Making deadly conflicts not deadly for the sake of entertainment?How might a superhero gain heat control powers?What can give a species superpowers without being magic, evolution or interference from ancient aliens?How could a superhero maintain a secret identity these days, if at all?Realistically calculating the movements of someone with super strengthImplications of sudden super-speed?Minimum required super powers to enable a group of people to quickly create 1910s technology?My superpower is every superpower- how is this not unfair?Taxing the superhero industryHow to determine power or limits of magic if it's bound by laws of physics?Why shouldn't a super powered population be segregated from the rest of society?
What does Kasparov mean here?
Marketing Cloud Query Activity is not pulling in data for newly added fields to target Data Extension
Where to place an artificial gland in the human body?
What do teaching faculty do during semester breaks?
How much damage does a magic stone cause when hurled from a sling?
How can I stop myself from micromanaging other PCs' actions?
Why is chess failing to attract big name sponsors?
Can GPL and BSD licensed applications be used for government work?
Memory capability and powers of 2
How do professional electronic musicians/sound engineers combat listening fatigue?
Does static fire reduce reliability?
What do I do when a student working in my lab "ghosts" me?
What was the rationale behind 36 bit computer architectures?
High income, sudden windfall
Invert Some Switches on a Switchboard
Extrapolation v. Interpolation
Very basic singly linked list
Is there a way to shorten this while condition?
Hold[Expression] (or similar) in InputField that truly holds the input unmodified
Closet Wall, is it Load Bearing?
Can two figures have the same area, perimeter, and same number of segments have different shape?
Passing lines from the text file of a list of files to or as arguments
What is the difference between 1/3, 1/2, and full casters?
how to add 1 milliseconds on a datetime string?
Making deadly conflicts not deadly for the sake of entertainment?
How might a superhero gain heat control powers?What can give a species superpowers without being magic, evolution or interference from ancient aliens?How could a superhero maintain a secret identity these days, if at all?Realistically calculating the movements of someone with super strengthImplications of sudden super-speed?Minimum required super powers to enable a group of people to quickly create 1910s technology?My superpower is every superpower- how is this not unfair?Taxing the superhero industryHow to determine power or limits of magic if it's bound by laws of physics?Why shouldn't a super powered population be segregated from the rest of society?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I am writing a book about people getting superpowers, yada yada yada, I'll spare you the plot.
Anyway, I have teams of superheroes using their powers in combat against other teams in "Leagues" for entertainment for the rest of the masses. These people have deadly powers that are super cool and stuff.
Anyway again, I want to facilitate combat, but I don't want anybody dying. I was thinking of a few things, but I am not sure what could work and what wouldn't.
Here is my question: What rules/technologies/etc. could I use to allow full-scale combat, but allows the players to do it over and over again?
Specifications: I want this to be a combat game, no balls or other objectives than beat the crap out of the guy across from you with your superpowers.
These heroes are not immortal, and each one has a "life-preserving" power, but only to an extent. I want people to be able to use these powers in combat, not to save them after it's over.
I would also prefer this to not be applicable in war per-say. I don't want people to be immortal just anywhere, only in the arena for fun.
The superpowers in play include the generic super powers. Main powers I am thinking include Fire, Energy, Water, Super Strength, Flying, Lasers, Cloning. I don't want to list all of them, but solutions for the ones I have said will work for the rest. I hope this helps.
I am not sure if I am asking the right question, but I am looking for help.
Any ideas?
--Thanks!~
science-fiction warfare super-powers
New contributor
$endgroup$
|
show 8 more comments
$begingroup$
I am writing a book about people getting superpowers, yada yada yada, I'll spare you the plot.
Anyway, I have teams of superheroes using their powers in combat against other teams in "Leagues" for entertainment for the rest of the masses. These people have deadly powers that are super cool and stuff.
Anyway again, I want to facilitate combat, but I don't want anybody dying. I was thinking of a few things, but I am not sure what could work and what wouldn't.
