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Is there a nice way to assign std::minmax(a, b) to std::tie(a, b)?


Concatenating two std::vectorsWhat's the best way to trim std::string?How to convert a std::string to const char* or char*?std::wstring VS std::stringHow do I erase an element from std::vector<> by index?Why is “using namespace std;” considered bad practice?What is the easiest way to initialize a std::vector with hardcoded elements?std::string formatting like sprintfreturn statement in lambda expressionEasiest way to convert int to string in C++






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








19















std::tie(a, b) = std::minmax(a, b);


I think this is intuitive code. Clean and understandable. Too bad it doesn't work as intended, as std::minmax templates for const&. If therefore the values are swapped inside the std::pair<const&, const&> than one assignement will overwrite the other value:



auto[a, b] = std::make_pair(7, 5);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';



a: 5, b: 5




The expected output here is a: 5, b: 7.




I think this is important as implementing transform functions to apply a function onto some ranges requires such statements for intuitive lambdas. For example:



std::vector<int> v 0, 1, 0, 2, 0 ;
std::vector<int> u 1, 0, 1, 0, 1 ;

perform(v.begin(), v.end(), u.begin(), [](auto& a, auto& b)
std::tie(a, b) = std::minmax(a, b);
);

//v would be == 0, 0, 0, 0, 0
//u would be == 1, 1, 1, 2, 1



One solution I found was constructing a std::tuple explicitly without any reference qualifiers over the std::pair<const&, const&> to enforce a copy:



std::tie(a, b) = std::tuple<int, int>(std::minmax(a, b)); 


But this <int, int> redundancy seems rather awful, especially when having saidauto& a, auto& b before.




Is there a nice, short way to perform this assignement? Could it be that this is the wrong direction and just saying if (a >= b) std::swap(a, b); would be the best approach here?










share|improve this question
























  • While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

    – Aconcagua
    5 hours ago


















19















std::tie(a, b) = std::minmax(a, b);


I think this is intuitive code. Clean and understandable. Too bad it doesn't work as intended, as std::minmax templates for const&. If therefore the values are swapped inside the std::pair<const&, const&> than one assignement will overwrite the other value:



auto[a, b] = std::make_pair(7, 5);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';



a: 5, b: 5




The expected output here is a: 5, b: 7.




I think this is important as implementing transform functions to apply a function onto some ranges requires such statements for intuitive lambdas. For example:



std::vector<int> v 0, 1, 0, 2, 0 ;
std::vector<int> u 1, 0, 1, 0, 1 ;

perform(v.begin(), v.end(), u.begin(), [](auto& a, auto& b)
std::tie(a, b) = std::minmax(a, b);
);

//v would be == 0, 0, 0, 0, 0
//u would be == 1, 1, 1, 2, 1



One solution I found was constructing a std::tuple explicitly without any reference qualifiers over the std::pair<const&, const&> to enforce a copy:



std::tie(a, b) = std::tuple<int, int>(std::minmax(a, b)); 


But this <int, int> redundancy seems rather awful, especially when having saidauto& a, auto& b before.




Is there a nice, short way to perform this assignement? Could it be that this is the wrong direction and just saying if (a >= b) std::swap(a, b); would be the best approach here?










share|improve this question
























  • While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

    – Aconcagua
    5 hours ago














19












19








19


2






std::tie(a, b) = std::minmax(a, b);


I think this is intuitive code. Clean and understandable. Too bad it doesn't work as intended, as std::minmax templates for const&. If therefore the values are swapped inside the std::pair<const&, const&> than one assignement will overwrite the other value:



auto[a, b] = std::make_pair(7, 5);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';



a: 5, b: 5




The expected output here is a: 5, b: 7.




I think this is important as implementing transform functions to apply a function onto some ranges requires such statements for intuitive lambdas. For example:



std::vector<int> v 0, 1, 0, 2, 0 ;
std::vector<int> u 1, 0, 1, 0, 1 ;

perform(v.begin(), v.end(), u.begin(), [](auto& a, auto& b)
std::tie(a, b) = std::minmax(a, b);
);

//v would be == 0, 0, 0, 0, 0
//u would be == 1, 1, 1, 2, 1



One solution I found was constructing a std::tuple explicitly without any reference qualifiers over the std::pair<const&, const&> to enforce a copy:



std::tie(a, b) = std::tuple<int, int>(std::minmax(a, b)); 


But this <int, int> redundancy seems rather awful, especially when having saidauto& a, auto& b before.




