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Tikz Payoff Matrix


LaTeX equivalent of ConTeXt buffersRotate a node but not its content: the case of the ellipse decorationHow to define the default vertical distance between nodes?Numerical conditional within tikz keys?TikZ/ERD: node (=Entity) label on the insideuse circuitikz picture inside tikzpictureTikZ: Drawing an arc from an intersection to an intersectionDrawing rectilinear curves in Tikz, aka an Etch-a-Sketch drawing4*4 tikz payoff matrixLine up nested tikz enviroments or how to get rid of them













4















I am trying to remove the bottom two rows (C and D) completely so as to create a 2*4 payoff matrix. In addition to this, I would also like to move "Player 2" up slightly once they have been removed (roughly between A and B). I am having trouble figuring out how to do so and was wondering if anyone could help?



enter image description here



What I'd like it to look like more or less (with "Player 2" re-positioned to the middle of A and B):



enter image description here



documentclass[12pt]article
usepackagetikz
usetikzlibrarycalc
usetikzlibrarymatrix
usetikzlibrarypositioning
usepackagenatbib
begindocument
begincenterbegintikzpicture
defmyrowhead"T","F","G","T"
defmycolhead"A","B","C","D"

matrix[matrix of math nodes,draw,
every odd row/.style=align=right,every evenrow/.style=align=left,
nodes=text width=1.5cm,row sep=0.2cm,column sep=0.2cm]
(m) 2&3&6&5\12&2&9&9\-1&0&0&2\0&0&0&3\2&3&6&1\4&2&-1&8\4&2&4&8\4&2&-1&7\;
foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1,2,3-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
foreachx in0,1,2,3
node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
pgfmathparsemyrowhead[x]pgfmathresult;
node[left=2mm] at ($(m.north west)!(2*x+1)/8!(m.south west)$)
pgfmathparsemycolhead[x]pgfmathresult;


node[above=18pt of m.north] (firm b) Player 1;
node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
endtikzpicture
endcenter
enddocument









share|improve this question









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Inquirer is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    4















    I am trying to remove the bottom two rows (C and D) completely so as to create a 2*4 payoff matrix. In addition to this, I would also like to move "Player 2" up slightly once they have been removed (roughly between A and B). I am having trouble figuring out how to do so and was wondering if anyone could help?



    enter image description here



    What I'd like it to look like more or less (with "Player 2" re-positioned to the middle of A and B):



    enter image description here



    documentclass[12pt]article
    usepackagetikz
    usetikzlibrarycalc
    usetikzlibrarymatrix
    usetikzlibrarypositioning
    usepackagenatbib
    begindocument
    begincenterbegintikzpicture
    defmyrowhead"T","F","G","T"
    defmycolhead"A","B","C","D"

    matrix[matrix of math nodes,draw,
    every odd row/.style=align=right,every evenrow/.style=align=left,
    nodes=text width=1.5cm,row sep=0.2cm,column sep=0.2cm]
    (m) 2&3&6&5\12&2&9&9\-1&0&0&2\0&0&0&3\2&3&6&1\4&2&-1&8\4&2&4&8\4&2&-1&7\;
    foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1,2,3-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
    foreachx in0,1,2,3
    node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
    pgfmathparsemyrowhead[x]pgfmathresult;
    node[left=2mm] at ($(m.north west)!(2*x+1)/8!(m.south west)$)
    pgfmathparsemycolhead[x]pgfmathresult;


    node[above=18pt of m.north] (firm b) Player 1;
    node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
    endtikzpicture
    endcenter
    enddocument









    share|improve this question









    New contributor



    Inquirer is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      4












      4








      4


      0






      I am trying to remove the bottom two rows (C and D) completely so as to create a 2*4 payoff matrix. In addition to this, I would also like to move "Player 2" up slightly once they have been removed (roughly between A and B). I am having trouble figuring out how to do so and was wondering if anyone could help?



