How to model a Coral or Sponge Structure?How can I make this render more realisticAttempting to stretch texture towards edgesWhy the texture on my model seems so 'blocky'?Bump image texture doesn't work anymoreHow do I make a Decal look worn?How would I texture this track correctly?Ways to create woven rattan garden furniture?Multiple instances of same image node?Continuous and coherent texture mapping on deforming objectsHow can i add texture with a realistic fabric look to my mesh?
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How to model a Coral or Sponge Structure?
How can I make this render more realisticAttempting to stretch texture towards edgesWhy the texture on my model seems so 'blocky'?Bump image texture doesn't work anymoreHow do I make a Decal look worn?How would I texture this track correctly?Ways to create woven rattan garden furniture?Multiple instances of same image node?Continuous and coherent texture mapping on deforming objectsHow can i add texture with a realistic fabric look to my mesh?
$begingroup$
Can you please give me advise how to make this model?
1) My target goal image is this (perfect copy of the real object)
2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.
3) I tried use this cloth bump texture, without success. It should be more organic.
texturing uv vector-mapping bump
New contributor
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add a comment |
$begingroup$
Can you please give me advise how to make this model?
1) My target goal image is this (perfect copy of the real object)
2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.
3) I tried use this cloth bump texture, without success. It should be more organic.
texturing uv vector-mapping bump
New contributor
$endgroup$
add a comment |
$begingroup$
Can you please give me advise how to make this model?
1) My target goal image is this (perfect copy of the real object)
2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.
3) I tried use this cloth bump texture, without success. It should be more organic.
texturing uv vector-mapping bump
New contributor
$endgroup$
Can you please give me advise how to make this model?
1) My target goal image is this (perfect copy of the real object)
2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.
3) I tried use this cloth bump texture, without success. It should be more organic.
texturing uv vector-mapping bump
texturing uv vector-mapping bump
New contributor
New contributor
edited 4 hours ago
metaphor_set
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4,9851 gold badge10 silver badges23 bronze badges
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asked 9 hours ago
Lounas_CZLounas_CZ
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61 bronze badge
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2 Answers
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$begingroup$
I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.
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add a comment |
$begingroup$
Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.
New contributor
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This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
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– metaphor_set
4 hours ago
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
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votes
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votes
$begingroup$
I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.
$endgroup$
add a comment |
$begingroup$
I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.
$endgroup$
add a comment |
$begingroup$
I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.
$endgroup$
I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.
answered 7 hours ago
moonbootsmoonboots
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17.7k2 gold badges14 silver badges32 bronze badges
add a comment |
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$begingroup$
Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.
New contributor
$endgroup$
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
$endgroup$
– metaphor_set
4 hours ago
add a comment |
$begingroup$
Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.
New contributor
$endgroup$
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
$endgroup$
– metaphor_set
4 hours ago
add a comment |
$begingroup$
Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.
New contributor
$endgroup$
Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.
New contributor
New contributor
answered 8 hours ago
tgerronstgerrons
92 bronze badges
92 bronze badges
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New contributor
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
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– metaphor_set
4 hours ago
add a comment |
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
$endgroup$
– metaphor_set
4 hours ago
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
$endgroup$
– metaphor_set
4 hours ago
$begingroup$
This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
$endgroup$
– metaphor_set
4 hours ago
add a comment |
Lounas_CZ is a new contributor. Be nice, and check out our Code of Conduct.
Lounas_CZ is a new contributor. Be nice, and check out our Code of Conduct.
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