Is it possible for a character at any level to cast all 44 Cantrips in one week without Magic Items?What is the maximum number of Cantrips you can get by 20th level?Do Cantrips use your character level or class level?At what level do monsters cast cantrips?Are there any canonical correlations or known overlaps between D&D settings' various timelines that could be used to determine when they correspond?Functionally, how does Power Word Kill work?What is the maximum AC possible without using magic items?Can a Sorcerer-3/Warlock-2 cast a subtle healing word and a quickened eldritch blast in the same turn?Can a PC cast cantrips without being in a spellcasting class?Do warlocks have to cast their cantrips at the max level of their spell slots?What is the highest possible temporary AC at level 1, without any help from others?What counts as a magically propelled attack for the 2019 UA Artificer's Arcane Armament feature?

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Is it possible for a character at any level to cast all 44 Cantrips in one week without Magic Items?


What is the maximum number of Cantrips you can get by 20th level?Do Cantrips use your character level or class level?At what level do monsters cast cantrips?Are there any canonical correlations or known overlaps between D&D settings' various timelines that could be used to determine when they correspond?Functionally, how does Power Word Kill work?What is the maximum AC possible without using magic items?Can a Sorcerer-3/Warlock-2 cast a subtle healing word and a quickened eldritch blast in the same turn?Can a PC cast cantrips without being in a spellcasting class?Do warlocks have to cast their cantrips at the max level of their spell slots?What is the highest possible temporary AC at level 1, without any help from others?What counts as a magically propelled attack for the 2019 UA Artificer's Arcane Armament feature?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








7












$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$











  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago

















7












$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$











  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago













7












7








7


1



$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$




As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.







dnd-5e character-creation cantrips time






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 8 hours ago







Xirema

















asked 9 hours ago









XiremaXirema

32.3k3 gold badges106 silver badges188 bronze badges




32.3k3 gold badges106 silver badges188 bronze badges











  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago
















  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago















$begingroup$
What is a rite for the purpose of this question?
$endgroup$
– Q Paul
9 hours ago




$begingroup$
What is a rite for the purpose of this question?
$endgroup$
– Q Paul
9 hours ago












$begingroup$
@QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
$endgroup$
– Xirema
9 hours ago












$begingroup$
@DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
$endgroup$
– Xirema
9 hours ago




1




1




$begingroup$
This might help.
$endgroup$
– Q Paul
9 hours ago




$begingroup$
This might help.
$endgroup$
– Q Paul
9 hours ago




3




3




$begingroup$
@cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
$endgroup$
– Xirema
9 hours ago










2 Answers
2






active

oldest

votes


















8












$begingroup$

Yes, this can be done.



The Character



One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:



  • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

  • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

  • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)

... and the following Epic Boons:



  • Boon of High Magic

  • Boon of Spell Recall

The Cantrips



To start with, Celine knows 22 cantrips from class features and feats:



  • 4 from bard's Spellcasting

  • 2 from Additional Magical Secrets

  • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

  • 3 from cleric's Spellcasting

  • 1 from Acolyte of Nature

  • 2 from warlock's Spellcasting

  • 2 from Bonus Cantrips

  • 2 from Magic Initiate

  • 1 from Spell Sniper

Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:



  • 7 times using the level 9 spell slot from her Multiclass Spellcasting

  • 7 times using the level 9 spell slot from her Boon of High Magic

  • 7 times using her Boon of Spell Recall

and the last cantrip comes from any racial trait that grants a cantrip.



That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago










  • $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago


















3












$begingroup$

We can get there without Wish, without Epic Boons



The Character




  • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


  • Background: Simic Scientist


  • Feats


    • Magic Initiate [Druid]


    • Spell Sniper [Druid]



  • Classes: 18 Levels


    • Artificer [Any Archetype]: Level 10


    • Bard: Level 1


    • Cleric [Arcana]: Level 1


    • Druid [Land]: Level 2


    • Sorcerer [Any Archetype]: Level 1


    • Warlock [Celestial]: Level 1


    • Wizard [Illusionist]: Level 2


Key Points



There's a few critical things we're gaining:



The Artificer's Right Cantrip for the Job feature



At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



So far: 19/44 Cantrips



Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



The base Cantrips provided by each of these classes will add up:



  • Bard: 2

  • Cleric: 3

  • Druid: 2

  • Sorcerer: 4

  • Warlock: 2

  • Wizard: 3

Total from this group: 16 Cantrips



So far: 35/44 Cantrips



Archetypes



Some Archetypes of each of these classes will give us some additional Cantrips.



  • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

  • Land Druid: 1 Cantrip

  • Celestial Warlock: 1 Cantrip—Sacred Flame

    • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded


  • Illusionist Wizard: 1 Cantrip—Minor Illusion

From this group: 5 Cantrips



So far: 40/44 Cantrips



Feats



Two feats give us some extra Cantrips




  • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


  • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.

From this group: 3 Cantrips



So far: 43/44 Cantrips



Racial Feature



Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



From this group: 1 Cantrip



So far: 44/44 Cantrips



Background



Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



Spell List (And Sources)



beginarray
hline
textbfCantrip & textbfSource & textbfFeature & kern 12em \ hline
textAcid Splash & textArtificer & textRight Cantrip for the Job \ hline
textCreate Bonfire & textArtificer & textRight Cantrip for the Job \ hline
textDancing Lights & textArtificer & textRight Cantrip for the Job \ hline
textFire Bolt & textArtificer & textRight Cantrip for the Job \ hline
textFrostbite & textArtificer & textRight Cantrip for the Job \ hline
textGuidance & textArtificer & textRight Cantrip for the Job \ hline
textLight & textArtificer & textRight Cantrip for the Job \ hline
textMage Hand & textArtificer & textRight Cantrip for the Job \ hline
textMagic Stone & textArtificer & textRight Cantrip for the Job \ hline
textMending & textArtificer & textRight Cantrip for the Job \ hline
textMessage & textArtificer & textRight Cantrip for the Job \ hline
textPoison Spray & textArtificer & textRight Cantrip for the Job \ hline
textPrestidigitation & textArtificer & textRight Cantrip for the Job \ hline
textRay of Frost & textArtificer & textRight Cantrip for the Job \ hline
textResistance & textArtificer & textRight Cantrip for the Job \ hline
textShocking Grasp & textArtificer & textRight Cantrip for the Job \ hline
textSpare the Dying & textArtificer & textRight Cantrip for the Job \ hline
textThorn Whip & textArtificer & textRight Cantrip for the Job \ hline
textThunderclap & textArtificer & textRight Cantrip for the Job \ hline
textBlade Ward & textBard & text \ hline
textVicious Mockery & textBard & text \ hline
textGust & textCleric & textArcana \ hline
textInfestation & textCleric & textArcana \ hline
textToll the Dead & textCleric & text \ hline
textWord of Radiance & textCleric & text \ hline
textDruidcraft & textCleric & textSimic Scientist \ hline
textControl Flames & textDruid & textCircle of Land (Level 2) \ hline
textPrimal Savagery & textDruid & text \ hline
textProduce Flame & textDruid & textSpell Sniper \ hline
textShape Water & textDruid & text \ hline
textShillelagh & textDruid & textMagic Initiate \ hline
textMold Earth & textDruid & textMagic Initiate \ hline
textBooming Blade & textSorcerer & text \ hline
textChill Touch & textSorcerer & text \ hline
textFriends & textSorcerer & text \ hline
textTrue Strike & textSorcerer & text \ hline
textThaumaturgy & textTiefling & text \ hline
textEldritch Blast & textWarlock & text \ hline
textGreen-Flame Blade & textWarlock & text \ hline
textSacred Flame & textWarlock & textCelestial \ hline
textEncode Thoughts & textWizard & text \ hline
textLightning Lure & textWizard & text \ hline
textMinor Illusion & textWizard & textIllusionist (Level 2) \ hline
textSword Burst & textWizard & text \ hline
endarray



"But what if the GGR Backgrounds aren't allowed?"



