Premier League simulationEspresso Queue simulationStochastic simulation event timingIncome Simulation programifierALOHA network simulation in PythonInvestment/betting simulationUEFA Champions League Draw SimulatorRock Climbing Simulation GameBlackjack strategy simulationChess SimulationBirthday paradox simulation

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Premier League simulation


Espresso Queue simulationStochastic simulation event timingIncome Simulation programifierALOHA network simulation in PythonInvestment/betting simulationUEFA Champions League Draw SimulatorRock Climbing Simulation GameBlackjack strategy simulationChess SimulationBirthday paradox simulation






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


I've created a simulator for the Premier League, which takes in all of the 20 teams and plays them against each other, recording the results and outputting a table at the end.



The skill levels are based off a prediction in an article by The Telegraph.



I am wondering whether or not my code can be improved, condensed or even added to with other features. Very new to coding so expecting lots of repetition/errors.



import math, random

# HIGHER RATED TEAM
higher = 1.148698355
# LOWER RATED TEAM
lower = 0.8705505633


# DEFINING THE TEAM CLASS
class Team:
def __init__(self, name, skill):
self.name = name
self.skill = skill
self.points = self.gf = self.ga = self.wins = self.draws = self.losses = 0

def add_goals(self, goals):
self.gf += goals


# INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS
arsenal = Team("Arsenal", 16)
aston_villa = Team("Aston Villa", 6)
bournemouth = Team("AFC Bournemouth", 8)
brighton = Team("Brighton and Hove Albion", 5)
burnley = Team("Burnley", 4)
chelsea = Team("Chelsea", 17)
crystal_palace = Team("Crystal Palace", 11)
everton = Team("Everton", 14)
leicester = Team("Leicester City", 12)
liverpool = Team("Liverpool", 19)
man_city = Team("Manchester City", 20)
man_united = Team("Manchester United", 15)
newcastle = Team("Newcastle United", 3)
norwich = Team("Norwich City", 2)
sheffield_united = Team("Sheffield United", 1)
southampton = Team("Southampton", 7)
tottenham = Team("Tottenham Hotspur", 18)
watford = Team("Watford", 9)
west_ham = Team("West Ham United", 10)
wolves = Team("Wolverhampton Wanderers", 13)

# HOME/AWAY TEAMS FOR PLAYING EACH TIME AGAINST EACH OTHER
teams = [arsenal, aston_villa, bournemouth, brighton, burnley, chelsea,
crystal_palace, everton, leicester, liverpool, man_city, man_united,
newcastle, norwich, sheffield_united, southampton, tottenham, watford,
west_ham, wolves]

# PRINT ALL TEAMS' NAME AND SKILL
for team in teams:
print(team.name, team.skill)

# RANDOM SYSTEM FOR HOME GOALS
def home_score(home, away):
homeSkill = home.skill / 3
awaySkill = away.skill / 3

if homeSkill == awaySkill:
raise ValueError

if homeSkill > awaySkill:
homeGoals = 0
lambHome = higher ** (homeSkill - awaySkill)
z = random.random()
while z > 0:
z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
math.factorial(homeGoals))
homeGoals += 1
return (homeGoals - 1)

if homeSkill < awaySkill:
homeGoals = 0
lambHome = higher ** (homeSkill - awaySkill)
z = random.random()
while z > 0:
z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
math.factorial(homeGoals))
homeGoals += 1

return (homeGoals - 1)

# RANDOM SYSTEM FOR AWAY GOALS
def away_score(home, away):
homeSkill = home.skill / 3
awaySkill = away.skill / 3

if homeSkill == awaySkill:
return "Teams cannot play themselves!!!"

if awaySkill > homeSkill:
awayGoals = 0
lambAway = lower ** (homeSkill - awaySkill)
x = random.random()
while x > 0:
x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
math.factorial(awayGoals))
awayGoals += 1
return (awayGoals - 1)

if awaySkill < homeSkill:
awayGoals = 0
lambAway = lower ** (homeSkill - awaySkill)
x = random.random()
while x > 0:
x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
math.factorial(awayGoals))
awayGoals += 1
return (awayGoals - 1)

# LEAGUE SIZE AND SETTING UP THE LEAGUE
league_size = 20
POINTS = []
GOALS_FOR = []
GOALS_AGAINST = []
WINS =[]
DRAWS = []
LOSSES = []
for x in range(league_size):
POINTS += [0]
GOALS_FOR += [0]
GOALS_AGAINST += [0]
WINS += [0]
DRAWS += [0]
LOSSES += [0]

# PLAYING ALL TEAMS AGAINST EACH OTHER AND UPDATING STATISTICS
for x in range(league_size):
print("========================================")
print(teams[x].name + "'s home games: ")
print("========================================")
for y in range(league_size):
error = 0
try:
homeScore = home_score(teams[x], teams[y])
except ValueError:
pass
error += 1
try:
awayScore = away_score(teams[x], teams[y])
except ValueError:
pass
if error == 0:
print(teams[x].name, homeScore, ":", awayScore, teams[y].name)
GOALS_FOR[x] += homeScore
GOALS_FOR[y] += awayScore
GOALS_AGAINST[x] += awayScore
GOALS_AGAINST[y] += homeScore
if homeScore > awayScore:
WINS[x] += 1
LOSSES[y] += 1
POINTS[x] += 3
elif homeScore == awayScore:
DRAWS[x] += 1
DRAWS[y] += 1
POINTS[x] += 1
POINTS[y] += 1
else:
WINS[y] += 1
LOSSES[x] += 1
POINTS[y] += 3
else:
pass

# ASSIGNING STATISTICS TO EACH TEAM
for x in range(league_size):
teams[x].points = POINTS[x]
teams[x].gf = GOALS_FOR[x]
teams[x].ga = GOALS_AGAINST[x]
teams[x].wins = WINS[x]
teams[x].draws = DRAWS[x]
teams[x].losses = LOSSES[x]

sorted_teams = sorted(teams, key=lambda t: t.points, reverse=True)


# PRITNING THE FINAL LEAGUE TABLE
print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")
for team in sorted_teams:
print("|",team.name," "*(24 - len(team.name)),"| ",team.points," "*(3 - len(str(team.points))),"| ",team.wins," "*(2 - len(str(team.wins))),"| ",
team.draws," "*(2 - len(str(team.draws))),"| ",team.losses," "*(3 - len(str(team.losses))),"| ",team.gf," "*(4 - len(str(team.gf))),"| ",
team.ga," "*(7 - len(str(team.ga))),"|")









share|improve this question









New contributor



woody101298 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




















    8












    $begingroup$


    I've created a simulator for the Premier League, which takes in all of the 20 teams and plays them against each other, recording the results and outputting a table at the end.



    The skill levels are based off a prediction in an article by The Telegraph.



    I am wondering whether or not my code can be improved, condensed or even added to with other features. Very new to coding so expecting lots of repetition/errors.



    import math, random

    # HIGHER RATED TEAM
    higher = 1.148698355
    # LOWER RATED TEAM
    lower = 0.8705505633


    # DEFINING THE TEAM CLASS
    class Team:
    def __init__(self, name, skill):
    self.name = name
    self.skill = skill
    self.points = self.gf = self.ga = self.wins = self.draws = self.losses = 0

    def add_goals(self, goals):
    self.gf += goals


    # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS
    arsenal = Team("Arsenal", 16)
    aston_villa = Team("Aston Villa", 6)
    bournemouth = Team("AFC Bournemouth", 8)
    brighton = Team("Brighton and Hove Albion", 5)
    burnley = Team("Burnley", 4)
    chelsea = Team("Chelsea", 17)
    crystal_palace = Team("Crystal Palace", 11)
    everton = Team("Everton", 14)
    leicester = Team("Leicester City", 12)
    liverpool = Team("Liverpool", 19)
    man_city = Team("Manchester City", 20)
    man_united = Team("Manchester United", 15)
    newcastle = Team("Newcastle United", 3)
    norwich = Team("Norwich City", 2)
    sheffield_united = Team("Sheffield United", 1)
    southampton = Team("Southampton", 7)
    tottenham = Team("Tottenham Hotspur", 18)
    watford = Team("Watford", 9)
    west_ham = Team("West Ham United", 10)
    wolves = Team("Wolverhampton Wanderers", 13)

