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Do I add modifiers to the Charisma check roll of 15 granted by the Glibness spell?


How Does Rogue's Reliable Talent Work?What are the limits of Glibness concerning Deception?How do I add the Guidance spell to Fantasy Grounds?What are the modifiers to a Hide check in combat, while under the effects of Greater Invisibility?Do reroll and dice-adding abilities work on critical hits and critical failures?How many saves do you roll vs. Zone of Truth?In the “Buying Magic Items” downtime activity, can I roll on a more affordable table than my Charisma/Persuasion check would normally indicate?Can you use Lucky (feat) followed by Portent to replace a roll that's already been made?When using the Lucky feat to reroll an attack against me, do I add any modifiers to the reroll?Does the Dispel Magic spell end the control of undead granted by the Animate Dead spell?Which “anti-lie-detection” features actually affect Zone of Truth?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








11












$begingroup$


While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:




Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.




It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?










share|improve this question











$endgroup$


















    11












    $begingroup$


    While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:




    Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.




    It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?










    share|improve this question











    $endgroup$














      11












      11








      11


      1



      $begingroup$


      While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:




      Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.




      It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?










      share|improve this question











      $endgroup$




      While affected by the Glibness spell, a creature can replace any Charisma check roll with a 15:




      Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.




      It's not clear to me from this wording whether the 15 replaces the roll before or after adding any modifiers. For example, if my modifier for a Charisma check is +5 and I choose to take the 15 from Glibness, is the resulting Charisma roll a 15 or a 20?







      dnd-5e spells






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 33 mins ago









      V2Blast

      28.7k5103174




      28.7k5103174










      asked 6 hours ago









      Ryan ThompsonRyan Thompson

      13.4k24599




      13.4k24599




















          2 Answers
          2






          active

          oldest

          votes


















          22












          $begingroup$

          According to the SRD (p.77):




          To make an ability check, roll a d20 and add the relevant ability modifier




          Glibness can replace the Roll with a 15.



          So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.



          If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.






          share|improve this answer











          $endgroup$








          • 2




            $begingroup$
            Jeremy Crawford also agrees (unofficially).
            $endgroup$
            – Rubiksmoose
            5 hours ago


















          9












          $begingroup$

          "Roll" is not the same as "result"



          The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:




          Great Weapon Fighting



          When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.




          The "roll" refers to the actual number shown on the die.



          The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:




          Indomitable Might



          Beginning at 18th level, if your total for a Strength check is less
          than your Strength score, you can use that score in place of the
          total.




          For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.






          share|improve this answer











          $endgroup$













            Your Answer








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            2 Answers
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            active

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            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            22












            $begingroup$

            According to the SRD (p.77):




            To make an ability check, roll a d20 and add the relevant ability modifier




            Glibness can replace the Roll with a 15.



            So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.



            If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.






            share|improve this answer











            $endgroup$








            • 2




              $begingroup$
              Jeremy Crawford also agrees (unofficially).
              $endgroup$
              – Rubiksmoose
              5 hours ago















            22












            $begingroup$

            According to the SRD (p.77):




            To make an ability check, roll a d20 and add the relevant ability modifier




            Glibness can replace the Roll with a 15.



            So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.



            If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.






            share|improve this answer











            $endgroup$








            • 2




              $begingroup$
              Jeremy Crawford also agrees (unofficially).
              $endgroup$
              – Rubiksmoose
              5 hours ago













            22












            22








            22





            $begingroup$

            According to the SRD (p.77):




            To make an ability check, roll a d20 and add the relevant ability modifier




            Glibness can replace the Roll with a 15.



            So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.



            If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.






            share|improve this answer











            $endgroup$



            According to the SRD (p.77):




            To make an ability check, roll a d20 and add the relevant ability modifier




            Glibness can replace the Roll with a 15.



            So, with a +5 CHA Bonus, instead of your Ability Check being 1d20 + 5, it can become 15 + 5, the d20 roll having been replaced by "15", if you so choose.



            If you have Proficiency in the Skill you are using (e.g. you are making a CHA (Deception) check, and you have Prof. in Deception), you may also add your Proficiency Bonus.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 5 hours ago

























            answered 6 hours ago









            Black SpikeBlack Spike

            37116




            37116







            • 2




              $begingroup$
              Jeremy Crawford also agrees (unofficially).
              $endgroup$
              – Rubiksmoose
              5 hours ago












            • 2




              $begingroup$
              Jeremy Crawford also agrees (unofficially).
              $endgroup$
              – Rubiksmoose
              5 hours ago







            2




            2




            $begingroup$
            Jeremy Crawford also agrees (unofficially).
            $endgroup$
            – Rubiksmoose
            5 hours ago




            $begingroup$
            Jeremy Crawford also agrees (unofficially).
            $endgroup$
            – Rubiksmoose
            5 hours ago













            9












            $begingroup$

            "Roll" is not the same as "result"



            The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:




            Great Weapon Fighting



            When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.




            The "roll" refers to the actual number shown on the die.



            The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:




            Indomitable Might



            Beginning at 18th level, if your total for a Strength check is less
            than your Strength score, you can use that score in place of the
            total.




            For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.






            share|improve this answer











            $endgroup$

















              9












              $begingroup$

              "Roll" is not the same as "result"



              The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:




              Great Weapon Fighting



              When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.




              The "roll" refers to the actual number shown on the die.



              The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:




              Indomitable Might



              Beginning at 18th level, if your total for a Strength check is less
              than your Strength score, you can use that score in place of the
              total.




              For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.






              share|improve this answer











              $endgroup$















                9












                9








                9





                $begingroup$

                "Roll" is not the same as "result"



                The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:




                Great Weapon Fighting



                When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.




                The "roll" refers to the actual number shown on the die.



                The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:




                Indomitable Might



                Beginning at 18th level, if your total for a Strength check is less
                than your Strength score, you can use that score in place of the
                total.




                For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.






                share|improve this answer











                $endgroup$



                "Roll" is not the same as "result"



                The word "roll" literally refers to the roll of a die. Take, for example, the Great Weapon Fighting fighting style:




                Great Weapon Fighting



                When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.




                The "roll" refers to the actual number shown on the die.



                The "result" is a different matter. It is the total value after applying all modifiers. Take, for example, the indomitable might class feature of the barbarian:




                Indomitable Might



                Beginning at 18th level, if your total for a Strength check is less
                than your Strength score, you can use that score in place of the
                total.




                For glibness, you can adjust the d20 roll you make to be 15 regardless of what you actually rolled.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 33 mins ago









                V2Blast

                28.7k5103174




                28.7k5103174










                answered 5 hours ago









                Allan MillsAllan Mills

                1,60517




                1,60517



























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