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Minimum effort to detect a solved Rubik's Cube


Why is a single-corner twist not a valid position on a Rubik's cube?What is the superflip on the 4x4x4 Rubik's cube?3x3x3 Rubik's Cube Illegal StateHow many cubes can we fit in?Where is my girlfriend?Magnetic Rubik's cubeRubik's Chess PuzzleCan a single side of a Rubik's Cube legally contain all possible combinations of colors?Unsolvable enigmatic 3x3x3 Rubik's cube?Can this Rubik's cube be solved?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


When writing a program to permute a Rubik's Cube and then subsequently detect whether it is solved or not, what is the absolute minimum amount of programmatic effort required to determine if the cube is solved?



One can obviously check all six sides to determine if the cube is solved, and return early if anything appears out of order. One can also reduce that effort, by always ignoring one side, since five solved sides implies that the sixth side is solved.



Are there any other optimizations one can introduce?



Note: My attempts at googling this answer ended up with a lot of cube solving materials, and some code that actually detects solved cubes, but nothing in the way of optimal solutions to programmatically detecting a solved cube.










share|improve this question







New contributor



Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




















    8












    $begingroup$


    When writing a program to permute a Rubik's Cube and then subsequently detect whether it is solved or not, what is the absolute minimum amount of programmatic effort required to determine if the cube is solved?



    One can obviously check all six sides to determine if the cube is solved, and return early if anything appears out of order. One can also reduce that effort, by always ignoring one side, since five solved sides implies that the sixth side is solved.



    Are there any other optimizations one can introduce?



    Note: My attempts at googling this answer ended up with a lot of cube solving materials, and some code that actually detects solved cubes, but nothing in the way of optimal solutions to programmatically detecting a solved cube.










    share|improve this question







    New contributor



    Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$
















      8












      8








      8


      1



      $begingroup$


      When writing a program to permute a Rubik's Cube and then subsequently detect whether it is solved or not, what is the absolute minimum amount of programmatic effort required to determine if the cube is solved?



      One can obviously check all six sides to determine if the cube is solved, and return early if anything appears out of order. One can also reduce that effort, by always ignoring one side, since five solved sides implies that the sixth side is solved.



      Are there any other optimizations one can introduce?



      Note: My attempts at googling this answer ended up with a lot of cube solving materials, and some code that actually detects solved cubes, but nothing in the way of optimal solutions to programmatically detecting a solved cube.










      share|improve this question







      New contributor



      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      When writing a program to permute a Rubik's Cube and then subsequently detect whether it is solved or not, what is the absolute minimum amount of programmatic effort required to determine if the cube is solved?



      One can obviously check all six sides to determine if the cube is solved, and return early if anything appears out of order. One can also reduce that effort, by always ignoring one side, since five solved sides implies that the sixth side is solved.



      Are there any other optimizations one can introduce?



      Note: My attempts at googling this answer ended up with a lot of cube solving materials, and some code that actually detects solved cubes, but nothing in the way of optimal solutions to programmatically detecting a solved cube.







      rubiks-cube






      share|improve this question







      New contributor



      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question







      New contributor



      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question






      New contributor



      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      asked 8 hours ago









      Chuck WolberChuck Wolber

      1434 bronze badges




      1434 bronze badges




      New contributor



      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      New contributor




      Chuck Wolber is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          1 Answer
          1






          active

          oldest

          votes


















          4












          $begingroup$

          I think:




          2 solved opposite layers and 3 of the remaining edges (from 4) is optimal




          Also




          3 faces in a horseshoe and a missing edge (from 2)




          This leaves:




          3 orthogonal faces and 2 of the missing edges (from 3)




          Beyond this:




          Any combination of 4 faces involves one of the above cases.







          share|improve this answer











          $endgroup$










          • 2




            $begingroup$
            Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
            $endgroup$
            – Kevin Cruijssen
            7 hours ago






          • 1




            $begingroup$
            @KevinCruijssen; good point, I've fixed it.
            $endgroup$
            – JonMark Perry
            7 hours ago