    # HOME/AWAY TEAMS FOR PLAYING EACH TIME AGAINST EACH OTHER
    teams = [arsenal, aston_villa, bournemouth, brighton, burnley, chelsea,
    crystal_palace, everton, leicester, liverpool, man_city, man_united,
    newcastle, norwich, sheffield_united, southampton, tottenham, watford,
    west_ham, wolves]

    # PRINT ALL TEAMS' NAME AND SKILL
    for team in teams:
    print(team.name, team.skill)

    # RANDOM SYSTEM FOR HOME GOALS
    def home_score(home, away):
    homeSkill = home.skill / 3
    awaySkill = away.skill / 3

    if homeSkill == awaySkill:
    raise ValueError

    if homeSkill > awaySkill:
    homeGoals = 0
    lambHome = higher ** (homeSkill - awaySkill)
    z = random.random()
    while z > 0:
    z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
    math.factorial(homeGoals))
    homeGoals += 1
    return (homeGoals - 1)

    if homeSkill < awaySkill:
    homeGoals = 0
    lambHome = higher ** (homeSkill - awaySkill)
    z = random.random()
    while z > 0:
    z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
    math.factorial(homeGoals))
    homeGoals += 1

    return (homeGoals - 1)

    # RANDOM SYSTEM FOR AWAY GOALS
    def away_score(home, away):
    homeSkill = home.skill / 3
    awaySkill = away.skill / 3

    if homeSkill == awaySkill:
    return "Teams cannot play themselves!!!"

    if awaySkill > homeSkill:
    awayGoals = 0
    lambAway = lower ** (homeSkill - awaySkill)
    x = random.random()
    while x > 0:
    x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
    math.factorial(awayGoals))
    awayGoals += 1
    return (awayGoals - 1)

    if awaySkill < homeSkill:
    awayGoals = 0
    lambAway = lower ** (homeSkill - awaySkill)
    x = random.random()
    while x > 0:
    x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
    math.factorial(awayGoals))
    awayGoals += 1
    return (awayGoals - 1)

    # LEAGUE SIZE AND SETTING UP THE LEAGUE
    league_size = 20
    POINTS = []
    GOALS_FOR = []
    GOALS_AGAINST = []
    WINS =[]
    DRAWS = []
    LOSSES = []
    for x in range(league_size):
    POINTS += [0]
    GOALS_FOR += [0]
    GOALS_AGAINST += [0]
    WINS += [0]
    DRAWS += [0]
    LOSSES += [0]

    # PLAYING ALL TEAMS AGAINST EACH OTHER AND UPDATING STATISTICS
    for x in range(league_size):
    print("========================================")
    print(teams[x].name + "'s home games: ")
    print("========================================")
    for y in range(league_size):
    error = 0
    try:
    homeScore = home_score(teams[x], teams[y])
    except ValueError:
    pass
    error += 1
    try:
    awayScore = away_score(teams[x], teams[y])
    except ValueError:
    pass
    if error == 0:
    print(teams[x].name, homeScore, ":", awayScore, teams[y].name)
    GOALS_FOR[x] += homeScore
    GOALS_FOR[y] += awayScore
    GOALS_AGAINST[x] += awayScore
    GOALS_AGAINST[y] += homeScore
    if homeScore > awayScore:
    WINS[x] += 1
    LOSSES[y] += 1
    POINTS[x] += 3
    elif homeScore == awayScore:
    DRAWS[x] += 1
    DRAWS[y] += 1
    POINTS[x] += 1
    POINTS[y] += 1
    else:
    WINS[y] += 1
    LOSSES[x] += 1
    POINTS[y] += 3
    else:
    pass

    # ASSIGNING STATISTICS TO EACH TEAM
    for x in range(league_size):
    teams[x].points = POINTS[x]
    teams[x].gf = GOALS_FOR[x]
    teams[x].ga = GOALS_AGAINST[x]
    teams[x].wins = WINS[x]
    teams[x].draws = DRAWS[x]
    teams[x].losses = LOSSES[x]

    sorted_teams = sorted(teams, key=lambda t: t.points, reverse=True)


    # PRITNING THE FINAL LEAGUE TABLE
    print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")
    for team in sorted_teams:
    print("|",team.name," "*(24 - len(team.name)),"| ",team.points," "*(3 - len(str(team.points))),"| ",team.wins," "*(2 - len(str(team.wins))),"| ",
    team.draws," "*(2 - len(str(team.draws))),"| ",team.losses," "*(3 - len(str(team.losses))),"| ",team.gf," "*(4 - len(str(team.gf))),"| ",
    team.ga," "*(7 - len(str(team.ga))),"|")









    share|improve this question









    New contributor



    woody101298 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$
















      8












      8








      8


      1



      $begingroup$


      I've created a simulator for the Premier League, which takes in all of the 20 teams and plays them against each other, recording the results and outputting a table at the end.



      The skill levels are based off a prediction in an article by The Telegraph.



      I am wondering whether or not my code can be improved, condensed or even added to with other features. Very new to coding so expecting lots of repetition/errors.



      import math, random

      # HIGHER RATED TEAM
      higher = 1.148698355
      # LOWER RATED TEAM
      lower = 0.8705505633


      # DEFINING THE TEAM CLASS
      class Team:
      def __init__(self, name, skill):
      self.name = name
      self.skill = skill
      self.points = self.gf = self.ga = self.wins = self.draws = self.losses = 0

      def add_goals(self, goals):
      self.gf += goals


      # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS
      arsenal = Team("Arsenal", 16)
      aston_villa = Team("Aston Villa", 6)
      bournemouth = Team("AFC Bournemouth", 8)
      brighton = Team("Brighton and Hove Albion", 5)
      burnley = Team("Burnley", 4)
      chelsea = Team("Chelsea", 17)
      crystal_palace = Team("Crystal Palace", 11)
      everton = Team("Everton", 14)
      leicester = Team("Leicester City", 12)
      liverpool = Team("Liverpool", 19)
      man_city = Team("Manchester City", 20)
      man_united = Team("Manchester United", 15)
      newcastle = Team("Newcastle United", 3)
      norwich = Team("Norwich City", 2)
      sheffield_united = Team("Sheffield United", 1)
      southampton = Team("Southampton", 7)
      tottenham = Team("Tottenham Hotspur", 18)
      watford = Team("Watford", 9)
      west_ham = Team("West Ham United", 10)
      wolves = Team("Wolverhampton Wanderers", 13)

      # HOME/AWAY TEAMS FOR PLAYING EACH TIME AGAINST EACH OTHER
      teams = [arsenal, aston_villa, bournemouth, brighton, burnley, chelsea,
      crystal_palace, everton, leicester, liverpool, man_city, man_united,
      newcastle, norwich, sheffield_united, southampton, tottenham, watford,
      west_ham, wolves]

      # PRINT ALL TEAMS' NAME AND SKILL
      for team in teams:
      print(team.name, team.skill)

      # RANDOM SYSTEM FOR HOME GOALS
      def home_score(home, away):
      homeSkill = home.skill / 3
      awaySkill = away.skill / 3

      if homeSkill == awaySkill:
      raise ValueError

      if homeSkill > awaySkill:
      homeGoals = 0
      lambHome = higher ** (homeSkill - awaySkill)
      z = random.random()
      while z > 0:
      z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
      math.factorial(homeGoals))
      homeGoals += 1
      return (homeGoals - 1)

      if homeSkill < awaySkill:
      homeGoals = 0
      lambHome = higher ** (homeSkill - awaySkill)
      z = random.random()
      while z > 0:
      z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
      math.factorial(homeGoals))
      homeGoals += 1

      return (homeGoals - 1)

      # RANDOM SYSTEM FOR AWAY GOALS
      def away_score(home, away):
      homeSkill = home.skill / 3
      awaySkill = away.skill / 3

      if homeSkill == awaySkill:
      return "Teams cannot play themselves!!!"