      enter image description here



      What I'd like it to look like more or less (with "Player 2" re-positioned to the middle of A and B):



      enter image description here



      documentclass[12pt]article
      usepackagetikz
      usetikzlibrarycalc
      usetikzlibrarymatrix
      usetikzlibrarypositioning
      usepackagenatbib
      begindocument
      begincenterbegintikzpicture
      defmyrowhead"T","F","G","T"
      defmycolhead"A","B","C","D"

      matrix[matrix of math nodes,draw,
      every odd row/.style=align=right,every evenrow/.style=align=left,
      nodes=text width=1.5cm,row sep=0.2cm,column sep=0.2cm]
      (m) 2&3&6&5\12&2&9&9\-1&0&0&2\0&0&0&3\2&3&6&1\4&2&-1&8\4&2&4&8\4&2&-1&7\;
      foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1,2,3-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
      foreachx in0,1,2,3
      node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
      pgfmathparsemyrowhead[x]pgfmathresult;
      node[left=2mm] at ($(m.north west)!(2*x+1)/8!(m.south west)$)
      pgfmathparsemycolhead[x]pgfmathresult;


      node[above=18pt of m.north] (firm b) Player 1;
      node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
      endtikzpicture
      endcenter
      enddocument









      share|improve this question









      New contributor



      Inquirer is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I am trying to remove the bottom two rows (C and D) completely so as to create a 2*4 payoff matrix. In addition to this, I would also like to move "Player 2" up slightly once they have been removed (roughly between A and B). I am having trouble figuring out how to do so and was wondering if anyone could help?



      enter image description here



      What I'd like it to look like more or less (with "Player 2" re-positioned to the middle of A and B):



      enter image description here



      documentclass[12pt]article
      usepackagetikz
      usetikzlibrarycalc
      usetikzlibrarymatrix
      usetikzlibrarypositioning
      usepackagenatbib
      begindocument
      begincenterbegintikzpicture
      defmyrowhead"T","F","G","T"
      defmycolhead"A","B","C","D"

      matrix[matrix of math nodes,draw,
      every odd row/.style=align=right,every evenrow/.style=align=left,
      nodes=text width=1.5cm,row sep=0.2cm,column sep=0.2cm]
      (m) 2&3&6&5\12&2&9&9\-1&0&0&2\0&0&0&3\2&3&6&1\4&2&-1&8\4&2&4&8\4&2&-1&7\;
      foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1,2,3-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
      foreachx in0,1,2,3
      node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
      pgfmathparsemyrowhead[x]pgfmathresult;
      node[left=2mm] at ($(m.north west)!(2*x+1)/8!(m.south west)$)
      pgfmathparsemycolhead[x]pgfmathresult;


      node[above=18pt of m.north] (firm b) Player 1;
      node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
      endtikzpicture
      endcenter
      enddocument






      tikz-pgf tikz-pic






      share|improve this question









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      share|improve this question




      share|improve this question








      edited 8 hours ago







      Inquirer













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      asked 9 hours ago









      InquirerInquirer

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          3 Answers
          3






          active

          oldest

          votes


















          1














          I have tried to keep the same code skeleton you provided. The only thing that I might have changed is the two empty entires in defmycolhead"A","B","","".



          Output



          documentclass[12pt]article
          usepackagetikz
          usetikzlibrarycalc
          usetikzlibrarymatrix
          usetikzlibrarypositioning
          usepackagenatbib
          begindocument
          begincenterbegintikzpicture
          defmyrowhead"T","F","G","T"
          defmycolhead"A","B","",""
          matrix[matrix of math nodes,
          draw, every odd row/.style=align=right,
          every evenrow/.style=align=left,
          nodes=text width=1.5cm,
          row sep=0.2cm,column sep=0.2cm]
          (m)
          2&3&6&5\
          12&2&9&9\
          -1&0&0&2\
          0&0&0&3\
          ;
          foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
          foreachx in0,1,2,3
          node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
          pgfmathparsemyrowhead[x]pgfmathresult;
          node[left=2mm] at ($(m.north west)!(2*x+1)/4!(m.south west)$)
          pgfmathparsemycolhead[x]pgfmathresult;

          node[above=18pt of m.north] (firm b) Player 1;
          node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
          endtikzpicture
          endcenter
          enddocument





          share|improve this answer






























            1














            This answer comes with a style payoff matrix which does all the work for you. All you need to do is to say



            matrix [payoff matrix]& T & F & G & T\
            A & pft212 & pft32 & pft69 & pft59 \
            B & pft-10 & pft00 & pft00 & pft23 \
            ;


            where pft takes two arguments, the entry at the top right and bottom left of the cell. The names of the players are stored in pgf keys so that you can change them easily.



