Is there enough time to Planar Bind a creature conjured by a 1-hour-duration spell?How are simultaneously-triggered Readied actions resolved?Is there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?What happens when you target dispel magic at a summoned creature?How to decide what creatures are summoned?How to make a decision on the power level of conjured elementals?Is there any way for a wizard to summon a Celestial or Fey for Planar Binding?Is the spell Giant Insect affected by a Shepherd Druid's Mighty Summoner and Guardian Spirit abilities?Is there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?What happens if I cast Planar Binding on a creature who was brought by a spell that has ended?Does Planar Binding require you to keep concentrating on the summoning spell?How are conjured creatures controlled?Does an inverted Magic Circle spell prevent a conjured creature from vanishing at the end of its spell's duration?

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Is there enough time to Planar Bind a creature conjured by a 1-hour-duration spell?


How are simultaneously-triggered Readied actions resolved?Is there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?What happens when you target dispel magic at a summoned creature?How to decide what creatures are summoned?How to make a decision on the power level of conjured elementals?Is there any way for a wizard to summon a Celestial or Fey for Planar Binding?Is the spell Giant Insect affected by a Shepherd Druid's Mighty Summoner and Guardian Spirit abilities?Is there no way for a lone caster to planar bind a demon/devil with the Xanathar's spells?What happens if I cast Planar Binding on a creature who was brought by a spell that has ended?Does Planar Binding require you to keep concentrating on the summoning spell?How are conjured creatures controlled?Does an inverted Magic Circle spell prevent a conjured creature from vanishing at the end of its spell's duration?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


Many planar entity conjuration spells, such as Conjure Woodland Beings, last up to exactly an hour, at which point the creature vanishes:




A summoned creature disappears when it drops to 0 hit points or when the spell ends.




The Planar Binding spell normally takes exactly an hour to cast, but lasts a long time (24 hours by default, more if you upcast it):




With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




Imagine the following scenario: Bob the Druid Readies a Conjure Woodland Beings for when Dylan the Wizard says "go". Dylan the Wizard says "go", and so, one or more DM-determined fey creatures appear as a result of the released Conjure Woodland Beings (let's say two quicklings), and right after saying "go", Dylan starts casting Planar Binding on one of the feys (here, a quickling). Both spells were cast at almost the same time (same turn), and both last an hour. What I wonder here is whether Dylan will have enough time to Bind the creature before it vanishes, or whether he'll be "one second short".



Is there enough time to Planar Bind a creature conjured by a spell with a duration of 1 hour? (Discarding techniques to reduce Planar Binding's casting time, such as Wishing it, and techniques to extend the base duration of the Conjuration spell, such as the Extended Metamagic option.)










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  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/136859/…
    $endgroup$
    – the dark wanderer
    4 hours ago

















8












$begingroup$


Many planar entity conjuration spells, such as Conjure Woodland Beings, last up to exactly an hour, at which point the creature vanishes:




A summoned creature disappears when it drops to 0 hit points or when the spell ends.




The Planar Binding spell normally takes exactly an hour to cast, but lasts a long time (24 hours by default, more if you upcast it):




With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




Imagine the following scenario: Bob the Druid Readies a Conjure Woodland Beings for when Dylan the Wizard says "go". Dylan the Wizard says "go", and so, one or more DM-determined fey creatures appear as a result of the released Conjure Woodland Beings (let's say two quicklings), and right after saying "go", Dylan starts casting Planar Binding on one of the feys (here, a quickling). Both spells were cast at almost the same time (same turn), and both last an hour. What I wonder here is whether Dylan will have enough time to Bind the creature before it vanishes, or whether he'll be "one second short".



Is there enough time to Planar Bind a creature conjured by a spell with a duration of 1 hour? (Discarding techniques to reduce Planar Binding's casting time, such as Wishing it, and techniques to extend the base duration of the Conjuration spell, such as the Extended Metamagic option.)










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/136859/…
    $endgroup$
    – the dark wanderer
    4 hours ago













8












8








8





$begingroup$


Many planar entity conjuration spells, such as Conjure Woodland Beings, last up to exactly an hour, at which point the creature vanishes:




A summoned creature disappears when it drops to 0 hit points or when the spell ends.




The Planar Binding spell normally takes exactly an hour to cast, but lasts a long time (24 hours by default, more if you upcast it):




With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




Imagine the following scenario: Bob the Druid Readies a Conjure Woodland Beings for when Dylan the Wizard says "go". Dylan the Wizard says "go", and so, one or more DM-determined fey creatures appear as a result of the released Conjure Woodland Beings (let's say two quicklings), and right after saying "go", Dylan starts casting Planar Binding on one of the feys (here, a quickling). Both spells were cast at almost the same time (same turn), and both last an hour. What I wonder here is whether Dylan will have enough time to Bind the creature before it vanishes, or whether he'll be "one second short".



Is there enough time to Planar Bind a creature conjured by a spell with a duration of 1 hour? (Discarding techniques to reduce Planar Binding's casting time, such as Wishing it, and techniques to extend the base duration of the Conjuration spell, such as the Extended Metamagic option.)










share|improve this question











$endgroup$




Many planar entity conjuration spells, such as Conjure Woodland Beings, last up to exactly an hour, at which point the creature vanishes:




A summoned creature disappears when it drops to 0 hit points or when the spell ends.