          Your Answer








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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4












          $begingroup$

          I think:




          2 solved opposite layers and 3 of the remaining edges (from 4) is optimal




          Also




          3 faces in a horseshoe and a missing edge (from 2)




          This leaves:




          3 orthogonal faces and 2 of the missing edges (from 3)




          Beyond this:




          Any combination of 4 faces involves one of the above cases.







          share|improve this answer











          $endgroup$










          • 2




            $begingroup$
            Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
            $endgroup$
            – Kevin Cruijssen
            7 hours ago






          • 1




            $begingroup$
            @KevinCruijssen; good point, I've fixed it.
            $endgroup$
            – JonMark Perry
            7 hours ago















          4












          $begingroup$

          I think:




          2 solved opposite layers and 3 of the remaining edges (from 4) is optimal




          Also




          3 faces in a horseshoe and a missing edge (from 2)




          This leaves:




          3 orthogonal faces and 2 of the missing edges (from 3)




          Beyond this:




          Any combination of 4 faces involves one of the above cases.







          share|improve this answer











          $endgroup$










          • 2




            $begingroup$
            Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
            $endgroup$
            – Kevin Cruijssen
            7 hours ago






          • 1




            $begingroup$
            @KevinCruijssen; good point, I've fixed it.
            $endgroup$
            – JonMark Perry
            7 hours ago













          4












          4








          4





          $begingroup$

          I think:




          2 solved opposite layers and 3 of the remaining edges (from 4) is optimal




          Also




          3 faces in a horseshoe and a missing edge (from 2)




          This leaves:




          3 orthogonal faces and 2 of the missing edges (from 3)




          Beyond this:




          Any combination of 4 faces involves one of the above cases.







          share|improve this answer











          $endgroup$



          I think:




          2 solved opposite layers and 3 of the remaining edges (from 4) is optimal




          Also




          3 faces in a horseshoe and a missing edge (from 2)




          This leaves:




          3 orthogonal faces and 2 of the missing edges (from 3)




          Beyond this:




          Any combination of 4 faces involves one of the above cases.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 7 hours ago

























          answered 8 hours ago









          JonMark PerryJonMark Perry

          24.7k6 gold badges46 silver badges107 bronze badges




          24.7k6 gold badges46 silver badges107 bronze badges










          • 2




            $begingroup$
            Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
            $endgroup$
            – Kevin Cruijssen
            7 hours ago






          • 1




            $begingroup$
            @KevinCruijssen; good point, I've fixed it.
            $endgroup$
            – JonMark Perry
            7 hours ago












          • 2




            $begingroup$
            Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
            $endgroup$
            – Kevin Cruijssen
            7 hours ago






          • 1




            $begingroup$
            @KevinCruijssen; good point, I've fixed it.
            $endgroup$
            – JonMark Perry
            7 hours ago







          2




          2




          $begingroup$
          Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
          $endgroup$
          – Kevin Cruijssen
          7 hours ago




          $begingroup$
          Maybe I'm misunderstanding something, but about the first one, don't you mean layers (so the complete 2/3 -sided cubies) instead of faces (a side of 3x3 stickers)? If not, how would you differentiate from a solved cube and let's say this cube? The white/yellow faces are solved, as well as the four edges in the middle layer.
          $endgroup$
          – Kevin Cruijssen
          7 hours ago




          1




          1




          $begingroup$
          @KevinCruijssen; good point, I've fixed it.
          $endgroup$
          – JonMark Perry
          7 hours ago




          $begingroup$
          @KevinCruijssen; good point, I've fixed it.
          $endgroup$
          – JonMark Perry
          7 hours ago










          Chuck Wolber is a new contributor. Be nice, and check out our Code of Conduct.









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          Chuck Wolber is a new contributor. Be nice, and check out our Code of Conduct.












          Chuck Wolber is a new contributor. Be nice, and check out our Code of Conduct.











          Chuck Wolber is a new contributor. Be nice, and check out our Code of Conduct.














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