In Adventurers League, is there any way for an 5th-level wizard to gain heavy armor proficiency?Does multiclassing into Cleric grant Domain Bonus Proficiencies?Which class should an armored Wizard multi-class with, and in what order?How can you gain proficiency in a skill after level 1?Does multiclassing into Cleric grant Domain Bonus Proficiencies?Melee Necromancer feats?Which stat and proficiency bonuses of a creature you transform into do you gain?Is there any way for my wizard to learn just sword proficiency?In this absurd multi-class, is there any other benefit to having a specific starting class?What values do I recalculate when I Wild Shape?Is there a way for a Rock Gnome Artificer to have double proficiency with Tinker's Tools?Is there any way to increase your proficiency bonus other than leveling up?How do I fight with Heavy Armor as a Wizard with Tenser's Transformation?

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In Adventurers League, is there any way for an 5th-level wizard to gain heavy armor proficiency?

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In Adventurers League, is there any way for an 5th-level wizard to gain heavy armor proficiency?


Does multiclassing into Cleric grant Domain Bonus Proficiencies?Which class should an armored Wizard multi-class with, and in what order?How can you gain proficiency in a skill after level 1?Does multiclassing into Cleric grant Domain Bonus Proficiencies?Melee Necromancer feats?Which stat and proficiency bonuses of a creature you transform into do you gain?Is there any way for my wizard to learn just sword proficiency?In this absurd multi-class, is there any other benefit to having a specific starting class?What values do I recalculate when I Wild Shape?Is there a way for a Rock Gnome Artificer to have double proficiency with Tinker's Tools?Is there any way to increase your proficiency bonus other than leveling up?How do I fight with Heavy Armor as a Wizard with Tenser's Transformation?






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Is there any way for an Adventurers League character in the 8th season of AL to gain heavy armor proficiency?



My level 5 wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the Heavily Armored feat.



Are there any other options that do not involve multiclassing?



I still wish to be able to cast spells. My ability scores are around 10 for Cha and Wis, 17 or so for Int, and around 14 for the other scores (Str, Dex, Con).










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  • $begingroup$
    Related on Which class should an armored wizard multiclass with and in what order?
    $endgroup$
    – NautArch
    6 hours ago






  • 2




    $begingroup$
    I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
    $endgroup$
    – NautArch
    5 hours ago

















3












$begingroup$


Is there any way for an Adventurers League character in the 8th season of AL to gain heavy armor proficiency?



My level 5 wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the Heavily Armored feat.



Are there any other options that do not involve multiclassing?



I still wish to be able to cast spells. My ability scores are around 10 for Cha and Wis, 17 or so for Int, and around 14 for the other scores (Str, Dex, Con).










share|improve this question











$endgroup$











  • $begingroup$
    Related on Which class should an armored wizard multiclass with and in what order?
    $endgroup$
    – NautArch
    6 hours ago






  • 2




    $begingroup$
    I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
    $endgroup$
    – NautArch
    5 hours ago













3












3








3





$begingroup$


Is there any way for an Adventurers League character in the 8th season of AL to gain heavy armor proficiency?



My level 5 wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the Heavily Armored feat.



Are there any other options that do not involve multiclassing?



I still wish to be able to cast spells. My ability scores are around 10 for Cha and Wis, 17 or so for Int, and around 14 for the other scores (Str, Dex, Con).










share|improve this question











$endgroup$




Is there any way for an Adventurers League character in the 8th season of AL to gain heavy armor proficiency?



My level 5 wizard has no armor proficiencies, and the only way I found to get it was the following: Multiclass into fighter or barbarian and then gain the Heavily Armored feat.



Are there any other options that do not involve multiclassing?