            documentclass[tikz,border=3.14mm]standalone
            usetikzlibrarymatrix
            tikzsetpayoff matrix/.style=matrix of nodes,column sep=-pgflinewidth,row sep=-pgflinewidth,
            nodes=/utils/exec=ifnumthepgfmatrixcurrentrow>1
            ifnumthepgfmatrixcurrentcolumn>1
            tikzset
            text height=1.2em,text width=4em,draw
            fi
            fi,
            align=center,anchor=center,
            column 1/.style=text width=1em,
            row 1/.style=text depth=0.3em,
            execute at end matrix=tikzmatrixname.west)pgfkeysvalueof/tikz/payoff
            matrix/player 2;,
            payoff matrix/.cd,player 1/.initial=Player 1,player 2/.initial=Player 2
            begindocument
            begintikzpicture
            newcommandpft[2]hfill$#1$ \ $#2$hfillmbox
            matrix [payoff matrix]& T & F & G & T\
            A & pft212 & pft32 & pft69 & pft59 \
            B & pft-10 & pft00 & pft00 & pft23 \
            ;
            endtikzpicture
            enddocument


            enter image description here






            share|improve this answer






























              0














              Just to show you don't need a TikZ matrix to draw your table, some nested tabulars are enough.



              For convenience, I used a macro for the couple of payoffs, as in marmot's answer.



              documentclass[12pt]article
              usepackagearray
              newcommandpft[2]begintabularc@hspace1.5emc
              rule0pt3ex & #1 \[1ex]
              #2 & \[1ex]
              endtabular
              newcolumntypeC[1]>centeringarraybackslashp#1
              newcommandmyh[2]multicolumn1C#1#2

              begindocument

              begincenter
              begintabularcC1.5em
              & myh1.5em & multicolumn4cPlayer 1 \[1ex]
              & myh1.5em & myh4emT & myh4emF & myh4emG & myh4emT \[1ex]
              Player 2 & multicolumn5c%
              begintabular@C1.5em
              cline2-5
              A & pft212 & pft32 & pft69 & pft59 \
              cline2-5
              B & pft-10 & pft00 & pft00 & pft23 \
              cline2-5
              endtabular
              endtabular
              endcenter
              enddocument


              enter image description here






              share|improve this answer

























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                3 Answers
                3






                active

                oldest

                votes








                3 Answers
                3






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                1














                I have tried to keep the same code skeleton you provided. The only thing that I might have changed is the two empty entires in defmycolhead"A","B","","".



                Output



                documentclass[12pt]article
                usepackagetikz
                usetikzlibrarycalc
                usetikzlibrarymatrix
                usetikzlibrarypositioning
                usepackagenatbib
                begindocument
                begincenterbegintikzpicture
                defmyrowhead"T","F","G","T"
                defmycolhead"A","B","",""
                matrix[matrix of math nodes,
                draw, every odd row/.style=align=right,
                every evenrow/.style=align=left,
                nodes=text width=1.5cm,
                row sep=0.2cm,column sep=0.2cm]
                (m)
                2&3&6&5\
                12&2&9&9\
                -1&0&0&2\
                0&0&0&3\
                ;
                foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
                foreachx in0,1,2,3
                node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
                pgfmathparsemyrowhead[x]pgfmathresult;
                node[left=2mm] at ($(m.north west)!(2*x+1)/4!(m.south west)$)
                pgfmathparsemycolhead[x]pgfmathresult;

                node[above=18pt of m.north] (firm b) Player 1;
                node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
                endtikzpicture
                endcenter
                enddocument





                share|improve this answer



























                  1














                  I have tried to keep the same code skeleton you provided. The only thing that I might have changed is the two empty entires in defmycolhead"A","B","","".