There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






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    2 Answers
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    oldest

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    2 Answers
    2






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    8












    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:



    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)

    ... and the following Epic Boons:



    • Boon of High Magic

    • Boon of Spell Recall

    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:



    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper

    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:



    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall

    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago











    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago















    8












    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:



    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)

    ... and the following Epic Boons:



    • Boon of High Magic

    • Boon of Spell Recall

    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:



    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper

    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:



    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall

    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago











    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago













    8












    8








    8





    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:



    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)

    ... and the following Epic Boons:



    • Boon of High Magic

    • Boon of Spell Recall

    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:



    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper

    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:



    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall

    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$



    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:



    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)

    ... and the following Epic Boons:



    • Boon of High Magic

    • Boon of Spell Recall

    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:



    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper

    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:



    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall

    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 6 hours ago

























    answered 7 hours ago









    David CoffronDavid Coffron

    45.4k6 gold badges165 silver badges325 bronze badges




    45.4k6 gold badges165 silver badges325 bronze badges







    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago











    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago












    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago











    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago







    1




    1




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago












    $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    5 hours ago




    $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    5 hours ago












    $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago





    $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago













    $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago




    $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago












    $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago




    $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago













    3












    $begingroup$

    We can get there without Wish, without Epic Boons



    The Character




    • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


    • Background: Simic Scientist


    • Feats


      • Magic Initiate [Druid]


      • Spell Sniper [Druid]



    • Classes: 18 Levels


      • Artificer [Any Archetype]: Level 10


      • Bard: Level 1


      • Cleric [Arcana]: Level 1


      • Druid [Land]: Level 2


      • Sorcerer [Any Archetype]: Level 1


      • Warlock [Celestial]: Level 1


      • Wizard [Illusionist]: Level 2


    Key Points



    There's a few critical things we're gaining:



    The Artificer's Right Cantrip for the Job feature



    At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



    So far: 19/44 Cantrips



    Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



    The base Cantrips provided by each of these classes will add up:



    • Bard: 2

    • Cleric: 3

    • Druid: 2

    • Sorcerer: 4

    • Warlock: 2

    • Wizard: 3

    Total from this group: 16 Cantrips



    So far: 35/44 Cantrips



    Archetypes



    Some Archetypes of each of these classes will give us some additional Cantrips.



    • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

    • Land Druid: 1 Cantrip

    • Celestial Warlock: 1 Cantrip—Sacred Flame

      • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded


    • Illusionist Wizard: 1 Cantrip—Minor Illusion

    From this group: 5 Cantrips



    So far: 40/44 Cantrips



    Feats



    Two feats give us some extra Cantrips




    • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


    • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.

    From this group: 3 Cantrips



    So far: 43/44 Cantrips



    Racial Feature



    Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



    From this group: 1 Cantrip



    So far: 44/44 Cantrips



    Background



    Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



    This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



    Spell List (And Sources)