Here is my question: What rules/technologies/etc. could I use to allow full-scale combat, but allows the players to do it over and over again?
Specifications: I want this to be a combat game, no balls or other objectives than beat the crap out of the guy across from you with your superpowers.
These heroes are not immortal, and each one has a "life-preserving" power, but only to an extent. I want people to be able to use these powers in combat, not to save them after it's over.
I would also prefer this to not be applicable in war per-say. I don't want people to be immortal just anywhere, only in the arena for fun.
The superpowers in play include the generic super powers. Main powers I am thinking include Fire, Energy, Water, Super Strength, Flying, Lasers, Cloning. I don't want to list all of them, but solutions for the ones I have said will work for the rest. I hope this helps.
I am not sure if I am asking the right question, but I am looking for help.
Any ideas?
--Thanks!~
science-fiction warfare super-powers
New contributor
$endgroup$
1
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
1
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
1
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago
|
show 8 more comments
$begingroup$
I am writing a book about people getting superpowers, yada yada yada, I'll spare you the plot.
Anyway, I have teams of superheroes using their powers in combat against other teams in "Leagues" for entertainment for the rest of the masses. These people have deadly powers that are super cool and stuff.
Anyway again, I want to facilitate combat, but I don't want anybody dying. I was thinking of a few things, but I am not sure what could work and what wouldn't.
Here is my question: What rules/technologies/etc. could I use to allow full-scale combat, but allows the players to do it over and over again?
Specifications: I want this to be a combat game, no balls or other objectives than beat the crap out of the guy across from you with your superpowers.
These heroes are not immortal, and each one has a "life-preserving" power, but only to an extent. I want people to be able to use these powers in combat, not to save them after it's over.
I would also prefer this to not be applicable in war per-say. I don't want people to be immortal just anywhere, only in the arena for fun.
The superpowers in play include the generic super powers. Main powers I am thinking include Fire, Energy, Water, Super Strength, Flying, Lasers, Cloning. I don't want to list all of them, but solutions for the ones I have said will work for the rest. I hope this helps.
I am not sure if I am asking the right question, but I am looking for help.
Any ideas?
--Thanks!~
science-fiction warfare super-powers
New contributor
$endgroup$
I am writing a book about people getting superpowers, yada yada yada, I'll spare you the plot.
Anyway, I have teams of superheroes using their powers in combat against other teams in "Leagues" for entertainment for the rest of the masses. These people have deadly powers that are super cool and stuff.
Anyway again, I want to facilitate combat, but I don't want anybody dying. I was thinking of a few things, but I am not sure what could work and what wouldn't.
Here is my question: What rules/technologies/etc. could I use to allow full-scale combat, but allows the players to do it over and over again?
Specifications: I want this to be a combat game, no balls or other objectives than beat the crap out of the guy across from you with your superpowers.
These heroes are not immortal, and each one has a "life-preserving" power, but only to an extent. I want people to be able to use these powers in combat, not to save them after it's over.
I would also prefer this to not be applicable in war per-say. I don't want people to be immortal just anywhere, only in the arena for fun.
The superpowers in play include the generic super powers. Main powers I am thinking include Fire, Energy, Water, Super Strength, Flying, Lasers, Cloning. I don't want to list all of them, but solutions for the ones I have said will work for the rest. I hope this helps.
I am not sure if I am asking the right question, but I am looking for help.
Any ideas?
--Thanks!~
science-fiction warfare super-powers
science-fiction warfare super-powers
New contributor
New contributor
edited 8 hours ago
Jwrecker
New contributor
asked 8 hours ago
JwreckerJwrecker
626 bronze badges
626 bronze badges
New contributor
New contributor
1
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
1
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
1
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago
|
show 8 more comments
1
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
1
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
1
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago
1
1
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
1
1
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
1
1
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago
|
show 8 more comments
4 Answers
4
active
oldest
votes
$begingroup$
If it's for entertainment, it is a sport, so treat it like any other sport. Boxing, wrestling, American football could all easily lead to deaths if athletes do not restrain themselves. So have a rule that superheros have to control their powers and temper, and killing or maiming an opponent makes them disqualified for life, and subject to a murder investigation.