                  Output



                  documentclass[12pt]article
                  usepackagetikz
                  usetikzlibrarycalc
                  usetikzlibrarymatrix
                  usetikzlibrarypositioning
                  usepackagenatbib
                  begindocument
                  begincenterbegintikzpicture
                  defmyrowhead"T","F","G","T"
                  defmycolhead"A","B","",""
                  matrix[matrix of math nodes,
                  draw, every odd row/.style=align=right,
                  every evenrow/.style=align=left,
                  nodes=text width=1.5cm,
                  row sep=0.2cm,column sep=0.2cm]
                  (m)
                  2&3&6&5\
                  12&2&9&9\
                  -1&0&0&2\
                  0&0&0&3\
                  ;
                  foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
                  foreachx in0,1,2,3
                  node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
                  pgfmathparsemyrowhead[x]pgfmathresult;
                  node[left=2mm] at ($(m.north west)!(2*x+1)/4!(m.south west)$)
                  pgfmathparsemycolhead[x]pgfmathresult;

                  node[above=18pt of m.north] (firm b) Player 1;
                  node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
                  endtikzpicture
                  endcenter
                  enddocument





                  share|improve this answer

























                    1












                    1








                    1







                    I have tried to keep the same code skeleton you provided. The only thing that I might have changed is the two empty entires in defmycolhead"A","B","","".



                    Output



                    documentclass[12pt]article
                    usepackagetikz
                    usetikzlibrarycalc
                    usetikzlibrarymatrix
                    usetikzlibrarypositioning
                    usepackagenatbib
                    begindocument
                    begincenterbegintikzpicture
                    defmyrowhead"T","F","G","T"
                    defmycolhead"A","B","",""
                    matrix[matrix of math nodes,
                    draw, every odd row/.style=align=right,
                    every evenrow/.style=align=left,
                    nodes=text width=1.5cm,
                    row sep=0.2cm,column sep=0.2cm]
                    (m)
                    2&3&6&5\
                    12&2&9&9\
                    -1&0&0&2\
                    0&0&0&3\
                    ;
                    foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
                    foreachx in0,1,2,3
                    node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
                    pgfmathparsemyrowhead[x]pgfmathresult;
                    node[left=2mm] at ($(m.north west)!(2*x+1)/4!(m.south west)$)
                    pgfmathparsemycolhead[x]pgfmathresult;

                    node[above=18pt of m.north] (firm b) Player 1;
                    node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
                    endtikzpicture
                    endcenter
                    enddocument





                    share|improve this answer













                    I have tried to keep the same code skeleton you provided. The only thing that I might have changed is the two empty entires in defmycolhead"A","B","","".



                    Output



                    documentclass[12pt]article
                    usepackagetikz
                    usetikzlibrarycalc
                    usetikzlibrarymatrix
                    usetikzlibrarypositioning
                    usepackagenatbib
                    begindocument
                    begincenterbegintikzpicture
                    defmyrowhead"T","F","G","T"
                    defmycolhead"A","B","",""
                    matrix[matrix of math nodes,
                    draw, every odd row/.style=align=right,
                    every evenrow/.style=align=left,
                    nodes=text width=1.5cm,
                    row sep=0.2cm,column sep=0.2cm]
                    (m)
                    2&3&6&5\
                    12&2&9&9\
                    -1&0&0&2\
                    0&0&0&3\
                    ;
                    foreachx[count=xi from 2,evaluate=xx=int(2*x);xxi=int(xx+1)] in 1-m.north) -- ($(m-1-x)!0.5!(m-1-xi)$
                    foreachx in0,1,2,3
                    node[text depth=0.25ex,above=2mm] at ($(m.north west)!(2*x+1)/8!(m.north east)$)
                    pgfmathparsemyrowhead[x]pgfmathresult;
                    node[left=2mm] at ($(m.north west)!(2*x+1)/4!(m.south west)$)
                    pgfmathparsemycolhead[x]pgfmathresult;

                    node[above=18pt of m.north] (firm b) Player 1;
                    node[left=1.6cm of m.west,align=center,anchor=center] Player 2;
                    endtikzpicture
                    endcenter
                    enddocument