      if awaySkill > homeSkill:
      awayGoals = 0
      lambAway = lower ** (homeSkill - awaySkill)
      x = random.random()
      while x > 0:
      x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
      math.factorial(awayGoals))
      awayGoals += 1
      return (awayGoals - 1)

      if awaySkill < homeSkill:
      awayGoals = 0
      lambAway = lower ** (homeSkill - awaySkill)
      x = random.random()
      while x > 0:
      x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
      math.factorial(awayGoals))
      awayGoals += 1
      return (awayGoals - 1)

      # LEAGUE SIZE AND SETTING UP THE LEAGUE
      league_size = 20
      POINTS = []
      GOALS_FOR = []
      GOALS_AGAINST = []
      WINS =[]
      DRAWS = []
      LOSSES = []
      for x in range(league_size):
      POINTS += [0]
      GOALS_FOR += [0]
      GOALS_AGAINST += [0]
      WINS += [0]
      DRAWS += [0]
      LOSSES += [0]

      # PLAYING ALL TEAMS AGAINST EACH OTHER AND UPDATING STATISTICS
      for x in range(league_size):
      print("========================================")
      print(teams[x].name + "'s home games: ")
      print("========================================")
      for y in range(league_size):
      error = 0
      try:
      homeScore = home_score(teams[x], teams[y])
      except ValueError:
      pass
      error += 1
      try:
      awayScore = away_score(teams[x], teams[y])
      except ValueError:
      pass
      if error == 0:
      print(teams[x].name, homeScore, ":", awayScore, teams[y].name)
      GOALS_FOR[x] += homeScore
      GOALS_FOR[y] += awayScore
      GOALS_AGAINST[x] += awayScore
      GOALS_AGAINST[y] += homeScore
      if homeScore > awayScore:
      WINS[x] += 1
      LOSSES[y] += 1
      POINTS[x] += 3
      elif homeScore == awayScore:
      DRAWS[x] += 1
      DRAWS[y] += 1
      POINTS[x] += 1
      POINTS[y] += 1
      else:
      WINS[y] += 1
      LOSSES[x] += 1
      POINTS[y] += 3
      else:
      pass

      # ASSIGNING STATISTICS TO EACH TEAM
      for x in range(league_size):
      teams[x].points = POINTS[x]
      teams[x].gf = GOALS_FOR[x]
      teams[x].ga = GOALS_AGAINST[x]
      teams[x].wins = WINS[x]
      teams[x].draws = DRAWS[x]
      teams[x].losses = LOSSES[x]

      sorted_teams = sorted(teams, key=lambda t: t.points, reverse=True)


      # PRITNING THE FINAL LEAGUE TABLE
      print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")
      for team in sorted_teams:
      print("|",team.name," "*(24 - len(team.name)),"| ",team.points," "*(3 - len(str(team.points))),"| ",team.wins," "*(2 - len(str(team.wins))),"| ",
      team.draws," "*(2 - len(str(team.draws))),"| ",team.losses," "*(3 - len(str(team.losses))),"| ",team.gf," "*(4 - len(str(team.gf))),"| ",
      team.ga," "*(7 - len(str(team.ga))),"|")









      share|improve this question









      New contributor



      woody101298 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      I've created a simulator for the Premier League, which takes in all of the 20 teams and plays them against each other, recording the results and outputting a table at the end.



      The skill levels are based off a prediction in an article by The Telegraph.



      I am wondering whether or not my code can be improved, condensed or even added to with other features. Very new to coding so expecting lots of repetition/errors.



      import math, random

      # HIGHER RATED TEAM
      higher = 1.148698355
      # LOWER RATED TEAM
      lower = 0.8705505633


      # DEFINING THE TEAM CLASS
      class Team:
      def __init__(self, name, skill):
      self.name = name
      self.skill = skill
      self.points = self.gf = self.ga = self.wins = self.draws = self.losses = 0

      def add_goals(self, goals):
      self.gf += goals


      # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS
      arsenal = Team("Arsenal", 16)
      aston_villa = Team("Aston Villa", 6)
      bournemouth = Team("AFC Bournemouth", 8)
      brighton = Team("Brighton and Hove Albion", 5)
      burnley = Team("Burnley", 4)
      chelsea = Team("Chelsea", 17)
      crystal_palace = Team("Crystal Palace", 11)
      everton = Team("Everton", 14)
      leicester = Team("Leicester City", 12)
      liverpool = Team("Liverpool", 19)
      man_city = Team("Manchester City", 20)
      man_united = Team("Manchester United", 15)
      newcastle = Team("Newcastle United", 3)
      norwich = Team("Norwich City", 2)
      sheffield_united = Team("Sheffield United", 1)
      southampton = Team("Southampton", 7)
      tottenham = Team("Tottenham Hotspur", 18)
      watford = Team("Watford", 9)
      west_ham = Team("West Ham United", 10)
      wolves = Team("Wolverhampton Wanderers", 13)

      # HOME/AWAY TEAMS FOR PLAYING EACH TIME AGAINST EACH OTHER
      teams = [arsenal, aston_villa, bournemouth, brighton, burnley, chelsea,
      crystal_palace, everton, leicester, liverpool, man_city, man_united,
      newcastle, norwich, sheffield_united, southampton, tottenham, watford,
      west_ham, wolves]

      # PRINT ALL TEAMS' NAME AND SKILL
      for team in teams:
      print(team.name, team.skill)

      # RANDOM SYSTEM FOR HOME GOALS
      def home_score(home, away):
      homeSkill = home.skill / 3
      awaySkill = away.skill / 3

      if homeSkill == awaySkill:
      raise ValueError

      if homeSkill > awaySkill:
      homeGoals = 0
      lambHome = higher ** (homeSkill - awaySkill)
      z = random.random()
      while z > 0:
      z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
      math.factorial(homeGoals))
      homeGoals += 1
      return (homeGoals - 1)

      if homeSkill < awaySkill:
      homeGoals = 0
      lambHome = higher ** (homeSkill - awaySkill)
      z = random.random()
      while z > 0:
      z = z - (((lambHome ** homeGoals) * math.exp(-1 * lambHome)) /
      math.factorial(homeGoals))
      homeGoals += 1

      return (homeGoals - 1)

      # RANDOM SYSTEM FOR AWAY GOALS
      def away_score(home, away):
      homeSkill = home.skill / 3
      awaySkill = away.skill / 3

      if homeSkill == awaySkill:
      return "Teams cannot play themselves!!!"

      if awaySkill > homeSkill:
      awayGoals = 0
      lambAway = lower ** (homeSkill - awaySkill)
      x = random.random()
      while x > 0:
      x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
      math.factorial(awayGoals))
      awayGoals += 1
      return (awayGoals - 1)

      if awaySkill < homeSkill:
      awayGoals = 0
      lambAway = lower ** (homeSkill - awaySkill)
      x = random.random()
      while x > 0:
      x = x - (((lambAway ** awayGoals) * math.exp(-1 * lambAway)) /
      math.factorial(awayGoals))
      awayGoals += 1
      return (awayGoals - 1)

      # LEAGUE SIZE AND SETTING UP THE LEAGUE
      league_size = 20
      POINTS = []
      GOALS_FOR = []
      GOALS_AGAINST = []
      WINS =[]
      DRAWS = []
      LOSSES = []
      for x in range(league_size):
      POINTS += [0]
      GOALS_FOR += [0]
      GOALS_AGAINST += [0]
      WINS += [0]
      DRAWS += [0]
      LOSSES += [0]