You can have superheros matched or ranked into leagues based on their offensive and defensive powers: invincible vs. super-strong, fire-proof vs. fire-shooters, etc.
You can work more detailed rules, from general things like not attacking an opponent who is unconscious or pinned down. to specific things like fire-breathing should not be deployed within 10 yards of the goal (b/c goal can melt and fall on somebody).
Rules will be expanded over time to account for all the various ways superheroes can hurt each other. You can make it a plot point, e.g. supers with certain power keep it hidden or do not use full force of it to avoid a ban, but then one of them says "screw it" and goes all out.
You will also have to have refs on the field that will stop the fight if it gets too dangerous.
Finally, you will need well-defined "win" conditions. If the dude is invincible, the game is not to knock him out, but to kick him out of a 10m circle (without using super-strength), or get the flag that he is defending (without using super-speed or teleport).
$endgroup$
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
add a comment |
$begingroup$
Teamwork!
Allow the non-combatant's "keep alive" power to work on the combatants. As long as the conflict is small scale, the many inactive super fighters can support and keep the fighters alive. No one needs to die. Pleasant times and glorious bloody destructive entertainment for all.
If a situation escalates to war, there won't be enough inactive super fighters to preserve the others, and the dying starts, just as you want.
$endgroup$
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
add a comment |
$begingroup$
Flag football with bottles of beer instead of flags.
https://www.cfl.ca/2019/03/08/oleary-girls-flag-football-team-changing-game/
In flag football, the players carry on their person representations of themselves. Instead of knocking a player down, removing a flag from the player signifies that player is incapacitated.
Your battle royale can have something similar. I envision various sponsors of the fight (all beer makers) equipping each player with a bottle of the sponsor's beverage. The player carries this beer as he or she sees fit - possibly in a hand, or strapped to the body. If the bottle breaks the player is done and leaves the field. If the player drops his bottle or it is stolen from him, he leaves the field.
Victorious players open their unbroken bottles in a spray of foam then holding the bottle above them, pour the beer down into their upturned thirsty mouths. The crowd goes wild!
$endgroup$
add a comment |
$begingroup$
What about something like the game we saw played in "The Island" where the players are merely projections of themselves and are limited to the literal abilities? This way, they are protected from one another, can fight to the death and can do it over and over again. You would do this by "tieing" the device to their DNA and using other funky sci-fi fail safes to make what the digital avatar can do be the exact same as what they can do in the real world.
Now you explicitly mentioned superheroes - this type of device would not deter "normal" people from participating. But they wouldn't really stand a chance.
For example:
Say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and the other "fail-safes" to ensure that it abilities and appearances are transferred across.
Think back to that movie, the only differences were their clothes.
New contributor
$endgroup$
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "579"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Jwrecker is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f151628%2fmaking-deadly-conflicts-not-deadly-for-the-sake-of-entertainment%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
If it's for entertainment, it is a sport, so treat it like any other sport. Boxing, wrestling, American football could all easily lead to deaths if athletes do not restrain themselves. So have a rule that superheros have to control their powers and temper, and killing or maiming an opponent makes them disqualified for life, and subject to a murder investigation.
You can have superheros matched or ranked into leagues based on their offensive and defensive powers: invincible vs. super-strong, fire-proof vs. fire-shooters, etc.
You can work more detailed rules, from general things like not attacking an opponent who is unconscious or pinned down. to specific things like fire-breathing should not be deployed within 10 yards of the goal (b/c goal can melt and fall on somebody).