                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 8 hours ago









                    M. Al JumailyM. Al Jumaily

                    1,6462 gold badges3 silver badges16 bronze badges




                    1,6462 gold badges3 silver badges16 bronze badges





















                        1














                        This answer comes with a style payoff matrix which does all the work for you. All you need to do is to say



                        matrix [payoff matrix]& T & F & G & T\
                        A & pft212 & pft32 & pft69 & pft59 \
                        B & pft-10 & pft00 & pft00 & pft23 \
                        ;


                        where pft takes two arguments, the entry at the top right and bottom left of the cell. The names of the players are stored in pgf keys so that you can change them easily.



                        documentclass[tikz,border=3.14mm]standalone
                        usetikzlibrarymatrix
                        tikzsetpayoff matrix/.style=matrix of nodes,column sep=-pgflinewidth,row sep=-pgflinewidth,
                        nodes=/utils/exec=ifnumthepgfmatrixcurrentrow>1
                        ifnumthepgfmatrixcurrentcolumn>1
                        tikzset
                        text height=1.2em,text width=4em,draw
                        fi
                        fi,
                        align=center,anchor=center,
                        column 1/.style=text width=1em,
                        row 1/.style=text depth=0.3em,
                        execute at end matrix=tikzmatrixname.west)pgfkeysvalueof/tikz/payoff
                        matrix/player 2;,
                        payoff matrix/.cd,player 1/.initial=Player 1,player 2/.initial=Player 2
                        begindocument
                        begintikzpicture
                        newcommandpft[2]hfill$#1$ \ $#2$hfillmbox
                        matrix [payoff matrix]& T & F & G & T\
                        A & pft212 & pft32 & pft69 & pft59 \
                        B & pft-10 & pft00 & pft00 & pft23 \
                        ;
                        endtikzpicture
                        enddocument


                        enter image description here






                        share|improve this answer



























                          1














                          This answer comes with a style payoff matrix which does all the work for you. All you need to do is to say



                          matrix [payoff matrix]& T & F & G & T\
                          A & pft212 & pft32 & pft69 & pft59 \
                          B & pft-10 & pft00 & pft00 & pft23 \
                          ;


                          where pft takes two arguments, the entry at the top right and bottom left of the cell. The names of the players are stored in pgf keys so that you can change them easily.



                          documentclass[tikz,border=3.14mm]standalone
                          usetikzlibrarymatrix
                          tikzsetpayoff matrix/.style=matrix of nodes,column sep=-pgflinewidth,row sep=-pgflinewidth,
                          nodes=/utils/exec=ifnumthepgfmatrixcurrentrow>1
                          ifnumthepgfmatrixcurrentcolumn>1
                          tikzset
                          text height=1.2em,text width=4em,draw
                          fi
                          fi,
                          align=center,anchor=center,
                          column 1/.style=text width=1em,
                          row 1/.style=text depth=0.3em,
                          execute at end matrix=tikzmatrixname.west)pgfkeysvalueof/tikz/payoff
                          matrix/player 2;,
                          payoff matrix/.cd,player 1/.initial=Player 1,player 2/.initial=Player 2
                          begindocument
                          begintikzpicture
                          newcommandpft[2]hfill$#1$ \ $#2$hfillmbox
                          matrix [payoff matrix]& T & F & G & T\
                          A & pft212 & pft32 & pft69 & pft59 \
                          B & pft-10 & pft00 & pft00 & pft23 \
                          ;
                          endtikzpicture
                          enddocument


                          enter image description here






                          share|improve this answer

























                            1












                            1








                            1







                            This answer comes with a style payoff matrix which does all the work for you. All you need to do is to say



                            matrix [payoff matrix]& T & F & G & T\
                            A & pft212 & pft32 & pft69 & pft59 \
                            B & pft-10 & pft00 & pft00 & pft23 \
                            ;


                            where pft takes two arguments, the entry at the top right and bottom left of the cell. The names of the players are stored in pgf keys so that you can change them easily.