      # PLAYING ALL TEAMS AGAINST EACH OTHER AND UPDATING STATISTICS
      for x in range(league_size):
      print("========================================")
      print(teams[x].name + "'s home games: ")
      print("========================================")
      for y in range(league_size):
      error = 0
      try:
      homeScore = home_score(teams[x], teams[y])
      except ValueError:
      pass
      error += 1
      try:
      awayScore = away_score(teams[x], teams[y])
      except ValueError:
      pass
      if error == 0:
      print(teams[x].name, homeScore, ":", awayScore, teams[y].name)
      GOALS_FOR[x] += homeScore
      GOALS_FOR[y] += awayScore
      GOALS_AGAINST[x] += awayScore
      GOALS_AGAINST[y] += homeScore
      if homeScore > awayScore:
      WINS[x] += 1
      LOSSES[y] += 1
      POINTS[x] += 3
      elif homeScore == awayScore:
      DRAWS[x] += 1
      DRAWS[y] += 1
      POINTS[x] += 1
      POINTS[y] += 1
      else:
      WINS[y] += 1
      LOSSES[x] += 1
      POINTS[y] += 3
      else:
      pass

      # ASSIGNING STATISTICS TO EACH TEAM
      for x in range(league_size):
      teams[x].points = POINTS[x]
      teams[x].gf = GOALS_FOR[x]
      teams[x].ga = GOALS_AGAINST[x]
      teams[x].wins = WINS[x]
      teams[x].draws = DRAWS[x]
      teams[x].losses = LOSSES[x]

      sorted_teams = sorted(teams, key=lambda t: t.points, reverse=True)


      # PRITNING THE FINAL LEAGUE TABLE
      print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")
      for team in sorted_teams:
      print("|",team.name," "*(24 - len(team.name)),"| ",team.points," "*(3 - len(str(team.points))),"| ",team.wins," "*(2 - len(str(team.wins))),"| ",
      team.draws," "*(2 - len(str(team.draws))),"| ",team.losses," "*(3 - len(str(team.losses))),"| ",team.gf," "*(4 - len(str(team.gf))),"| ",
      team.ga," "*(7 - len(str(team.ga))),"|")






      python beginner python-3.x simulation






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      edited 4 hours ago









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          7












          $begingroup$

          Very nice program for a beginner! Great attempt! Here are some points.



          Imports



          For multiple imports for the same module, you use ,



          from x_module import y, z


          But for our purpose,



          import math
          import random


          works better. Python is concerned about readability and space saving might not always be the best option.



          Naming



          Python follows a style convention known as PEP8. The normal variable naming convention can be summarised as:



          • use snake_case instead of PascalCase or camelCase. my_pencil instead of MyPencil and myPencil

          • use CAPITAL for constants. PI = 3.14, as the value of this variable won't change but like pencils = [], pencils will be reduced and expanded.

          Some improvements



          homeSkill -> home_skill



          POINTS -> points as we see points being modified at POINTS += [0]



          higher = 1.148698355 -> HIGHER = 1.148698355 since it is a constant



          A note on objects



          Since i see nowhere you needed to use the teams individually and since this is a simulation, teams could be defined as:



          teams = [
          Team("Arsenal", 16),
          Team("Aston Villa", 6),
          Team("AFC Bournemouth", 8),
          ...,
          Team("Wolverhampton Wanderers", 13)
          ]


          String formatting



          The table can be simplified.
          This



          print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")


          can be written as



          print("| :<20 | :^10 | :^10 | :^10 | :^10 | :^10 | :^10 |".format('TEAM',
          'POINTS', 'WINS', 'DRAWS', 'LOSSES', 'GOALS FOR', 'GOALS')


          so that the following loop can be simplified to



          for team in sorted_teams:
          print("| :<20 | :<10 | :<10 | :<10 | :<10 | :<10 | :<10 |".format(team.name,
          team.points, team.wins, team.draws, team.losses, team.gf, team.ga))


          where < means left align and ^ means align to the center.



          Looping



          league_size = 20
          POINTS = []
          GOALS_FOR = []
          ...
          for x in range(league_size):
          POINTS += [0]
          ...


          can be written as



          league_size = 20
          POINTS = [0] * league_size
          GOALS_FOR = [0] * league_size
          ...





          share|improve this answer









          $endgroup$






















            6












            $begingroup$

            This looks good overall. For the code review, I'll start with general comments and then try to get into smaller details.



            Documentation



            Documentating the code looks like an easy task but doing it properly so that it actually adds interesting information without adding too much noise can be pretty hard.



            Let's see what could be improved here.



            For a start, you do not need to write the comments in upper case. it actually makes things harder to read.



            In order to document a module, a class, a function, a method, you can use docstrings. You'll find more details about this in PEP 257 -- Docstring Conventions.



            As you document the code, a pretty common tip is to say that Code Tells You How, Comments Tell You Why.



            Here are a few instances:




            • # DEFINING THE TEAM CLASS tells you nothing that the code does not show. Having a docstring explaining the point of the Team class whould be more helpful.


            • # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS - here again, we can easily see that this is initialising teams.

            Style



            Python has a Style Guide called PEP 8. It could be a good idea to read it and try to see what could be applied to your code. A good example to start with could be the variable names.



            You'll find various tools online to check your code compliancy to PEP 8 and/or to fix it.



            Code organisation



            It is good practice to split the definitions from your code such as functions and classes from the part of your code actually doing something when the script is called with an if __name__ == "__main__": guard.



            This helps for the re-usability of your code (and also makes the organisation clearer/more conventional).



            Improving home_score & away_score



            These 2 functions are complicated, pretty long and fairly similar.
            For all these reasons, there is probably something we can improve in them.



            For a start, we could rename z into x to make the 2 functions even more similar and be able to see what differs from one to another.



            Same for lambAway and lambHome renamed into lamb.



            (Disclaimer: nothing here has been even remotely tested)



            At this stage, we have:




            def home_score(home, away):
            homeSkill = home.skill / 3
            awaySkill = away.skill / 3

            if homeSkill == awaySkill:
            raise ValueError

            if homeSkill > awaySkill:
            goals = 0
            lamb = higher ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)

            if homeSkill < awaySkill:
            goals = 0
            lamb = higher ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1

            return (goals - 1)

            def away_score(home, away):
            homeSkill = home.skill / 3
            awaySkill = away.skill / 3

            if homeSkill == awaySkill:
            raise ValueError

            if awaySkill > homeSkill:
            goals = 0
            lamb = lower ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)

            if awaySkill < homeSkill:
            goals = 0
            lamb = lower ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)



            which is not really that much better.



            Trying to factorise out the common parts from the if homeSkill > awaySkill and if homeSkill < awaySkill, it looks like we could have:



            def home_score(home, away):
            homeSkill = home.skill / 3
            awaySkill = away.skill / 3

            if homeSkill == awaySkill:
            raise ValueError

            goals = 0
            lamb = higher ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)


            def away_score(home, away):
            homeSkill = home.skill / 3
            awaySkill = away.skill / 3

            if homeSkill == awaySkill:
            raise ValueError

            goals = 0
            lamb = lower ** (homeSkill - awaySkill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)


            But we could go further and extract the common parts of the function in a different function:



            def home_score(home, away):
            return generate_random_score(home.skill / 3, away.skill / 3, higher)

            def away_score(home, away):
            return generate_random_score(home.skill / 3, away.skill / 3, lower)

            def generate_random_score(home_skill, away_skill, param):
            if home_skill == away_skill:
            raise ValueError

            goals = 0
            lamb = param ** (home_skill - away_skill)
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)


            It looks pretty good so far but we can still improve details.



            For a start, it is clear now that lower and higher are not such great names. Maybe something mentionning home and away would be better.



            Also, maybe the 2 methods do not really correspond to what you want: what you usually want is to simulate a full game and not just the score for a team. You could define a function returning a tuple:



            def generate_random_score(home, away):
            delta_skill = (home - away) / 3
            return (generate_random_goal_number(delta_skill, higher), generate_random_goal_number(delta_skill, lower))


            def generate_random_goal_number(delta_skill, param):
            if delta_skill == 0:
            raise ValueError

            goals = 0
            lamb = param ** delta_skill
            x = random.random()
            while x > 0:
            x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
            goals += 1
            return (goals - 1)


            A tiny improvement could be to rewrite:



            x = x - long_expression


            as:



            x -= long_expression


            Settings for the league



            Havnig "league_size = 20" is a bit obscure and easy to break. You probably should have league_size = len(teams).



