Inspiration for failed idea?What is inspiration?What is inspiration?Are there any guidelines for awarding inspiration?How to effectively (pre)build encounters for a 'Sandbox' SettingHow can I improve suggesting classes to new players?Handing out XP per encounter is overwhelming; solutions?Need out-of-game solution for spell choice paralysisWhat exactly is a fey/fiend/celestial spirit?
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Inspiration for failed idea?
What is inspiration?What is inspiration?Are there any guidelines for awarding inspiration?How to effectively (pre)build encounters for a 'Sandbox' SettingHow can I improve suggesting classes to new players?Handing out XP per encounter is overwhelming; solutions?Need out-of-game solution for spell choice paralysisWhat exactly is a fey/fiend/celestial spirit?
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$begingroup$
Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?
I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.
dnd-5e inspiration
New contributor
$endgroup$
|
show 3 more comments
$begingroup$
Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?
I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.
dnd-5e inspiration
New contributor
$endgroup$
$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
4
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
1
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
1
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago
|
show 3 more comments
$begingroup$
Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?
I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.
dnd-5e inspiration
New contributor
$endgroup$
Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?
I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.
dnd-5e inspiration
dnd-5e inspiration
New contributor
New contributor
edited 3 hours ago
V2Blast♦
34k5 gold badges123 silver badges212 bronze badges
34k5 gold badges123 silver badges212 bronze badges
New contributor
asked 9 hours ago
pttgpttg
1047 bronze badges
1047 bronze badges
New contributor
New contributor
$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
4
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
1
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
1
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago
|
show 3 more comments
$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
4
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
1
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
1
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago
$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
4
4
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
1
1
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
1
1
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago
|
show 3 more comments
2 Answers
2
active
oldest
votes
$begingroup$
If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.
Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.
Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.
Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.
As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.
So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.
$endgroup$
add a comment |
$begingroup$
From the DMG p240:
... inspiration should make the
game more enjoyable for everyone. Award inspiration
when players take actions that make the game more
exciting, amusing, or memorable ...
As the DM, you are free to award Inspiration for whatever you see fit.
There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.
It follows the guidance that Inspiration should:
encourage roleplaying and risk-taking.
So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!
Give them their Inspiration Point!
$endgroup$
add a comment |
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2 Answers
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2 Answers
2
active
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votes
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active
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votes
$begingroup$
If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.
Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.
Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.
Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.
As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.
So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.
$endgroup$
add a comment |
$begingroup$
If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.
Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.
Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.
Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.
As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.
So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.
$endgroup$
add a comment |
$begingroup$
If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.
Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.
Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.
Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.
As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.
So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.
$endgroup$
If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.
Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.
Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.
Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.
As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.
So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.
edited 9 hours ago
answered 9 hours ago
Upper_CaseUpper_Case
1,5425 silver badges13 bronze badges
1,5425 silver badges13 bronze badges
add a comment |
add a comment |
$begingroup$
From the DMG p240:
... inspiration should make the
game more enjoyable for everyone. Award inspiration
when players take actions that make the game more
exciting, amusing, or memorable ...
As the DM, you are free to award Inspiration for whatever you see fit.
There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.
It follows the guidance that Inspiration should:
encourage roleplaying and risk-taking.
So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!
Give them their Inspiration Point!
$endgroup$
add a comment |
$begingroup$
From the DMG p240:
... inspiration should make the
game more enjoyable for everyone. Award inspiration
when players take actions that make the game more
exciting, amusing, or memorable ...
As the DM, you are free to award Inspiration for whatever you see fit.
There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.
It follows the guidance that Inspiration should:
encourage roleplaying and risk-taking.
So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!
Give them their Inspiration Point!
$endgroup$
add a comment |
$begingroup$
From the DMG p240:
... inspiration should make the
game more enjoyable for everyone. Award inspiration
when players take actions that make the game more
exciting, amusing, or memorable ...
As the DM, you are free to award Inspiration for whatever you see fit.
There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.
It follows the guidance that Inspiration should:
encourage roleplaying and risk-taking.
So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!
Give them their Inspiration Point!
$endgroup$
From the DMG p240:
... inspiration should make the
game more enjoyable for everyone. Award inspiration
when players take actions that make the game more
exciting, amusing, or memorable ...
As the DM, you are free to award Inspiration for whatever you see fit.
There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.
It follows the guidance that Inspiration should:
encourage roleplaying and risk-taking.
So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!
Give them their Inspiration Point!
answered 9 hours ago
Black SpikeBlack Spike
1,2971 gold badge5 silver badges14 bronze badges
1,2971 gold badge5 silver badges14 bronze badges
add a comment |
add a comment |
pttg is a new contributor. Be nice, and check out our Code of Conduct.
pttg is a new contributor. Be nice, and check out our Code of Conduct.
pttg is a new contributor. Be nice, and check out our Code of Conduct.
pttg is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago
4
$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago
1
$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago
1
$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago
$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago