Is the Warlock's Hexblade Curse unaffected by an Antimagic Field?Where can I find Sign of Ill Omen?Does Gift of the Ever-Living Ones change how Vampiric Touch behaves?If I roll 2d8 and 1d6 for damage, how many “damage rolls” is that? 1, 2, or 3?What are my chances of rolling a natural 19/20 critical if I roll 3d20?Can a Hexblade warlock/Battle Master fighter use Armor of Hexes to make an attack miss, then use Riposte to attack after the enemy misses?Can a warlock use Eldritch Smite in an antimagic field?Does activating Maddening Hex damage all targets under a curse?Does the UA Sea Sorcerer's Curse of the Sea feature work with the Eldritch Blast cantrip using the warlock's Repelling Blast invocation?Is this homebrew variant Hexblade warlock feature, Master of the Elements, balanced as a replacement for the Hexblade's Curse feature?What is my average burst/nova melee damage and how do I calculate it?
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Is the Warlock's Hexblade Curse unaffected by an Antimagic Field?
Where can I find Sign of Ill Omen?Does Gift of the Ever-Living Ones change how Vampiric Touch behaves?If I roll 2d8 and 1d6 for damage, how many “damage rolls” is that? 1, 2, or 3?What are my chances of rolling a natural 19/20 critical if I roll 3d20?Can a Hexblade warlock/Battle Master fighter use Armor of Hexes to make an attack miss, then use Riposte to attack after the enemy misses?Can a warlock use Eldritch Smite in an antimagic field?Does activating Maddening Hex damage all targets under a curse?Does the UA Sea Sorcerer's Curse of the Sea feature work with the Eldritch Blast cantrip using the warlock's Repelling Blast invocation?Is this homebrew variant Hexblade warlock feature, Master of the Elements, balanced as a replacement for the Hexblade's Curse feature?What is my average burst/nova melee damage and how do I calculate it?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.
Is this correct?
dnd-5e warlock curses antimagic-field hexblade
$endgroup$
add a comment |
$begingroup$
The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.
Is this correct?
dnd-5e warlock curses antimagic-field hexblade
$endgroup$
add a comment |
$begingroup$
The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.
Is this correct?
dnd-5e warlock curses antimagic-field hexblade
$endgroup$
The Hexblade Warlock has the ability to convey a curse on a target with the Hexblade's Curse feature (XGtE, p. 55):
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
Words like "magic" and "cast" do not appear anywhere in the description which suggests that, at least RAW, the Hexblade Warlock may use the curse while within an AMF and the targeted creature would still suffer the effects of the curse if it were in an AMF.
Is this correct?
dnd-5e warlock curses antimagic-field hexblade
dnd-5e warlock curses antimagic-field hexblade
edited 2 hours ago
V2Blast♦
32.5k5 gold badges117 silver badges201 bronze badges
32.5k5 gold badges117 silver badges201 bronze badges
asked 9 hours ago
RykaraRykara
10.1k33 silver badges76 bronze badges
10.1k33 silver badges76 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Hexblade's Curse is not magical so it works in an Antimagic Field
From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature
is magical.
In the case of Hexblade's Curse:
- It is not a magic item
- It is not a spell nor does it create the effects of a spell
- It is not a spell attack
- It does not use spell slots
- There's no mention of it being magical
So the feature is not magical and works in an antimagic field normally.
$endgroup$
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Hexblade's Curse is not magical so it works in an Antimagic Field
From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature
is magical.
In the case of Hexblade's Curse:
- It is not a magic item
- It is not a spell nor does it create the effects of a spell
- It is not a spell attack
- It does not use spell slots
- There's no mention of it being magical
So the feature is not magical and works in an antimagic field normally.
$endgroup$
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
add a comment |
$begingroup$
Hexblade's Curse is not magical so it works in an Antimagic Field
From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature
is magical.
In the case of Hexblade's Curse:
- It is not a magic item
- It is not a spell nor does it create the effects of a spell
- It is not a spell attack
- It does not use spell slots
- There's no mention of it being magical
So the feature is not magical and works in an antimagic field normally.
$endgroup$
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
add a comment |
$begingroup$
Hexblade's Curse is not magical so it works in an Antimagic Field
From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature
is magical.
In the case of Hexblade's Curse:
- It is not a magic item
- It is not a spell nor does it create the effects of a spell
- It is not a spell attack
- It does not use spell slots
- There's no mention of it being magical
So the feature is not magical and works in an antimagic field normally.
$endgroup$
Hexblade's Curse is not magical so it works in an Antimagic Field
From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"):
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell
that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature
is magical.
In the case of Hexblade's Curse:
- It is not a magic item
- It is not a spell nor does it create the effects of a spell
- It is not a spell attack
- It does not use spell slots
- There's no mention of it being magical
So the feature is not magical and works in an antimagic field normally.
edited 9 hours ago
answered 9 hours ago
SdjzSdjz
19k6 gold badges93 silver badges149 bronze badges
19k6 gold badges93 silver badges149 bronze badges
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
add a comment |
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
$begingroup$
As usual, I notice the absence of any criteria to determine that anything is not magical. This is probably just bad writing (Sage Advice has even lower standards than the published rules) but if you're in an environment where "Is a warlock curse magical?" is considered a serious question, this kind of precision might matter.
$endgroup$
– Mark Wells
9 hours ago
6
6
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
@MarkWells In this case the criteria seems to be simply "if it doesn't meet any of these questions, then it's not magical". That's how they use it in that Sage Advice question when saying that a dragon's breath weapon is not magical
$endgroup$
– Sdjz
9 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
$begingroup$
I think an argument could be made that it being called a "curse" means it is magical.
$endgroup$
– AgentPaper
3 hours ago
1
1
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
$begingroup$
@AgentPaper Seems like a bit of a stretch when we have a specific list of things to look out for. I think if all curses would count as magical, such a thing would have to be stated in that list.
$endgroup$
– Sdjz
3 hours ago
add a comment |
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