Rules will be expanded over time to account for all the various ways superheroes can hurt each other. You can make it a plot point, e.g. supers with certain power keep it hidden or do not use full force of it to avoid a ban, but then one of them says "screw it" and goes all out.
You will also have to have refs on the field that will stop the fight if it gets too dangerous.
Finally, you will need well-defined "win" conditions. If the dude is invincible, the game is not to knock him out, but to kick him out of a 10m circle (without using super-strength), or get the flag that he is defending (without using super-speed or teleport).
$endgroup$
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
add a comment |
$begingroup$
If it's for entertainment, it is a sport, so treat it like any other sport. Boxing, wrestling, American football could all easily lead to deaths if athletes do not restrain themselves. So have a rule that superheros have to control their powers and temper, and killing or maiming an opponent makes them disqualified for life, and subject to a murder investigation.
You can have superheros matched or ranked into leagues based on their offensive and defensive powers: invincible vs. super-strong, fire-proof vs. fire-shooters, etc.
You can work more detailed rules, from general things like not attacking an opponent who is unconscious or pinned down. to specific things like fire-breathing should not be deployed within 10 yards of the goal (b/c goal can melt and fall on somebody).
Rules will be expanded over time to account for all the various ways superheroes can hurt each other. You can make it a plot point, e.g. supers with certain power keep it hidden or do not use full force of it to avoid a ban, but then one of them says "screw it" and goes all out.
You will also have to have refs on the field that will stop the fight if it gets too dangerous.
Finally, you will need well-defined "win" conditions. If the dude is invincible, the game is not to knock him out, but to kick him out of a 10m circle (without using super-strength), or get the flag that he is defending (without using super-speed or teleport).
$endgroup$
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
add a comment |
$begingroup$
If it's for entertainment, it is a sport, so treat it like any other sport. Boxing, wrestling, American football could all easily lead to deaths if athletes do not restrain themselves. So have a rule that superheros have to control their powers and temper, and killing or maiming an opponent makes them disqualified for life, and subject to a murder investigation.
You can have superheros matched or ranked into leagues based on their offensive and defensive powers: invincible vs. super-strong, fire-proof vs. fire-shooters, etc.
You can work more detailed rules, from general things like not attacking an opponent who is unconscious or pinned down. to specific things like fire-breathing should not be deployed within 10 yards of the goal (b/c goal can melt and fall on somebody).
Rules will be expanded over time to account for all the various ways superheroes can hurt each other. You can make it a plot point, e.g. supers with certain power keep it hidden or do not use full force of it to avoid a ban, but then one of them says "screw it" and goes all out.
You will also have to have refs on the field that will stop the fight if it gets too dangerous.
Finally, you will need well-defined "win" conditions. If the dude is invincible, the game is not to knock him out, but to kick him out of a 10m circle (without using super-strength), or get the flag that he is defending (without using super-speed or teleport).
$endgroup$
If it's for entertainment, it is a sport, so treat it like any other sport. Boxing, wrestling, American football could all easily lead to deaths if athletes do not restrain themselves. So have a rule that superheros have to control their powers and temper, and killing or maiming an opponent makes them disqualified for life, and subject to a murder investigation.
You can have superheros matched or ranked into leagues based on their offensive and defensive powers: invincible vs. super-strong, fire-proof vs. fire-shooters, etc.
You can work more detailed rules, from general things like not attacking an opponent who is unconscious or pinned down. to specific things like fire-breathing should not be deployed within 10 yards of the goal (b/c goal can melt and fall on somebody).
Rules will be expanded over time to account for all the various ways superheroes can hurt each other. You can make it a plot point, e.g. supers with certain power keep it hidden or do not use full force of it to avoid a ban, but then one of them says "screw it" and goes all out.
You will also have to have refs on the field that will stop the fight if it gets too dangerous.