I still wish to be able to cast spells. My ability scores are around 10 for Cha and Wis, 17 or so for Int, and around 14 for the other scores (Str, Dex, Con).







dnd-5e optimization armor dnd-adventurers-league proficiency






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edited 11 mins ago









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  • $begingroup$
    Related on Which class should an armored wizard multiclass with and in what order?
    $endgroup$
    – NautArch
    6 hours ago






  • 2




    $begingroup$
    I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
    $endgroup$
    – NautArch
    5 hours ago
















  • $begingroup$
    Related on Which class should an armored wizard multiclass with and in what order?
    $endgroup$
    – NautArch
    6 hours ago






  • 2




    $begingroup$
    I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
    $endgroup$
    – NautArch
    5 hours ago















$begingroup$
Related on Which class should an armored wizard multiclass with and in what order?
$endgroup$
– NautArch
6 hours ago




$begingroup$
Related on Which class should an armored wizard multiclass with and in what order?
$endgroup$
– NautArch
6 hours ago




2




2




$begingroup$
I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
$endgroup$
– NautArch
5 hours ago




$begingroup$
I'm confused, why did you select an answer about multiclassing when you ask "are there any other options that do not involve multiclassing?"
$endgroup$
– NautArch
5 hours ago










3 Answers
3






active

oldest

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11












$begingroup$

Multiclass into Cleric



There are certain Cleric Divine Domains that provide Heavy Armor proficiency as a class feature ("Bonus Proficiency"), meaning that you don't need it to be listed on the Multiclass Proficiencies table (PHB, p. 164) - see this question for more information on that.




Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.




Life Domain (PHB, p. 60) is one such example from the PHB, but there are others (but whether or not you're allowed to pick some of those may depend on what books you're allowed with your "PHB + 1"). Depending on which domain you pick, you might end up with proficiency in martial weapon too.



This also means it would only "cost" you one level multiclassing to gain that armor proficiency, without needing to spend any ASIs on feats like Heavily Armored (unless you need to use the ASI to bump certain ability scores, see below...)



Note that, as per the multiclassing requirement on PHB, p. 163, you will need to have both an Intelligence score of at least 13 (which I assume you will have as a wizard) to multiclass out of wizard, and a Wisdom score of at least 13 to multiclass into cleric...



Also note that your cleric spells would be based on Wisdom, not Intelligence, so unless you happen to have the same Intelligence and Wisdom scores (at time of writing, you have not stated your character's ability scores), your cleric spells would likely be a little less potent than your wizard spells (regarding how high your spell attack bonus and spell save DC are, for example). But a wizard that is capable of healing is always nice to have...






share|improve this answer











$endgroup$












  • $begingroup$
    Sadly, OP can't multiclass into Cleric.
    $endgroup$
    – NautArch
    1 hour ago


















6












$begingroup$

Multiclassing and Feats for Heavy Armor



Unfortunately, because you're already at level 5 you can't respec your character. An option at an earlier point may have been to choose a Dwarf for light/medium armor proficiency. But that ship has sailed.



That leaves the options of dipping into another class with Heavy Armor proficiency, but it's unclear what options you have without knowing your stats. You can review this table to determine which options are available.



Based on your stats, you can only multiclass into Fighter to gain the armor proficiency. Your 10 WIS precludes you from multiclassing to Cleric and your 10 CHA means no Paladin either.



However, there are options that don't require multiclassing at all.



Feat investment



First, I want to correct your assumption that you'd need Heavily Armored as a feat if you multiclass. The class itself will provide you with that proficiency, the feat would be redundant.



Again, you've missed an ASI that you can't respec - but you could begin investing in the Armored feats (Lightly, Moderately, Heavily), but your return on that will take awhile.



What's wrong with just Mage Armor?



The primary armor of choice for Wizards is generally mage armor. This gives you 13+Dex AC. That's basically equivalent to a Chain Shirt (medium armor), except you can use your full Dex modifier and not have the limitation of 2. If you end up bumping your Dex via ASIs, you can get up to 18AC at the expense of a level 1 spell slot. Not too shabby.



Why heavy armor?



Heavy Armor itself is tough to get into. You'll need to put points in Strength to even be able to wear it. You'll also be moving around with disadvantage on stealth no matter what.



Ring mail has no strength requirement, and only gives AC14. If you have a +1 Dex, mage armor matches that without even needing to wear anything.



Chain gives you 16AC, but you need 13 Strength for it. And a +3 Dex is equal at that point.



Splint gives you 17AC, but you need 15 STR.



And finally plate will give you 18C, but you also need 15 Strength.



That's a lot of requirements and if you simply pump Dex, mage armor will give you an equivalent without any of the downsides.



