How can I have a shield and a way of attacking with a ranged weapon at the same time? The 2019 Stack Overflow Developer Survey Results Are InDoes the Thrown property mean I can attack with my DEX?Is it possible to build a custom weapon, and if so, how will my character be able to use it?Can the Ghost Touch weapon property allow an attacker to perform incorporeal touch attacks?The DM allowed me to wield two shields, how can I get the most AC and HP, as a Bear Barbarian?Can a rogue use Two Weapon Fighting to wield a shortsword and a pistol?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Cheapest way to cast spells with sword and (heavy) shield?Can Hexblade warlocks use a staff and shield?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Does an unattuned Frost Brand weapon still glow in freezing temperatures?Does a druid starting with a bow start with no arrows?Is it possible to build a custom weapon, and if so, how will my character be able to use it?
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How can I have a shield and a way of attacking with a ranged weapon at the same time?
The 2019 Stack Overflow Developer Survey Results Are InDoes the Thrown property mean I can attack with my DEX?Is it possible to build a custom weapon, and if so, how will my character be able to use it?Can the Ghost Touch weapon property allow an attacker to perform incorporeal touch attacks?The DM allowed me to wield two shields, how can I get the most AC and HP, as a Bear Barbarian?Can a rogue use Two Weapon Fighting to wield a shortsword and a pistol?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Cheapest way to cast spells with sword and (heavy) shield?Can Hexblade warlocks use a staff and shield?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Does an unattuned Frost Brand weapon still glow in freezing temperatures?Does a druid starting with a bow start with no arrows?Is it possible to build a custom weapon, and if so, how will my character be able to use it?
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$begingroup$
Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).
My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.
I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.
If it can help, my character is a Rogue (Scout)/Ranger.
dnd-5e weapons ranged-attack shield
New contributor
$endgroup$
add a comment |
$begingroup$
Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).
My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.
I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.
If it can help, my character is a Rogue (Scout)/Ranger.
dnd-5e weapons ranged-attack shield
New contributor
$endgroup$
1
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
3 hours ago
$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
3 hours ago
$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
2 hours ago
$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
2 hours ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
1 hour ago
add a comment |
$begingroup$
Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).
My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.
I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.
If it can help, my character is a Rogue (Scout)/Ranger.
dnd-5e weapons ranged-attack shield
New contributor
$endgroup$
Apart from the Animated Shield, is there a way to fight with a shield (given that my character has proficiency with shields), and attacking at distance (I also have proficiency with some ranged weapons). Since ranged weapons are two-handed, it's seems very difficult to have a great defense and a ranged attack (that I'm aware of, I'm still pretty new to this game).
My goal is to still have the +2 AC while attacking ranged. I want to do it in a cheap way (Animated Shield is too rare and expensive). I have too little HP, and I want to stay far from combat. I already have studded leather armor.
I already had the idea of crafting a shield/bow (Is it possible to build a custom weapon, and if so, how will my character be able to use it?), but it seems very impractical at best.
If it can help, my character is a Rogue (Scout)/Ranger.
dnd-5e weapons ranged-attack shield
dnd-5e weapons ranged-attack shield
New contributor
New contributor
edited 3 hours ago
Rubiksmoose
61.3k10294450
61.3k10294450
New contributor
asked 3 hours ago
EradashEradash
353
353
New contributor
New contributor
1
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
3 hours ago
$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
3 hours ago
$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
2 hours ago
$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
2 hours ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
1 hour ago
add a comment |
1
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
3 hours ago
$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
3 hours ago
$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
2 hours ago
$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
2 hours ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
1 hour ago
1
1
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
3 hours ago
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
$endgroup$
– linksassin
3 hours ago
$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
3 hours ago
$begingroup$
My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
$endgroup$
– Eradash
3 hours ago
$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
2 hours ago
$begingroup$
What are your race and rogue/ranger levels?
$endgroup$
– Alk
2 hours ago
$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
2 hours ago
$begingroup$
For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
$endgroup$
– Eradash
2 hours ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
1 hour ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
$endgroup$
– linksassin
1 hour ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Use thrown finesse weapons and the Sharpshooter feat
Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.
As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.
The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.
Alternative: Grab the Dual Wielder feat
The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.
$endgroup$
add a comment |
$begingroup$
The quick answer; spells.
Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.
More in line answer; thrown weapons.
There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.
However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"
Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.
$endgroup$
1
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
From the comments, I see you are not yet proficient with shields, so in the meantime:
The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.
Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.
With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.
$endgroup$
add a comment |
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3 Answers
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3 Answers
3
active
oldest
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active
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active
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votes
$begingroup$
Use thrown finesse weapons and the Sharpshooter feat
Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.
As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.
The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.
Alternative: Grab the Dual Wielder feat
The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.
$endgroup$
add a comment |
$begingroup$
Use thrown finesse weapons and the Sharpshooter feat
Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.
As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.
The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.
Alternative: Grab the Dual Wielder feat
The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.
$endgroup$
add a comment |
$begingroup$
Use thrown finesse weapons and the Sharpshooter feat
Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.
As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.
The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.
Alternative: Grab the Dual Wielder feat
The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.
$endgroup$
Use thrown finesse weapons and the Sharpshooter feat
Thrown weapons only require one hand to draw and throw. You can use your free object interaction each round to draw a new one each round. This just requires you to be carrying enough to get through a combat encounter or two.
