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Combining 3D graphics with different lighting conditions


Interacting with 3D Graphics, for export3D graphics with colourbarProblem with “Lighting” in Mathematica V9Change in Lighting and Show in V10?Change lighting in ChromaticityPlot3DCombining Graphics, Graphics3D, and ParametricPlot3DTrue neutral lighting in ParametricPlot3DWeird lighting for spherical plot






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I would like to create a 3D graphic of the bust of Beethoven with specified lighting position, as well as a small (colored) set of axes. I would like the axes to not be affected by the position of the light in the rest of the figure.



bustWithLight = Show[ExampleData["Geometry3D","Beethoven"],
Lighting -> "Directional",
RGBColor[1, 1, 1], 0, -20, -20]


enter image description here



Here are the axes:



theAxes = Graphics3D[
Red, Thickness[0.015], Arrowheads[.05],
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green,
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue,
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Lighting -> "Ambient", White]


enter image description here



Here they are integrated:



Show[bustWithLight, theAxes]


enter image description here



Problem: Notice that the axes are rendered as three-dimensional tubes (as they should) but "illuminated" by the lighting inherited from the bust. (This is clearest if you render then rotate the whole figure on your screen.) I would like to render the axes so they have no such inherited illumination.



I have tried a number of methods (such as above), but it seems that a final Show demands there be a single overall lighting. Is there a way to avoid this limitation?










share|improve this question









$endgroup$













  • $begingroup$
    You could try to Inset the inner Graphics3D.
    $endgroup$
    – b3m2a1
    8 hours ago










  • $begingroup$
    @b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
    $endgroup$
    – David G. Stork
    8 hours ago

















2












$begingroup$


I would like to create a 3D graphic of the bust of Beethoven with specified lighting position, as well as a small (colored) set of axes. I would like the axes to not be affected by the position of the light in the rest of the figure.



bustWithLight = Show[ExampleData["Geometry3D","Beethoven"],
Lighting -> "Directional",
RGBColor[1, 1, 1], 0, -20, -20]


enter image description here



Here are the axes:



theAxes = Graphics3D[
Red, Thickness[0.015], Arrowheads[.05],
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green,
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue,
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Lighting -> "Ambient", White]


enter image description here



Here they are integrated:



Show[bustWithLight, theAxes]


enter image description here



Problem: Notice that the axes are rendered as three-dimensional tubes (as they should) but "illuminated" by the lighting inherited from the bust. (This is clearest if you render then rotate the whole figure on your screen.) I would like to render the axes so they have no such inherited illumination.



I have tried a number of methods (such as above), but it seems that a final Show demands there be a single overall lighting. Is there a way to avoid this limitation?










share|improve this question









$endgroup$













  • $begingroup$
    You could try to Inset the inner Graphics3D.
    $endgroup$
    – b3m2a1
    8 hours ago










  • $begingroup$
    @b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
    $endgroup$
    – David G. Stork
    8 hours ago













2












2








2





$begingroup$


I would like to create a 3D graphic of the bust of Beethoven with specified lighting position, as well as a small (colored) set of axes. I would like the axes to not be affected by the position of the light in the rest of the figure.



bustWithLight = Show[ExampleData["Geometry3D","Beethoven"],
Lighting -> "Directional",
RGBColor[1, 1, 1], 0, -20, -20]


enter image description here



Here are the axes:



theAxes = Graphics3D[
Red, Thickness[0.015], Arrowheads[.05],
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green,
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue,
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Lighting -> "Ambient", White]


enter image description here



Here they are integrated:



Show[bustWithLight, theAxes]


enter image description here



Problem: Notice that the axes are rendered as three-dimensional tubes (as they should) but "illuminated" by the lighting inherited from the bust. (This is clearest if you render then rotate the whole figure on your screen.) I would like to render the axes so they have no such inherited illumination.