                            documentclass[tikz,border=3.14mm]standalone
                            usetikzlibrarymatrix
                            tikzsetpayoff matrix/.style=matrix of nodes,column sep=-pgflinewidth,row sep=-pgflinewidth,
                            nodes=/utils/exec=ifnumthepgfmatrixcurrentrow>1
                            ifnumthepgfmatrixcurrentcolumn>1
                            tikzset
                            text height=1.2em,text width=4em,draw
                            fi
                            fi,
                            align=center,anchor=center,
                            column 1/.style=text width=1em,
                            row 1/.style=text depth=0.3em,
                            execute at end matrix=tikzmatrixname.west)pgfkeysvalueof/tikz/payoff
                            matrix/player 2;,
                            payoff matrix/.cd,player 1/.initial=Player 1,player 2/.initial=Player 2
                            begindocument
                            begintikzpicture
                            newcommandpft[2]hfill$#1$ \ $#2$hfillmbox
                            matrix [payoff matrix]& T & F & G & T\
                            A & pft212 & pft32 & pft69 & pft59 \
                            B & pft-10 & pft00 & pft00 & pft23 \
                            ;
                            endtikzpicture
                            enddocument


                            enter image description here






                            share|improve this answer













                            This answer comes with a style payoff matrix which does all the work for you. All you need to do is to say



                            matrix [payoff matrix]& T & F & G & T\
                            A & pft212 & pft32 & pft69 & pft59 \
                            B & pft-10 & pft00 & pft00 & pft23 \
                            ;


                            where pft takes two arguments, the entry at the top right and bottom left of the cell. The names of the players are stored in pgf keys so that you can change them easily.



                            documentclass[tikz,border=3.14mm]standalone
                            usetikzlibrarymatrix
                            tikzsetpayoff matrix/.style=matrix of nodes,column sep=-pgflinewidth,row sep=-pgflinewidth,
                            nodes=/utils/exec=ifnumthepgfmatrixcurrentrow>1
                            ifnumthepgfmatrixcurrentcolumn>1
                            tikzset
                            text height=1.2em,text width=4em,draw
                            fi
                            fi,
                            align=center,anchor=center,
                            column 1/.style=text width=1em,
                            row 1/.style=text depth=0.3em,
                            execute at end matrix=tikzmatrixname.west)pgfkeysvalueof/tikz/payoff
                            matrix/player 2;,
                            payoff matrix/.cd,player 1/.initial=Player 1,player 2/.initial=Player 2
                            begindocument
                            begintikzpicture
                            newcommandpft[2]hfill$#1$ \ $#2$hfillmbox
                            matrix [payoff matrix]& T & F & G & T\
                            A & pft212 & pft32 & pft69 & pft59 \
                            B & pft-10 & pft00 & pft00 & pft23 \
                            ;
                            endtikzpicture
                            enddocument


                            enter image description here







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 3 hours ago









                            marmotmarmot

                            140k6 gold badges184 silver badges338 bronze badges




                            140k6 gold badges184 silver badges338 bronze badges





















                                0














                                Just to show you don't need a TikZ matrix to draw your table, some nested tabulars are enough.



                                For convenience, I used a macro for the couple of payoffs, as in marmot's answer.



                                documentclass[12pt]article
                                usepackagearray
                                newcommandpft[2]begintabularc@hspace1.5emc
                                rule0pt3ex & #1 \[1ex]
                                #2 & \[1ex]
                                endtabular
                                newcolumntypeC[1]>centeringarraybackslashp#1
                                newcommandmyh[2]multicolumn1C#1#2

                                begindocument

                                begincenter
                                begintabularcC1.5em
                                & myh1.5em & multicolumn4cPlayer 1 \[1ex]
                                & myh1.5em & myh4emT & myh4emF & myh4emG & myh4emT \[1ex]
                                Player 2 & multicolumn5c%
                                begintabular@C1.5em
                                cline2-5
                                A & pft212 & pft32 & pft69 & pft59 \
                                cline2-5
                                B & pft-10 & pft00 & pft00 & pft23 \
                                cline2-5
                                endtabular
                                endtabular
                                endcenter
                                enddocument


                                enter image description here






                                share|improve this answer



























                                  0














                                  Just to show you don't need a TikZ matrix to draw your table, some nested tabulars are enough.



