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How to gather entities into sets?


Using spreadplayers to tp them to armorstand in unloaded chunkDeleting entities at certain coordinates?Vertically stacked armor stands should have increasing scores, but don't“Merging” Entities?How to find entities not being riddenHow many entities in an area?How to detect proximity of two entities?How do i make giant entities?Teleporting entities (minecraft)(Java Minecraft 1.14.2) How to recursively (or otherwise) determine if a closed 2D arbitrarily sized rectangle of blocks has been placed?






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3















Imagine that one day you decided to make an army of Mecha Combiner Robots in minecraft using commands. Each robot is made of 5 armor stands, CustomNamed mechahead, mechabody etc...A lot of em, yes



Then you spawn a few dozen of them in, just for testing purposes, and try to command one to raise their arm by teleporting an armor stand CustomNamed mecharightarm up a bit and... every single one of them raises their arm.



This is the kind of a problem that I ran into today, and a lot of times before when commands weren't as advanced as today, and just can't seem to be able to solve.



The logical solution is to break the entities up into separate sets, for instance by giving each armor stand an ID with scoreboard. But then, how does one select entities that have scores equal to another entity?



What are the solutions to running commands on sets of entities rather than just one?










share|improve this question









New contributor



Anton Petrochenko is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • Ehm that's six armor stands not five ehm

    – Quijibo
    5 hours ago


















3















Imagine that one day you decided to make an army of Mecha Combiner Robots in minecraft using commands. Each robot is made of 5 armor stands, CustomNamed mechahead, mechabody etc...A lot of em, yes



Then you spawn a few dozen of them in, just for testing purposes, and try to command one to raise their arm by teleporting an armor stand CustomNamed mecharightarm up a bit and... every single one of them raises their arm.



This is the kind of a problem that I ran into today, and a lot of times before when commands weren't as advanced as today, and just can't seem to be able to solve.



The logical solution is to break the entities up into separate sets, for instance by giving each armor stand an ID with scoreboard. But then, how does one select entities that have scores equal to another entity?



What are the solutions to running commands on sets of entities rather than just one?










share|improve this question









New contributor



Anton Petrochenko is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • Ehm that's six armor stands not five ehm

    – Quijibo
    5 hours ago














3












3








3








Imagine that one day you decided to make an army of Mecha Combiner Robots in minecraft using commands. Each robot is made of 5 armor stands, CustomNamed mechahead, mechabody etc...A lot of em, yes



Then you spawn a few dozen of them in, just for testing purposes, and try to command one to raise their arm by teleporting an armor stand CustomNamed mecharightarm up a bit and... every single one of them raises their arm.



This is the kind of a problem that I ran into today, and a lot of times before when commands weren't as advanced as today, and just can't seem to be able to solve.



The logical solution is to break the entities up into separate sets, for instance by giving each armor stand an ID with scoreboard. But then, how does one select entities that have scores equal to another entity?



What are the solutions to running commands on sets of entities rather than just one?










share|improve this question









New contributor



Anton Petrochenko is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Imagine that one day you decided to make an army of Mecha Combiner Robots in minecraft using commands. Each robot is made of 5 armor stands, CustomNamed mechahead, mechabody etc...A lot of em, yes



Then you spawn a few dozen of them in, just for testing purposes, and try to command one to raise their arm by teleporting an armor stand CustomNamed mecharightarm up a bit and... every single one of them raises their arm.



This is the kind of a problem that I ran into today, and a lot of times before when commands weren't as advanced as today, and just can't seem to be able to solve.



The logical solution is to break the entities up into separate sets, for instance by giving each armor stand an ID with scoreboard. But then, how does one select entities that have scores equal to another entity?



What are the solutions to running commands on sets of entities rather than just one?







minecraft minecraft-commands






share|improve this question









New contributor



Anton Petrochenko is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









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share|improve this question




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edited 6 hours ago









pppery

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asked 8 hours ago









Anton PetrochenkoAnton Petrochenko

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  • Ehm that's six armor stands not five ehm

    – Quijibo
    5 hours ago


















  • Ehm that's six armor stands not five ehm

    – Quijibo
    5 hours ago

















Ehm that's six armor stands not five ehm

– Quijibo
5 hours ago






Ehm that's six armor stands not five ehm

– Quijibo
5 hours ago











2 Answers
2






active

oldest

votes


















2














I think that I understand your problem, and I think that this couod help you.