The Planar Binding spell normally takes exactly an hour to cast, but lasts a long time (24 hours by default, more if you upcast it):




With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




Imagine the following scenario: Bob the Druid Readies a Conjure Woodland Beings for when Dylan the Wizard says "go". Dylan the Wizard says "go", and so, one or more DM-determined fey creatures appear as a result of the released Conjure Woodland Beings (let's say two quicklings), and right after saying "go", Dylan starts casting Planar Binding on one of the feys (here, a quickling). Both spells were cast at almost the same time (same turn), and both last an hour. What I wonder here is whether Dylan will have enough time to Bind the creature before it vanishes, or whether he'll be "one second short".



Is there enough time to Planar Bind a creature conjured by a spell with a duration of 1 hour? (Discarding techniques to reduce Planar Binding's casting time, such as Wishing it, and techniques to extend the base duration of the Conjuration spell, such as the Extended Metamagic option.)







dnd-5e spells summoning duration






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share|improve this question








edited 1 hour ago









V2Blast

29.1k5105177




29.1k5105177










asked 9 hours ago









Gael LGael L

10k348185




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  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/136859/…
    $endgroup$
    – the dark wanderer
    4 hours ago












  • 1




    $begingroup$
    Related: rpg.stackexchange.com/questions/136859/…
    $endgroup$
    – the dark wanderer
    4 hours ago







1




1




$begingroup$
Related: rpg.stackexchange.com/questions/136859/…
$endgroup$
– the dark wanderer
4 hours ago




$begingroup$
Related: rpg.stackexchange.com/questions/136859/…
$endgroup$
– the dark wanderer
4 hours ago










3 Answers
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Yes, there is enough time for Planar Binding.



First we know that the Planar Binding, PHB 265, is cast after the conjuration. An in-depth answer on order is available in this thread.



Second we know that a round is a unit of time as explained in Time (PHB 181); compare to The Order of Combat and the Combat Step by Step (both PHB 189).



So knowing these facts we can safely assume that both spells resolve in the same round, first your conjuration, then your binding but they still occur in the same unit of time.



Then the duration of Conjure Woodland Beings (PHB 226), is an hour which is also the time required for the Planar Binding, the binding takes effect and extends the spell as read in the description to 24 hours and longer at higher levels.



This perception of time is further supported by Duration (PHB 203):




A spell's duration is the length of time the spell persists. A
duration can be expressed in rounds, minutes, hours, or even years.
Some spells specify that their effects last until the spells are
dispelled or destroyed.




A duration cannot be expressed in a shorter interval than rounds. Both of these spells are not Instantaneous (PHB 203).



As both of these spells are spells with duration, it makes it certain that there is enough time, and that there is no abusing, bending, or setup of rules or even a battle required as MrSpudtastic implicates in their answer.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
    $endgroup$
    – Gael L
    9 hours ago






  • 2




    $begingroup$
    For the purpose of spells.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    @GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
    $endgroup$
    – Akixkisu
    1 hour ago



















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Maybe, but it needs a particular setup, buy-in from the GM, some suspension of disbelief, a willingness to outright abuse the rules, and a, um, flexible definition of when time passes during a combat round



Essentially, we're going to abuse the mechanics here in a way that doesn't make sense if you try to explain it outside of game mechanics. In particular, we're going to abuse the timing of the combat round.



Setup



So, you can't just say that you're casting Planar Binding at the very moment that the conjuration is finished, because that will almost certainly have just the slightest bit of delay (and thus creating that "one second short" situation you mentioned). Unless of course your GM just says "yeah, that works", in which case you don't need this. At the very least, I know that I wouldn't give that to you.



So instead, arrange to be in combat as the conjuration finishes (how you do that is up to you), and make sure you can stay in combat for a full hour. In your first turn immediately after the conjuration is finished, you begin casting Planar Binding.



Then, you need to stay in combat for 600 turns and not break concentration, and now your spell, somehow, finishes just before the summoning wears off!



But how does this work?



Well, a battle round represents six seconds of simultaneous combat. However, we're abusing that simultaneous part with the use of turn order. Even though everything in a battle round technically happens at the same time, everything does end up having a particular order mechanically.



So, to pull from your example, your druid finishes the conjuration and two woodland creatures appear. Your wizard, during their immediate next turn, begins casting this spell.



At this point, you're now in the weird physics- and time-breaking situation in which your wizard has already spent six seconds casting Planar Binding on a creature that the wizard summoned zero seconds ago! From here on out, your wizard, at least from a purely mechanical perspective, gets to experience those six seconds just before your druid does! And since your druid's spell wears off one hour after the end of the druid's turn, that means it wears off only at the druid's 600th turn!



Incidentally, Planar Binding finishes casting during your 600th turn. And, wouldn't you know, you just happened to get that one turn head start, so now your 600th turn will happen just before the druid's 600th turn! And thus, you will finish Planar Binding just before the conjuration wears off!



Of course, this does mean you have to stay in combat for 600 turns. I don't know how you'll manage that, but this is very important. The moment you fall out of combat, combat rules stop applying, and common sense makes this once again impossible to do. This will not be easy to do.



Results may vary



This method of course does depend heavily on what your GM is willing to tolerate, and what kind of game they want. A GM who likes more gritty or realistic games would probably not allow this, since it actually makes zero sense outside of counting combat rounds. These GMs will follow the idea that since you started casting Planar Binding after the conjuration was finished, then it's impossible to finish before it wears off regardless of how the rules can be twisted around.



On the other hand, a GM who likes following rules to the letter, with little or no regard to those rules' implications regarding the game world's physics, would probably allow this interpretation - you just have to convince them that this is indeed how the rules work.



