What happens when the Immolation spell is cast on a creature immune to fire damage?Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?Is a creature immune to a spell's damage type immune to the spell's other effects?How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?What happens if the effects of two different damage types contradict each other?How many horrifying visages can affect a PC?If you roll a 1 on a saving throw against a damage spell, do you take extra damage?Do you die if Horrifying Visage raises your age too much?Can you be aged by failing the repeat saving throw for Frightening Visage?How does Shatter damage objects, if objects are immune to con-save effects?What happens when you cast Enemies Abound on a mounted opponent?How would I stat a creature to be immune to everything but the Magic Missile spell? (just for fun)What happens when a Vampire gets hit with the Disintegrate spell?Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?

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What happens when the Immolation spell is cast on a creature immune to fire damage?


Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?Is a creature immune to a spell's damage type immune to the spell's other effects?How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?What happens if the effects of two different damage types contradict each other?How many horrifying visages can affect a PC?If you roll a 1 on a saving throw against a damage spell, do you take extra damage?Do you die if Horrifying Visage raises your age too much?Can you be aged by failing the repeat saving throw for Frightening Visage?How does Shatter damage objects, if objects are immune to con-save effects?What happens when you cast Enemies Abound on a mounted opponent?How would I stat a creature to be immune to everything but the Magic Missile spell? (just for fun)What happens when a Vampire gets hit with the Disintegrate spell?Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty
margin-bottom:0;









6














$begingroup$


I am already aware of the question "Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?" and also "Is a creature immune to a spell's damage type immune to the spell's other effects?" but I'm unsure how to tell if effects of a spell are "linked" or not. For example there have been the questions "How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?" and "Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?" where it is contentious whether or not the effects are linked and even whether or not the target makes a saving throw at all.



And thus I am wondering about the immolation spell which states:




[...] The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet [...]




Assuming the target is immune to fire damage, what happens when they are targeted by immolation? Do they shed light if the fail the saving throw? Do they make a saving throw at all?










share|improve this question












$endgroup$















  • $begingroup$
    I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
    $endgroup$
    – NautArch
    8 hours ago






  • 1




    $begingroup$
    @NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
    $endgroup$
    – Medix2
    8 hours ago










  • $begingroup$
    @NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
    $endgroup$
    – Medix2
    8 hours ago

















6














$begingroup$


I am already aware of the question "Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?" and also "Is a creature immune to a spell's damage type immune to the spell's other effects?" but I'm unsure how to tell if effects of a spell are "linked" or not. For example there have been the questions "How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?" and "Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?" where it is contentious whether or not the effects are linked and even whether or not the target makes a saving throw at all.



And thus I am wondering about the immolation spell which states:




[...] The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet [...]




Assuming the target is immune to fire damage, what happens when they are targeted by immolation? Do they shed light if the fail the saving throw? Do they make a saving throw at all?










share|improve this question












$endgroup$















  • $begingroup$
    I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
    $endgroup$
    – NautArch
    8 hours ago






  • 1




    $begingroup$
    @NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
    $endgroup$
    – Medix2
    8 hours ago










  • $begingroup$
    @NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
    $endgroup$
    – Medix2
    8 hours ago













6












6








6


1



$begingroup$


I am already aware of the question "Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?" and also "Is a creature immune to a spell's damage type immune to the spell's other effects?" but I'm unsure how to tell if effects of a spell are "linked" or not. For example there have been the questions "How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?" and "Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?" where it is contentious whether or not the effects are linked and even whether or not the target makes a saving throw at all.



And thus I am wondering about the immolation spell which states:




[...] The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet [...]




Assuming the target is immune to fire damage, what happens when they are targeted by immolation? Do they shed light if the fail the saving throw? Do they make a saving throw at all?










share|improve this question












$endgroup$




I am already aware of the question "Does a creature that is immune to all outcomes (conditions, damage, etc.) of an effect still make a saving throw?" and also "Is a creature immune to a spell's damage type immune to the spell's other effects?" but I'm unsure how to tell if effects of a spell are "linked" or not. For example there have been the questions "How does a ghost's Horrifying Visage aging interact with immunity to the frightened condition?" and "Does immunity to fear prevent a mummy's Dreadful Glare from paralyzing a character?" where it is contentious whether or not the effects are linked and even whether or not the target makes a saving throw at all.