I have tried a number of methods (such as above), but it seems that a final Show demands there be a single overall lighting. Is there a way to avoid this limitation?










share|improve this question









$endgroup$




I would like to create a 3D graphic of the bust of Beethoven with specified lighting position, as well as a small (colored) set of axes. I would like the axes to not be affected by the position of the light in the rest of the figure.



bustWithLight = Show[ExampleData["Geometry3D","Beethoven"],
Lighting -> "Directional",
RGBColor[1, 1, 1], 0, -20, -20]


enter image description here



Here are the axes:



theAxes = Graphics3D[
Red, Thickness[0.015], Arrowheads[.05],
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green,
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue,
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Lighting -> "Ambient", White]


enter image description here



Here they are integrated:



Show[bustWithLight, theAxes]


enter image description here



Problem: Notice that the axes are rendered as three-dimensional tubes (as they should) but "illuminated" by the lighting inherited from the bust. (This is clearest if you render then rotate the whole figure on your screen.) I would like to render the axes so they have no such inherited illumination.



I have tried a number of methods (such as above), but it seems that a final Show demands there be a single overall lighting. Is there a way to avoid this limitation?







graphics3d lighting






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









David G. StorkDavid G. Stork

25.9k2 gold badges23 silver badges58 bronze badges




25.9k2 gold badges23 silver badges58 bronze badges














  • $begingroup$
    You could try to Inset the inner Graphics3D.
    $endgroup$
    – b3m2a1
    8 hours ago










  • $begingroup$
    @b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
    $endgroup$
    – David G. Stork
    8 hours ago
















  • $begingroup$
    You could try to Inset the inner Graphics3D.
    $endgroup$
    – b3m2a1
    8 hours ago










  • $begingroup$
    @b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
    $endgroup$
    – David G. Stork
    8 hours ago















$begingroup$
You could try to Inset the inner Graphics3D.
$endgroup$
– b3m2a1
8 hours ago




$begingroup$
You could try to Inset the inner Graphics3D.
$endgroup$
– b3m2a1
8 hours ago












$begingroup$
@b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
$endgroup$
– David G. Stork
8 hours ago




$begingroup$
@b3m2a1: Inset doesn't seem to work. I've posted all my code. Can you just cut and paste and verify Inset works for you?
$endgroup$
– David G. Stork
8 hours ago










1 Answer
1






active

oldest

votes


















5












$begingroup$

You can use Lighting as a directive:



theAxes2 = Graphics3D[Lighting -> "Ambient", White, Thickness[0.015], 
Red, Arrowheads[.05], Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green, Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue, Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]]];

Show[bustWithLight, theAxes2]


enter image description here



An alternative way to give each primitive its own lighting directives is to use Style[primitivei, Lighting -> lightingi]:



theAxes3 = Graphics3D[Thickness[0.015], Arrowheads[.05],
MapThread[Style[#, #2, Lighting -> "Ambient", White]&,
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Red, Green, Blue]];

Show[bustWithLight, theAxes3]



same picture




Both usages are documented in Lighting >> Details



enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    Oh... you are very good at this. Thanks so much. ($checkmark$)
    $endgroup$
    – David G. Stork
    7 hours ago










  • $begingroup$
    @David, thank you for the accept.
    $endgroup$
    – kglr
    7 hours ago













Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









5












$begingroup$

You can use Lighting as a directive:



theAxes2 = Graphics3D[Lighting -> "Ambient", White, Thickness[0.015], 
Red, Arrowheads[.05], Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green, Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue, Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]]];

Show[bustWithLight, theAxes2]


enter image description here



An alternative way to give each primitive its own lighting directives is to use Style[primitivei, Lighting -> lightingi]:



theAxes3 = Graphics3D[Thickness[0.015], Arrowheads[.05],
MapThread[Style[#, #2, Lighting -> "Ambient", White]&,
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Red, Green, Blue]];

Show[bustWithLight, theAxes3]



same picture




Both usages are documented in Lighting >> Details



enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    Oh... you are very good at this. Thanks so much. ($checkmark$)
    $endgroup$
    – David G. Stork
    7 hours ago