There's also the chance that you might impress your GM with the sheer audacity of this plan, enough for them to say "Sure, if you can pull it off and stay in combat for 600 turns, I'll give it to you."



Why not just do this outside of combat?



Because Planar Binding requires a target, and the target you have in mind doesn't appear until after the conjuration spell is completed. Thus, you cannot begin casting until after the conjuration's duration has begun.



About the weirdness of the passage of time, and the assumptions I made



This answer relies on an assumption that the six second time unit only applies during combat, and that it cannot be taken advantage of unless combat rules are active. In other words, I assume that common sense rulings are in play if the rules give no indication otherwise.



If we assume instead that the six second unit of time can apply outside of combat, then this answer becomes unnecessarily complicated, and all one has to do is say "I begin casting the moment the spell is finished," and then maintain concentration.






share|improve this answer











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  • $begingroup$
    You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
    $endgroup$
    – Gael L
    8 hours ago










  • $begingroup$
    Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
    $endgroup$
    – MrSpudtastic
    6 hours ago










  • $begingroup$
    While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
    $endgroup$
    – Akixkisu
    5 hours ago










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    Why would you not allow it to just work, but you would allow shenanigans?
    $endgroup$
    – SeriousBri
    4 hours ago


















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Yes



The answer is given in the last sentence of the quoted description:




If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




The "another spell" in this case is Conjure Woodland Beings, and so its duration is extended to match the duration of Planar Binding. In other words, Planar Binding keeps Conjure Woodland Beings going long enough for the binding to run its full course, even if it only needs a few more seconds for the casting to finish.



See Jeremy Crawford's tweet:




Does planar binding work with conjure elemental or does the Elemental disappear 6 seconds too early?



As DM, I'd allow you to pair conj. elemental with planar binding if the latter starts when the monster appears.




Even though tweets are no longer considered official rules, it supports the idea that this was the intent of that sentence in the spell's description.






share|improve this answer










New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





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  • 1




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    What happens if the duration expires before the casting of the spell is finished?
    $endgroup$
    – MrSpudtastic
    4 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    4 hours ago










  • $begingroup$
    @MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
    $endgroup$
    – Ben Sutton
    4 hours ago











  • $begingroup$
    @MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
    $endgroup$
    – Ben Sutton
    4 hours ago










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    Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
    $endgroup$
    – MrSpudtastic
    4 hours ago











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3 Answers
3






active

oldest

votes








3 Answers
3






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

Yes, there is enough time for Planar Binding.



First we know that the Planar Binding, PHB 265, is cast after the conjuration. An in-depth answer on order is available in this thread.



Second we know that a round is a unit of time as explained in Time (PHB 181); compare to The Order of Combat and the Combat Step by Step (both PHB 189).



So knowing these facts we can safely assume that both spells resolve in the same round, first your conjuration, then your binding but they still occur in the same unit of time.



Then the duration of Conjure Woodland Beings (PHB 226), is an hour which is also the time required for the Planar Binding, the binding takes effect and extends the spell as read in the description to 24 hours and longer at higher levels.



This perception of time is further supported by Duration (PHB 203):




A spell's duration is the length of time the spell persists. A
duration can be expressed in rounds, minutes, hours, or even years.
Some spells specify that their effects last until the spells are
dispelled or destroyed.




A duration cannot be expressed in a shorter interval than rounds. Both of these spells are not Instantaneous (PHB 203).



As both of these spells are spells with duration, it makes it certain that there is enough time, and that there is no abusing, bending, or setup of rules or even a battle required as MrSpudtastic implicates in their answer.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
    $endgroup$
    – Gael L
    9 hours ago






  • 2




    $begingroup$
    For the purpose of spells.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    @GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
    $endgroup$
    – Akixkisu
    1 hour ago
















6












$begingroup$

Yes, there is enough time for Planar Binding.



First we know that the Planar Binding, PHB 265, is cast after the conjuration. An in-depth answer on order is available in this thread.



Second we know that a round is a unit of time as explained in Time (PHB 181); compare to The Order of Combat and the Combat Step by Step (both PHB 189).



So knowing these facts we can safely assume that both spells resolve in the same round, first your conjuration, then your binding but they still occur in the same unit of time.



Then the duration of Conjure Woodland Beings (PHB 226), is an hour which is also the time required for the Planar Binding, the binding takes effect and extends the spell as read in the description to 24 hours and longer at higher levels.



This perception of time is further supported by Duration (PHB 203):




A spell's duration is the length of time the spell persists. A
duration can be expressed in rounds, minutes, hours, or even years.
Some spells specify that their effects last until the spells are
dispelled or destroyed.




A duration cannot be expressed in a shorter interval than rounds. Both of these spells are not Instantaneous (PHB 203).



As both of these spells are spells with duration, it makes it certain that there is enough time, and that there is no abusing, bending, or setup of rules or even a battle required as MrSpudtastic implicates in their answer.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
    $endgroup$
    – Gael L
    9 hours ago






  • 2




    $begingroup$
    For the purpose of spells.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    @GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
    $endgroup$
    – Akixkisu
    1 hour ago














6












6








6





$begingroup$

Yes, there is enough time for Planar Binding.



First we know that the Planar Binding, PHB 265, is cast after the conjuration. An in-depth answer on order is available in this thread.



Second we know that a round is a unit of time as explained in Time (PHB 181); compare to The Order of Combat and the Combat Step by Step (both PHB 189).



So knowing these facts we can safely assume that both spells resolve in the same round, first your conjuration, then your binding but they still occur in the same unit of time.



Then the duration of Conjure Woodland Beings (PHB 226), is an hour which is also the time required for the Planar Binding, the binding takes effect and extends the spell as read in the description to 24 hours and longer at higher levels.



This perception of time is further supported by Duration (PHB 203):




A spell's duration is the length of time the spell persists. A
duration can be expressed in rounds, minutes, hours, or even years.
Some spells specify that their effects last until the spells are
dispelled or destroyed.




A duration cannot be expressed in a shorter interval than rounds. Both of these spells are not Instantaneous (PHB 203).



As both of these spells are spells with duration, it makes it certain that there is enough time, and that there is no abusing, bending, or setup of rules or even a battle required as MrSpudtastic implicates in their answer.






share|improve this answer











$endgroup$



Yes, there is enough time for Planar Binding.



First we know that the Planar Binding, PHB 265, is cast after the conjuration. An in-depth answer on order is available in this thread.



Second we know that a round is a unit of time as explained in Time (PHB 181); compare to The Order of Combat and the Combat Step by Step (both PHB 189).



So knowing these facts we can safely assume that both spells resolve in the same round, first your conjuration, then your binding but they still occur in the same unit of time.



Then the duration of Conjure Woodland Beings (PHB 226), is an hour which is also the time required for the Planar Binding, the binding takes effect and extends the spell as read in the description to 24 hours and longer at higher levels.



This perception of time is further supported by Duration (PHB 203):




A spell's duration is the length of time the spell persists. A
duration can be expressed in rounds, minutes, hours, or even years.
Some spells specify that their effects last until the spells are
dispelled or destroyed.




A duration cannot be expressed in a shorter interval than rounds. Both of these spells are not Instantaneous (PHB 203).



As both of these spells are spells with duration, it makes it certain that there is enough time, and that there is no abusing, bending, or setup of rules or even a battle required as MrSpudtastic implicates in their answer.







share|improve this answer














share|improve this answer



share|improve this answer








edited 1 hour ago

























answered 9 hours ago









AkixkisuAkixkisu

1,427220




1,427220







  • 2




    $begingroup$
    In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
    $endgroup$
    – Gael L
    9 hours ago






  • 2




    $begingroup$
    For the purpose of spells.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    @GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
    $endgroup$
    – Akixkisu
    1 hour ago













  • 2




    $begingroup$
    In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
    $endgroup$
    – Gael L
    9 hours ago






  • 2




    $begingroup$
    For the purpose of spells.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    @GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    @V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
    $endgroup$
    – Akixkisu
    1 hour ago








2




2




$begingroup$
In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
$endgroup$
– Gael L
9 hours ago




$begingroup$
In other words, there is no smaller unit of time than rounds/turns (such as seconds) in D&D 5e ?
$endgroup$
– Gael L
9 hours ago




2




2




$begingroup$
For the purpose of spells.
$endgroup$
– Akixkisu
9 hours ago




$begingroup$
For the purpose of spells.
$endgroup$
– Akixkisu
9 hours ago




1




1




$begingroup$
I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
$endgroup$
– NautArch
8 hours ago




$begingroup$
I think you've got a good answer here, and i upvoted, but relying on the links to do the heavy lifting of your answer may be problematic. It's generally better to have your logic in your answer completely, but up to you ifyou want to change it.
$endgroup$
– NautArch
8 hours ago












$begingroup$
@GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
$endgroup$
– Akixkisu
5 hours ago




$begingroup$
@GaelL I have provided the source for duration rules which should make this pretty clear, I don't think that anymore extrpolation is required.
$endgroup$
– Akixkisu
5 hours ago












$begingroup$
@V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
$endgroup$
– Akixkisu
1 hour ago





$begingroup$
@V2Blast It seems like I copied the wrong link in my research folder, I instead provided the source.
$endgroup$
– Akixkisu
1 hour ago














5












$begingroup$


Maybe, but it needs a particular setup, buy-in from the GM, some suspension of disbelief, a willingness to outright abuse the rules, and a, um, flexible definition of when time passes during a combat round



Essentially, we're going to abuse the mechanics here in a way that doesn't make sense if you try to explain it outside of game mechanics. In particular, we're going to abuse the timing of the combat round.



Setup



So, you can't just say that you're casting Planar Binding at the very moment that the conjuration is finished, because that will almost certainly have just the slightest bit of delay (and thus creating that "one second short" situation you mentioned). Unless of course your GM just says "yeah, that works", in which case you don't need this. At the very least, I know that I wouldn't give that to you.



So instead, arrange to be in combat as the conjuration finishes (how you do that is up to you), and make sure you can stay in combat for a full hour. In your first turn immediately after the conjuration is finished, you begin casting Planar Binding.



Then, you need to stay in combat for 600 turns and not break concentration, and now your spell, somehow, finishes just before the summoning wears off!



But how does this work?



Well, a battle round represents six seconds of simultaneous combat. However, we're abusing that simultaneous part with the use of turn order. Even though everything in a battle round technically happens at the same time, everything does end up having a particular order mechanically.



So, to pull from your example, your druid finishes the conjuration and two woodland creatures appear. Your wizard, during their immediate next turn, begins casting this spell.



At this point, you're now in the weird physics- and time-breaking situation in which your wizard has already spent six seconds casting Planar Binding on a creature that the wizard summoned zero seconds ago! From here on out, your wizard, at least from a purely mechanical perspective, gets to experience those six seconds just before your druid does! And since your druid's spell wears off one hour after the end of the druid's turn, that means it wears off only at the druid's 600th turn!



Incidentally, Planar Binding finishes casting during your 600th turn. And, wouldn't you know, you just happened to get that one turn head start, so now your 600th turn will happen just before the druid's 600th turn! And thus, you will finish Planar Binding just before the conjuration wears off!



Of course, this does mean you have to stay in combat for 600 turns. I don't know how you'll manage that, but this is very important. The moment you fall out of combat, combat rules stop applying, and common sense makes this once again impossible to do. This will not be easy to do.



Results may vary



This method of course does depend heavily on what your GM is willing to tolerate, and what kind of game they want. A GM who likes more gritty or realistic games would probably not allow this, since it actually makes zero sense outside of counting combat rounds. These GMs will follow the idea that since you started casting Planar Binding after the conjuration was finished, then it's impossible to finish before it wears off regardless of how the rules can be twisted around.



On the other hand, a GM who likes following rules to the letter, with little or no regard to those rules' implications regarding the game world's physics, would probably allow this interpretation - you just have to convince them that this is indeed how the rules work.



There's also the chance that you might impress your GM with the sheer audacity of this plan, enough for them to say "Sure, if you can pull it off and stay in combat for 600 turns, I'll give it to you."



Why not just do this outside of combat?



Because Planar Binding requires a target, and the target you have in mind doesn't appear until after the conjuration spell is completed. Thus, you cannot begin casting until after the conjuration's duration has begun.



About the weirdness of the passage of time, and the assumptions I made



This answer relies on an assumption that the six second time unit only applies during combat, and that it cannot be taken advantage of unless combat rules are active. In other words, I assume that common sense rulings are in play if the rules give no indication otherwise.



If we assume instead that the six second unit of time can apply outside of combat, then this answer becomes unnecessarily complicated, and all one has to do is say "I begin casting the moment the spell is finished," and then maintain concentration.






share|improve this answer











$endgroup$












  • $begingroup$
    You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
    $endgroup$
    – Gael L
    8 hours ago










  • $begingroup$
    Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
    $endgroup$
    – MrSpudtastic
    6 hours ago










  • $begingroup$
    While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    Why would you not allow it to just work, but you would allow shenanigans?
    $endgroup$
    – SeriousBri
    4 hours ago















5












$begingroup$


Maybe, but it needs a particular setup, buy-in from the GM, some suspension of disbelief, a willingness to outright abuse the rules, and a, um, flexible definition of when time passes during a combat round



Essentially, we're going to abuse the mechanics here in a way that doesn't make sense if you try to explain it outside of game mechanics. In particular, we're going to abuse the timing of the combat round.



Setup



So, you can't just say that you're casting Planar Binding at the very moment that the conjuration is finished, because that will almost certainly have just the slightest bit of delay (and thus creating that "one second short" situation you mentioned). Unless of course your GM just says "yeah, that works", in which case you don't need this. At the very least, I know that I wouldn't give that to you.



So instead, arrange to be in combat as the conjuration finishes (how you do that is up to you), and make sure you can stay in combat for a full hour. In your first turn immediately after the conjuration is finished, you begin casting Planar Binding.



Then, you need to stay in combat for 600 turns and not break concentration, and now your spell, somehow, finishes just before the summoning wears off!



But how does this work?



Well, a battle round represents six seconds of simultaneous combat. However, we're abusing that simultaneous part with the use of turn order. Even though everything in a battle round technically happens at the same time, everything does end up having a particular order mechanically.



So, to pull from your example, your druid finishes the conjuration and two woodland creatures appear. Your wizard, during their immediate next turn, begins casting this spell.



At this point, you're now in the weird physics- and time-breaking situation in which your wizard has already spent six seconds casting Planar Binding on a creature that the wizard summoned zero seconds ago! From here on out, your wizard, at least from a purely mechanical perspective, gets to experience those six seconds just before your druid does! And since your druid's spell wears off one hour after the end of the druid's turn, that means it wears off only at the druid's 600th turn!



Incidentally, Planar Binding finishes casting during your 600th turn. And, wouldn't you know, you just happened to get that one turn head start, so now your 600th turn will happen just before the druid's 600th turn! And thus, you will finish Planar Binding just before the conjuration wears off!



Of course, this does mean you have to stay in combat for 600 turns. I don't know how you'll manage that, but this is very important. The moment you fall out of combat, combat rules stop applying, and common sense makes this once again impossible to do. This will not be easy to do.



Results may vary



This method of course does depend heavily on what your GM is willing to tolerate, and what kind of game they want. A GM who likes more gritty or realistic games would probably not allow this, since it actually makes zero sense outside of counting combat rounds. These GMs will follow the idea that since you started casting Planar Binding after the conjuration was finished, then it's impossible to finish before it wears off regardless of how the rules can be twisted around.



On the other hand, a GM who likes following rules to the letter, with little or no regard to those rules' implications regarding the game world's physics, would probably allow this interpretation - you just have to convince them that this is indeed how the rules work.



There's also the chance that you might impress your GM with the sheer audacity of this plan, enough for them to say "Sure, if you can pull it off and stay in combat for 600 turns, I'll give it to you."



Why not just do this outside of combat?



Because Planar Binding requires a target, and the target you have in mind doesn't appear until after the conjuration spell is completed. Thus, you cannot begin casting until after the conjuration's duration has begun.



About the weirdness of the passage of time, and the assumptions I made



This answer relies on an assumption that the six second time unit only applies during combat, and that it cannot be taken advantage of unless combat rules are active. In other words, I assume that common sense rulings are in play if the rules give no indication otherwise.



If we assume instead that the six second unit of time can apply outside of combat, then this answer becomes unnecessarily complicated, and all one has to do is say "I begin casting the moment the spell is finished," and then maintain concentration.






share|improve this answer











$endgroup$












  • $begingroup$
    You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
    $endgroup$
    – Gael L
    8 hours ago










  • $begingroup$
    Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
    $endgroup$
    – MrSpudtastic
    6 hours ago










  • $begingroup$
    While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    Why would you not allow it to just work, but you would allow shenanigans?
    $endgroup$
    – SeriousBri
    4 hours ago













5












5








5





$begingroup$


Maybe, but it needs a particular setup, buy-in from the GM, some suspension of disbelief, a willingness to outright abuse the rules, and a, um, flexible definition of when time passes during a combat round



Essentially, we're going to abuse the mechanics here in a way that doesn't make sense if you try to explain it outside of game mechanics. In particular, we're going to abuse the timing of the combat round.



Setup



So, you can't just say that you're casting Planar Binding at the very moment that the conjuration is finished, because that will almost certainly have just the slightest bit of delay (and thus creating that "one second short" situation you mentioned). Unless of course your GM just says "yeah, that works", in which case you don't need this. At the very least, I know that I wouldn't give that to you.



So instead, arrange to be in combat as the conjuration finishes (how you do that is up to you), and make sure you can stay in combat for a full hour. In your first turn immediately after the conjuration is finished, you begin casting Planar Binding.



Then, you need to stay in combat for 600 turns and not break concentration, and now your spell, somehow, finishes just before the summoning wears off!



But how does this work?



Well, a battle round represents six seconds of simultaneous combat. However, we're abusing that simultaneous part with the use of turn order. Even though everything in a battle round technically happens at the same time, everything does end up having a particular order mechanically.



So, to pull from your example, your druid finishes the conjuration and two woodland creatures appear. Your wizard, during their immediate next turn, begins casting this spell.



At this point, you're now in the weird physics- and time-breaking situation in which your wizard has already spent six seconds casting Planar Binding on a creature that the wizard summoned zero seconds ago! From here on out, your wizard, at least from a purely mechanical perspective, gets to experience those six seconds just before your druid does! And since your druid's spell wears off one hour after the end of the druid's turn, that means it wears off only at the druid's 600th turn!



Incidentally, Planar Binding finishes casting during your 600th turn. And, wouldn't you know, you just happened to get that one turn head start, so now your 600th turn will happen just before the druid's 600th turn! And thus, you will finish Planar Binding just before the conjuration wears off!



Of course, this does mean you have to stay in combat for 600 turns. I don't know how you'll manage that, but this is very important. The moment you fall out of combat, combat rules stop applying, and common sense makes this once again impossible to do. This will not be easy to do.



Results may vary



This method of course does depend heavily on what your GM is willing to tolerate, and what kind of game they want. A GM who likes more gritty or realistic games would probably not allow this, since it actually makes zero sense outside of counting combat rounds. These GMs will follow the idea that since you started casting Planar Binding after the conjuration was finished, then it's impossible to finish before it wears off regardless of how the rules can be twisted around.



On the other hand, a GM who likes following rules to the letter, with little or no regard to those rules' implications regarding the game world's physics, would probably allow this interpretation - you just have to convince them that this is indeed how the rules work.



There's also the chance that you might impress your GM with the sheer audacity of this plan, enough for them to say "Sure, if you can pull it off and stay in combat for 600 turns, I'll give it to you."



Why not just do this outside of combat?



Because Planar Binding requires a target, and the target you have in mind doesn't appear until after the conjuration spell is completed. Thus, you cannot begin casting until after the conjuration's duration has begun.



About the weirdness of the passage of time, and the assumptions I made



This answer relies on an assumption that the six second time unit only applies during combat, and that it cannot be taken advantage of unless combat rules are active. In other words, I assume that common sense rulings are in play if the rules give no indication otherwise.



If we assume instead that the six second unit of time can apply outside of combat, then this answer becomes unnecessarily complicated, and all one has to do is say "I begin casting the moment the spell is finished," and then maintain concentration.






share|improve this answer











$endgroup$




Maybe, but it needs a particular setup, buy-in from the GM, some suspension of disbelief, a willingness to outright abuse the rules, and a, um, flexible definition of when time passes during a combat round



Essentially, we're going to abuse the mechanics here in a way that doesn't make sense if you try to explain it outside of game mechanics. In particular, we're going to abuse the timing of the combat round.



Setup



So, you can't just say that you're casting Planar Binding at the very moment that the conjuration is finished, because that will almost certainly have just the slightest bit of delay (and thus creating that "one second short" situation you mentioned). Unless of course your GM just says "yeah, that works", in which case you don't need this. At the very least, I know that I wouldn't give that to you.



So instead, arrange to be in combat as the conjuration finishes (how you do that is up to you), and make sure you can stay in combat for a full hour. In your first turn immediately after the conjuration is finished, you begin casting Planar Binding.



Then, you need to stay in combat for 600 turns and not break concentration, and now your spell, somehow, finishes just before the summoning wears off!



But how does this work?