            Also, in order to initialise the different arrays, you could have something like:



             GOALS_AGAINST = [0] * league_size


            Finally, the team list could be initialised directly without defining so many variables that won't get reused.



            You could write:



            teams = [
            Team("Arsenal", 16),
            Team("Aston Villa", 6),
            Team("AFC Bournemouth", 8),
            ...
            ]


            More code organisation



            At the moment, you keep tracks of the stats for the teams in the class instances and in separate lists.



            It would probably make sense to define a function/method simulate_game taking 2 teams as parameters and that would take care of generating a score and updating the team stats accordingly.



            By the way, you do not necessarly need to keep track of the points. You could define a method in the Team objects to compute it on demand from the other statistics.



            Special tip



            I've said many things and there are still many things to say.



            For learning purposes (and because I may have gotten things wrong in a few places), it could be a good idea to try to perform the changes described on your side.



            Also, when random elements are involved, it can be hard to detect when you break something. My suggestion would be to initialise the random number generator with your favorite seed (for instance random.seed(42)), run your script, save the output and then keep that seed during your developments. If everything goes fine, the output should stay the same.



            It does NOT exactly mean that:



            • it the output stays the same, nothing got broken


            • if the output changes, something got broken


            but it does help to give you some confidence as you go.






            share|improve this answer











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              2 Answers
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              active

              oldest

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              2 Answers
              2






              active

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              active

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              active

              oldest

              votes









              7












              $begingroup$

              Very nice program for a beginner! Great attempt! Here are some points.



              Imports



              For multiple imports for the same module, you use ,



              from x_module import y, z


              But for our purpose,



              import math
              import random


              works better. Python is concerned about readability and space saving might not always be the best option.



              Naming



              Python follows a style convention known as PEP8. The normal variable naming convention can be summarised as:



              • use snake_case instead of PascalCase or camelCase. my_pencil instead of MyPencil and myPencil

              • use CAPITAL for constants. PI = 3.14, as the value of this variable won't change but like pencils = [], pencils will be reduced and expanded.

              Some improvements



              homeSkill -> home_skill



              POINTS -> points as we see points being modified at POINTS += [0]



              higher = 1.148698355 -> HIGHER = 1.148698355 since it is a constant



              A note on objects



              Since i see nowhere you needed to use the teams individually and since this is a simulation, teams could be defined as:



              teams = [
              Team("Arsenal", 16),
              Team("Aston Villa", 6),
              Team("AFC Bournemouth", 8),
              ...,
              Team("Wolverhampton Wanderers", 13)
              ]


              String formatting



              The table can be simplified.
              This



              print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")


              can be written as



              print("| :<20 | :^10 | :^10 | :^10 | :^10 | :^10 | :^10 |".format('TEAM',
              'POINTS', 'WINS', 'DRAWS', 'LOSSES', 'GOALS FOR', 'GOALS')


              so that the following loop can be simplified to



              for team in sorted_teams:
              print("| :<20 | :<10 | :<10 | :<10 | :<10 | :<10 | :<10 |".format(team.name,
              team.points, team.wins, team.draws, team.losses, team.gf, team.ga))


              where < means left align and ^ means align to the center.



              Looping



              league_size = 20
              POINTS = []
              GOALS_FOR = []
              ...
              for x in range(league_size):
              POINTS += [0]
              ...


              can be written as



              league_size = 20
              POINTS = [0] * league_size
              GOALS_FOR = [0] * league_size
              ...





              share|improve this answer









              $endgroup$



















                7












                $begingroup$

                Very nice program for a beginner! Great attempt! Here are some points.



                Imports



                For multiple imports for the same module, you use ,



                from x_module import y, z


                But for our purpose,



                import math
                import random


                works better. Python is concerned about readability and space saving might not always be the best option.



                Naming



                Python follows a style convention known as PEP8. The normal variable naming convention can be summarised as:



                • use snake_case instead of PascalCase or camelCase. my_pencil instead of MyPencil and myPencil

                • use CAPITAL for constants. PI = 3.14, as the value of this variable won't change but like pencils = [], pencils will be reduced and expanded.

                Some improvements



                homeSkill -> home_skill



                POINTS -> points as we see points being modified at POINTS += [0]



                higher = 1.148698355 -> HIGHER = 1.148698355 since it is a constant



                A note on objects



                Since i see nowhere you needed to use the teams individually and since this is a simulation, teams could be defined as:



                teams = [
                Team("Arsenal", 16),
                Team("Aston Villa", 6),
                Team("AFC Bournemouth", 8),
                ...,
                Team("Wolverhampton Wanderers", 13)
                ]


                String formatting



                The table can be simplified.
                This



                print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")


                can be written as



                print("| :<20 | :^10 | :^10 | :^10 | :^10 | :^10 | :^10 |".format('TEAM',
                'POINTS', 'WINS', 'DRAWS', 'LOSSES', 'GOALS FOR', 'GOALS')


                so that the following loop can be simplified to



                for team in sorted_teams:
                print("| :<20 | :<10 | :<10 | :<10 | :<10 | :<10 | :<10 |".format(team.name,
                team.points, team.wins, team.draws, team.losses, team.gf, team.ga))


                where < means left align and ^ means align to the center.



                Looping



                league_size = 20
                POINTS = []
                GOALS_FOR = []
                ...
                for x in range(league_size):
                POINTS += [0]
                ...


                can be written as



                league_size = 20
                POINTS = [0] * league_size
                GOALS_FOR = [0] * league_size
                ...





                share|improve this answer









                $endgroup$

















                  7












                  7








                  7





                  $begingroup$

                  Very nice program for a beginner! Great attempt! Here are some points.



                  Imports



                  For multiple imports for the same module, you use ,



                  from x_module import y, z


                  But for our purpose,



                  import math
                  import random


                  works better. Python is concerned about readability and space saving might not always be the best option.



                  Naming



                  Python follows a style convention known as PEP8. The normal variable naming convention can be summarised as:



                  • use snake_case instead of PascalCase or camelCase. my_pencil instead of MyPencil and myPencil

                  • use CAPITAL for constants. PI = 3.14, as the value of this variable won't change but like pencils = [], pencils will be reduced and expanded.

                  Some improvements



                  homeSkill -> home_skill



                  POINTS -> points as we see points being modified at POINTS += [0]



                  higher = 1.148698355 -> HIGHER = 1.148698355 since it is a constant



                  A note on objects



                  Since i see nowhere you needed to use the teams individually and since this is a simulation, teams could be defined as:



                  teams = [
                  Team("Arsenal", 16),
                  Team("Aston Villa", 6),
                  Team("AFC Bournemouth", 8),
                  ...,
                  Team("Wolverhampton Wanderers", 13)
                  ]


                  String formatting



                  The table can be simplified.
                  This



                  print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")


                  can be written as



                  print("| :<20 | :^10 | :^10 | :^10 | :^10 | :^10 | :^10 |".format('TEAM',
                  'POINTS', 'WINS', 'DRAWS', 'LOSSES', 'GOALS FOR', 'GOALS')


                  so that the following loop can be simplified to



                  for team in sorted_teams:
                  print("| :<20 | :<10 | :<10 | :<10 | :<10 | :<10 | :<10 |".format(team.name,
                  team.points, team.wins, team.draws, team.losses, team.gf, team.ga))


                  where < means left align and ^ means align to the center.



                  Looping



                  league_size = 20
                  POINTS = []
                  GOALS_FOR = []
                  ...
                  for x in range(league_size):
                  POINTS += [0]
                  ...


                  can be written as



                  league_size = 20
                  POINTS = [0] * league_size
                  GOALS_FOR = [0] * league_size
                  ...





                  share|improve this answer









                  $endgroup$



                  Very nice program for a beginner! Great attempt! Here are some points.



                  Imports



                  For multiple imports for the same module, you use ,



                  from x_module import y, z


                  But for our purpose,



                  import math
                  import random


                  works better. Python is concerned about readability and space saving might not always be the best option.