  • $begingroup$
    @David, thank you for the accept.
    $endgroup$
    – kglr
    7 hours ago















5












$begingroup$

You can use Lighting as a directive:



theAxes2 = Graphics3D[Lighting -> "Ambient", White, Thickness[0.015], 
Red, Arrowheads[.05], Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green, Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue, Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]]];

Show[bustWithLight, theAxes2]


enter image description here



An alternative way to give each primitive its own lighting directives is to use Style[primitivei, Lighting -> lightingi]:



theAxes3 = Graphics3D[Thickness[0.015], Arrowheads[.05],
MapThread[Style[#, #2, Lighting -> "Ambient", White]&,
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Red, Green, Blue]];

Show[bustWithLight, theAxes3]



same picture




Both usages are documented in Lighting >> Details



enter image description here






share|improve this answer











$endgroup$














  • $begingroup$
    Oh... you are very good at this. Thanks so much. ($checkmark$)
    $endgroup$
    – David G. Stork
    7 hours ago










  • $begingroup$
    @David, thank you for the accept.
    $endgroup$
    – kglr
    7 hours ago













5












5








5





$begingroup$

You can use Lighting as a directive:



theAxes2 = Graphics3D[Lighting -> "Ambient", White, Thickness[0.015], 
Red, Arrowheads[.05], Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green, Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue, Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]]];

Show[bustWithLight, theAxes2]


enter image description here



An alternative way to give each primitive its own lighting directives is to use Style[primitivei, Lighting -> lightingi]:



theAxes3 = Graphics3D[Thickness[0.015], Arrowheads[.05],
MapThread[Style[#, #2, Lighting -> "Ambient", White]&,
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Red, Green, Blue]];

Show[bustWithLight, theAxes3]



same picture




Both usages are documented in Lighting >> Details



enter image description here






share|improve this answer











$endgroup$



You can use Lighting as a directive:



theAxes2 = Graphics3D[Lighting -> "Ambient", White, Thickness[0.015], 
Red, Arrowheads[.05], Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Green, Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Blue, Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]]];

Show[bustWithLight, theAxes2]


enter image description here



An alternative way to give each primitive its own lighting directives is to use Style[primitivei, Lighting -> lightingi]:



theAxes3 = Graphics3D[Thickness[0.015], Arrowheads[.05],
MapThread[Style[#, #2, Lighting -> "Ambient", White]&,
Arrow[Tube[-3.5, -.5, 0, -3.5, -2.5, 0]],
Arrow[Tube[-3.5, -.5, 0, -3.5, -.5, 2]],
Arrow[Tube[-3.5, -.5, 0, -5.5, -.5, 0]],
Red, Green, Blue]];

Show[bustWithLight, theAxes3]



same picture




Both usages are documented in Lighting >> Details



enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited 7 hours ago

























answered 8 hours ago









kglrkglr

211k10 gold badges241 silver badges483 bronze badges




211k10 gold badges241 silver badges483 bronze badges














  • $begingroup$
    Oh... you are very good at this. Thanks so much. ($checkmark$)
    $endgroup$
    – David G. Stork
    7 hours ago










  • $begingroup$
    @David, thank you for the accept.
    $endgroup$
    – kglr
    7 hours ago
















  • $begingroup$
    Oh... you are very good at this. Thanks so much. ($checkmark$)
    $endgroup$
    – David G. Stork
    7 hours ago










  • $begingroup$
    @David, thank you for the accept.
    $endgroup$
    – kglr
    7 hours ago















$begingroup$
Oh... you are very good at this. Thanks so much. ($checkmark$)
$endgroup$
– David G. Stork
7 hours ago




$begingroup$
Oh... you are very good at this. Thanks so much. ($checkmark$)
$endgroup$
– David G. Stork
7 hours ago












$begingroup$
@David, thank you for the accept.
$endgroup$
– kglr
7 hours ago




$begingroup$
@David, thank you for the accept.
$endgroup$
– kglr
7 hours ago

















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