Well, a battle round represents six seconds of simultaneous combat. However, we're abusing that simultaneous part with the use of turn order. Even though everything in a battle round technically happens at the same time, everything does end up having a particular order mechanically.



So, to pull from your example, your druid finishes the conjuration and two woodland creatures appear. Your wizard, during their immediate next turn, begins casting this spell.



At this point, you're now in the weird physics- and time-breaking situation in which your wizard has already spent six seconds casting Planar Binding on a creature that the wizard summoned zero seconds ago! From here on out, your wizard, at least from a purely mechanical perspective, gets to experience those six seconds just before your druid does! And since your druid's spell wears off one hour after the end of the druid's turn, that means it wears off only at the druid's 600th turn!



Incidentally, Planar Binding finishes casting during your 600th turn. And, wouldn't you know, you just happened to get that one turn head start, so now your 600th turn will happen just before the druid's 600th turn! And thus, you will finish Planar Binding just before the conjuration wears off!



Of course, this does mean you have to stay in combat for 600 turns. I don't know how you'll manage that, but this is very important. The moment you fall out of combat, combat rules stop applying, and common sense makes this once again impossible to do. This will not be easy to do.



Results may vary



This method of course does depend heavily on what your GM is willing to tolerate, and what kind of game they want. A GM who likes more gritty or realistic games would probably not allow this, since it actually makes zero sense outside of counting combat rounds. These GMs will follow the idea that since you started casting Planar Binding after the conjuration was finished, then it's impossible to finish before it wears off regardless of how the rules can be twisted around.



On the other hand, a GM who likes following rules to the letter, with little or no regard to those rules' implications regarding the game world's physics, would probably allow this interpretation - you just have to convince them that this is indeed how the rules work.



There's also the chance that you might impress your GM with the sheer audacity of this plan, enough for them to say "Sure, if you can pull it off and stay in combat for 600 turns, I'll give it to you."



Why not just do this outside of combat?



Because Planar Binding requires a target, and the target you have in mind doesn't appear until after the conjuration spell is completed. Thus, you cannot begin casting until after the conjuration's duration has begun.



About the weirdness of the passage of time, and the assumptions I made



This answer relies on an assumption that the six second time unit only applies during combat, and that it cannot be taken advantage of unless combat rules are active. In other words, I assume that common sense rulings are in play if the rules give no indication otherwise.



If we assume instead that the six second unit of time can apply outside of combat, then this answer becomes unnecessarily complicated, and all one has to do is say "I begin casting the moment the spell is finished," and then maintain concentration.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 8 hours ago









MrSpudtasticMrSpudtastic

1,904314




1,904314











  • $begingroup$
    You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
    $endgroup$
    – Gael L
    8 hours ago










  • $begingroup$
    Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
    $endgroup$
    – MrSpudtastic
    6 hours ago










  • $begingroup$
    While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    Why would you not allow it to just work, but you would allow shenanigans?
    $endgroup$
    – SeriousBri
    4 hours ago
















  • $begingroup$
    You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
    $endgroup$
    – Gael L
    8 hours ago










  • $begingroup$
    Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
    $endgroup$
    – MrSpudtastic
    6 hours ago










  • $begingroup$
    While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    Why would you not allow it to just work, but you would allow shenanigans?
    $endgroup$
    – SeriousBri
    4 hours ago















$begingroup$
You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
$endgroup$
– Gael L
8 hours ago




$begingroup$
You know, I was just about to accept the other answer before you posted. Now I am doubtful once more ! I will let the votes sort this out.
$endgroup$
– Gael L
8 hours ago












$begingroup$
Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
$endgroup$
– Akixkisu
6 hours ago




$begingroup$
Do you have any source to cite that this is how time works in D&D as opposed to the round/turn rules?
$endgroup$
– Akixkisu
6 hours ago












$begingroup$
Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
$endgroup$
– MrSpudtastic
6 hours ago




$begingroup$
Only that the six second unit is stated specifically in regard to the length of a combat round. Since it is not mentioned outside of combat rules, I operate under the assumption that it does not apply outside of combat rules.
$endgroup$
– MrSpudtastic
6 hours ago












$begingroup$
While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
$endgroup$
– Akixkisu
5 hours ago




$begingroup$
While I like your reasoning I think it is problematic that it is not supported by rules or comparison that have sources to compare. This seems like an extrapolation of how time works in the real work instead of how it works in D&D.
$endgroup$
– Akixkisu
5 hours ago












$begingroup$
Why would you not allow it to just work, but you would allow shenanigans?
$endgroup$
– SeriousBri
4 hours ago




$begingroup$
Why would you not allow it to just work, but you would allow shenanigans?
$endgroup$
– SeriousBri
4 hours ago











3












$begingroup$

Yes



The answer is given in the last sentence of the quoted description:




If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




The "another spell" in this case is Conjure Woodland Beings, and so its duration is extended to match the duration of Planar Binding. In other words, Planar Binding keeps Conjure Woodland Beings going long enough for the binding to run its full course, even if it only needs a few more seconds for the casting to finish.



See Jeremy Crawford's tweet:




Does planar binding work with conjure elemental or does the Elemental disappear 6 seconds too early?



As DM, I'd allow you to pair conj. elemental with planar binding if the latter starts when the monster appears.