A consideration I was making



I'm currently playing a Level 3 wizard with a whopping 9 STR and 11 DEX. It's low enough that my armor choices, including mage armor, don't make a lot of sense to invest in. I'd rather make myself more powerful than harder to hit.



But one thing I've considered, although I don't think I will, is to invest in two feats: Lightly Armored and then Moderately Armored. With Moderately Armored, I can wear half-plate for 15+Dex (getting the two feats would increase my score up to +2). That's 17 AC, but Moderately Armored also gives shield proficiency, so I could also wear a shield boosting me to 19AC.



Alternatively, simply spending two ASIs for DEX would give me AC 15 mage armor. So this seems like a potential positive and a better option than opting for Heavy Armor - especially since I didn't have the strength requirement anyway.






share|improve this answer











$endgroup$




















    3












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    Rebuild your character, if they're below level 5.



    There's one very simple method to give your character Heavy Armor Proficiency in a DnD Adventurer's League game, provided that they have not yet played any sessions at level 5 or higher: rebuild them to belong to a race or class that gives access to heavy armor proficiency.



    The most recent version of the DnD Adventurer's League Players Guide says the following on the subject:




    Character Rebuilding. You may choose to rebuild
    your character prior to playing their first adventure as
    a 5th-level character (levels 1–4). You can change any
    of your character’s statistics but their name. Other,
    non-mechanical aspects of your character such as their
    alignment, sex, gender, or personality traits can be
    changed between sessions regardless of their level.



    Your character keeps any rewards and equipment
    earned to that point. If you change your characters
    class or background, they lose any equipment (along
    with the proceeds from selling it, or benefits derived
    from it, such as copied spells) associated with the class
    or background. Similarly, if you change their faction,
    you also lose any renown from their former faction.







    share|improve this answer









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    • 1




      $begingroup$
      Character currently is level 5 :(
      $endgroup$
      – NautArch
      6 hours ago













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    3 Answers
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    3 Answers
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    active

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    11












    $begingroup$

    Multiclass into Cleric



    There are certain Cleric Divine Domains that provide Heavy Armor proficiency as a class feature ("Bonus Proficiency"), meaning that you don't need it to be listed on the Multiclass Proficiencies table (PHB, p. 164) - see this question for more information on that.




    Bonus Proficiency

    When you choose this domain at 1st level, you gain proficiency with heavy armor.




    Life Domain (PHB, p. 60) is one such example from the PHB, but there are others (but whether or not you're allowed to pick some of those may depend on what books you're allowed with your "PHB + 1"). Depending on which domain you pick, you might end up with proficiency in martial weapon too.



    This also means it would only "cost" you one level multiclassing to gain that armor proficiency, without needing to spend any ASIs on feats like Heavily Armored (unless you need to use the ASI to bump certain ability scores, see below...)



    Note that, as per the multiclassing requirement on PHB, p. 163, you will need to have both an Intelligence score of at least 13 (which I assume you will have as a wizard) to multiclass out of wizard, and a Wisdom score of at least 13 to multiclass into cleric...



    Also note that your cleric spells would be based on Wisdom, not Intelligence, so unless you happen to have the same Intelligence and Wisdom scores (at time of writing, you have not stated your character's ability scores), your cleric spells would likely be a little less potent than your wizard spells (regarding how high your spell attack bonus and spell save DC are, for example). But a wizard that is capable of healing is always nice to have...






    share|improve this answer











    $endgroup$












    • $begingroup$
      Sadly, OP can't multiclass into Cleric.
      $endgroup$
      – NautArch
      1 hour ago















    11












    $begingroup$

    Multiclass into Cleric



    There are certain Cleric Divine Domains that provide Heavy Armor proficiency as a class feature ("Bonus Proficiency"), meaning that you don't need it to be listed on the Multiclass Proficiencies table (PHB, p. 164) - see this question for more information on that.




    Bonus Proficiency

    When you choose this domain at 1st level, you gain proficiency with heavy armor.




    Life Domain (PHB, p. 60) is one such example from the PHB, but there are others (but whether or not you're allowed to pick some of those may depend on what books you're allowed with your "PHB + 1"). Depending on which domain you pick, you might end up with proficiency in martial weapon too.