Finally, you will need well-defined "win" conditions. If the dude is invincible, the game is not to knock him out, but to kick him out of a 10m circle (without using super-strength), or get the flag that he is defending (without using super-speed or teleport).
edited 4 hours ago
Brythan
23.6k9 gold badges46 silver badges95 bronze badges
23.6k9 gold badges46 silver badges95 bronze badges
answered 8 hours ago
Bald BearBald Bear
8,13314 silver badges29 bronze badges
8,13314 silver badges29 bronze badges
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
add a comment |
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like this, although I feel with the superpower aspect, it makes law a difficult subject. Also, someone with near-invincibility per-say, it's difficult to have set time that where they lose. It's a good idea to sort them like that for more finite rules, but I enjoy the idea of variety in a match-up. Thanks for your helpful answer! P.S. I was looking for a purely combat sport, more similar to boxing, so the goal bit isn't on point, but that's ok, you might have missed it in the question
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I like the "Screw it" part, very interesting idea
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
$begingroup$
I mentioned it in my question, but I wanted it to not be super objective based, based on the combat, not the objective. It's an interesting idea though.
$endgroup$
– Jwrecker
4 hours ago
add a comment |
$begingroup$
Teamwork!
Allow the non-combatant's "keep alive" power to work on the combatants. As long as the conflict is small scale, the many inactive super fighters can support and keep the fighters alive. No one needs to die. Pleasant times and glorious bloody destructive entertainment for all.
If a situation escalates to war, there won't be enough inactive super fighters to preserve the others, and the dying starts, just as you want.
$endgroup$
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
add a comment |
$begingroup$
Teamwork!
Allow the non-combatant's "keep alive" power to work on the combatants. As long as the conflict is small scale, the many inactive super fighters can support and keep the fighters alive. No one needs to die. Pleasant times and glorious bloody destructive entertainment for all.
If a situation escalates to war, there won't be enough inactive super fighters to preserve the others, and the dying starts, just as you want.
$endgroup$
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
add a comment |
$begingroup$
Teamwork!
Allow the non-combatant's "keep alive" power to work on the combatants. As long as the conflict is small scale, the many inactive super fighters can support and keep the fighters alive. No one needs to die. Pleasant times and glorious bloody destructive entertainment for all.
If a situation escalates to war, there won't be enough inactive super fighters to preserve the others, and the dying starts, just as you want.
$endgroup$
Teamwork!
Allow the non-combatant's "keep alive" power to work on the combatants. As long as the conflict is small scale, the many inactive super fighters can support and keep the fighters alive. No one needs to die. Pleasant times and glorious bloody destructive entertainment for all.
If a situation escalates to war, there won't be enough inactive super fighters to preserve the others, and the dying starts, just as you want.
answered 8 hours ago
cmmcmm
1,5774 silver badges11 bronze badges
1,5774 silver badges11 bronze badges
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
add a comment |
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
$begingroup$
I love it! Healer type people standing by, healing after conflict, but in a war the healers can be targets too, making the immortality gone.
$endgroup$
– Jwrecker
8 hours ago
add a comment |
$begingroup$
Flag football with bottles of beer instead of flags.
https://www.cfl.ca/2019/03/08/oleary-girls-flag-football-team-changing-game/
In flag football, the players carry on their person representations of themselves. Instead of knocking a player down, removing a flag from the player signifies that player is incapacitated.
Your battle royale can have something similar. I envision various sponsors of the fight (all beer makers) equipping each player with a bottle of the sponsor's beverage. The player carries this beer as he or she sees fit - possibly in a hand, or strapped to the body. If the bottle breaks the player is done and leaves the field. If the player drops his bottle or it is stolen from him, he leaves the field.
Victorious players open their unbroken bottles in a spray of foam then holding the bottle above them, pour the beer down into their upturned thirsty mouths. The crowd goes wild!