As a rogue, most of your damage will be coming from Sneak Attack, so the smaller damage die of the weapon won't matter so much. You do need to use a finesse thrown weapon, however, to activate Sneak Attack. The best option for this is the dagger or dart. The dagger has the added benefit of being useful in melee, but the dart is cheaper and lighter, which makes it easier to pick up a bunch of them.
The dart and dagger both have range of 20/60, so if you are throwing them beyond 20 feet, you will have disadvantage and lose the ability to use Sneak Attack. The solution to this is the Sharpshooter feat, which allows you so throw up to the weapon's maximum range without disadvantage.
Alternative: Grab the Dual Wielder feat
The Dual Wielder feat will give you a +1 to AC while you are dual wielding, and allow you to draw 2 weapons per turn. Have a dagger in each hand and you can attack twice per turn (once with a bonus action) for only the loss of 1 AC compared to using a shield. It does cost a feat, but this can be a good option.
edited 3 hours ago
V2Blast
26.6k591162
26.6k591162
answered 3 hours ago
linksassinlinksassin
10.3k13475
10.3k13475
add a comment |
add a comment |
$begingroup$
The quick answer; spells.
Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.
More in line answer; thrown weapons.
There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.
However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"
Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.
$endgroup$
1
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
The quick answer; spells.
Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.
More in line answer; thrown weapons.
There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.
However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"
Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.
$endgroup$
1
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
The quick answer; spells.
Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.
More in line answer; thrown weapons.
There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.
However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"
Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.
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The quick answer; spells.
Rangers, and Arcane Tricker rogues, both eventually get spells. So you can hide behind a shield with one hand free to cast spells. But I don't think that's the answer you want.
More in line answer; thrown weapons.
There are a number of one-handed weapons that have the "thrown" property. They are weapons that you can hold in one hand, but you can throw them a short distance. The problem is that they are still considered melee weapons and will use the character's Strength bonus instead of their Dexterity (which I'm sure you're hoping for). It's been pointed out that the dagger and dart also has the finesse attribute so it qualifies as using your Dexterity bonus.
However this will allow you to hide in the back, use a shield, and still get some distance between you and the bad guys while screaming "Not in the face!"
Double checking your post, you want 30 feet. Of that list, almost all of them max out at 20 feet before going into the disadvantage spectrum. However, the javelin does make it the full 30 feet.
edited 3 hours ago
Rubiksmoose
61.3k10294450
61.3k10294450
answered 3 hours ago
MivaScottMivaScott
6,94911547
6,94911547
1
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The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
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– divibisan
3 hours ago
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It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
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– V2Blast
3 hours ago
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30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
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– Eradash
3 hours ago
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I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
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– Eradash
3 hours ago
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It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
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– Joel Harmon
1 hour ago
add a comment |
1
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
1
1
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
The dagger has both Thrown and Finesse, so you should be able to use Dex with that: rpg.stackexchange.com/questions/108337/…
$endgroup$
– divibisan
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
It may be worth mentioning that there are a few thrown weapons with the finesse property, meaning you can use your Dex mod with those.
$endgroup$
– V2Blast
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
30ft is not a minimum for me, even 20ft would be enough, I can easily move to this range if necessary.
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
I did not tough of thrown weapons, this is really awesome! It will be a bit more expensive than arrows, but it will still be cheaper than magical items!
$endgroup$
– Eradash
3 hours ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
It may also be worth mentioning that you can get a cantrip or two from a Feat as well, so a full level in a full casting class isn't necessary if you want to take the spell route.
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
From the comments, I see you are not yet proficient with shields, so in the meantime:
The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.
Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.
With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.
$endgroup$
add a comment |
$begingroup$
From the comments, I see you are not yet proficient with shields, so in the meantime:
The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.
Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.
With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.
$endgroup$
add a comment |
$begingroup$
From the comments, I see you are not yet proficient with shields, so in the meantime:
The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.
Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.
With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.
$endgroup$
From the comments, I see you are not yet proficient with shields, so in the meantime:
The Cloak Of Protection is an uncommon magic item that raises your AC and Saving Throws by +1, though it requires attunement.
Glamoured Studded Leather is a very nice upgrade to your studded leather, though it is Rare. The Glamoured armor raises AC +1 and it allows you to change the appearance of the armor as a bonus action, non attunement.
With one Rare and one Uncommon item you would have the equivalent of a shield, while keeping your hands free.
edited 1 hour ago
V2Blast
26.6k591162
26.6k591162
answered 1 hour ago
AlkAlk
20117
20117
add a comment |
add a comment |
Eradash is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
How far do you call "far from combat"? Is 30ft enough or do you want to be ~60-120ft away?
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– linksassin
3 hours ago
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My character is a Scout with mobile, so 30ft is plenty enough. I really just don't want to be near, and I can move to be in range if necessary
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– Eradash
3 hours ago
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What are your race and rogue/ranger levels?
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– Alk
2 hours ago
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For now, I'm Rogue Scout lvl 4, but I'm planning taking 2 lvl in Ranger after lvl 5 (to gain Shields proficiency and 2 spells, mainly)
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– Eradash
2 hours ago
$begingroup$
@Eradash If that is the only reason you are taking ranger I would suggest considering paladin instead (if you meet the prerequisites). Their smite synergizes well with sneak attack. Ranger abilities will mostly overlap with scout and you won't get much from it. Or take a different spellcaster entirely. Magic initiate feat is a good option too. For straight damage you may be better off staying rogue than taking ranger levels.
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– linksassin
1 hour ago