Is there a nice, short way to perform this assignement? Could it be that this is the wrong direction and just saying if (a >= b) std::swap(a, b); would be the best approach here?










share|improve this question
















std::tie(a, b) = std::minmax(a, b);


I think this is intuitive code. Clean and understandable. Too bad it doesn't work as intended, as std::minmax templates for const&. If therefore the values are swapped inside the std::pair<const&, const&> than one assignement will overwrite the other value:



auto[a, b] = std::make_pair(7, 5);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';



a: 5, b: 5




The expected output here is a: 5, b: 7.




I think this is important as implementing transform functions to apply a function onto some ranges requires such statements for intuitive lambdas. For example:



std::vector<int> v 0, 1, 0, 2, 0 ;
std::vector<int> u 1, 0, 1, 0, 1 ;

perform(v.begin(), v.end(), u.begin(), [](auto& a, auto& b)
std::tie(a, b) = std::minmax(a, b);
);

//v would be == 0, 0, 0, 0, 0
//u would be == 1, 1, 1, 2, 1



One solution I found was constructing a std::tuple explicitly without any reference qualifiers over the std::pair<const&, const&> to enforce a copy:



std::tie(a, b) = std::tuple<int, int>(std::minmax(a, b)); 


But this <int, int> redundancy seems rather awful, especially when having saidauto& a, auto& b before.




Is there a nice, short way to perform this assignement? Could it be that this is the wrong direction and just saying if (a >= b) std::swap(a, b); would be the best approach here?







c++ algorithm reference stl c++17






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago







Stack Danny

















asked 8 hours ago









Stack DannyStack Danny

2,6319 silver badges36 bronze badges




2,6319 silver badges36 bronze badges












  • While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

    – Aconcagua
    5 hours ago


















  • While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

    – Aconcagua
    5 hours ago

















While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

– Aconcagua
5 hours ago






While the answers provided are nice, I'm somewhat unhappy about the temporaries, as these might get costly with some data types. So I personally would rather go with the if-swap approach. You might pack it in your own minmax_inplace template function (with void return type)...

– Aconcagua
5 hours ago













2 Answers
2






active

oldest

votes


















23














You can use an initializer list for minmax:



std::tie(a, b) = std::minmax(a, b);


This causes temporary objects to be created (just like when using unary +) but it has the benefit that it works with types that is lacking unary +.



using namespace std::string_view_literals;

auto [a, b] = std::make_pair("foo"sv, "bar"sv);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';


Output:



a: bar, b: foo





share|improve this answer




















  • 4





    This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

    – Barry
    8 hours ago






  • 4





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago







  • 1





    @NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

    – Barry
    8 hours ago







  • 1





    @Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

    – NathanOliver
    8 hours ago






  • 2





    I agree, this is the shortest, least confusing and most maintainable approach.

    – Stack Danny
    7 hours ago


















18














You can enforce this with a certain level of brevity as follows.



std::tie(a, b) = std::minmax(+a, +b);

std::cout << "a: " << a << ", b: " << b << 'n';


Explanation: the builtin unary plus operator, for the sake of symmetry with its unary minus sibling, returns its operand by value (it also performs the usual arithmetic conversions, but that doesn't apply to ints). This means it has to create a temporary, even though this temporary is nothing but a copy of the operand. But for the usage of minmax in this example, it's sufficient: swapping references here doesn't assign through anymore, because the references on the right hand side (the const int& arguments passed to minmax) don't refer to the same objects as those on the left hand side (inside the tuple of references created by std::tie).



The output is as desired:




a: 5, b: 7







share|improve this answer




















  • 3





    Great minds think alike or something...

    – Quentin
    8 hours ago











  • That's very clever. Thanks

    – Stack Danny
    8 hours ago






  • 6





    some explanation would be helpful

    – Hariom Singh
    8 hours ago






  • 3





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago












  • @HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

    – lubgr
    4 hours ago













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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









23














You can use an initializer list for minmax:



std::tie(a, b) = std::minmax(a, b);


This causes temporary objects to be created (just like when using unary +) but it has the benefit that it works with types that is lacking unary +.



using namespace std::string_view_literals;

auto [a, b] = std::make_pair("foo"sv, "bar"sv);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';


Output:



a: bar, b: foo





share|improve this answer




















  • 4





    This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

    – Barry
    8 hours ago






  • 4





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago







  • 1





    @NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

    – Barry
    8 hours ago







  • 1





    @Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

    – NathanOliver
    8 hours ago






  • 2





    I agree, this is the shortest, least confusing and most maintainable approach.