/execute as @e[tag=mechabody] at @s if score @s ID = #target ID as @e[tag=mecharightarm,sort=nearest,distance=..10] if score @s ID = #target ID run tp @s ~ ~ ~ ~ ~


With this command you are able to select a mecha via /scoreboard players set #target ID <targeted bot>.

Then you are able to execute the first command, only change the tp parameters, the coordinates are relative to the mecha's body.

Maybe you need to modify the distance selector a bit for your needings, but I think, that the arm would never be further than ten blocks feom the body.

You can use this command also for the other components of the robot. Just make sure that all parts of the robot get the same ID.

And, but I think this is clear, you need to add a scoreboard objective called ID first, with has to be a dummy scoreboard.

Hope that i hepled you.



Commander guy






share|improve this answer

























  • What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

    – bearb001
    4 hours ago











  • In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

    – Fabian Röling
    2 hours ago


















1














This command will teleport any armor stand that is a right arm if the scoreboard objective ID has the same value as any armor stand specified in the first part of the command.



/execute at <target selector for the body of every mech that should move the right arm>
as @e[type=minecraft:armor_stand,name=mecharightarm]
if score @s ID = @e[type=minecraft:armor_stand,name=mechabody,sort=nearest,limit=1] ID
run tp @s <Position relative to body>


This uses the body as a kind of root, you would target the mech by targeting the body armor stand. If two mechs have their body in the exact same position, then the command may get confused and move the arm of the wrong mech.






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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    I think that I understand your problem, and I think that this couod help you.



    /execute as @e[tag=mechabody] at @s if score @s ID = #target ID as @e[tag=mecharightarm,sort=nearest,distance=..10] if score @s ID = #target ID run tp @s ~ ~ ~ ~ ~


    With this command you are able to select a mecha via /scoreboard players set #target ID <targeted bot>.

    Then you are able to execute the first command, only change the tp parameters, the coordinates are relative to the mecha's body.

    Maybe you need to modify the distance selector a bit for your needings, but I think, that the arm would never be further than ten blocks feom the body.

    You can use this command also for the other components of the robot. Just make sure that all parts of the robot get the same ID.

    And, but I think this is clear, you need to add a scoreboard objective called ID first, with has to be a dummy scoreboard.

    Hope that i hepled you.



    Commander guy






    share|improve this answer

























    • What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

      – bearb001
      4 hours ago











    • In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

      – Fabian Röling
      2 hours ago















    2














    I think that I understand your problem, and I think that this couod help you.



    /execute as @e[tag=mechabody] at @s if score @s ID = #target ID as @e[tag=mecharightarm,sort=nearest,distance=..10] if score @s ID = #target ID run tp @s ~ ~ ~ ~ ~


    With this command you are able to select a mecha via /scoreboard players set #target ID <targeted bot>.

    Then you are able to execute the first command, only change the tp parameters, the coordinates are relative to the mecha's body.

    Maybe you need to modify the distance selector a bit for your needings, but I think, that the arm would never be further than ten blocks feom the body.

    You can use this command also for the other components of the robot. Just make sure that all parts of the robot get the same ID.

    And, but I think this is clear, you need to add a scoreboard objective called ID first, with has to be a dummy scoreboard.

    Hope that i hepled you.



    Commander guy






    share|improve this answer

























    • What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

      – bearb001
      4 hours ago











    • In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

      – Fabian Röling
      2 hours ago













    2












    2








    2







    I think that I understand your problem, and I think that this couod help you.



    /execute as @e[tag=mechabody] at @s if score @s ID = #target ID as @e[tag=mecharightarm,sort=nearest,distance=..10] if score @s ID = #target ID run tp @s ~ ~ ~ ~ ~


    With this command you are able to select a mecha via /scoreboard players set #target ID <targeted bot>.

    Then you are able to execute the first command, only change the tp parameters, the coordinates are relative to the mecha's body.

    Maybe you need to modify the distance selector a bit for your needings, but I think, that the arm would never be further than ten blocks feom the body.

    You can use this command also for the other components of the robot. Just make sure that all parts of the robot get the same ID.

    And, but I think this is clear, you need to add a scoreboard objective called ID first, with has to be a dummy scoreboard.

    Hope that i hepled you.