                  Naming



                  Python follows a style convention known as PEP8. The normal variable naming convention can be summarised as:



                  • use snake_case instead of PascalCase or camelCase. my_pencil instead of MyPencil and myPencil

                  • use CAPITAL for constants. PI = 3.14, as the value of this variable won't change but like pencils = [], pencils will be reduced and expanded.

                  Some improvements



                  homeSkill -> home_skill



                  POINTS -> points as we see points being modified at POINTS += [0]



                  higher = 1.148698355 -> HIGHER = 1.148698355 since it is a constant



                  A note on objects



                  Since i see nowhere you needed to use the teams individually and since this is a simulation, teams could be defined as:



                  teams = [
                  Team("Arsenal", 16),
                  Team("Aston Villa", 6),
                  Team("AFC Bournemouth", 8),
                  ...,
                  Team("Wolverhampton Wanderers", 13)
                  ]


                  String formatting



                  The table can be simplified.
                  This



                  print("| TEAM | POINTS | WINS | DRAWS | LOSSES | GOALS FOR | GOALS AGAINST |")


                  can be written as



                  print("| :<20 | :^10 | :^10 | :^10 | :^10 | :^10 | :^10 |".format('TEAM',
                  'POINTS', 'WINS', 'DRAWS', 'LOSSES', 'GOALS FOR', 'GOALS')


                  so that the following loop can be simplified to



                  for team in sorted_teams:
                  print("| :<20 | :<10 | :<10 | :<10 | :<10 | :<10 | :<10 |".format(team.name,
                  team.points, team.wins, team.draws, team.losses, team.gf, team.ga))


                  where < means left align and ^ means align to the center.



                  Looping



                  league_size = 20
                  POINTS = []
                  GOALS_FOR = []
                  ...
                  for x in range(league_size):
                  POINTS += [0]
                  ...


                  can be written as



                  league_size = 20
                  POINTS = [0] * league_size
                  GOALS_FOR = [0] * league_size
                  ...






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 4 hours ago









                  Abdur-Rahmaan JanhangeerAbdur-Rahmaan Janhangeer

                  4381 silver badge11 bronze badges




                  4381 silver badge11 bronze badges


























                      6












                      $begingroup$

                      This looks good overall. For the code review, I'll start with general comments and then try to get into smaller details.



                      Documentation



                      Documentating the code looks like an easy task but doing it properly so that it actually adds interesting information without adding too much noise can be pretty hard.



                      Let's see what could be improved here.



                      For a start, you do not need to write the comments in upper case. it actually makes things harder to read.



                      In order to document a module, a class, a function, a method, you can use docstrings. You'll find more details about this in PEP 257 -- Docstring Conventions.



                      As you document the code, a pretty common tip is to say that Code Tells You How, Comments Tell You Why.



                      Here are a few instances:




                      • # DEFINING THE TEAM CLASS tells you nothing that the code does not show. Having a docstring explaining the point of the Team class whould be more helpful.


                      • # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS - here again, we can easily see that this is initialising teams.

                      Style



                      Python has a Style Guide called PEP 8. It could be a good idea to read it and try to see what could be applied to your code. A good example to start with could be the variable names.



                      You'll find various tools online to check your code compliancy to PEP 8 and/or to fix it.



                      Code organisation



                      It is good practice to split the definitions from your code such as functions and classes from the part of your code actually doing something when the script is called with an if __name__ == "__main__": guard.



                      This helps for the re-usability of your code (and also makes the organisation clearer/more conventional).



                      Improving home_score & away_score



                      These 2 functions are complicated, pretty long and fairly similar.
                      For all these reasons, there is probably something we can improve in them.



                      For a start, we could rename z into x to make the 2 functions even more similar and be able to see what differs from one to another.



                      Same for lambAway and lambHome renamed into lamb.



                      (Disclaimer: nothing here has been even remotely tested)



                      At this stage, we have:




                      def home_score(home, away):
                      homeSkill = home.skill / 3
                      awaySkill = away.skill / 3

                      if homeSkill == awaySkill:
                      raise ValueError

                      if homeSkill > awaySkill:
                      goals = 0
                      lamb = higher ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)

                      if homeSkill < awaySkill:
                      goals = 0
                      lamb = higher ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1

                      return (goals - 1)

                      def away_score(home, away):
                      homeSkill = home.skill / 3
                      awaySkill = away.skill / 3

                      if homeSkill == awaySkill:
                      raise ValueError

                      if awaySkill > homeSkill:
                      goals = 0
                      lamb = lower ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)

                      if awaySkill < homeSkill:
                      goals = 0
                      lamb = lower ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)



                      which is not really that much better.



                      Trying to factorise out the common parts from the if homeSkill > awaySkill and if homeSkill < awaySkill, it looks like we could have:



                      def home_score(home, away):
                      homeSkill = home.skill / 3
                      awaySkill = away.skill / 3

                      if homeSkill == awaySkill:
                      raise ValueError

                      goals = 0
                      lamb = higher ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)


                      def away_score(home, away):
                      homeSkill = home.skill / 3
                      awaySkill = away.skill / 3

                      if homeSkill == awaySkill:
                      raise ValueError

                      goals = 0
                      lamb = lower ** (homeSkill - awaySkill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)


                      But we could go further and extract the common parts of the function in a different function:



                      def home_score(home, away):
                      return generate_random_score(home.skill / 3, away.skill / 3, higher)

                      def away_score(home, away):
                      return generate_random_score(home.skill / 3, away.skill / 3, lower)

                      def generate_random_score(home_skill, away_skill, param):
                      if home_skill == away_skill:
                      raise ValueError

                      goals = 0
                      lamb = param ** (home_skill - away_skill)
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)


                      It looks pretty good so far but we can still improve details.



                      For a start, it is clear now that lower and higher are not such great names. Maybe something mentionning home and away would be better.



                      Also, maybe the 2 methods do not really correspond to what you want: what you usually want is to simulate a full game and not just the score for a team. You could define a function returning a tuple:



                      def generate_random_score(home, away):
                      delta_skill = (home - away) / 3
                      return (generate_random_goal_number(delta_skill, higher), generate_random_goal_number(delta_skill, lower))


                      def generate_random_goal_number(delta_skill, param):
                      if delta_skill == 0:
                      raise ValueError

                      goals = 0
                      lamb = param ** delta_skill
                      x = random.random()
                      while x > 0:
                      x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                      goals += 1
                      return (goals - 1)


                      A tiny improvement could be to rewrite:



                      x = x - long_expression


                      as:



                      x -= long_expression


                      Settings for the league



                      Havnig "league_size = 20" is a bit obscure and easy to break. You probably should have league_size = len(teams).



                      Also, in order to initialise the different arrays, you could have something like:



                       GOALS_AGAINST = [0] * league_size


                      Finally, the team list could be initialised directly without defining so many variables that won't get reused.



                      You could write:



                      teams = [
                      Team("Arsenal", 16),
                      Team("Aston Villa", 6),
                      Team("AFC Bournemouth", 8),
                      ...
                      ]


                      More code organisation



                      At the moment, you keep tracks of the stats for the teams in the class instances and in separate lists.



                      It would probably make sense to define a function/method simulate_game taking 2 teams as parameters and that would take care of generating a score and updating the team stats accordingly.



                      By the way, you do not necessarly need to keep track of the points. You could define a method in the Team objects to compute it on demand from the other statistics.



                      Special tip



                      I've said many things and there are still many things to say.



                      For learning purposes (and because I may have gotten things wrong in a few places), it could be a good idea to try to perform the changes described on your side.



                      Also, when random elements are involved, it can be hard to detect when you break something. My suggestion would be to initialise the random number generator with your favorite seed (for instance random.seed(42)), run your script, save the output and then keep that seed during your developments. If everything goes fine, the output should stay the same.



                      It does NOT exactly mean that:



                      • it the output stays the same, nothing got broken


                      • if the output changes, something got broken


                      but it does help to give you some confidence as you go.






                      share|improve this answer











                      $endgroup$



















                        6












                        $begingroup$

                        This looks good overall. For the code review, I'll start with general comments and then try to get into smaller details.



