When I add a cylinder, it doesn't even show up on my screen at allHow do I create a single object with two different texture and UV maps?Multiple UV maps — One UV map always low res or missingSeeing holes in mesh while in texture modeUnwrapped shapes overlap in editorSimple Unwrap all messed uprecalculating the number of subdivisions of a cylindersI cannot create a mesh (the dimensions are all set to 0 whenever i do try and create one)“Spikes” are created when I add a sub surface modifier to my model, even though everything in edit mode seems to be alrightSmoothing/blending a joint between two meshesMesh not appearing in orthographic mode
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When I add a cylinder, it doesn't even show up on my screen at all
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When I add a cylinder, it doesn't even show up on my screen at all
How do I create a single object with two different texture and UV maps?Multiple UV maps — One UV map always low res or missingSeeing holes in mesh while in texture modeUnwrapped shapes overlap in editorSimple Unwrap all messed uprecalculating the number of subdivisions of a cylindersI cannot create a mesh (the dimensions are all set to 0 whenever i do try and create one)“Spikes” are created when I add a sub surface modifier to my model, even though everything in edit mode seems to be alrightSmoothing/blending a joint between two meshesMesh not appearing in orthographic mode
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I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?
mesh
New contributor
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add a comment |
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I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?
mesh
New contributor
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3
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The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago
add a comment |
$begingroup$
I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?
mesh
New contributor
$endgroup$
I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?
mesh
mesh
New contributor
New contributor
edited 2 hours ago
cegaton
65.7k10129284
65.7k10129284
New contributor
asked 4 hours ago
Any Name You WishAny Name You Wish
62
62
New contributor
New contributor
3
$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago
add a comment |
3
$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago
3
3
$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago
$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago
add a comment |
1 Answer
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The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.
In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.
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$begingroup$
The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.
In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.
$endgroup$
add a comment |
$begingroup$
The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.
In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.
$endgroup$
add a comment |
$begingroup$
The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.
In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.
$endgroup$
The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.
In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.
edited 3 hours ago
Mr Zak
9,39531754
9,39531754
answered 3 hours ago
SusanSusan
412
412
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Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.
Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.
Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.
Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.
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The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago