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How to create razor wire
How do I perform multiple extrusions around a spiral?How to fix ngons overlapping wire edges?Create Spring CoilHow can I create a Mobius ring?How can I create a complex curve?Create a wire coilHidden wire problemWhy does the mirror modifier disappear when I merge objects together?How does one create the perfect topology for such object?Hexagon Atom circle wire frameHow to create twisted wires in Blender
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$begingroup$
I am trying to create fences with razor wires on them, as to be seen here:
I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.
If anyone has an idea to solve this, it would be highly appreciated.
Thanks for reading.
modeling modifiers curves
$endgroup$
add a comment |
$begingroup$
I am trying to create fences with razor wires on them, as to be seen here:
I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.
If anyone has an idea to solve this, it would be highly appreciated.
Thanks for reading.
modeling modifiers curves
$endgroup$
$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
I am trying to create fences with razor wires on them, as to be seen here:
I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.
If anyone has an idea to solve this, it would be highly appreciated.
Thanks for reading.
modeling modifiers curves
$endgroup$
I am trying to create fences with razor wires on them, as to be seen here:
I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.
If anyone has an idea to solve this, it would be highly appreciated.
Thanks for reading.
modeling modifiers curves
modeling modifiers curves
edited 6 hours ago
cegaton
65.9k10130286
65.9k10130286
asked 6 hours ago
DevenDeven
120112
120112
$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago
$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Try adding a curve modifier after your screw modifier.
First align a curve on top of you wire.
Then add a curve modifier and set the curve to the one you just created.
Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.
And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.
$endgroup$
add a comment |
$begingroup$
Model a single segment of the wire and razor.
Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)
Add an array modifier to the wire/razor object
and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Try adding a curve modifier after your screw modifier.
First align a curve on top of you wire.
Then add a curve modifier and set the curve to the one you just created.
Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.
And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.
$endgroup$
add a comment |
$begingroup$
Try adding a curve modifier after your screw modifier.
First align a curve on top of you wire.
Then add a curve modifier and set the curve to the one you just created.
Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.
And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.
$endgroup$
add a comment |
$begingroup$
Try adding a curve modifier after your screw modifier.
First align a curve on top of you wire.
Then add a curve modifier and set the curve to the one you just created.
Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.
And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.
$endgroup$
Try adding a curve modifier after your screw modifier.
First align a curve on top of you wire.
Then add a curve modifier and set the curve to the one you just created.
Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.
And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.
answered 2 hours ago
sac396sac396
986
986
add a comment |
add a comment |
$begingroup$
Model a single segment of the wire and razor.
Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)
Add an array modifier to the wire/razor object
and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.
$endgroup$
add a comment |
$begingroup$
Model a single segment of the wire and razor.
Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)
Add an array modifier to the wire/razor object
and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.
$endgroup$
add a comment |
$begingroup$
Model a single segment of the wire and razor.
Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)
Add an array modifier to the wire/razor object
and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.
$endgroup$
Model a single segment of the wire and razor.
Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)
Add an array modifier to the wire/razor object
and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.
answered 2 hours ago
cegatoncegaton
65.9k10130286
65.9k10130286
add a comment |
add a comment |
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$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
6 hours ago
$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
6 hours ago
$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
5 hours ago
$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
2 hours ago