    This also means it would only "cost" you one level multiclassing to gain that armor proficiency, without needing to spend any ASIs on feats like Heavily Armored (unless you need to use the ASI to bump certain ability scores, see below...)



    Note that, as per the multiclassing requirement on PHB, p. 163, you will need to have both an Intelligence score of at least 13 (which I assume you will have as a wizard) to multiclass out of wizard, and a Wisdom score of at least 13 to multiclass into cleric...



    Also note that your cleric spells would be based on Wisdom, not Intelligence, so unless you happen to have the same Intelligence and Wisdom scores (at time of writing, you have not stated your character's ability scores), your cleric spells would likely be a little less potent than your wizard spells (regarding how high your spell attack bonus and spell save DC are, for example). But a wizard that is capable of healing is always nice to have...






    share|improve this answer











    $endgroup$












    • $begingroup$
      Sadly, OP can't multiclass into Cleric.
      $endgroup$
      – NautArch
      1 hour ago













    11












    11








    11





    $begingroup$

    Multiclass into Cleric



    There are certain Cleric Divine Domains that provide Heavy Armor proficiency as a class feature ("Bonus Proficiency"), meaning that you don't need it to be listed on the Multiclass Proficiencies table (PHB, p. 164) - see this question for more information on that.




    Bonus Proficiency

    When you choose this domain at 1st level, you gain proficiency with heavy armor.




    Life Domain (PHB, p. 60) is one such example from the PHB, but there are others (but whether or not you're allowed to pick some of those may depend on what books you're allowed with your "PHB + 1"). Depending on which domain you pick, you might end up with proficiency in martial weapon too.



    This also means it would only "cost" you one level multiclassing to gain that armor proficiency, without needing to spend any ASIs on feats like Heavily Armored (unless you need to use the ASI to bump certain ability scores, see below...)



    Note that, as per the multiclassing requirement on PHB, p. 163, you will need to have both an Intelligence score of at least 13 (which I assume you will have as a wizard) to multiclass out of wizard, and a Wisdom score of at least 13 to multiclass into cleric...



    Also note that your cleric spells would be based on Wisdom, not Intelligence, so unless you happen to have the same Intelligence and Wisdom scores (at time of writing, you have not stated your character's ability scores), your cleric spells would likely be a little less potent than your wizard spells (regarding how high your spell attack bonus and spell save DC are, for example). But a wizard that is capable of healing is always nice to have...






    share|improve this answer











    $endgroup$



    Multiclass into Cleric



    There are certain Cleric Divine Domains that provide Heavy Armor proficiency as a class feature ("Bonus Proficiency"), meaning that you don't need it to be listed on the Multiclass Proficiencies table (PHB, p. 164) - see this question for more information on that.




    Bonus Proficiency

    When you choose this domain at 1st level, you gain proficiency with heavy armor.




    Life Domain (PHB, p. 60) is one such example from the PHB, but there are others (but whether or not you're allowed to pick some of those may depend on what books you're allowed with your "PHB + 1"). Depending on which domain you pick, you might end up with proficiency in martial weapon too.



    This also means it would only "cost" you one level multiclassing to gain that armor proficiency, without needing to spend any ASIs on feats like Heavily Armored (unless you need to use the ASI to bump certain ability scores, see below...)



    Note that, as per the multiclassing requirement on PHB, p. 163, you will need to have both an Intelligence score of at least 13 (which I assume you will have as a wizard) to multiclass out of wizard, and a Wisdom score of at least 13 to multiclass into cleric...



    Also note that your cleric spells would be based on Wisdom, not Intelligence, so unless you happen to have the same Intelligence and Wisdom scores (at time of writing, you have not stated your character's ability scores), your cleric spells would likely be a little less potent than your wizard spells (regarding how high your spell attack bonus and spell save DC are, for example). But a wizard that is capable of healing is always nice to have...