                        Documentation



                        Documentating the code looks like an easy task but doing it properly so that it actually adds interesting information without adding too much noise can be pretty hard.



                        Let's see what could be improved here.



                        For a start, you do not need to write the comments in upper case. it actually makes things harder to read.



                        In order to document a module, a class, a function, a method, you can use docstrings. You'll find more details about this in PEP 257 -- Docstring Conventions.



                        As you document the code, a pretty common tip is to say that Code Tells You How, Comments Tell You Why.



                        Here are a few instances:




                        • # DEFINING THE TEAM CLASS tells you nothing that the code does not show. Having a docstring explaining the point of the Team class whould be more helpful.


                        • # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS - here again, we can easily see that this is initialising teams.

                        Style



                        Python has a Style Guide called PEP 8. It could be a good idea to read it and try to see what could be applied to your code. A good example to start with could be the variable names.



                        You'll find various tools online to check your code compliancy to PEP 8 and/or to fix it.



                        Code organisation



                        It is good practice to split the definitions from your code such as functions and classes from the part of your code actually doing something when the script is called with an if __name__ == "__main__": guard.



                        This helps for the re-usability of your code (and also makes the organisation clearer/more conventional).



                        Improving home_score & away_score



                        These 2 functions are complicated, pretty long and fairly similar.
                        For all these reasons, there is probably something we can improve in them.



                        For a start, we could rename z into x to make the 2 functions even more similar and be able to see what differs from one to another.



                        Same for lambAway and lambHome renamed into lamb.



                        (Disclaimer: nothing here has been even remotely tested)



                        At this stage, we have:




                        def home_score(home, away):
                        homeSkill = home.skill / 3
                        awaySkill = away.skill / 3

                        if homeSkill == awaySkill:
                        raise ValueError

                        if homeSkill > awaySkill:
                        goals = 0
                        lamb = higher ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)

                        if homeSkill < awaySkill:
                        goals = 0
                        lamb = higher ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1

                        return (goals - 1)

                        def away_score(home, away):
                        homeSkill = home.skill / 3
                        awaySkill = away.skill / 3

                        if homeSkill == awaySkill:
                        raise ValueError

                        if awaySkill > homeSkill:
                        goals = 0
                        lamb = lower ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)

                        if awaySkill < homeSkill:
                        goals = 0
                        lamb = lower ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)



                        which is not really that much better.



                        Trying to factorise out the common parts from the if homeSkill > awaySkill and if homeSkill < awaySkill, it looks like we could have:



                        def home_score(home, away):
                        homeSkill = home.skill / 3
                        awaySkill = away.skill / 3

                        if homeSkill == awaySkill:
                        raise ValueError

                        goals = 0
                        lamb = higher ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)


                        def away_score(home, away):
                        homeSkill = home.skill / 3
                        awaySkill = away.skill / 3

                        if homeSkill == awaySkill:
                        raise ValueError

                        goals = 0
                        lamb = lower ** (homeSkill - awaySkill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)


                        But we could go further and extract the common parts of the function in a different function:



                        def home_score(home, away):
                        return generate_random_score(home.skill / 3, away.skill / 3, higher)

                        def away_score(home, away):
                        return generate_random_score(home.skill / 3, away.skill / 3, lower)

                        def generate_random_score(home_skill, away_skill, param):
                        if home_skill == away_skill:
                        raise ValueError

                        goals = 0
                        lamb = param ** (home_skill - away_skill)
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)


                        It looks pretty good so far but we can still improve details.



                        For a start, it is clear now that lower and higher are not such great names. Maybe something mentionning home and away would be better.



                        Also, maybe the 2 methods do not really correspond to what you want: what you usually want is to simulate a full game and not just the score for a team. You could define a function returning a tuple:



                        def generate_random_score(home, away):
                        delta_skill = (home - away) / 3
                        return (generate_random_goal_number(delta_skill, higher), generate_random_goal_number(delta_skill, lower))


                        def generate_random_goal_number(delta_skill, param):
                        if delta_skill == 0:
                        raise ValueError

                        goals = 0
                        lamb = param ** delta_skill
                        x = random.random()
                        while x > 0:
                        x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                        goals += 1
                        return (goals - 1)


                        A tiny improvement could be to rewrite:



                        x = x - long_expression


                        as:



                        x -= long_expression


                        Settings for the league



                        Havnig "league_size = 20" is a bit obscure and easy to break. You probably should have league_size = len(teams).



                        Also, in order to initialise the different arrays, you could have something like:



                         GOALS_AGAINST = [0] * league_size


                        Finally, the team list could be initialised directly without defining so many variables that won't get reused.



                        You could write:



                        teams = [
                        Team("Arsenal", 16),
                        Team("Aston Villa", 6),
                        Team("AFC Bournemouth", 8),
                        ...
                        ]


                        More code organisation



                        At the moment, you keep tracks of the stats for the teams in the class instances and in separate lists.



                        It would probably make sense to define a function/method simulate_game taking 2 teams as parameters and that would take care of generating a score and updating the team stats accordingly.



                        By the way, you do not necessarly need to keep track of the points. You could define a method in the Team objects to compute it on demand from the other statistics.



                        Special tip



                        I've said many things and there are still many things to say.



                        For learning purposes (and because I may have gotten things wrong in a few places), it could be a good idea to try to perform the changes described on your side.



                        Also, when random elements are involved, it can be hard to detect when you break something. My suggestion would be to initialise the random number generator with your favorite seed (for instance random.seed(42)), run your script, save the output and then keep that seed during your developments. If everything goes fine, the output should stay the same.



                        It does NOT exactly mean that:



                        • it the output stays the same, nothing got broken


                        • if the output changes, something got broken


                        but it does help to give you some confidence as you go.






                        share|improve this answer











                        $endgroup$

















                          6












                          6








                          6





                          $begingroup$

                          This looks good overall. For the code review, I'll start with general comments and then try to get into smaller details.



                          Documentation



                          Documentating the code looks like an easy task but doing it properly so that it actually adds interesting information without adding too much noise can be pretty hard.



                          Let's see what could be improved here.



                          For a start, you do not need to write the comments in upper case. it actually makes things harder to read.



                          In order to document a module, a class, a function, a method, you can use docstrings. You'll find more details about this in PEP 257 -- Docstring Conventions.



                          As you document the code, a pretty common tip is to say that Code Tells You How, Comments Tell You Why.



                          Here are a few instances:




                          • # DEFINING THE TEAM CLASS tells you nothing that the code does not show. Having a docstring explaining the point of the Team class whould be more helpful.


                          • # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS - here again, we can easily see that this is initialising teams.

                          Style



                          Python has a Style Guide called PEP 8. It could be a good idea to read it and try to see what could be applied to your code. A good example to start with could be the variable names.



                          You'll find various tools online to check your code compliancy to PEP 8 and/or to fix it.



                          Code organisation



                          It is good practice to split the definitions from your code such as functions and classes from the part of your code actually doing something when the script is called with an if __name__ == "__main__": guard.



                          This helps for the re-usability of your code (and also makes the organisation clearer/more conventional).



                          Improving home_score & away_score



                          These 2 functions are complicated, pretty long and fairly similar.
                          For all these reasons, there is probably something we can improve in them.



                          For a start, we could rename z into x to make the 2 functions even more similar and be able to see what differs from one to another.



                          Same for lambAway and lambHome renamed into lamb.



                          (Disclaimer: nothing here has been even remotely tested)



                          At this stage, we have:




                          def home_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          if homeSkill > awaySkill:
                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)

                          if homeSkill < awaySkill:
                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1

                          return (goals - 1)

                          def away_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          if awaySkill > homeSkill:
                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)

                          if awaySkill < homeSkill:
                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)



                          which is not really that much better.



