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Inspiration for failed idea?


What is inspiration?What is inspiration?Are there any guidelines for awarding inspiration?How to effectively (pre)build encounters for a 'Sandbox' SettingHow can I improve suggesting classes to new players?Handing out XP per encounter is overwhelming; solutions?Need out-of-game solution for spell choice paralysisWhat exactly is a fey/fiend/celestial spirit?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?



I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.










share|improve this question









New contributor



pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    Possible duplicate of What is inspiration?
    $endgroup$
    – JohnP
    9 hours ago






  • 4




    $begingroup$
    I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
    $endgroup$
    – Upper_Case
    9 hours ago






  • 1




    $begingroup$
    Thank you, I'll keep that in mind!
    $endgroup$
    – pttg
    9 hours ago






  • 1




    $begingroup$
    @JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
    $endgroup$
    – Black Spike
    8 hours ago










  • $begingroup$
    @BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
    $endgroup$
    – JohnP
    7 hours ago


















5












$begingroup$


Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?



I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.










share|improve this question









New contributor



pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    Possible duplicate of What is inspiration?
    $endgroup$
    – JohnP
    9 hours ago






  • 4




    $begingroup$
    I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
    $endgroup$
    – Upper_Case
    9 hours ago






  • 1




    $begingroup$
    Thank you, I'll keep that in mind!
    $endgroup$
    – pttg
    9 hours ago






  • 1




    $begingroup$
    @JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
    $endgroup$
    – Black Spike
    8 hours ago










  • $begingroup$
    @BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
    $endgroup$
    – JohnP
    7 hours ago














5












5








5





$begingroup$


Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?



I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.










share|improve this question









New contributor



pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Let's say one of my players comes up with an ingenious idea. It's fun, it's creative and it makes sense for their character. I want to reward them and inspiration is the obvious choice. But then they try to execute the idea and, maybe due to a bad roll, it unfortunately fails. Do I still get to give them inspiration?



I thought this was obvious but I am not looking for an explanation of what inspiration is. I know that. I am asking what you would do if an inspiration-worthy idea goes pear shaped.







dnd-5e inspiration






share|improve this question









New contributor



pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 3 hours ago









V2Blast

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34k5 gold badges123 silver badges212 bronze badges






New contributor



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Check out our Code of Conduct.








asked 9 hours ago









pttgpttg

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1047 bronze badges




New contributor



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Check out our Code of Conduct.




New contributor




pttg is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • $begingroup$
    Possible duplicate of What is inspiration?
    $endgroup$
    – JohnP
    9 hours ago






  • 4




    $begingroup$
    I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
    $endgroup$
    – Upper_Case
    9 hours ago






  • 1




    $begingroup$
    Thank you, I'll keep that in mind!
    $endgroup$
    – pttg
    9 hours ago






  • 1




    $begingroup$
    @JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
    $endgroup$
    – Black Spike
    8 hours ago










  • $begingroup$
    @BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
    $endgroup$
    – JohnP
    7 hours ago

















  • $begingroup$
    Possible duplicate of What is inspiration?
    $endgroup$
    – JohnP
    9 hours ago






  • 4




    $begingroup$
    I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
    $endgroup$
    – Upper_Case
    9 hours ago






  • 1




    $begingroup$
    Thank you, I'll keep that in mind!
    $endgroup$
    – pttg
    9 hours ago






  • 1




    $begingroup$
    @JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
    $endgroup$
    – Black Spike
    8 hours ago










  • $begingroup$
    @BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
    $endgroup$
    – JohnP
    7 hours ago
















$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago




$begingroup$
Possible duplicate of What is inspiration?
$endgroup$
– JohnP
9 hours ago




4




4




$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago




$begingroup$
I'm glad you found my answer useful and very pleased that you accepted it. But I wanted to mention that it's common practice on this stack to hold off on accepting an answer for ~24 hours in order to encourage more answers. Some users are less likely to answer questions that already have accepted answers, and we may miss out on some good insights.
$endgroup$
– Upper_Case
9 hours ago




1




1




$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago




$begingroup$
Thank you, I'll keep that in mind!
$endgroup$
– pttg
9 hours ago




1




1




$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago




$begingroup$
@JohnP While it is very similar subject-matter, this question is more specific, and addresses "good idea"/"failed implementation".
$endgroup$
– Black Spike
8 hours ago












$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago





$begingroup$
@BlackSpike from the linked answer: it's a mechanical reward for playing the way the Dungeon Master appreciates which I felt answered this question well. Doesn't matter the outcome, the player did something the dm appreciated so yeah, given them a point.
$endgroup$
– JohnP
7 hours ago











2 Answers
2






active

oldest

votes


















11













$begingroup$

If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.



Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.



Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.



Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.



As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.



So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.






share|improve this answer











$endgroup$






















    4













    $begingroup$

    From the DMG p240:




    ... inspiration should make the
    game more enjoyable for everyone. Award inspiration
    when players take actions that make the game more
    exciting, amusing, or memorable ...




    As the DM, you are free to award Inspiration for whatever you see fit.



    There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.



    It follows the guidance that Inspiration should:




    encourage roleplaying and risk-taking.




    So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!



    Give them their Inspiration Point!






    share|improve this answer









    $endgroup$

















      Your Answer








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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      11













      $begingroup$

      If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.



      Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.



      Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.



      Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.



      As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.



      So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.






      share|improve this answer











      $endgroup$



















        11













        $begingroup$

        If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.



        Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.



        Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.



        Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.



        As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.



        So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.






        share|improve this answer











        $endgroup$

















          11














          11










          11







          $begingroup$

          If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.



          Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.



          Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.



          Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.



          As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.



          So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.






          share|improve this answer











          $endgroup$



          If you're the DM, you can give inspiration for anything you want. But dice roll results are probably not what you want to encourage here.



          Obviously the DM is in charge of everything at the table, up to and including overruling any published rule or detail from any official or unofficial source. But inspiration is even more explicitly under your control.



          Ultimately, inspiration is a reward for playing in a way that the DM likes. If one of your players comes up with an idea that is creative and true to their character, as described in your question, I would award inspiration on the spot. For me, what earns the inspiration is the player thinking like their character and engaging with the game enough to come up with a clever idea.



          Execution of the idea is irrelevant to the gameplay features I care about, and dependent on dice. Inspiration is not meant to be a randomly awarded prize. I would want to reward the player's approach to the game and creativity, and not the outcome of an arbitrary roll.



          As novel example, I play tabletop games with a lot of people that like to min-max stats and experiment with optimized builds. But that's at the metagame level, and has nothing to do with the in-game behaviors that I particularly appreciate.



          So my players won't get inspiration for taking an off-the-shelf build and playing it with a mathematical eye. However, if one of these players makes a suboptimal decision in-game (or even an outright error, given meta-knowledge) because it is true to their character or deepens the game in some way, I very well might award inspiration even though that choice makes "success" less likely.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 9 hours ago

























          answered 9 hours ago









          Upper_CaseUpper_Case

          1,5425 silver badges13 bronze badges




          1,5425 silver badges13 bronze badges


























              4













              $begingroup$

              From the DMG p240:




              ... inspiration should make the
              game more enjoyable for everyone. Award inspiration
              when players take actions that make the game more
              exciting, amusing, or memorable ...




              As the DM, you are free to award Inspiration for whatever you see fit.



              There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.



              It follows the guidance that Inspiration should:




              encourage roleplaying and risk-taking.




              So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!



              Give them their Inspiration Point!






              share|improve this answer









              $endgroup$



















                4













                $begingroup$

                From the DMG p240:




                ... inspiration should make the
                game more enjoyable for everyone. Award inspiration
                when players take actions that make the game more
                exciting, amusing, or memorable ...




                As the DM, you are free to award Inspiration for whatever you see fit.



                There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.



                It follows the guidance that Inspiration should:




                encourage roleplaying and risk-taking.




                So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!



                Give them their Inspiration Point!






                share|improve this answer









                $endgroup$

















                  4














                  4










                  4







                  $begingroup$

                  From the DMG p240:




                  ... inspiration should make the
                  game more enjoyable for everyone. Award inspiration
                  when players take actions that make the game more
                  exciting, amusing, or memorable ...




                  As the DM, you are free to award Inspiration for whatever you see fit.



                  There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.



                  It follows the guidance that Inspiration should:




                  encourage roleplaying and risk-taking.




                  So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!



                  Give them their Inspiration Point!






                  share|improve this answer









                  $endgroup$



                  From the DMG p240:




                  ... inspiration should make the
                  game more enjoyable for everyone. Award inspiration
                  when players take actions that make the game more
                  exciting, amusing, or memorable ...




                  As the DM, you are free to award Inspiration for whatever you see fit.



                  There is no guidance for handing out inspiration for "ingenious ideas", but I feel it would be a proper use of this mechanic.



                  It follows the guidance that Inspiration should:




                  encourage roleplaying and risk-taking.




                  So the plan fails? That's what "risk-taking" means! It's not a risk if it always succeeds!



                  Give them their Inspiration Point!







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 9 hours ago









                  Black SpikeBlack Spike

                  1,2971 gold badge5 silver badges14 bronze badges




                  1,2971 gold badge5 silver badges14 bronze badges























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