                                  For convenience, I used a macro for the couple of payoffs, as in marmot's answer.



                                  documentclass[12pt]article
                                  usepackagearray
                                  newcommandpft[2]begintabularc@hspace1.5emc
                                  rule0pt3ex & #1 \[1ex]
                                  #2 & \[1ex]
                                  endtabular
                                  newcolumntypeC[1]>centeringarraybackslashp#1
                                  newcommandmyh[2]multicolumn1C#1#2

                                  begindocument

                                  begincenter
                                  begintabularcC1.5em
                                  & myh1.5em & multicolumn4cPlayer 1 \[1ex]
                                  & myh1.5em & myh4emT & myh4emF & myh4emG & myh4emT \[1ex]
                                  Player 2 & multicolumn5c%
                                  begintabular@C1.5em
                                  cline2-5
                                  A & pft212 & pft32 & pft69 & pft59 \
                                  cline2-5
                                  B & pft-10 & pft00 & pft00 & pft23 \
                                  cline2-5
                                  endtabular
                                  endtabular
                                  endcenter
                                  enddocument


                                  enter image description here






                                  share|improve this answer

























                                    0












                                    0








                                    0







                                    Just to show you don't need a TikZ matrix to draw your table, some nested tabulars are enough.



                                    For convenience, I used a macro for the couple of payoffs, as in marmot's answer.



                                    documentclass[12pt]article
                                    usepackagearray
                                    newcommandpft[2]begintabularc@hspace1.5emc
                                    rule0pt3ex & #1 \[1ex]
                                    #2 & \[1ex]
                                    endtabular
                                    newcolumntypeC[1]>centeringarraybackslashp#1
                                    newcommandmyh[2]multicolumn1C#1#2

                                    begindocument

                                    begincenter
                                    begintabularcC1.5em
                                    & myh1.5em & multicolumn4cPlayer 1 \[1ex]
                                    & myh1.5em & myh4emT & myh4emF & myh4emG & myh4emT \[1ex]
                                    Player 2 & multicolumn5c%
                                    begintabular@C1.5em
                                    cline2-5
                                    A & pft212 & pft32 & pft69 & pft59 \
                                    cline2-5
                                    B & pft-10 & pft00 & pft00 & pft23 \
                                    cline2-5
                                    endtabular
                                    endtabular
                                    endcenter
                                    enddocument


                                    enter image description here






                                    share|improve this answer













                                    Just to show you don't need a TikZ matrix to draw your table, some nested tabulars are enough.



                                    For convenience, I used a macro for the couple of payoffs, as in marmot's answer.



                                    documentclass[12pt]article
                                    usepackagearray
                                    newcommandpft[2]begintabularc@hspace1.5emc
                                    rule0pt3ex & #1 \[1ex]
                                    #2 & \[1ex]
                                    endtabular
                                    newcolumntypeC[1]>centeringarraybackslashp#1
                                    newcommandmyh[2]multicolumn1C#1#2

                                    begindocument

                                    begincenter
                                    begintabularcC1.5em
                                    & myh1.5em & multicolumn4cPlayer 1 \[1ex]
                                    & myh1.5em & myh4emT & myh4emF & myh4emG & myh4emT \[1ex]
                                    Player 2 & multicolumn5c%
                                    begintabular@C1.5em
                                    cline2-5
                                    A & pft212 & pft32 & pft69 & pft59 \
                                    cline2-5
                                    B & pft-10 & pft00 & pft00 & pft23 \
                                    cline2-5
                                    endtabular
                                    endtabular
                                    endcenter
                                    enddocument


                                    enter image description here







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered 15 mins ago









                                    CarLaTeXCarLaTeX

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                                    36.8k5 gold badges59 silver badges163 bronze badges




















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