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Is there a scenario where a gnoll flesh gnawer can move at least 45 feet during its Rampage bonus action?
What is a “bag of rats”?Fighting Withdrawal vs Retreat in Moldvay's Basic D&DCan you move before using the bonus attack from the Great Weapon Master feat?Can you break up your Attack action for a bonus action?Can a creature on its turn move up to a door, open the door, and continue moving?Pathfinder house rules making movement similar to DnD 5e?When a creature needs to hide only during some of its movement, how fast can it move?Can you move over difficult terrain with only 5 feet of movement?If my Scout rogue has used his full movement on his turn, can he later use the reaction from the Skirmisher feature to move again?Can a creature targeted by the Glamour bard's Mantle of Inspiration use its reaction to move if it already had temporary hit points previously?Does the rule that you cannot willingly end your move in another creature's space force or prevent certain actions?
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The base movement speed of a gnoll flesh gnawer is 30 feet, and if it activates rampage by bringing a creature to 0 hit points, it can move an additional 15 feet for a total of 45 feet during "normal" combat.
But is there a way that rampage could be triggered for the flesh gnawer after it gains a movement speed of 90 feet from its Sudden Rush action? This should allow the flesh gnawer to traverse 135 feet in one turn.
Ideally this would require only actions/abilities possessed by the various gnoll types, but I am open to other first-party/non-homebrew solutions for Dungeons and Dragons 5e that may make this possible.
Potentially relevant text from some of the gnoll actions are listed below:
Sudden Rush
Until the end of the turn, the gnoll's speed increases by 60 feet and
doesn't provoke opportunity attacks.
Incite Rampage (Possessed by the Gnoll Pack Lord)
One creature the gnoll can see within 30 feet of it can use its
reaction to make a melee attack if it can hear the gnoll and has the
Rampage trait.
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack
on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack.
dnd-5e combat movement reactions bonus-action
$endgroup$
add a comment
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The base movement speed of a gnoll flesh gnawer is 30 feet, and if it activates rampage by bringing a creature to 0 hit points, it can move an additional 15 feet for a total of 45 feet during "normal" combat.
But is there a way that rampage could be triggered for the flesh gnawer after it gains a movement speed of 90 feet from its Sudden Rush action? This should allow the flesh gnawer to traverse 135 feet in one turn.
Ideally this would require only actions/abilities possessed by the various gnoll types, but I am open to other first-party/non-homebrew solutions for Dungeons and Dragons 5e that may make this possible.
Potentially relevant text from some of the gnoll actions are listed below:
Sudden Rush
Until the end of the turn, the gnoll's speed increases by 60 feet and
doesn't provoke opportunity attacks.
Incite Rampage (Possessed by the Gnoll Pack Lord)
One creature the gnoll can see within 30 feet of it can use its
reaction to make a melee attack if it can hear the gnoll and has the
Rampage trait.
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack
on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack.
dnd-5e combat movement reactions bonus-action
$endgroup$
add a comment
|
$begingroup$
The base movement speed of a gnoll flesh gnawer is 30 feet, and if it activates rampage by bringing a creature to 0 hit points, it can move an additional 15 feet for a total of 45 feet during "normal" combat.
But is there a way that rampage could be triggered for the flesh gnawer after it gains a movement speed of 90 feet from its Sudden Rush action? This should allow the flesh gnawer to traverse 135 feet in one turn.
Ideally this would require only actions/abilities possessed by the various gnoll types, but I am open to other first-party/non-homebrew solutions for Dungeons and Dragons 5e that may make this possible.
Potentially relevant text from some of the gnoll actions are listed below:
Sudden Rush
Until the end of the turn, the gnoll's speed increases by 60 feet and
doesn't provoke opportunity attacks.
Incite Rampage (Possessed by the Gnoll Pack Lord)
One creature the gnoll can see within 30 feet of it can use its
reaction to make a melee attack if it can hear the gnoll and has the
Rampage trait.
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack
on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack.
dnd-5e combat movement reactions bonus-action
$endgroup$
The base movement speed of a gnoll flesh gnawer is 30 feet, and if it activates rampage by bringing a creature to 0 hit points, it can move an additional 15 feet for a total of 45 feet during "normal" combat.
But is there a way that rampage could be triggered for the flesh gnawer after it gains a movement speed of 90 feet from its Sudden Rush action? This should allow the flesh gnawer to traverse 135 feet in one turn.
Ideally this would require only actions/abilities possessed by the various gnoll types, but I am open to other first-party/non-homebrew solutions for Dungeons and Dragons 5e that may make this possible.
Potentially relevant text from some of the gnoll actions are listed below:
Sudden Rush
Until the end of the turn, the gnoll's speed increases by 60 feet and
doesn't provoke opportunity attacks.
Incite Rampage (Possessed by the Gnoll Pack Lord)
One creature the gnoll can see within 30 feet of it can use its
reaction to make a melee attack if it can hear the gnoll and has the
Rampage trait.
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack
on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack.
dnd-5e combat movement reactions bonus-action
dnd-5e combat movement reactions bonus-action
asked 9 hours ago
A Random GuyA Random Guy
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2 Answers
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It is possible by cooperating with a Gnoll Pack Lord
A Gnoll Pack Lord needs to help. You also need a victim to be reduced to 0 hit points by the Flesh Gnawer for Rampage (hopefully a creature adjacent to the Flesh Gnawer). Here is how the situation can play out:
- On the Gnoll Pack Lord's turn, it takes the Ready Action: it will use Incite Rampage on the Flesh Gnawer when it says "now" (or some other appropriate trigger).
- On the Flesh Gnawer's turn, it takes the Sudden Rush Action, improving its speed to 90 ft.
- Still on its turn, the Flesh Gnawer says "now", the Gnoll Pack Lord takes its readied action, allowing the Flesh Gnawer to make a single melee attack against an adjacent creature using its own reaction and reduce it to 0 hit points.
- Since it is still the Flesh Gnawer's turn and it used a melee attack on its turn to reduce a creature to 0 hit points, it is eligible to activate Rampage as a bonus action and moving 45 ft.
Note that this requires a lot of action expenditure: the Pack Lord spends its Action on the Ready Action as well as its Reaction and the Flesh Gnawer expends its Action on Sudden Rush, Reaction on the Incite Rage provided reaction and bonus action on Rampage.
Using this process may also feel convoluted and even a bit of metagaming1. on the DM's part. The gnoll pack lord needs to somehow know that the PC is possibly going to be dropped to 0 by the gnawer's next attack. It is also waiting specifically for the gnawer's turn instead of just inciting as part of its multiattack which is much more efficient in most circumstances.
1. Noted by NautArch
$endgroup$
4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
|
show 1 more comment
$begingroup$
When haste has been cast on it
A standard Gnoll Flesh Gnawer (Volo's, 154) has to choose to between each action option and does not naturally get more than one action.
In the normal scenario, the creature can either use their Multiattack or Sudden Rush. They can not normally do both.
If they've chosen Sudden Rush, then there is no action remaining to make a melee attack that would trigger the Rampage.
This is where haste(PHB, 250) comes into play. If they are under that spell, then they have an opportunity to make a single weapon attack. In this scenario, they could use their Sudden Rush as their primary action, and then make another weapon attack with their haste action. If they were to reduce a target to 0HP with that attack, then they'd be able to trigger the Rampage.
Not only that, but their base speed would be 60 rather than 30. The Sudden Rush would yield a speed of 120. And if they connected and triggered Rampage, then they'd get another 30(due to half their current now being 30, not 15.)
$endgroup$
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2 Answers
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2 Answers
2
active
oldest
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active
oldest
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active
oldest
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$begingroup$
It is possible by cooperating with a Gnoll Pack Lord
A Gnoll Pack Lord needs to help. You also need a victim to be reduced to 0 hit points by the Flesh Gnawer for Rampage (hopefully a creature adjacent to the Flesh Gnawer). Here is how the situation can play out:
- On the Gnoll Pack Lord's turn, it takes the Ready Action: it will use Incite Rampage on the Flesh Gnawer when it says "now" (or some other appropriate trigger).
- On the Flesh Gnawer's turn, it takes the Sudden Rush Action, improving its speed to 90 ft.
- Still on its turn, the Flesh Gnawer says "now", the Gnoll Pack Lord takes its readied action, allowing the Flesh Gnawer to make a single melee attack against an adjacent creature using its own reaction and reduce it to 0 hit points.
- Since it is still the Flesh Gnawer's turn and it used a melee attack on its turn to reduce a creature to 0 hit points, it is eligible to activate Rampage as a bonus action and moving 45 ft.
Note that this requires a lot of action expenditure: the Pack Lord spends its Action on the Ready Action as well as its Reaction and the Flesh Gnawer expends its Action on Sudden Rush, Reaction on the Incite Rage provided reaction and bonus action on Rampage.
Using this process may also feel convoluted and even a bit of metagaming1. on the DM's part. The gnoll pack lord needs to somehow know that the PC is possibly going to be dropped to 0 by the gnawer's next attack. It is also waiting specifically for the gnawer's turn instead of just inciting as part of its multiattack which is much more efficient in most circumstances.
1. Noted by NautArch
$endgroup$
4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
|
show 1 more comment
$begingroup$
It is possible by cooperating with a Gnoll Pack Lord
A Gnoll Pack Lord needs to help. You also need a victim to be reduced to 0 hit points by the Flesh Gnawer for Rampage (hopefully a creature adjacent to the Flesh Gnawer). Here is how the situation can play out:
- On the Gnoll Pack Lord's turn, it takes the Ready Action: it will use Incite Rampage on the Flesh Gnawer when it says "now" (or some other appropriate trigger).
- On the Flesh Gnawer's turn, it takes the Sudden Rush Action, improving its speed to 90 ft.
- Still on its turn, the Flesh Gnawer says "now", the Gnoll Pack Lord takes its readied action, allowing the Flesh Gnawer to make a single melee attack against an adjacent creature using its own reaction and reduce it to 0 hit points.
- Since it is still the Flesh Gnawer's turn and it used a melee attack on its turn to reduce a creature to 0 hit points, it is eligible to activate Rampage as a bonus action and moving 45 ft.
Note that this requires a lot of action expenditure: the Pack Lord spends its Action on the Ready Action as well as its Reaction and the Flesh Gnawer expends its Action on Sudden Rush, Reaction on the Incite Rage provided reaction and bonus action on Rampage.
Using this process may also feel convoluted and even a bit of metagaming1. on the DM's part. The gnoll pack lord needs to somehow know that the PC is possibly going to be dropped to 0 by the gnawer's next attack. It is also waiting specifically for the gnawer's turn instead of just inciting as part of its multiattack which is much more efficient in most circumstances.
1. Noted by NautArch
$endgroup$
4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
|
show 1 more comment
$begingroup$
It is possible by cooperating with a Gnoll Pack Lord
A Gnoll Pack Lord needs to help. You also need a victim to be reduced to 0 hit points by the Flesh Gnawer for Rampage (hopefully a creature adjacent to the Flesh Gnawer). Here is how the situation can play out:
- On the Gnoll Pack Lord's turn, it takes the Ready Action: it will use Incite Rampage on the Flesh Gnawer when it says "now" (or some other appropriate trigger).
- On the Flesh Gnawer's turn, it takes the Sudden Rush Action, improving its speed to 90 ft.
- Still on its turn, the Flesh Gnawer says "now", the Gnoll Pack Lord takes its readied action, allowing the Flesh Gnawer to make a single melee attack against an adjacent creature using its own reaction and reduce it to 0 hit points.
- Since it is still the Flesh Gnawer's turn and it used a melee attack on its turn to reduce a creature to 0 hit points, it is eligible to activate Rampage as a bonus action and moving 45 ft.
Note that this requires a lot of action expenditure: the Pack Lord spends its Action on the Ready Action as well as its Reaction and the Flesh Gnawer expends its Action on Sudden Rush, Reaction on the Incite Rage provided reaction and bonus action on Rampage.
Using this process may also feel convoluted and even a bit of metagaming1. on the DM's part. The gnoll pack lord needs to somehow know that the PC is possibly going to be dropped to 0 by the gnawer's next attack. It is also waiting specifically for the gnawer's turn instead of just inciting as part of its multiattack which is much more efficient in most circumstances.
1. Noted by NautArch
$endgroup$
It is possible by cooperating with a Gnoll Pack Lord
A Gnoll Pack Lord needs to help. You also need a victim to be reduced to 0 hit points by the Flesh Gnawer for Rampage (hopefully a creature adjacent to the Flesh Gnawer). Here is how the situation can play out:
- On the Gnoll Pack Lord's turn, it takes the Ready Action: it will use Incite Rampage on the Flesh Gnawer when it says "now" (or some other appropriate trigger).
- On the Flesh Gnawer's turn, it takes the Sudden Rush Action, improving its speed to 90 ft.
- Still on its turn, the Flesh Gnawer says "now", the Gnoll Pack Lord takes its readied action, allowing the Flesh Gnawer to make a single melee attack against an adjacent creature using its own reaction and reduce it to 0 hit points.
- Since it is still the Flesh Gnawer's turn and it used a melee attack on its turn to reduce a creature to 0 hit points, it is eligible to activate Rampage as a bonus action and moving 45 ft.
Note that this requires a lot of action expenditure: the Pack Lord spends its Action on the Ready Action as well as its Reaction and the Flesh Gnawer expends its Action on Sudden Rush, Reaction on the Incite Rage provided reaction and bonus action on Rampage.
Using this process may also feel convoluted and even a bit of metagaming1. on the DM's part. The gnoll pack lord needs to somehow know that the PC is possibly going to be dropped to 0 by the gnawer's next attack. It is also waiting specifically for the gnawer's turn instead of just inciting as part of its multiattack which is much more efficient in most circumstances.