    beginarray
    hline
    textbfCantrip & textbfSource & textbfFeature & kern 12em \ hline
    textAcid Splash & textArtificer & textRight Cantrip for the Job \ hline
    textCreate Bonfire & textArtificer & textRight Cantrip for the Job \ hline
    textDancing Lights & textArtificer & textRight Cantrip for the Job \ hline
    textFire Bolt & textArtificer & textRight Cantrip for the Job \ hline
    textFrostbite & textArtificer & textRight Cantrip for the Job \ hline
    textGuidance & textArtificer & textRight Cantrip for the Job \ hline
    textLight & textArtificer & textRight Cantrip for the Job \ hline
    textMage Hand & textArtificer & textRight Cantrip for the Job \ hline
    textMagic Stone & textArtificer & textRight Cantrip for the Job \ hline
    textMending & textArtificer & textRight Cantrip for the Job \ hline
    textMessage & textArtificer & textRight Cantrip for the Job \ hline
    textPoison Spray & textArtificer & textRight Cantrip for the Job \ hline
    textPrestidigitation & textArtificer & textRight Cantrip for the Job \ hline
    textRay of Frost & textArtificer & textRight Cantrip for the Job \ hline
    textResistance & textArtificer & textRight Cantrip for the Job \ hline
    textShocking Grasp & textArtificer & textRight Cantrip for the Job \ hline
    textSpare the Dying & textArtificer & textRight Cantrip for the Job \ hline
    textThorn Whip & textArtificer & textRight Cantrip for the Job \ hline
    textThunderclap & textArtificer & textRight Cantrip for the Job \ hline
    textBlade Ward & textBard & text \ hline
    textVicious Mockery & textBard & text \ hline
    textGust & textCleric & textArcana \ hline
    textInfestation & textCleric & textArcana \ hline
    textToll the Dead & textCleric & text \ hline
    textWord of Radiance & textCleric & text \ hline
    textDruidcraft & textCleric & textSimic Scientist \ hline
    textControl Flames & textDruid & textCircle of Land (Level 2) \ hline
    textPrimal Savagery & textDruid & text \ hline
    textProduce Flame & textDruid & textSpell Sniper \ hline
    textShape Water & textDruid & text \ hline
    textShillelagh & textDruid & textMagic Initiate \ hline
    textMold Earth & textDruid & textMagic Initiate \ hline
    textBooming Blade & textSorcerer & text \ hline
    textChill Touch & textSorcerer & text \ hline
    textFriends & textSorcerer & text \ hline
    textTrue Strike & textSorcerer & text \ hline
    textThaumaturgy & textTiefling & text \ hline
    textEldritch Blast & textWarlock & text \ hline
    textGreen-Flame Blade & textWarlock & text \ hline
    textSacred Flame & textWarlock & textCelestial \ hline
    textEncode Thoughts & textWizard & text \ hline
    textLightning Lure & textWizard & text \ hline
    textMinor Illusion & textWizard & textIllusionist (Level 2) \ hline
    textSword Burst & textWizard & text \ hline
    endarray



    "But what if the GGR Backgrounds aren't allowed?"



    There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






    share|improve this answer











    $endgroup$

















      3












      $begingroup$

      We can get there without Wish, without Epic Boons



      The Character




      • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


      • Background: Simic Scientist


      • Feats


        • Magic Initiate [Druid]


        • Spell Sniper [Druid]



      • Classes: 18 Levels


        • Artificer [Any Archetype]: Level 10


        • Bard: Level 1


        • Cleric [Arcana]: Level 1


        • Druid [Land]: Level 2


        • Sorcerer [Any Archetype]: Level 1


        • Warlock [Celestial]: Level 1


        • Wizard [Illusionist]: Level 2


      Key Points



      There's a few critical things we're gaining:



      The Artificer's Right Cantrip for the Job feature



      At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



      So far: 19/44 Cantrips



      Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



      The base Cantrips provided by each of these classes will add up:



      • Bard: 2

      • Cleric: 3

      • Druid: 2

      • Sorcerer: 4

      • Warlock: 2

      • Wizard: 3

      Total from this group: 16 Cantrips



      So far: 35/44 Cantrips



      Archetypes



      Some Archetypes of each of these classes will give us some additional Cantrips.



      • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

      • Land Druid: 1 Cantrip

      • Celestial Warlock: 1 Cantrip—Sacred Flame

        • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded


      • Illusionist Wizard: 1 Cantrip—Minor Illusion

      From this group: 5 Cantrips



      So far: 40/44 Cantrips



      Feats



      Two feats give us some extra Cantrips




      • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


      • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.

      From this group: 3 Cantrips



      So far: 43/44 Cantrips



      Racial Feature



      Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



      From this group: 1 Cantrip



      So far: 44/44 Cantrips



      Background



      Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



      This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



      Spell List (And Sources)