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 9 hours ago

























    answered 10 hours ago









    NathanSNathanS

    30.7k12 gold badges158 silver badges320 bronze badges




    30.7k12 gold badges158 silver badges320 bronze badges











    • $begingroup$
      Sadly, OP can't multiclass into Cleric.
      $endgroup$
      – NautArch
      1 hour ago
















    • $begingroup$
      Sadly, OP can't multiclass into Cleric.
      $endgroup$
      – NautArch
      1 hour ago















    $begingroup$
    Sadly, OP can't multiclass into Cleric.
    $endgroup$
    – NautArch
    1 hour ago




    $begingroup$
    Sadly, OP can't multiclass into Cleric.
    $endgroup$
    – NautArch
    1 hour ago













    6












    $begingroup$

    Multiclassing and Feats for Heavy Armor



    Unfortunately, because you're already at level 5 you can't respec your character. An option at an earlier point may have been to choose a Dwarf for light/medium armor proficiency. But that ship has sailed.



    That leaves the options of dipping into another class with Heavy Armor proficiency, but it's unclear what options you have without knowing your stats. You can review this table to determine which options are available.



    Based on your stats, you can only multiclass into Fighter to gain the armor proficiency. Your 10 WIS precludes you from multiclassing to Cleric and your 10 CHA means no Paladin either.



    However, there are options that don't require multiclassing at all.



    Feat investment



    First, I want to correct your assumption that you'd need Heavily Armored as a feat if you multiclass. The class itself will provide you with that proficiency, the feat would be redundant.



    Again, you've missed an ASI that you can't respec - but you could begin investing in the Armored feats (Lightly, Moderately, Heavily), but your return on that will take awhile.



    What's wrong with just Mage Armor?



    The primary armor of choice for Wizards is generally mage armor. This gives you 13+Dex AC. That's basically equivalent to a Chain Shirt (medium armor), except you can use your full Dex modifier and not have the limitation of 2. If you end up bumping your Dex via ASIs, you can get up to 18AC at the expense of a level 1 spell slot. Not too shabby.



    Why heavy armor?



    Heavy Armor itself is tough to get into. You'll need to put points in Strength to even be able to wear it. You'll also be moving around with disadvantage on stealth no matter what.



    Ring mail has no strength requirement, and only gives AC14. If you have a +1 Dex, mage armor matches that without even needing to wear anything.



    Chain gives you 16AC, but you need 13 Strength for it. And a +3 Dex is equal at that point.



    Splint gives you 17AC, but you need 15 STR.



    And finally plate will give you 18C, but you also need 15 Strength.



    That's a lot of requirements and if you simply pump Dex, mage armor will give you an equivalent without any of the downsides.



    A consideration I was making



    I'm currently playing a Level 3 wizard with a whopping 9 STR and 11 DEX. It's low enough that my armor choices, including mage armor, don't make a lot of sense to invest in. I'd rather make myself more powerful than harder to hit.



    But one thing I've considered, although I don't think I will, is to invest in two feats: Lightly Armored and then Moderately Armored. With Moderately Armored, I can wear half-plate for 15+Dex (getting the two feats would increase my score up to +2). That's 17 AC, but Moderately Armored also gives shield proficiency, so I could also wear a shield boosting me to 19AC.



    Alternatively, simply spending two ASIs for DEX would give me AC 15 mage armor. So this seems like a potential positive and a better option than opting for Heavy Armor - especially since I didn't have the strength requirement anyway.






    share|improve this answer











    $endgroup$

















      6












      $begingroup$

      Multiclassing and Feats for Heavy Armor



      Unfortunately, because you're already at level 5 you can't respec your character. An option at an earlier point may have been to choose a Dwarf for light/medium armor proficiency. But that ship has sailed.



      That leaves the options of dipping into another class with Heavy Armor proficiency, but it's unclear what options you have without knowing your stats. You can review this table to determine which options are available.



      Based on your stats, you can only multiclass into Fighter to gain the armor proficiency. Your 10 WIS precludes you from multiclassing to Cleric and your 10 CHA means no Paladin either.



      However, there are options that don't require multiclassing at all.



      Feat investment



      First, I want to correct your assumption that you'd need Heavily Armored as a feat if you multiclass. The class itself will provide you with that proficiency, the feat would be redundant.



      Again, you've missed an ASI that you can't respec - but you could begin investing in the Armored feats (Lightly, Moderately, Heavily), but your return on that will take awhile.



      What's wrong with just Mage Armor?



      The primary armor of choice for Wizards is generally mage armor. This gives you 13+Dex AC. That's basically equivalent to a Chain Shirt (medium armor), except you can use your full Dex modifier and not have the limitation of 2. If you end up bumping your Dex via ASIs, you can get up to 18AC at the expense of a level 1 spell slot. Not too shabby.



      Why heavy armor?



      Heavy Armor itself is tough to get into. You'll need to put points in Strength to even be able to wear it. You'll also be moving around with disadvantage on stealth no matter what.



      Ring mail has no strength requirement, and only gives AC14. If you have a +1 Dex, mage armor matches that without even needing to wear anything.



      Chain gives you 16AC, but you need 13 Strength for it. And a +3 Dex is equal at that point.



      Splint gives you 17AC, but you need 15 STR.



      And finally plate will give you 18C, but you also need 15 Strength.



      That's a lot of requirements and if you simply pump Dex, mage armor will give you an equivalent without any of the downsides.



      A consideration I was making



      I'm currently playing a Level 3 wizard with a whopping 9 STR and 11 DEX. It's low enough that my armor choices, including mage armor, don't make a lot of sense to invest in. I'd rather make myself more powerful than harder to hit.



      But one thing I've considered, although I don't think I will, is to invest in two feats: Lightly Armored and then Moderately Armored. With Moderately Armored, I can wear half-plate for 15+Dex (getting the two feats would increase my score up to +2). That's 17 AC, but Moderately Armored also gives shield proficiency, so I could also wear a shield boosting me to 19AC.



      Alternatively, simply spending two ASIs for DEX would give me AC 15 mage armor. So this seems like a potential positive and a better option than opting for Heavy Armor - especially since I didn't have the strength requirement anyway.






      share|improve this answer











      $endgroup$















        6












        6








        6





        $begingroup$

        Multiclassing and Feats for Heavy Armor



        Unfortunately, because you're already at level 5 you can't respec your character. An option at an earlier point may have been to choose a Dwarf for light/medium armor proficiency. But that ship has sailed.



        That leaves the options of dipping into another class with Heavy Armor proficiency, but it's unclear what options you have without knowing your stats. You can review this table to determine which options are available.



        Based on your stats, you can only multiclass into Fighter to gain the armor proficiency. Your 10 WIS precludes you from multiclassing to Cleric and your 10 CHA means no Paladin either.



        However, there are options that don't require multiclassing at all.



        Feat investment



        First, I want to correct your assumption that you'd need Heavily Armored as a feat if you multiclass. The class itself will provide you with that proficiency, the feat would be redundant.



        Again, you've missed an ASI that you can't respec - but you could begin investing in the Armored feats (Lightly, Moderately, Heavily), but your return on that will take awhile.



        What's wrong with just Mage Armor?



        The primary armor of choice for Wizards is generally mage armor. This gives you 13+Dex AC. That's basically equivalent to a Chain Shirt (medium armor), except you can use your full Dex modifier and not have the limitation of 2. If you end up bumping your Dex via ASIs, you can get up to 18AC at the expense of a level 1 spell slot. Not too shabby.



        Why heavy armor?



        Heavy Armor itself is tough to get into. You'll need to put points in Strength to even be able to wear it. You'll also be moving around with disadvantage on stealth no matter what.



        Ring mail has no strength requirement, and only gives AC14. If you have a +1 Dex, mage armor matches that without even needing to wear anything.



        Chain gives you 16AC, but you need 13 Strength for it. And a +3 Dex is equal at that point.



        Splint gives you 17AC, but you need 15 STR.



        And finally plate will give you 18C, but you also need 15 Strength.



        That's a lot of requirements and if you simply pump Dex, mage armor will give you an equivalent without any of the downsides.



        A consideration I was making



        I'm currently playing a Level 3 wizard with a whopping 9 STR and 11 DEX. It's low enough that my armor choices, including mage armor, don't make a lot of sense to invest in. I'd rather make myself more powerful than harder to hit.