    – Stack Danny
    7 hours ago















23














You can use an initializer list for minmax:



std::tie(a, b) = std::minmax(a, b);


This causes temporary objects to be created (just like when using unary +) but it has the benefit that it works with types that is lacking unary +.



using namespace std::string_view_literals;

auto [a, b] = std::make_pair("foo"sv, "bar"sv);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';


Output:



a: bar, b: foo





share|improve this answer




















  • 4





    This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

    – Barry
    8 hours ago






  • 4





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago







  • 1





    @NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

    – Barry
    8 hours ago







  • 1





    @Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

    – NathanOliver
    8 hours ago






  • 2





    I agree, this is the shortest, least confusing and most maintainable approach.

    – Stack Danny
    7 hours ago













23












23








23







You can use an initializer list for minmax:



std::tie(a, b) = std::minmax(a, b);


This causes temporary objects to be created (just like when using unary +) but it has the benefit that it works with types that is lacking unary +.



using namespace std::string_view_literals;

auto [a, b] = std::make_pair("foo"sv, "bar"sv);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';


Output:



a: bar, b: foo





share|improve this answer















You can use an initializer list for minmax:



std::tie(a, b) = std::minmax(a, b);


This causes temporary objects to be created (just like when using unary +) but it has the benefit that it works with types that is lacking unary +.



using namespace std::string_view_literals;

auto [a, b] = std::make_pair("foo"sv, "bar"sv);
std::tie(a, b) = std::minmax(a, b);
std::cout << "a: " << a << ", b: " << b << 'n';


Output:



a: bar, b: foo






share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 8 hours ago









Ted LyngmoTed Lyngmo

5,4702 gold badges7 silver badges24 bronze badges




5,4702 gold badges7 silver badges24 bronze badges







  • 4





    This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

    – Barry
    8 hours ago






  • 4





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago







  • 1





    @NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

    – Barry
    8 hours ago







  • 1





    @Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

    – NathanOliver
    8 hours ago






  • 2





    I agree, this is the shortest, least confusing and most maintainable approach.

    – Stack Danny
    7 hours ago












  • 4





    This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

    – Barry
    8 hours ago






  • 4





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago







  • 1





    @NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

    – Barry
    8 hours ago







  • 1





    @Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

    – NathanOliver
    8 hours ago






  • 2





    I agree, this is the shortest, least confusing and most maintainable approach.

    – Stack Danny
    7 hours ago







4




4





This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

– Barry
8 hours ago





This has the nice benefit that it works for more types as well (can't unary-+ a std::string, for instance).

– Barry
8 hours ago




4




4





You may want to note that this causes the creation of temporary objects so it could be expensive.

– NathanOliver
8 hours ago






You may want to note that this causes the creation of temporary objects so it could be expensive.

– NathanOliver
8 hours ago





1




1





@NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

– Barry
8 hours ago






@NathanOliver Well, you need temporaries. Can't really get around that? Problem is that this does copies instead of moves because of initializer_list... Can't get around that either :-(

– Barry
8 hours ago





1




1





@Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

– NathanOliver
8 hours ago





@Barry Well, if the OP is fine with a custom function doing a swap and returning a pair of references, or not even returning anything, would bypass any temporary creation.

– NathanOliver
8 hours ago




2




2





I agree, this is the shortest, least confusing and most maintainable approach.

– Stack Danny
7 hours ago





I agree, this is the shortest, least confusing and most maintainable approach.

– Stack Danny
7 hours ago













18














You can enforce this with a certain level of brevity as follows.



std::tie(a, b) = std::minmax(+a, +b);

std::cout << "a: " << a << ", b: " << b << 'n';


Explanation: the builtin unary plus operator, for the sake of symmetry with its unary minus sibling, returns its operand by value (it also performs the usual arithmetic conversions, but that doesn't apply to ints). This means it has to create a temporary, even though this temporary is nothing but a copy of the operand. But for the usage of minmax in this example, it's sufficient: swapping references here doesn't assign through anymore, because the references on the right hand side (the const int& arguments passed to minmax) don't refer to the same objects as those on the left hand side (inside the tuple of references created by std::tie).



The output is as desired:




a: 5, b: 7







share|improve this answer




















  • 3





    Great minds think alike or something...