And thus I am wondering about the immolation spell which states:




[...] The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet [...]




Assuming the target is immune to fire damage, what happens when they are targeted by immolation? Do they shed light if the fail the saving throw? Do they make a saving throw at all?







dnd-5e spells immunities






share|improve this question
















share|improve this question













share|improve this question




share|improve this question








edited 8 hours ago







Medix2

















asked 8 hours ago









Medix2Medix2

15k2 gold badges57 silver badges145 bronze badges




15k2 gold badges57 silver badges145 bronze badges














  • $begingroup$
    I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
    $endgroup$
    – NautArch
    8 hours ago






  • 1




    $begingroup$
    @NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
    $endgroup$
    – Medix2
    8 hours ago










  • $begingroup$
    @NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
    $endgroup$
    – Medix2
    8 hours ago
















  • $begingroup$
    I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
    $endgroup$
    – NautArch
    8 hours ago






  • 1




    $begingroup$
    @NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
    $endgroup$
    – Medix2
    8 hours ago










  • $begingroup$
    @NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
    $endgroup$
    – Medix2
    8 hours ago















$begingroup$
I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
$endgroup$
– NautArch
8 hours ago




$begingroup$
I"m uncertain that these aren't duplicates of each other. They all seem to ask the same question, but we're getting differing responses until your efforts to consolidate and figure it out. But I'm not sure that asking it for each case is ultimately helping.
$endgroup$
– NautArch
8 hours ago




1




1




$begingroup$
@NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
$endgroup$
– Medix2
8 hours ago




$begingroup$
@NautArch Yeah I'm not entirely sure what to do either, but I'm wondering if this might be a different case of some kind...
$endgroup$
– Medix2
8 hours ago












$begingroup$
@NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
$endgroup$
– Medix2
8 hours ago




$begingroup$
@NautArch User SeriousBri in another question commented "[It] certainly seems a tricky issue, a few different answers every time a question like this gets asked. Every different spell seems to be interpreted based on its specific wording. I am not sure I like that, but I think it is the only sensible option" and so I'm wondering if there's some way to ask a general question... However, it seems like the variability in the word choice of the features may prevent this and so they'll be left on a case-by-case basis
$endgroup$
– Medix2
8 hours ago










2 Answers
2






active

oldest

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8
















$begingroup$

The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage.



The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire.



The rules for making saves (PHB 179) states:




A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.




The creature is immune to damage from the fire but consider this: if the spell only made the creature cast illumination, might that, in and of itself, be a "risk of harm" (and therefore warrant a saving throw despite the fact that the target is immune to fire damage)?



It would seem the answer is "yes" because the light cantrip requires an unwilling target to make a dex save. By way of example of how light could be detrimental, consider the Gloomstalker ranger's Umbral Sight ability:




While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.




So, I'd argue, the creature still needs to make the save against immolation. But what, then, of the illumination effect? If the creature is immune to fire damage, is it immune to the illumination effect as well?



I can easily imagine a situation where a fireproof object is engulfed in flames (one might say "burning") but, because it is fireproof, it is not actually suffering any harm from the blaze.



In the case of an immolated target, it requires only a small amount of imagination to envisage a creature that is alight but not harmed by immolation's flames in the same way. (Think Khaleesi emerging from the burning Dothraki hut in Game of Thrones).



I think the wording of this spell is a little unfortunate because one might read it as the target is doing the illuminating. It's more true to reality (and arguably intended) that the phrase "the burning target" considers the target and the flames around it as a singular combination (that is, the flames and the creature they are engulfing).



So if the target is unable to avoid immolation's flames, it still does continue to shed light as a result of the harmless flames that engulf it even though it is immune to the damage those flames would normally cause.






share|improve this answer












$endgroup$






















    1
















    $begingroup$

    Answer changed to reflect further understanding.



    The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw.




    Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.




    In the example situation, because the target is immune to fire damage, it cannot be harmed.



    However, the spell forms magical fire around the target, which stays if they fail the saving throw. It is likely this magical fire is the source of the light the spell mentions.



    Which means as long as the target fails the saving throws, they will be surrounded by a light source.






    share|improve this answer












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      2 Answers
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      2 Answers
      2






      active

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      active

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      8
















      $begingroup$

      The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage.



      The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire.



      The rules for making saves (PHB 179) states:




      A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.




      The creature is immune to damage from the fire but consider this: if the spell only made the creature cast illumination, might that, in and of itself, be a "risk of harm" (and therefore warrant a saving throw despite the fact that the target is immune to fire damage)?



      It would seem the answer is "yes" because the light cantrip requires an unwilling target to make a dex save. By way of example of how light could be detrimental, consider the Gloomstalker ranger's Umbral Sight ability:




      While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.




      So, I'd argue, the creature still needs to make the save against immolation. But what, then, of the illumination effect? If the creature is immune to fire damage, is it immune to the illumination effect as well?



      I can easily imagine a situation where a fireproof object is engulfed in flames (one might say "burning") but, because it is fireproof, it is not actually suffering any harm from the blaze.



      In the case of an immolated target, it requires only a small amount of imagination to envisage a creature that is alight but not harmed by immolation's flames in the same way. (Think Khaleesi emerging from the burning Dothraki hut in Game of Thrones).



      I think the wording of this spell is a little unfortunate because one might read it as the target is doing the illuminating. It's more true to reality (and arguably intended) that the phrase "the burning target" considers the target and the flames around it as a singular combination (that is, the flames and the creature they are engulfing).



      So if the target is unable to avoid immolation's flames, it still does continue to shed light as a result of the harmless flames that engulf it even though it is immune to the damage those flames would normally cause.






      share|improve this answer












      $endgroup$



















        8
















        $begingroup$

        The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage.



        The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire.



        The rules for making saves (PHB 179) states:




        A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.




        The creature is immune to damage from the fire but consider this: if the spell only made the creature cast illumination, might that, in and of itself, be a "risk of harm" (and therefore warrant a saving throw despite the fact that the target is immune to fire damage)?



        It would seem the answer is "yes" because the light cantrip requires an unwilling target to make a dex save. By way of example of how light could be detrimental, consider the Gloomstalker ranger's Umbral Sight ability:




        While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.




        So, I'd argue, the creature still needs to make the save against immolation. But what, then, of the illumination effect? If the creature is immune to fire damage, is it immune to the illumination effect as well?



        I can easily imagine a situation where a fireproof object is engulfed in flames (one might say "burning") but, because it is fireproof, it is not actually suffering any harm from the blaze.



        In the case of an immolated target, it requires only a small amount of imagination to envisage a creature that is alight but not harmed by immolation's flames in the same way. (Think Khaleesi emerging from the burning Dothraki hut in Game of Thrones).



        I think the wording of this spell is a little unfortunate because one might read it as the target is doing the illuminating. It's more true to reality (and arguably intended) that the phrase "the burning target" considers the target and the flames around it as a singular combination (that is, the flames and the creature they are engulfing).



        So if the target is unable to avoid immolation's flames, it still does continue to shed light as a result of the harmless flames that engulf it even though it is immune to the damage those flames would normally cause.






        share|improve this answer












        $endgroup$

















          8














          8










          8







          $begingroup$

          The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage.



          The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire.



          The rules for making saves (PHB 179) states:




          A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.




          The creature is immune to damage from the fire but consider this: if the spell only made the creature cast illumination, might that, in and of itself, be a "risk of harm" (and therefore warrant a saving throw despite the fact that the target is immune to fire damage)?



          It would seem the answer is "yes" because the light cantrip requires an unwilling target to make a dex save. By way of example of how light could be detrimental, consider the Gloomstalker ranger's Umbral Sight ability:




          While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.




          So, I'd argue, the creature still needs to make the save against immolation. But what, then, of the illumination effect? If the creature is immune to fire damage, is it immune to the illumination effect as well?



          I can easily imagine a situation where a fireproof object is engulfed in flames (one might say "burning") but, because it is fireproof, it is not actually suffering any harm from the blaze.