        But one thing I've considered, although I don't think I will, is to invest in two feats: Lightly Armored and then Moderately Armored. With Moderately Armored, I can wear half-plate for 15+Dex (getting the two feats would increase my score up to +2). That's 17 AC, but Moderately Armored also gives shield proficiency, so I could also wear a shield boosting me to 19AC.



        Alternatively, simply spending two ASIs for DEX would give me AC 15 mage armor. So this seems like a potential positive and a better option than opting for Heavy Armor - especially since I didn't have the strength requirement anyway.






        share|improve this answer











        $endgroup$



        Multiclassing and Feats for Heavy Armor



        Unfortunately, because you're already at level 5 you can't respec your character. An option at an earlier point may have been to choose a Dwarf for light/medium armor proficiency. But that ship has sailed.



        That leaves the options of dipping into another class with Heavy Armor proficiency, but it's unclear what options you have without knowing your stats. You can review this table to determine which options are available.



        Based on your stats, you can only multiclass into Fighter to gain the armor proficiency. Your 10 WIS precludes you from multiclassing to Cleric and your 10 CHA means no Paladin either.



        However, there are options that don't require multiclassing at all.



        Feat investment



        First, I want to correct your assumption that you'd need Heavily Armored as a feat if you multiclass. The class itself will provide you with that proficiency, the feat would be redundant.



        Again, you've missed an ASI that you can't respec - but you could begin investing in the Armored feats (Lightly, Moderately, Heavily), but your return on that will take awhile.



        What's wrong with just Mage Armor?



        The primary armor of choice for Wizards is generally mage armor. This gives you 13+Dex AC. That's basically equivalent to a Chain Shirt (medium armor), except you can use your full Dex modifier and not have the limitation of 2. If you end up bumping your Dex via ASIs, you can get up to 18AC at the expense of a level 1 spell slot. Not too shabby.



        Why heavy armor?



        Heavy Armor itself is tough to get into. You'll need to put points in Strength to even be able to wear it. You'll also be moving around with disadvantage on stealth no matter what.



        Ring mail has no strength requirement, and only gives AC14. If you have a +1 Dex, mage armor matches that without even needing to wear anything.



        Chain gives you 16AC, but you need 13 Strength for it. And a +3 Dex is equal at that point.



        Splint gives you 17AC, but you need 15 STR.



        And finally plate will give you 18C, but you also need 15 Strength.



        That's a lot of requirements and if you simply pump Dex, mage armor will give you an equivalent without any of the downsides.



        A consideration I was making



        I'm currently playing a Level 3 wizard with a whopping 9 STR and 11 DEX. It's low enough that my armor choices, including mage armor, don't make a lot of sense to invest in. I'd rather make myself more powerful than harder to hit.



        But one thing I've considered, although I don't think I will, is to invest in two feats: Lightly Armored and then Moderately Armored. With Moderately Armored, I can wear half-plate for 15+Dex (getting the two feats would increase my score up to +2). That's 17 AC, but Moderately Armored also gives shield proficiency, so I could also wear a shield boosting me to 19AC.



        Alternatively, simply spending two ASIs for DEX would give me AC 15 mage armor. So this seems like a potential positive and a better option than opting for Heavy Armor - especially since I didn't have the strength requirement anyway.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 56 mins ago

























        answered 5 hours ago









        NautArchNautArch

        72.9k15 gold badges281 silver badges484 bronze badges




        72.9k15 gold badges281 silver badges484 bronze badges





















            3












            $begingroup$

            Rebuild your character, if they're below level 5.



            There's one very simple method to give your character Heavy Armor Proficiency in a DnD Adventurer's League game, provided that they have not yet played any sessions at level 5 or higher: rebuild them to belong to a race or class that gives access to heavy armor proficiency.



            The most recent version of the DnD Adventurer's League Players Guide says the following on the subject:




            Character Rebuilding. You may choose to rebuild
            your character prior to playing their first adventure as
            a 5th-level character (levels 1–4). You can change any
            of your character’s statistics but their name. Other,
            non-mechanical aspects of your character such as their
            alignment, sex, gender, or personality traits can be
            changed between sessions regardless of their level.



            Your character keeps any rewards and equipment
            earned to that point. If you change your characters
            class or background, they lose any equipment (along
            with the proceeds from selling it, or benefits derived
            from it, such as copied spells) associated with the class
            or background. Similarly, if you change their faction,
            you also lose any renown from their former faction.







            share|improve this answer









            $endgroup$








            • 1




              $begingroup$
              Character currently is level 5 :(
              $endgroup$
              – NautArch
              6 hours ago















            3












            $begingroup$

            Rebuild your character, if they're below level 5.



            There's one very simple method to give your character Heavy Armor Proficiency in a DnD Adventurer's League game, provided that they have not yet played any sessions at level 5 or higher: rebuild them to belong to a race or class that gives access to heavy armor proficiency.



            The most recent version of the DnD Adventurer's League Players Guide says the following on the subject:




            Character Rebuilding. You may choose to rebuild
            your character prior to playing their first adventure as
            a 5th-level character (levels 1–4). You can change any
            of your character’s statistics but their name. Other,
            non-mechanical aspects of your character such as their
            alignment, sex, gender, or personality traits can be
            changed between sessions regardless of their level.



            Your character keeps any rewards and equipment
            earned to that point. If you change your characters
            class or background, they lose any equipment (along
            with the proceeds from selling it, or benefits derived
            from it, such as copied spells) associated with the class
            or background. Similarly, if you change their faction,
            you also lose any renown from their former faction.







            share|improve this answer









            $endgroup$








            • 1




              $begingroup$
              Character currently is level 5 :(
              $endgroup$
              – NautArch
              6 hours ago













            3












            3








            3





            $begingroup$

            Rebuild your character, if they're below level 5.



            There's one very simple method to give your character Heavy Armor Proficiency in a DnD Adventurer's League game, provided that they have not yet played any sessions at level 5 or higher: rebuild them to belong to a race or class that gives access to heavy armor proficiency.



            The most recent version of the DnD Adventurer's League Players Guide says the following on the subject:




            Character Rebuilding. You may choose to rebuild
            your character prior to playing their first adventure as
            a 5th-level character (levels 1–4). You can change any
            of your character’s statistics but their name. Other,
            non-mechanical aspects of your character such as their
            alignment, sex, gender, or personality traits can be
            changed between sessions regardless of their level.



            Your character keeps any rewards and equipment
            earned to that point. If you change your characters
            class or background, they lose any equipment (along
            with the proceeds from selling it, or benefits derived
            from it, such as copied spells) associated with the class
            or background. Similarly, if you change their faction,
            you also lose any renown from their former faction.







            share|improve this answer









            $endgroup$



            Rebuild your character, if they're below level 5.



            There's one very simple method to give your character Heavy Armor Proficiency in a DnD Adventurer's League game, provided that they have not yet played any sessions at level 5 or higher: rebuild them to belong to a race or class that gives access to heavy armor proficiency.



            The most recent version of the DnD Adventurer's League Players Guide says the following on the subject:




            Character Rebuilding. You may choose to rebuild
            your character prior to playing their first adventure as
            a 5th-level character (levels 1–4). You can change any
            of your character’s statistics but their name. Other,
            non-mechanical aspects of your character such as their
            alignment, sex, gender, or personality traits can be
            changed between sessions regardless of their level.



            Your character keeps any rewards and equipment
            earned to that point. If you change your characters
            class or background, they lose any equipment (along
            with the proceeds from selling it, or benefits derived
            from it, such as copied spells) associated with the class
            or background. Similarly, if you change their faction,
            you also lose any renown from their former faction.








            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 9 hours ago









            nick012000nick012000

            2,3026 silver badges22 bronze badges




            2,3026 silver badges22 bronze badges







            • 1




              $begingroup$
              Character currently is level 5 :(
              $endgroup$
              – NautArch
              6 hours ago












            • 1




              $begingroup$
              Character currently is level 5 :(
              $endgroup$
              – NautArch
              6 hours ago







            1




            1




            $begingroup$
            Character currently is level 5 :(
            $endgroup$
            – NautArch
            6 hours ago




            $begingroup$
            Character currently is level 5 :(
            $endgroup$
            – NautArch
            6 hours ago

















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