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How to model a Coral or Sponge Structure?


How can I make this render more realisticAttempting to stretch texture towards edgesWhy the texture on my model seems so 'blocky'?Bump image texture doesn't work anymoreHow do I make a Decal look worn?How would I texture this track correctly?Ways to create woven rattan garden furniture?Multiple instances of same image node?Continuous and coherent texture mapping on deforming objectsHow can i add texture with a realistic fabric look to my mesh?













1












$begingroup$


Can you please give me advise how to make this model?
1) My target goal image is this (perfect copy of the real object)



enter image description here



2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.



enter image description here



3) I tried use this cloth bump texture, without success. It should be more organic.



enter image description here










share|improve this question









New contributor



Lounas_CZ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$
















    1












    $begingroup$


    Can you please give me advise how to make this model?
    1) My target goal image is this (perfect copy of the real object)



    enter image description here



    2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.



    enter image description here



    3) I tried use this cloth bump texture, without success. It should be more organic.



    enter image description here










    share|improve this question









    New contributor



    Lounas_CZ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$














      1












      1








      1





      $begingroup$


      Can you please give me advise how to make this model?
      1) My target goal image is this (perfect copy of the real object)



      enter image description here



      2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.



      enter image description here



      3) I tried use this cloth bump texture, without success. It should be more organic.



      enter image description here










      share|improve this question









      New contributor



      Lounas_CZ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      Can you please give me advise how to make this model?
      1) My target goal image is this (perfect copy of the real object)



      enter image description here



      2) Now I have a model of a knife, but I don't know how to apply a bump mapping to the handle so it looks similar to the target image. You can see that it has a deep relief structure and also a rough surface.



      enter image description here



      3) I tried use this cloth bump texture, without success. It should be more organic.



      enter image description here







      texturing uv vector-mapping bump






      share|improve this question









      New contributor



      Lounas_CZ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question









      New contributor



      Lounas_CZ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question








      edited 4 hours ago









      metaphor_set

      4,9851 gold badge10 silver badges23 bronze badges




      4,9851 gold badge10 silver badges23 bronze badges






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      asked 9 hours ago









      Lounas_CZLounas_CZ

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      61 bronze badge




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          2 Answers
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          2












          $begingroup$

          I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.



          enter image description here






          share|improve this answer









          $endgroup$




















            0












            $begingroup$

            Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.






            share|improve this answer








            New contributor



            tgerrons is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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            $endgroup$












            • $begingroup$
              This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
              $endgroup$
              – metaphor_set
              4 hours ago













            Your Answer








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            2 Answers
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            active

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            2 Answers
            2






            active

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            active

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            active

            oldest

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            2












            $begingroup$

            I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.



            enter image description here






            share|improve this answer









            $endgroup$

















              2












              $begingroup$

              I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.



              enter image description here






              share|improve this answer









              $endgroup$















                2












                2








                2





                $begingroup$

                I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.



                enter image description here






                share|improve this answer









                $endgroup$



                I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, mirror it, use your picture as background to follow the shape, cut the holes profiles with the knife, extrude, add some edges with the knife to make a nice topology with quads, etc.



                enter image description here







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 7 hours ago









                moonbootsmoonboots

                17.7k2 gold badges14 silver badges32 bronze badges




                17.7k2 gold badges14 silver badges32 bronze badges





















                    0












                    $begingroup$

                    Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.






                    share|improve this answer








                    New contributor



                    tgerrons is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.





                    $endgroup$












                    • $begingroup$
                      This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                      $endgroup$
                      – metaphor_set
                      4 hours ago















                    0












                    $begingroup$

                    Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.






                    share|improve this answer








                    New contributor



                    tgerrons is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.





                    $endgroup$












                    • $begingroup$
                      This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                      $endgroup$
                      – metaphor_set
                      4 hours ago













                    0












                    0








                    0





                    $begingroup$

                    Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.






                    share|improve this answer








                    New contributor



                    tgerrons is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.





                    $endgroup$



                    Look at the skin modifier tutorials in youtube. If you add a displacement modifier on top of it I'd imagine you could create something similar. The skin modifier creates the shape and the displacement could add more distortion and stretching to it.







                    share|improve this answer








                    New contributor



                    tgerrons is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.








                    share|improve this answer



                    share|improve this answer






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                    answered 8 hours ago









                    tgerronstgerrons

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                    92 bronze badges




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                    • $begingroup$
                      This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                      $endgroup$
                      – metaphor_set
                      4 hours ago
















                    • $begingroup$
                      This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                      $endgroup$
                      – metaphor_set
                      4 hours ago















                    $begingroup$
                    This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                    $endgroup$
                    – metaphor_set
                    4 hours ago




                    $begingroup$
                    This does not provide an answer to the question. Once you have sufficient reputation you will be able to comment on any post; instead, provide answers that don't require clarification from the asker.
                    $endgroup$
                    – metaphor_set
                    4 hours ago










                    Lounas_CZ is a new contributor. Be nice, and check out our Code of Conduct.









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