    Commander guy






    share|improve this answer















    I think that I understand your problem, and I think that this couod help you.



    /execute as @e[tag=mechabody] at @s if score @s ID = #target ID as @e[tag=mecharightarm,sort=nearest,distance=..10] if score @s ID = #target ID run tp @s ~ ~ ~ ~ ~


    With this command you are able to select a mecha via /scoreboard players set #target ID <targeted bot>.

    Then you are able to execute the first command, only change the tp parameters, the coordinates are relative to the mecha's body.

    Maybe you need to modify the distance selector a bit for your needings, but I think, that the arm would never be further than ten blocks feom the body.

    You can use this command also for the other components of the robot. Just make sure that all parts of the robot get the same ID.

    And, but I think this is clear, you need to add a scoreboard objective called ID first, with has to be a dummy scoreboard.

    Hope that i hepled you.



    Commander guy







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 5 hours ago









    Quijibo

    2,5312 gold badges11 silver badges52 bronze badges




    2,5312 gold badges11 silver badges52 bronze badges










    answered 5 hours ago









    commander guycommander guy

    1685 bronze badges




    1685 bronze badges












    • What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

      – bearb001
      4 hours ago











    • In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

      – Fabian Röling
      2 hours ago

















    • What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

      – bearb001
      4 hours ago











    • In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

      – Fabian Röling
      2 hours ago
















    What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

    – bearb001
    4 hours ago





    What purpose do the sort and distance parameters serve in this part? (as @e[tag=mecharightarm,sort=nearest,distance=..10])

    – bearb001
    4 hours ago













    In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

    – Fabian Röling
    2 hours ago





    In 1.12 you needed to subtract the scores and check for 0, now it can luckily be done much easier.

    – Fabian Röling
    2 hours ago













    1














    This command will teleport any armor stand that is a right arm if the scoreboard objective ID has the same value as any armor stand specified in the first part of the command.



    /execute at <target selector for the body of every mech that should move the right arm>
    as @e[type=minecraft:armor_stand,name=mecharightarm]
    if score @s ID = @e[type=minecraft:armor_stand,name=mechabody,sort=nearest,limit=1] ID
    run tp @s <Position relative to body>


    This uses the body as a kind of root, you would target the mech by targeting the body armor stand. If two mechs have their body in the exact same position, then the command may get confused and move the arm of the wrong mech.






    share|improve this answer



























      1














      This command will teleport any armor stand that is a right arm if the scoreboard objective ID has the same value as any armor stand specified in the first part of the command.



      /execute at <target selector for the body of every mech that should move the right arm>
      as @e[type=minecraft:armor_stand,name=mecharightarm]
      if score @s ID = @e[type=minecraft:armor_stand,name=mechabody,sort=nearest,limit=1] ID
      run tp @s <Position relative to body>


      This uses the body as a kind of root, you would target the mech by targeting the body armor stand. If two mechs have their body in the exact same position, then the command may get confused and move the arm of the wrong mech.






      share|improve this answer

























        1












        1








        1







        This command will teleport any armor stand that is a right arm if the scoreboard objective ID has the same value as any armor stand specified in the first part of the command.



        /execute at <target selector for the body of every mech that should move the right arm>
        as @e[type=minecraft:armor_stand,name=mecharightarm]
        if score @s ID = @e[type=minecraft:armor_stand,name=mechabody,sort=nearest,limit=1] ID
        run tp @s <Position relative to body>


        This uses the body as a kind of root, you would target the mech by targeting the body armor stand. If two mechs have their body in the exact same position, then the command may get confused and move the arm of the wrong mech.






        share|improve this answer













        This command will teleport any armor stand that is a right arm if the scoreboard objective ID has the same value as any armor stand specified in the first part of the command.



        /execute at <target selector for the body of every mech that should move the right arm>
        as @e[type=minecraft:armor_stand,name=mecharightarm]
        if score @s ID = @e[type=minecraft:armor_stand,name=mechabody,sort=nearest,limit=1] ID
        run tp @s <Position relative to body>


        This uses the body as a kind of root, you would target the mech by targeting the body armor stand. If two mechs have their body in the exact same position, then the command may get confused and move the arm of the wrong mech.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 7 hours ago









        bearb001bearb001

        2,9941 gold badge5 silver badges28 bronze badges




        2,9941 gold badge5 silver badges28 bronze badges




















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