$endgroup$
add a comment |
$begingroup$
Flag football with bottles of beer instead of flags.
https://www.cfl.ca/2019/03/08/oleary-girls-flag-football-team-changing-game/
In flag football, the players carry on their person representations of themselves. Instead of knocking a player down, removing a flag from the player signifies that player is incapacitated.
Your battle royale can have something similar. I envision various sponsors of the fight (all beer makers) equipping each player with a bottle of the sponsor's beverage. The player carries this beer as he or she sees fit - possibly in a hand, or strapped to the body. If the bottle breaks the player is done and leaves the field. If the player drops his bottle or it is stolen from him, he leaves the field.
Victorious players open their unbroken bottles in a spray of foam then holding the bottle above them, pour the beer down into their upturned thirsty mouths. The crowd goes wild!
$endgroup$
add a comment |
$begingroup$
Flag football with bottles of beer instead of flags.
https://www.cfl.ca/2019/03/08/oleary-girls-flag-football-team-changing-game/
In flag football, the players carry on their person representations of themselves. Instead of knocking a player down, removing a flag from the player signifies that player is incapacitated.
Your battle royale can have something similar. I envision various sponsors of the fight (all beer makers) equipping each player with a bottle of the sponsor's beverage. The player carries this beer as he or she sees fit - possibly in a hand, or strapped to the body. If the bottle breaks the player is done and leaves the field. If the player drops his bottle or it is stolen from him, he leaves the field.
Victorious players open their unbroken bottles in a spray of foam then holding the bottle above them, pour the beer down into their upturned thirsty mouths. The crowd goes wild!
$endgroup$
Flag football with bottles of beer instead of flags.
https://www.cfl.ca/2019/03/08/oleary-girls-flag-football-team-changing-game/
In flag football, the players carry on their person representations of themselves. Instead of knocking a player down, removing a flag from the player signifies that player is incapacitated.
Your battle royale can have something similar. I envision various sponsors of the fight (all beer makers) equipping each player with a bottle of the sponsor's beverage. The player carries this beer as he or she sees fit - possibly in a hand, or strapped to the body. If the bottle breaks the player is done and leaves the field. If the player drops his bottle or it is stolen from him, he leaves the field.
Victorious players open their unbroken bottles in a spray of foam then holding the bottle above them, pour the beer down into their upturned thirsty mouths. The crowd goes wild!
answered 5 hours ago
WillkWillk
131k33 gold badges246 silver badges546 bronze badges
131k33 gold badges246 silver badges546 bronze badges
add a comment |
add a comment |
$begingroup$
What about something like the game we saw played in "The Island" where the players are merely projections of themselves and are limited to the literal abilities? This way, they are protected from one another, can fight to the death and can do it over and over again. You would do this by "tieing" the device to their DNA and using other funky sci-fi fail safes to make what the digital avatar can do be the exact same as what they can do in the real world.
Now you explicitly mentioned superheroes - this type of device would not deter "normal" people from participating. But they wouldn't really stand a chance.
For example:
Say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and the other "fail-safes" to ensure that it abilities and appearances are transferred across.
Think back to that movie, the only differences were their clothes.
New contributor
$endgroup$
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
add a comment |
$begingroup$
What about something like the game we saw played in "The Island" where the players are merely projections of themselves and are limited to the literal abilities? This way, they are protected from one another, can fight to the death and can do it over and over again. You would do this by "tieing" the device to their DNA and using other funky sci-fi fail safes to make what the digital avatar can do be the exact same as what they can do in the real world.
Now you explicitly mentioned superheroes - this type of device would not deter "normal" people from participating. But they wouldn't really stand a chance.
For example:
Say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and the other "fail-safes" to ensure that it abilities and appearances are transferred across.
Think back to that movie, the only differences were their clothes.
New contributor
$endgroup$
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
add a comment |
$begingroup$
What about something like the game we saw played in "The Island" where the players are merely projections of themselves and are limited to the literal abilities? This way, they are protected from one another, can fight to the death and can do it over and over again. You would do this by "tieing" the device to their DNA and using other funky sci-fi fail safes to make what the digital avatar can do be the exact same as what they can do in the real world.