1. Noted by NautArch
edited 7 hours ago
answered 8 hours ago
SdjzSdjz
23.6k6 gold badges113 silver badges172 bronze badges
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4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
|
show 1 more comment
4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
4
4
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@Sdjz Your answer is exactly what I was looking for, even though it does require a lot of action expenditure. I was pretty sure it was possible, though I couldn't make the separate actions fit together in my mind before your answer. Now that I know it is indeed possible, this specific scenario is going to be included in an encounter as a way to terrify my low-level PCs with enemies capable of absurd amounts of speed. And if NautArch's haste answer is also included via another readied action, the flesh gnawer will become even more difficult to catch.
$endgroup$
– A Random Guy
8 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@ARandomGuy I guess this also means you plan on dropping a PC to 0.
$endgroup$
– NautArch
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@NautArch Or use a "bag of rats"
$endgroup$
– Sdjz
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
$begingroup$
@Sdjz Rolls eyes :D
$endgroup$
– NautArch
7 hours ago
1
1
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
$begingroup$
@NautArch, no the PCs will not be dropped to zero unless they are really stupid. There will be many expendable and squishy commoners milling about at a party, many of whom will be conveniently ambushed and slaughtered by a war band to serve as the "show, don't tell" of this encounter. After the initial assault, the players should know that the commoners are 1 hit away from death and to plan accordingly.
$endgroup$
– A Random Guy
4 hours ago
|
show 1 more comment
$begingroup$
When haste has been cast on it
A standard Gnoll Flesh Gnawer (Volo's, 154) has to choose to between each action option and does not naturally get more than one action.
In the normal scenario, the creature can either use their Multiattack or Sudden Rush. They can not normally do both.
If they've chosen Sudden Rush, then there is no action remaining to make a melee attack that would trigger the Rampage.
This is where haste(PHB, 250) comes into play. If they are under that spell, then they have an opportunity to make a single weapon attack. In this scenario, they could use their Sudden Rush as their primary action, and then make another weapon attack with their haste action. If they were to reduce a target to 0HP with that attack, then they'd be able to trigger the Rampage.
Not only that, but their base speed would be 60 rather than 30. The Sudden Rush would yield a speed of 120. And if they connected and triggered Rampage, then they'd get another 30(due to half their current now being 30, not 15.)
$endgroup$
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$begingroup$
When haste has been cast on it
A standard Gnoll Flesh Gnawer (Volo's, 154) has to choose to between each action option and does not naturally get more than one action.
In the normal scenario, the creature can either use their Multiattack or Sudden Rush. They can not normally do both.
If they've chosen Sudden Rush, then there is no action remaining to make a melee attack that would trigger the Rampage.
This is where haste(PHB, 250) comes into play. If they are under that spell, then they have an opportunity to make a single weapon attack. In this scenario, they could use their Sudden Rush as their primary action, and then make another weapon attack with their haste action. If they were to reduce a target to 0HP with that attack, then they'd be able to trigger the Rampage.
Not only that, but their base speed would be 60 rather than 30. The Sudden Rush would yield a speed of 120. And if they connected and triggered Rampage, then they'd get another 30(due to half their current now being 30, not 15.)
$endgroup$
add a comment
|
$begingroup$
When haste has been cast on it
A standard Gnoll Flesh Gnawer (Volo's, 154) has to choose to between each action option and does not naturally get more than one action.
In the normal scenario, the creature can either use their Multiattack or Sudden Rush. They can not normally do both.
If they've chosen Sudden Rush, then there is no action remaining to make a melee attack that would trigger the Rampage.
This is where haste(PHB, 250) comes into play. If they are under that spell, then they have an opportunity to make a single weapon attack. In this scenario, they could use their Sudden Rush as their primary action, and then make another weapon attack with their haste action. If they were to reduce a target to 0HP with that attack, then they'd be able to trigger the Rampage.
Not only that, but their base speed would be 60 rather than 30. The Sudden Rush would yield a speed of 120. And if they connected and triggered Rampage, then they'd get another 30(due to half their current now being 30, not 15.)
$endgroup$
When haste has been cast on it
A standard Gnoll Flesh Gnawer (Volo's, 154) has to choose to between each action option and does not naturally get more than one action.
In the normal scenario, the creature can either use their Multiattack or Sudden Rush. They can not normally do both.
If they've chosen Sudden Rush, then there is no action remaining to make a melee attack that would trigger the Rampage.
This is where haste(PHB, 250) comes into play. If they are under that spell, then they have an opportunity to make a single weapon attack. In this scenario, they could use their Sudden Rush as their primary action, and then make another weapon attack with their haste action. If they were to reduce a target to 0HP with that attack, then they'd be able to trigger the Rampage.
Not only that, but their base speed would be 60 rather than 30. The Sudden Rush would yield a speed of 120. And if they connected and triggered Rampage, then they'd get another 30(due to half their current now being 30, not 15.)
edited 8 hours ago
answered 8 hours ago
NautArchNautArch
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