                          Trying to factorise out the common parts from the if homeSkill > awaySkill and if homeSkill < awaySkill, it looks like we could have:



                          def home_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          def away_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          But we could go further and extract the common parts of the function in a different function:



                          def home_score(home, away):
                          return generate_random_score(home.skill / 3, away.skill / 3, higher)

                          def away_score(home, away):
                          return generate_random_score(home.skill / 3, away.skill / 3, lower)

                          def generate_random_score(home_skill, away_skill, param):
                          if home_skill == away_skill:
                          raise ValueError

                          goals = 0
                          lamb = param ** (home_skill - away_skill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          It looks pretty good so far but we can still improve details.



                          For a start, it is clear now that lower and higher are not such great names. Maybe something mentionning home and away would be better.



                          Also, maybe the 2 methods do not really correspond to what you want: what you usually want is to simulate a full game and not just the score for a team. You could define a function returning a tuple:



                          def generate_random_score(home, away):
                          delta_skill = (home - away) / 3
                          return (generate_random_goal_number(delta_skill, higher), generate_random_goal_number(delta_skill, lower))


                          def generate_random_goal_number(delta_skill, param):
                          if delta_skill == 0:
                          raise ValueError

                          goals = 0
                          lamb = param ** delta_skill
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          A tiny improvement could be to rewrite:



                          x = x - long_expression


                          as:



                          x -= long_expression


                          Settings for the league



                          Havnig "league_size = 20" is a bit obscure and easy to break. You probably should have league_size = len(teams).



                          Also, in order to initialise the different arrays, you could have something like:



                           GOALS_AGAINST = [0] * league_size


                          Finally, the team list could be initialised directly without defining so many variables that won't get reused.



                          You could write:



                          teams = [
                          Team("Arsenal", 16),
                          Team("Aston Villa", 6),
                          Team("AFC Bournemouth", 8),
                          ...
                          ]


                          More code organisation



                          At the moment, you keep tracks of the stats for the teams in the class instances and in separate lists.



                          It would probably make sense to define a function/method simulate_game taking 2 teams as parameters and that would take care of generating a score and updating the team stats accordingly.



                          By the way, you do not necessarly need to keep track of the points. You could define a method in the Team objects to compute it on demand from the other statistics.



                          Special tip



                          I've said many things and there are still many things to say.



                          For learning purposes (and because I may have gotten things wrong in a few places), it could be a good idea to try to perform the changes described on your side.



                          Also, when random elements are involved, it can be hard to detect when you break something. My suggestion would be to initialise the random number generator with your favorite seed (for instance random.seed(42)), run your script, save the output and then keep that seed during your developments. If everything goes fine, the output should stay the same.



                          It does NOT exactly mean that:



                          • it the output stays the same, nothing got broken


                          • if the output changes, something got broken


                          but it does help to give you some confidence as you go.






                          share|improve this answer











                          $endgroup$



                          This looks good overall. For the code review, I'll start with general comments and then try to get into smaller details.



                          Documentation



                          Documentating the code looks like an easy task but doing it properly so that it actually adds interesting information without adding too much noise can be pretty hard.



                          Let's see what could be improved here.



                          For a start, you do not need to write the comments in upper case. it actually makes things harder to read.



                          In order to document a module, a class, a function, a method, you can use docstrings. You'll find more details about this in PEP 257 -- Docstring Conventions.



                          As you document the code, a pretty common tip is to say that Code Tells You How, Comments Tell You Why.



                          Here are a few instances:




                          • # DEFINING THE TEAM CLASS tells you nothing that the code does not show. Having a docstring explaining the point of the Team class whould be more helpful.


                          • # INITIALISING ALL OF THE TEAMS - NAMES AND SKILL LEVELS - here again, we can easily see that this is initialising teams.

                          Style



                          Python has a Style Guide called PEP 8. It could be a good idea to read it and try to see what could be applied to your code. A good example to start with could be the variable names.



                          You'll find various tools online to check your code compliancy to PEP 8 and/or to fix it.



                          Code organisation



                          It is good practice to split the definitions from your code such as functions and classes from the part of your code actually doing something when the script is called with an if __name__ == "__main__": guard.



                          This helps for the re-usability of your code (and also makes the organisation clearer/more conventional).



                          Improving home_score & away_score



                          These 2 functions are complicated, pretty long and fairly similar.
                          For all these reasons, there is probably something we can improve in them.



                          For a start, we could rename z into x to make the 2 functions even more similar and be able to see what differs from one to another.



                          Same for lambAway and lambHome renamed into lamb.



                          (Disclaimer: nothing here has been even remotely tested)



                          At this stage, we have:




                          def home_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          if homeSkill > awaySkill:
                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)

                          if homeSkill < awaySkill:
                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1

                          return (goals - 1)

                          def away_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          if awaySkill > homeSkill:
                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)

                          if awaySkill < homeSkill:
                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)



                          which is not really that much better.



                          Trying to factorise out the common parts from the if homeSkill > awaySkill and if homeSkill < awaySkill, it looks like we could have:



                          def home_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          goals = 0
                          lamb = higher ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          def away_score(home, away):
                          homeSkill = home.skill / 3
                          awaySkill = away.skill / 3

                          if homeSkill == awaySkill:
                          raise ValueError

                          goals = 0
                          lamb = lower ** (homeSkill - awaySkill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          But we could go further and extract the common parts of the function in a different function:



                          def home_score(home, away):
                          return generate_random_score(home.skill / 3, away.skill / 3, higher)

                          def away_score(home, away):
                          return generate_random_score(home.skill / 3, away.skill / 3, lower)

                          def generate_random_score(home_skill, away_skill, param):
                          if home_skill == away_skill:
                          raise ValueError

                          goals = 0
                          lamb = param ** (home_skill - away_skill)
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          It looks pretty good so far but we can still improve details.



                          For a start, it is clear now that lower and higher are not such great names. Maybe something mentionning home and away would be better.



                          Also, maybe the 2 methods do not really correspond to what you want: what you usually want is to simulate a full game and not just the score for a team. You could define a function returning a tuple:



                          def generate_random_score(home, away):
                          delta_skill = (home - away) / 3
                          return (generate_random_goal_number(delta_skill, higher), generate_random_goal_number(delta_skill, lower))


                          def generate_random_goal_number(delta_skill, param):
                          if delta_skill == 0:
                          raise ValueError

                          goals = 0
                          lamb = param ** delta_skill
                          x = random.random()
                          while x > 0:
                          x = x - (((lamb ** goals) * math.exp(-1 * lamb)) / math.factorial(goals))
                          goals += 1
                          return (goals - 1)


                          A tiny improvement could be to rewrite:



                          x = x - long_expression


                          as:



                          x -= long_expression


                          Settings for the league



                          Havnig "league_size = 20" is a bit obscure and easy to break. You probably should have league_size = len(teams).



                          Also, in order to initialise the different arrays, you could have something like:



                           GOALS_AGAINST = [0] * league_size


                          Finally, the team list could be initialised directly without defining so many variables that won't get reused.



                          You could write:



                          teams = [
                          Team("Arsenal", 16),
                          Team("Aston Villa", 6),
                          Team("AFC Bournemouth", 8),
                          ...
                          ]


                          More code organisation



                          At the moment, you keep tracks of the stats for the teams in the class instances and in separate lists.



                          It would probably make sense to define a function/method simulate_game taking 2 teams as parameters and that would take care of generating a score and updating the team stats accordingly.



                          By the way, you do not necessarly need to keep track of the points. You could define a method in the Team objects to compute it on demand from the other statistics.



                          Special tip



                          I've said many things and there are still many things to say.



                          For learning purposes (and because I may have gotten things wrong in a few places), it could be a good idea to try to perform the changes described on your side.



                          Also, when random elements are involved, it can be hard to detect when you break something. My suggestion would be to initialise the random number generator with your favorite seed (for instance random.seed(42)), run your script, save the output and then keep that seed during your developments. If everything goes fine, the output should stay the same.



                          It does NOT exactly mean that:



                          • it the output stays the same, nothing got broken


                          • if the output changes, something got broken


                          but it does help to give you some confidence as you go.







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                          edited 1 hour ago

























                          answered 4 hours ago









                          JosayJosay

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