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Do I add modifiers to the Charisma check roll of 15 granted by the Glibness spell?
How Does Rogue's Reliable Talent Work?What are the limits of Glibness concerning Deception?How do I add the Guidance spell to Fantasy Grounds?What are the modifiers to a Hide check in combat, while under the effects of Greater Invisibility?Do reroll and dice-adding abilities work on critical hits and critical failures?How many saves do you roll vs. Zone of Truth?In the “Buying Magic Items” downtime activity, can I roll on a more affordable table than my Charisma/Persuasion check would normally indicate?Can you use Lucky (feat) followed by Portent to replace a roll that's already been made?When using the Lucky feat to reroll an attack against me, do I add any modifiers to the reroll?Does the Dispel Magic spell end the control of undead granted by the Animate Dead spell?Which “anti-lie-detection” features actually affect Zone of Truth?
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$begingroup$
While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?
dnd-5e spells
$endgroup$
While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?
dnd-5e spells
dnd-5e spells
edited 33 mins ago
V2Blast
28.7k5103174
28.7k5103174
asked 6 hours ago
Ryan ThompsonRyan Thompson
13.4k24599
13.4k24599
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
According to the SRD (p.77):
To make an ability check, roll a d20 and add the relevant ability modifier
Glibness can replace the Roll with a 15.
So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.
If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.
$endgroup$
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
add a comment |
$begingroup$
"Roll" is not the same as "result"
The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
The "roll" refers to the actual number shown on the die.
The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less
than your Strength score, you can use that score in place of the
total.
For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
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active
oldest
votes
$begingroup$
According to the SRD (p.77):
To make an ability check, roll a d20 and add the relevant ability modifier
Glibness can replace the Roll with a 15.
So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.
If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.
$endgroup$
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
add a comment |
$begingroup$
According to the SRD (p.77):
To make an ability check, roll a d20 and add the relevant ability modifier
Glibness can replace the Roll with a 15.
So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.
If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.
$endgroup$
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
add a comment |
$begingroup$
According to the SRD (p.77):
To make an ability check, roll a d20 and add the relevant ability modifier
Glibness can replace the Roll with a 15.
So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.
If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.
$endgroup$
According to the SRD (p.77):
To make an ability check, roll a d20 and add the relevant ability modifier
Glibness can replace the Roll with a 15.
So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.
If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.
edited 5 hours ago
answered 6 hours ago
Black SpikeBlack Spike
37116
37116
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
add a comment |
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
2
2
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
$begingroup$
Jeremy Crawford also agrees (unofficially).
$endgroup$
– Rubiksmoose
5 hours ago
add a comment |
$begingroup$
"Roll" is not the same as "result"
The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
The "roll" refers to the actual number shown on the die.
The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less
than your Strength score, you can use that score in place of the
total.
For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.
$endgroup$
add a comment |
$begingroup$
"Roll" is not the same as "result"
The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
The "roll" refers to the actual number shown on the die.
The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less
than your Strength score, you can use that score in place of the
total.
For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.
$endgroup$
add a comment |
$begingroup$
"Roll" is not the same as "result"
The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
The "roll" refers to the actual number shown on the die.
The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less
than your Strength score, you can use that score in place of the
total.
For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.
$endgroup$
"Roll" is not the same as "result"
The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
The "roll" refers to the actual number shown on the die.
The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less
than your Strength score, you can use that score in place of the
total.
For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.
edited 33 mins ago
V2Blast
28.7k5103174
28.7k5103174
answered 5 hours ago
Allan MillsAllan Mills
1,60517
1,60517
add a comment |
add a comment |
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