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Can the Tasha's Hideous Laughter spell affect a deaf creature?


Does the Compulsion spell affect as many creatures as desired?Does hideous laughter make a flying foe prone and cause the foe to fall?Can a creature affected by Tasha's Hideous Laughter take an Opportunity Attack?Is a creature immune to the prone condition also immune to being incapacitated by the Tasha's Hideous Laughter spell?Can Dissonant Whispers target an enemy I can't see and who has total cover?Can either flavor of Restoration remove the Frightened condition?Can you make a Spell Glyph of a spell that has the potential to target more than one creature?Hideous Laughter: What actions are available?Is it possible to eavesdrop on Rary's Telepathic Bond?






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Can a target with the deafened condition be affected by the Tasha's Hideous Laughter spell?



The spell states "a creature of your choice", so I was just wondering if they needed to be able to hear or not.










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$begingroup$


Can a target with the deafened condition be affected by the Tasha's Hideous Laughter spell?



The spell states "a creature of your choice", so I was just wondering if they needed to be able to hear or not.










share|improve this question









New contributor



Prudishduckling is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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5








5





$begingroup$


Can a target with the deafened condition be affected by the Tasha's Hideous Laughter spell?



The spell states "a creature of your choice", so I was just wondering if they needed to be able to hear or not.










share|improve this question









New contributor



Prudishduckling is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Can a target with the deafened condition be affected by the Tasha's Hideous Laughter spell?



The spell states "a creature of your choice", so I was just wondering if they needed to be able to hear or not.







dnd-5e spells conditions hearing






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edited 1 hour ago









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1 Answer
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$begingroup$

The spell would work as normal



The Tasha's hideous laughter spell states:




A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.



At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.




Creatures you cannot see, creatures that are not within range, and creatures with 4 or less Intelligence are the only ones called out as being unaffected by the spell.



Compare this to a spell like suggestion, which states:




You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.




Or a spell like dissonant whispers, which states:




[...] A deafened creature automatically succeeds on the save.




There is no such restriction with the Tasha's hideous laughter spell. Thus, it affects deaf/deafened creatures as it would any other creature.






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    1 Answer
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    1 Answer
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    active

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    14













    $begingroup$

    The spell would work as normal



    The Tasha's hideous laughter spell states:




    A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.



    At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.




    Creatures you cannot see, creatures that are not within range, and creatures with 4 or less Intelligence are the only ones called out as being unaffected by the spell.



    Compare this to a spell like suggestion, which states:




    You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.




    Or a spell like dissonant whispers, which states:




    [...] A deafened creature automatically succeeds on the save.




    There is no such restriction with the Tasha's hideous laughter spell. Thus, it affects deaf/deafened creatures as it would any other creature.






    share|improve this answer











    $endgroup$



















      14













      $begingroup$

      The spell would work as normal



      The Tasha's hideous laughter spell states:




      A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.



      At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.




      Creatures you cannot see, creatures that are not within range, and creatures with 4 or less Intelligence are the only ones called out as being unaffected by the spell.



      Compare this to a spell like suggestion, which states:




      You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.




      Or a spell like dissonant whispers, which states:




      [...] A deafened creature automatically succeeds on the save.




      There is no such restriction with the Tasha's hideous laughter spell. Thus, it affects deaf/deafened creatures as it would any other creature.






      share|improve this answer











      $endgroup$

















        14














        14










        14







        $begingroup$

        The spell would work as normal



        The Tasha's hideous laughter spell states:




        A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.



        At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.




        Creatures you cannot see, creatures that are not within range, and creatures with 4 or less Intelligence are the only ones called out as being unaffected by the spell.



        Compare this to a spell like suggestion, which states:




        You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.




        Or a spell like dissonant whispers, which states:




        [...] A deafened creature automatically succeeds on the save.




        There is no such restriction with the Tasha's hideous laughter spell. Thus, it affects deaf/deafened creatures as it would any other creature.






        share|improve this answer











        $endgroup$



        The spell would work as normal



        The Tasha's hideous laughter spell states:




        A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.



        At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.




        Creatures you cannot see, creatures that are not within range, and creatures with 4 or less Intelligence are the only ones called out as being unaffected by the spell.



        Compare this to a spell like suggestion, which states:




        You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.




        Or a spell like dissonant whispers, which states:




        [...] A deafened creature automatically succeeds on the save.




        There is no such restriction with the Tasha's hideous laughter spell. Thus, it affects deaf/deafened creatures as it would any other creature.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 1 hour ago









        V2Blast

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        34.1k5 gold badges123 silver badges212 bronze badges










        answered 14 hours ago









        Medix2Medix2

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