          In the case of an immolated target, it requires only a small amount of imagination to envisage a creature that is alight but not harmed by immolation's flames in the same way. (Think Khaleesi emerging from the burning Dothraki hut in Game of Thrones).



          I think the wording of this spell is a little unfortunate because one might read it as the target is doing the illuminating. It's more true to reality (and arguably intended) that the phrase "the burning target" considers the target and the flames around it as a singular combination (that is, the flames and the creature they are engulfing).



          So if the target is unable to avoid immolation's flames, it still does continue to shed light as a result of the harmless flames that engulf it even though it is immune to the damage those flames would normally cause.






          share|improve this answer












          $endgroup$



          The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage.



          The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire.



          The rules for making saves (PHB 179) states:




          A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.




          The creature is immune to damage from the fire but consider this: if the spell only made the creature cast illumination, might that, in and of itself, be a "risk of harm" (and therefore warrant a saving throw despite the fact that the target is immune to fire damage)?



          It would seem the answer is "yes" because the light cantrip requires an unwilling target to make a dex save. By way of example of how light could be detrimental, consider the Gloomstalker ranger's Umbral Sight ability:




          While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.




          So, I'd argue, the creature still needs to make the save against immolation. But what, then, of the illumination effect? If the creature is immune to fire damage, is it immune to the illumination effect as well?



          I can easily imagine a situation where a fireproof object is engulfed in flames (one might say "burning") but, because it is fireproof, it is not actually suffering any harm from the blaze.



          In the case of an immolated target, it requires only a small amount of imagination to envisage a creature that is alight but not harmed by immolation's flames in the same way. (Think Khaleesi emerging from the burning Dothraki hut in Game of Thrones).



          I think the wording of this spell is a little unfortunate because one might read it as the target is doing the illuminating. It's more true to reality (and arguably intended) that the phrase "the burning target" considers the target and the flames around it as a singular combination (that is, the flames and the creature they are engulfing).



          So if the target is unable to avoid immolation's flames, it still does continue to shed light as a result of the harmless flames that engulf it even though it is immune to the damage those flames would normally cause.







          share|improve this answer















          share|improve this answer




          share|improve this answer








          edited 6 hours ago

























          answered 8 hours ago









          RykaraRykara

          13.2k42 silver badges90 bronze badges




          13.2k42 silver badges90 bronze badges


























              1
















              $begingroup$

              Answer changed to reflect further understanding.



              The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw.




              Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.




              In the example situation, because the target is immune to fire damage, it cannot be harmed.



              However, the spell forms magical fire around the target, which stays if they fail the saving throw. It is likely this magical fire is the source of the light the spell mentions.



              Which means as long as the target fails the saving throws, they will be surrounded by a light source.






              share|improve this answer












              $endgroup$



















                1
















                $begingroup$

                Answer changed to reflect further understanding.



                The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw.




                Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.




                In the example situation, because the target is immune to fire damage, it cannot be harmed.



                However, the spell forms magical fire around the target, which stays if they fail the saving throw. It is likely this magical fire is the source of the light the spell mentions.



                Which means as long as the target fails the saving throws, they will be surrounded by a light source.






                share|improve this answer












                $endgroup$

















                  1














                  1










                  1







                  $begingroup$

                  Answer changed to reflect further understanding.



                  The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw.




                  Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.




                  In the example situation, because the target is immune to fire damage, it cannot be harmed.



                  However, the spell forms magical fire around the target, which stays if they fail the saving throw. It is likely this magical fire is the source of the light the spell mentions.



                  Which means as long as the target fails the saving throws, they will be surrounded by a light source.






                  share|improve this answer












                  $endgroup$



                  Answer changed to reflect further understanding.



                  The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw.




                  Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.




                  In the example situation, because the target is immune to fire damage, it cannot be harmed.



                  However, the spell forms magical fire around the target, which stays if they fail the saving throw. It is likely this magical fire is the source of the light the spell mentions.



                  Which means as long as the target fails the saving throws, they will be surrounded by a light source.







                  share|improve this answer















                  share|improve this answer




                  share|improve this answer








                  edited 8 hours ago

























                  answered 8 hours ago









                  JournerJourner

                  1,0473 silver badges13 bronze badges




                  1,0473 silver badges13 bronze badges































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