      beginarray
      hline
      textbfCantrip & textbfSource & textbfFeature & kern 12em \ hline
      textAcid Splash & textArtificer & textRight Cantrip for the Job \ hline
      textCreate Bonfire & textArtificer & textRight Cantrip for the Job \ hline
      textDancing Lights & textArtificer & textRight Cantrip for the Job \ hline
      textFire Bolt & textArtificer & textRight Cantrip for the Job \ hline
      textFrostbite & textArtificer & textRight Cantrip for the Job \ hline
      textGuidance & textArtificer & textRight Cantrip for the Job \ hline
      textLight & textArtificer & textRight Cantrip for the Job \ hline
      textMage Hand & textArtificer & textRight Cantrip for the Job \ hline
      textMagic Stone & textArtificer & textRight Cantrip for the Job \ hline
      textMending & textArtificer & textRight Cantrip for the Job \ hline
      textMessage & textArtificer & textRight Cantrip for the Job \ hline
      textPoison Spray & textArtificer & textRight Cantrip for the Job \ hline
      textPrestidigitation & textArtificer & textRight Cantrip for the Job \ hline
      textRay of Frost & textArtificer & textRight Cantrip for the Job \ hline
      textResistance & textArtificer & textRight Cantrip for the Job \ hline
      textShocking Grasp & textArtificer & textRight Cantrip for the Job \ hline
      textSpare the Dying & textArtificer & textRight Cantrip for the Job \ hline
      textThorn Whip & textArtificer & textRight Cantrip for the Job \ hline
      textThunderclap & textArtificer & textRight Cantrip for the Job \ hline
      textBlade Ward & textBard & text \ hline
      textVicious Mockery & textBard & text \ hline
      textGust & textCleric & textArcana \ hline
      textInfestation & textCleric & textArcana \ hline
      textToll the Dead & textCleric & text \ hline
      textWord of Radiance & textCleric & text \ hline
      textDruidcraft & textCleric & textSimic Scientist \ hline
      textControl Flames & textDruid & textCircle of Land (Level 2) \ hline
      textPrimal Savagery & textDruid & text \ hline
      textProduce Flame & textDruid & textSpell Sniper \ hline
      textShape Water & textDruid & text \ hline
      textShillelagh & textDruid & textMagic Initiate \ hline
      textMold Earth & textDruid & textMagic Initiate \ hline
      textBooming Blade & textSorcerer & text \ hline
      textChill Touch & textSorcerer & text \ hline
      textFriends & textSorcerer & text \ hline
      textTrue Strike & textSorcerer & text \ hline
      textThaumaturgy & textTiefling & text \ hline
      textEldritch Blast & textWarlock & text \ hline
      textGreen-Flame Blade & textWarlock & text \ hline
      textSacred Flame & textWarlock & textCelestial \ hline
      textEncode Thoughts & textWizard & text \ hline
      textLightning Lure & textWizard & text \ hline
      textMinor Illusion & textWizard & textIllusionist (Level 2) \ hline
      textSword Burst & textWizard & text \ hline
      endarray



      "But what if the GGR Backgrounds aren't allowed?"



      There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






      share|improve this answer











      $endgroup$















        3












        3








        3





        $begingroup$

        We can get there without Wish, without Epic Boons



        The Character




        • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


        • Background: Simic Scientist


        • Feats


          • Magic Initiate [Druid]


          • Spell Sniper [Druid]



        • Classes: 18 Levels


          • Artificer [Any Archetype]: Level 10


          • Bard: Level 1


          • Cleric [Arcana]: Level 1


          • Druid [Land]: Level 2


          • Sorcerer [Any Archetype]: Level 1


          • Warlock [Celestial]: Level 1


          • Wizard [Illusionist]: Level 2


        Key Points



        There's a few critical things we're gaining:



        The Artificer's Right Cantrip for the Job feature



        At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



        So far: 19/44 Cantrips



        Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



        The base Cantrips provided by each of these classes will add up:



        • Bard: 2

        • Cleric: 3

        • Druid: 2

        • Sorcerer: 4

        • Warlock: 2

        • Wizard: 3

        Total from this group: 16 Cantrips



        So far: 35/44 Cantrips



        Archetypes



        Some Archetypes of each of these classes will give us some additional Cantrips.



        • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

        • Land Druid: 1 Cantrip

        • Celestial Warlock: 1 Cantrip—Sacred Flame

          • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded


        • Illusionist Wizard: 1 Cantrip—Minor Illusion

        From this group: 5 Cantrips



        So far: 40/44 Cantrips



        Feats



        Two feats give us some extra Cantrips




        • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


        • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.

        From this group: 3 Cantrips



        So far: 43/44 Cantrips



        Racial Feature



        Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



        From this group: 1 Cantrip



        So far: 44/44 Cantrips



        Background



        Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



        This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



        Spell List (And Sources)



        beginarray
        hline
        textbfCantrip & textbfSource & textbfFeature & kern 12em \ hline
        textAcid Splash & textArtificer & textRight Cantrip for the Job \ hline
        textCreate Bonfire & textArtificer & textRight Cantrip for the Job \ hline
        textDancing Lights & textArtificer & textRight Cantrip for the Job \ hline
        textFire Bolt & textArtificer & textRight Cantrip for the Job \ hline
        textFrostbite & textArtificer & textRight Cantrip for the Job \ hline
        textGuidance & textArtificer & textRight Cantrip for the Job \ hline
        textLight & textArtificer & textRight Cantrip for the Job \ hline
        textMage Hand & textArtificer & textRight Cantrip for the Job \ hline
        textMagic Stone & textArtificer & textRight Cantrip for the Job \ hline
        textMending & textArtificer & textRight Cantrip for the Job \ hline
        textMessage & textArtificer & textRight Cantrip for the Job \ hline
        textPoison Spray & textArtificer & textRight Cantrip for the Job \ hline
        textPrestidigitation & textArtificer & textRight Cantrip for the Job \ hline
        textRay of Frost & textArtificer & textRight Cantrip for the Job \ hline
        textResistance & textArtificer & textRight Cantrip for the Job \ hline
        textShocking Grasp & textArtificer & textRight Cantrip for the Job \ hline
        textSpare the Dying & textArtificer & textRight Cantrip for the Job \ hline
        textThorn Whip & textArtificer & textRight Cantrip for the Job \ hline
        textThunderclap & textArtificer & textRight Cantrip for the Job \ hline
        textBlade Ward & textBard & text \ hline
        textVicious Mockery & textBard & text \ hline
        textGust & textCleric & textArcana \ hline
        textInfestation & textCleric & textArcana \ hline
        textToll the Dead & textCleric & text \ hline
        textWord of Radiance & textCleric & text \ hline
        textDruidcraft & textCleric & textSimic Scientist \ hline
        textControl Flames & textDruid & textCircle of Land (Level 2) \ hline
        textPrimal Savagery & textDruid & text \ hline
        textProduce Flame & textDruid & textSpell Sniper \ hline
        textShape Water & textDruid & text \ hline
        textShillelagh & textDruid & textMagic Initiate \ hline
        textMold Earth & textDruid & textMagic Initiate \ hline
        textBooming Blade & textSorcerer & text \ hline
        textChill Touch & textSorcerer & text \ hline
        textFriends & textSorcerer & text \ hline
        textTrue Strike & textSorcerer & text \ hline
        textThaumaturgy & textTiefling & text \ hline
        textEldritch Blast & textWarlock & text \ hline
        textGreen-Flame Blade & textWarlock & text \ hline
        textSacred Flame & textWarlock & textCelestial \ hline
        textEncode Thoughts & textWizard & text \ hline
        textLightning Lure & textWizard & text \ hline
        textMinor Illusion & textWizard & textIllusionist (Level 2) \ hline
        textSword Burst & textWizard & text \ hline
        endarray



        "But what if the GGR Backgrounds aren't allowed?"



        There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






        share|improve this answer











        $endgroup$



        We can get there without Wish, without Epic Boons



        The Character




        • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


        • Background: Simic Scientist


        • Feats


          • Magic Initiate [Druid]


          • Spell Sniper [Druid]



        • Classes: 18 Levels


          • Artificer [Any Archetype]: Level 10


          • Bard: Level 1


          • Cleric [Arcana]: Level 1


          • Druid [Land]: Level 2


          • Sorcerer [Any Archetype]: Level 1


          • Warlock [Celestial]: Level 1


          • Wizard [Illusionist]: Level 2


        Key Points



        There's a few critical things we're gaining:



        The Artificer's Right Cantrip for the Job feature



        At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



        So far: 19/44 Cantrips



        Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



        The base Cantrips provided by each of these classes will add up:



        • Bard: 2

        • Cleric: 3

        • Druid: 2

        • Sorcerer: 4

        • Warlock: 2

        • Wizard: 3

        Total from this group: 16 Cantrips



        So far: 35/44 Cantrips



        Archetypes



        Some Archetypes of each of these classes will give us some additional Cantrips.



        • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

        • Land Druid: 1 Cantrip

        • Celestial Warlock: 1 Cantrip—Sacred Flame

          • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded


        • Illusionist Wizard: 1 Cantrip—Minor Illusion

        From this group: 5 Cantrips



        So far: 40/44 Cantrips



        Feats



        Two feats give us some extra Cantrips




        • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


        • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.

        From this group: 3 Cantrips



        So far: 43/44 Cantrips



        Racial Feature



        Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



        From this group: 1 Cantrip



        So far: 44/44 Cantrips



        Background



        Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



        This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



        Spell List (And Sources)



        beginarray
        hline
        textbfCantrip & textbfSource & textbfFeature & kern 12em \ hline
        textAcid Splash & textArtificer & textRight Cantrip for the Job \ hline
        textCreate Bonfire & textArtificer & textRight Cantrip for the Job \ hline
        textDancing Lights & textArtificer & textRight Cantrip for the Job \ hline
        textFire Bolt & textArtificer & textRight Cantrip for the Job \ hline
        textFrostbite & textArtificer & textRight Cantrip for the Job \ hline
        textGuidance & textArtificer & textRight Cantrip for the Job \ hline
        textLight & textArtificer & textRight Cantrip for the Job \ hline
        textMage Hand & textArtificer & textRight Cantrip for the Job \ hline
        textMagic Stone & textArtificer & textRight Cantrip for the Job \ hline
        textMending & textArtificer & textRight Cantrip for the Job \ hline
        textMessage & textArtificer & textRight Cantrip for the Job \ hline
        textPoison Spray & textArtificer & textRight Cantrip for the Job \ hline
        textPrestidigitation & textArtificer & textRight Cantrip for the Job \ hline
        textRay of Frost & textArtificer & textRight Cantrip for the Job \ hline
        textResistance & textArtificer & textRight Cantrip for the Job \ hline
        textShocking Grasp & textArtificer & textRight Cantrip for the Job \ hline
        textSpare the Dying & textArtificer & textRight Cantrip for the Job \ hline
        textThorn Whip & textArtificer & textRight Cantrip for the Job \ hline
        textThunderclap & textArtificer & textRight Cantrip for the Job \ hline
        textBlade Ward & textBard & text \ hline
        textVicious Mockery & textBard & text \ hline
        textGust & textCleric & textArcana \ hline
        textInfestation & textCleric & textArcana \ hline
        textToll the Dead & textCleric & text \ hline
        textWord of Radiance & textCleric & text \ hline
        textDruidcraft & textCleric & textSimic Scientist \ hline
        textControl Flames & textDruid & textCircle of Land (Level 2) \ hline
        textPrimal Savagery & textDruid & text \ hline
        textProduce Flame & textDruid & textSpell Sniper \ hline
        textShape Water & textDruid & text \ hline
        textShillelagh & textDruid & textMagic Initiate \ hline
        textMold Earth & textDruid & textMagic Initiate \ hline
        textBooming Blade & textSorcerer & text \ hline
        textChill Touch & textSorcerer & text \ hline
        textFriends & textSorcerer & text \ hline
        textTrue Strike & textSorcerer & text \ hline
        textThaumaturgy & textTiefling & text \ hline
        textEldritch Blast & textWarlock & text \ hline
        textGreen-Flame Blade & textWarlock & text \ hline
        textSacred Flame & textWarlock & textCelestial \ hline
        textEncode Thoughts & textWizard & text \ hline
        textLightning Lure & textWizard & text \ hline
        textMinor Illusion & textWizard & textIllusionist (Level 2) \ hline
        textSword Burst & textWizard & text \ hline
        endarray



        "But what if the GGR Backgrounds aren't allowed?"



        There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 36 mins ago

























        answered 43 mins ago









        XiremaXirema

        32.3k3 gold badges106 silver badges188 bronze badges




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