    – Quentin
    8 hours ago











  • That's very clever. Thanks

    – Stack Danny
    8 hours ago






  • 6





    some explanation would be helpful

    – Hariom Singh
    8 hours ago






  • 3





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago












  • @HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

    – lubgr
    4 hours ago















18














You can enforce this with a certain level of brevity as follows.



std::tie(a, b) = std::minmax(+a, +b);

std::cout << "a: " << a << ", b: " << b << 'n';


Explanation: the builtin unary plus operator, for the sake of symmetry with its unary minus sibling, returns its operand by value (it also performs the usual arithmetic conversions, but that doesn't apply to ints). This means it has to create a temporary, even though this temporary is nothing but a copy of the operand. But for the usage of minmax in this example, it's sufficient: swapping references here doesn't assign through anymore, because the references on the right hand side (the const int& arguments passed to minmax) don't refer to the same objects as those on the left hand side (inside the tuple of references created by std::tie).



The output is as desired:




a: 5, b: 7







share|improve this answer




















  • 3





    Great minds think alike or something...

    – Quentin
    8 hours ago











  • That's very clever. Thanks

    – Stack Danny
    8 hours ago






  • 6





    some explanation would be helpful

    – Hariom Singh
    8 hours ago






  • 3





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago












  • @HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

    – lubgr
    4 hours ago













18












18








18







You can enforce this with a certain level of brevity as follows.



std::tie(a, b) = std::minmax(+a, +b);

std::cout << "a: " << a << ", b: " << b << 'n';


Explanation: the builtin unary plus operator, for the sake of symmetry with its unary minus sibling, returns its operand by value (it also performs the usual arithmetic conversions, but that doesn't apply to ints). This means it has to create a temporary, even though this temporary is nothing but a copy of the operand. But for the usage of minmax in this example, it's sufficient: swapping references here doesn't assign through anymore, because the references on the right hand side (the const int& arguments passed to minmax) don't refer to the same objects as those on the left hand side (inside the tuple of references created by std::tie).



The output is as desired:




a: 5, b: 7







share|improve this answer















You can enforce this with a certain level of brevity as follows.



std::tie(a, b) = std::minmax(+a, +b);

std::cout << "a: " << a << ", b: " << b << 'n';


Explanation: the builtin unary plus operator, for the sake of symmetry with its unary minus sibling, returns its operand by value (it also performs the usual arithmetic conversions, but that doesn't apply to ints). This means it has to create a temporary, even though this temporary is nothing but a copy of the operand. But for the usage of minmax in this example, it's sufficient: swapping references here doesn't assign through anymore, because the references on the right hand side (the const int& arguments passed to minmax) don't refer to the same objects as those on the left hand side (inside the tuple of references created by std::tie).



The output is as desired:




a: 5, b: 7








share|improve this answer














share|improve this answer



share|improve this answer








edited 4 hours ago

























answered 8 hours ago









lubgrlubgr

20k3 gold badges30 silver badges69 bronze badges




20k3 gold badges30 silver badges69 bronze badges







  • 3





    Great minds think alike or something...

    – Quentin
    8 hours ago











  • That's very clever. Thanks

    – Stack Danny
    8 hours ago






  • 6





    some explanation would be helpful

    – Hariom Singh
    8 hours ago






  • 3





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago












  • @HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

    – lubgr
    4 hours ago












  • 3





    Great minds think alike or something...

    – Quentin
    8 hours ago











  • That's very clever. Thanks

    – Stack Danny
    8 hours ago






  • 6





    some explanation would be helpful

    – Hariom Singh
    8 hours ago






  • 3





    You may want to note that this causes the creation of temporary objects so it could be expensive.

    – NathanOliver
    8 hours ago












  • @HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

    – lubgr
    4 hours ago







3




3





Great minds think alike or something...

– Quentin
8 hours ago





Great minds think alike or something...

– Quentin
8 hours ago













That's very clever. Thanks

– Stack Danny
8 hours ago





That's very clever. Thanks

– Stack Danny
8 hours ago




6




6





some explanation would be helpful

– Hariom Singh
8 hours ago





some explanation would be helpful

– Hariom Singh
8 hours ago




3




3





You may want to note that this causes the creation of temporary objects so it could be expensive.

– NathanOliver
8 hours ago






You may want to note that this causes the creation of temporary objects so it could be expensive.

– NathanOliver
8 hours ago














@HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

– lubgr
4 hours ago





@HariomSingh You are right, and I'm sorry it took me so long to get back to this thread. I hope it's clearer now.

– lubgr
4 hours ago

















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