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When I add a cylinder, it doesn't even show up on my screen at all


How do I create a single object with two different texture and UV maps?Multiple UV maps — One UV map always low res or missingSeeing holes in mesh while in texture modeUnwrapped shapes overlap in editorSimple Unwrap all messed uprecalculating the number of subdivisions of a cylindersI cannot create a mesh (the dimensions are all set to 0 whenever i do try and create one)“Spikes” are created when I add a sub surface modifier to my model, even though everything in edit mode seems to be alrightSmoothing/blending a joint between two meshesMesh not appearing in orthographic mode






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?



Wat










share|improve this question









New contributor



Any Name You Wish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 3




    $begingroup$
    The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
    $endgroup$
    – Ben
    3 hours ago


















1












$begingroup$


I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?



Wat










share|improve this question









New contributor



Any Name You Wish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 3




    $begingroup$
    The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
    $endgroup$
    – Ben
    3 hours ago














1












1








1


0



$begingroup$


I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?



Wat










share|improve this question









New contributor



Any Name You Wish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I'm modeling a car, the car has circular headlights. okay! ill add a cylinder to make them and just make it very thin, the issue is, whenever I add a cylinder, it doesn't even show up on my screen at all. what am I doing wrong?



Wat







mesh






share|improve this question









New contributor



Any Name You Wish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Any Name You Wish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question




share|improve this question








edited 2 hours ago









cegaton

65.7k10129284




65.7k10129284






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asked 4 hours ago









Any Name You WishAny Name You Wish

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62




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New contributor




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  • 3




    $begingroup$
    The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
    $endgroup$
    – Ben
    3 hours ago













  • 3




    $begingroup$
    The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
    $endgroup$
    – Ben
    3 hours ago








3




3




$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago





$begingroup$
The cylinder will spawn at the location of your 3D-Cursor (the thing that looks like a red-and-white-striped ring) which is probably just of your view. Place it where you would like the cylinder to come in.
$endgroup$
– Ben
3 hours ago











1 Answer
1






active

oldest

votes


















3












$begingroup$

The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.

In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.






share|improve this answer











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    $begingroup$

    The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.

    In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.






    share|improve this answer











    $endgroup$

















      3












      $begingroup$

      The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.

      In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.






      share|improve this answer











      $endgroup$















        3












        3








        3





        $begingroup$

        The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.

        In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.






        share|improve this answer











        $endgroup$



        The mesh will be added in the position of the 3D cursor. You need to place the 3D cursor where you want the cylinder to appear.

        In the meantime you have got the mesh somewhere - it showed up in the Outliner when you pressed Add cylinder. You can find the object while it's still selected by pressing Numpad . (dot). The viewport camera will zoom in to the selected object. Or, if it's not selected, select it in the Outliner.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 3 hours ago









        Mr Zak

        9,39531754




        9,39531754










        answered 3 hours ago









        SusanSusan

        412




        412




















            Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.









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            Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.












            Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.











            Any Name You Wish is a new contributor. Be nice, and check out our Code of Conduct.














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