Now you explicitly mentioned superheroes - this type of device would not deter "normal" people from participating. But they wouldn't really stand a chance.
For example:
Say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and the other "fail-safes" to ensure that it abilities and appearances are transferred across.
Think back to that movie, the only differences were their clothes.
New contributor
$endgroup$
What about something like the game we saw played in "The Island" where the players are merely projections of themselves and are limited to the literal abilities? This way, they are protected from one another, can fight to the death and can do it over and over again. You would do this by "tieing" the device to their DNA and using other funky sci-fi fail safes to make what the digital avatar can do be the exact same as what they can do in the real world.
Now you explicitly mentioned superheroes - this type of device would not deter "normal" people from participating. But they wouldn't really stand a chance.
For example:
Say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and the other "fail-safes" to ensure that it abilities and appearances are transferred across.
Think back to that movie, the only differences were their clothes.
New contributor
edited 5 hours ago
New contributor
answered 6 hours ago
J CrosbyJ Crosby
1014 bronze badges
1014 bronze badges
New contributor
New contributor
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
add a comment |
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
I was thinking about this, but then I thought that it would be too easy for normal people to participate. It just becomes a video game basically, which kind of detaches the superpowers from the world I guess. It's a great idea, but not what will work for me
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Not if you "tied" it to their DNA so to speak so if say, I (a normal person) wanted to fight and was pair against Thor (enlightened, because lightening is cool) - he would kick the snot out of me, right? I wouldn't have powers, I would be the fat slob I am now because of my DNA and other "fail-safes" to ensure that it abilities and appearances are transferred across. Think back to that movie, the only differences were their clothes.
$endgroup$
– J Crosby
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
$begingroup$
Sorry, I haven't seen it, but interesting idea. Thanks for the helpful answer!
$endgroup$
– Jwrecker
6 hours ago
1
1
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
You might want to consider revising your answer to include any clarifications you've made in comments.
$endgroup$
– elemtilas
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
$begingroup$
Oh yeah thanks, still figuring this out
$endgroup$
– Jwrecker
5 hours ago
add a comment |
Jwrecker is a new contributor. Be nice, and check out our Code of Conduct.
Jwrecker is a new contributor. Be nice, and check out our Code of Conduct.
Jwrecker is a new contributor. Be nice, and check out our Code of Conduct.
Jwrecker is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Worldbuilding Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f151628%2fmaking-deadly-conflicts-not-deadly-for-the-sake-of-entertainment%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
$begingroup$
It all depends on what superpowers are in play.
$endgroup$
– Alexander
8 hours ago
1
$begingroup$
Alexander asked you to narrow it down to specific superpowers, you seemed to have broadened the question to an infinite extent with "pretty much anything you can think of". Voting to close as too broad until you can edit the question to narrow it down. (The superpower I had in mind was "make the author think".)
$endgroup$
– Confounded by beige fish.
8 hours ago
$begingroup$
Hey man, I am looking for a general solution to a general problem, so it's going to be broad. I have a wide spectrum of powers in play, while I generate even more ideas on that side, I am just stuck on this part. Cool super power by the way. Maybe my MC should have it
$endgroup$
– Jwrecker
8 hours ago
1
$begingroup$
@Jwrecker general solution might not be possible there, but with restrictions, it can be found. Consider Wolverine without blades, Wolverine with blades and Cyclops. Dueling Wolverine without blades can be sport, while with Cyclops all bets are off.
$endgroup$
– Alexander
8 hours ago
$begingroup$
This is a good point, but I plan to have all heroes have a "life-preserving" ability, hopefully combating someone like Cyclops. This will allow more of a fair fight, and for it to be longer. Still a valid issue though
$endgroup$
– Jwrecker
8 hours ago