Even though tweets are no longer considered official rules, it supports the idea that this was the intent of that sentence in the spell's description.






share|improve this answer










New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





$endgroup$








  • 1




    $begingroup$
    What happens if the duration expires before the casting of the spell is finished?
    $endgroup$
    – MrSpudtastic
    4 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    4 hours ago










  • $begingroup$
    @MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
    $endgroup$
    – Ben Sutton
    4 hours ago











  • $begingroup$
    @MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
    $endgroup$
    – Ben Sutton
    4 hours ago










  • $begingroup$
    Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
    $endgroup$
    – MrSpudtastic
    4 hours ago















3












$begingroup$

Yes



The answer is given in the last sentence of the quoted description:




If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




The "another spell" in this case is Conjure Woodland Beings, and so its duration is extended to match the duration of Planar Binding. In other words, Planar Binding keeps Conjure Woodland Beings going long enough for the binding to run its full course, even if it only needs a few more seconds for the casting to finish.



See Jeremy Crawford's tweet:




Does planar binding work with conjure elemental or does the Elemental disappear 6 seconds too early?



As DM, I'd allow you to pair conj. elemental with planar binding if the latter starts when the monster appears.




Even though tweets are no longer considered official rules, it supports the idea that this was the intent of that sentence in the spell's description.






share|improve this answer










New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





$endgroup$








  • 1




    $begingroup$
    What happens if the duration expires before the casting of the spell is finished?
    $endgroup$
    – MrSpudtastic
    4 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    4 hours ago










  • $begingroup$
    @MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
    $endgroup$
    – Ben Sutton
    4 hours ago











  • $begingroup$
    @MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
    $endgroup$
    – Ben Sutton
    4 hours ago










  • $begingroup$
    Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
    $endgroup$
    – MrSpudtastic
    4 hours ago













3












3








3





$begingroup$

Yes



The answer is given in the last sentence of the quoted description:




If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




The "another spell" in this case is Conjure Woodland Beings, and so its duration is extended to match the duration of Planar Binding. In other words, Planar Binding keeps Conjure Woodland Beings going long enough for the binding to run its full course, even if it only needs a few more seconds for the casting to finish.



See Jeremy Crawford's tweet:




Does planar binding work with conjure elemental or does the Elemental disappear 6 seconds too early?



As DM, I'd allow you to pair conj. elemental with planar binding if the latter starts when the monster appears.




Even though tweets are no longer considered official rules, it supports the idea that this was the intent of that sentence in the spell's description.






share|improve this answer










New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





$endgroup$



Yes



The answer is given in the last sentence of the quoted description:




If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.




The "another spell" in this case is Conjure Woodland Beings, and so its duration is extended to match the duration of Planar Binding. In other words, Planar Binding keeps Conjure Woodland Beings going long enough for the binding to run its full course, even if it only needs a few more seconds for the casting to finish.



See Jeremy Crawford's tweet:




Does planar binding work with conjure elemental or does the Elemental disappear 6 seconds too early?



As DM, I'd allow you to pair conj. elemental with planar binding if the latter starts when the monster appears.




Even though tweets are no longer considered official rules, it supports the idea that this was the intent of that sentence in the spell's description.







share|improve this answer










New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this answer



share|improve this answer








edited 1 hour ago









V2Blast

29.1k5105177




29.1k5105177






New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








answered 4 hours ago









Ben SuttonBen Sutton

1314




1314




New contributor



Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Ben Sutton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 1




    $begingroup$
    What happens if the duration expires before the casting of the spell is finished?
    $endgroup$
    – MrSpudtastic
    4 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    4 hours ago










  • $begingroup$
    @MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
    $endgroup$
    – Ben Sutton
    4 hours ago











  • $begingroup$
    @MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
    $endgroup$
    – Ben Sutton
    4 hours ago










  • $begingroup$
    Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
    $endgroup$
    – MrSpudtastic
    4 hours ago












  • 1




    $begingroup$
    What happens if the duration expires before the casting of the spell is finished?
    $endgroup$
    – MrSpudtastic
    4 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    4 hours ago










  • $begingroup$
    @MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
    $endgroup$
    – Ben Sutton
    4 hours ago











  • $begingroup$
    @MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
    $endgroup$
    – Ben Sutton
    4 hours ago










  • $begingroup$
    Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
    $endgroup$
    – MrSpudtastic
    4 hours ago







1




1




$begingroup$
What happens if the duration expires before the casting of the spell is finished?
$endgroup$
– MrSpudtastic
4 hours ago




$begingroup$
What happens if the duration expires before the casting of the spell is finished?
$endgroup$
– MrSpudtastic
4 hours ago












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
4 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
4 hours ago












$begingroup$
@MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
$endgroup$
– Ben Sutton
4 hours ago





$begingroup$
@MrSpudtastic The wording isn't completely explicit in the spell description as to whether extending the other spell's duration happens every time or only on a failed save/successful binding, but I would interpret it as happening every time (i.e. as long as you start casting Planar Binding before the other spell expires it extends the duration).
$endgroup$
– Ben Sutton
4 hours ago













$begingroup$
@MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
$endgroup$
– Ben Sutton
4 hours ago




$begingroup$
@MrSpudtastic Although I could completely understand if someone else if someone else interpreted it differently. I tend to lean more on the side of letting my players get away with loopholes like this if they're clever enough to find them.
$endgroup$
– Ben Sutton
4 hours ago












$begingroup$
Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
$endgroup$
– MrSpudtastic
4 hours ago




$begingroup$
Fair enough, you got my upvote! And I may have to reconsider how I would rule this in my own games... Rule of Fun is usually a good thing to follow.
$endgroup$
– MrSpudtastic
4 hours ago

















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