Can the Conjure Barrage spell stack with the Disarming Attack or Trip Attack Battle Master maneuvers?Can Hail of Thorns spell stack with Conjure Barrage?Can Battle Master's maneuvering attack choose to move the Battle Master (self) who is using the maneuver?Does a Critical Hit when tripping also double the Superiority die?Can I use the Conjure Barrage spell with a net?Can Hail of Thorns spell stack with Conjure Barrage?Can Lightning Arrow and Conjure Barrage be combined?Does the Disarm action optional rule (DMG) make the Disarming Attack maneuver (Battle Master fighter) useless?Battle master Goading Attacks against spell castersIf I cast Hail of Thorns and then Conjure Volley, would the effect of Hail of Thorns apply to the duplicate arrows created by Conjure Volley?Battle Master fighter's Trip Attack when the target is already dead from the regular hit?Battlemasters strikes clarification
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Can the Conjure Barrage spell stack with the Disarming Attack or Trip Attack Battle Master maneuvers?
Can Hail of Thorns spell stack with Conjure Barrage?Can Battle Master's maneuvering attack choose to move the Battle Master (self) who is using the maneuver?Does a Critical Hit when tripping also double the Superiority die?Can I use the Conjure Barrage spell with a net?Can Hail of Thorns spell stack with Conjure Barrage?Can Lightning Arrow and Conjure Barrage be combined?Does the Disarm action optional rule (DMG) make the Disarming Attack maneuver (Battle Master fighter) useless?Battle master Goading Attacks against spell castersIf I cast Hail of Thorns and then Conjure Volley, would the effect of Hail of Thorns apply to the duplicate arrows created by Conjure Volley?Battle Master fighter's Trip Attack when the target is already dead from the regular hit?Battlemasters strikes clarification
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I'm new to D&D 5e. I was thinking that someone with the Martial Adept feat (which gives them 2 of the Battle Master fighter's combat maneuvers could use their superiority die to make a thrown weapon disarm targets if used in conjunction with the conjure barrage spell.
The Battle Master fighter's Trip Attack maneuver (PHB, p. 74) says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
The Disarming Attack maneuver says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
The conjure barrage spell description (PHB, p. 225) says:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Can these two work as one together? If not, why not?
dnd-5e spells feats attack combat-maneuver
New contributor
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add a comment |
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I'm new to D&D 5e. I was thinking that someone with the Martial Adept feat (which gives them 2 of the Battle Master fighter's combat maneuvers could use their superiority die to make a thrown weapon disarm targets if used in conjunction with the conjure barrage spell.
The Battle Master fighter's Trip Attack maneuver (PHB, p. 74) says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
The Disarming Attack maneuver says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
The conjure barrage spell description (PHB, p. 225) says:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Can these two work as one together? If not, why not?
dnd-5e spells feats attack combat-maneuver
New contributor
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Related: rpg.stackexchange.com/questions/98219/…
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– Erik
5 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
1 hour ago
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If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago
add a comment |
$begingroup$
I'm new to D&D 5e. I was thinking that someone with the Martial Adept feat (which gives them 2 of the Battle Master fighter's combat maneuvers could use their superiority die to make a thrown weapon disarm targets if used in conjunction with the conjure barrage spell.
The Battle Master fighter's Trip Attack maneuver (PHB, p. 74) says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
The Disarming Attack maneuver says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
The conjure barrage spell description (PHB, p. 225) says:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Can these two work as one together? If not, why not?
dnd-5e spells feats attack combat-maneuver
New contributor
$endgroup$
I'm new to D&D 5e. I was thinking that someone with the Martial Adept feat (which gives them 2 of the Battle Master fighter's combat maneuvers could use their superiority die to make a thrown weapon disarm targets if used in conjunction with the conjure barrage spell.
The Battle Master fighter's Trip Attack maneuver (PHB, p. 74) says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
The Disarming Attack maneuver says:
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
The conjure barrage spell description (PHB, p. 225) says:
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Can these two work as one together? If not, why not?
dnd-5e spells feats attack combat-maneuver
dnd-5e spells feats attack combat-maneuver
New contributor
New contributor
edited 1 hour ago
V2Blast
29.2k5105177
29.2k5105177
New contributor
asked 5 hours ago
Brent LissowayBrent Lissoway
162
162
New contributor
New contributor
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Related: rpg.stackexchange.com/questions/98219/…
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– Erik
5 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
1 hour ago
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If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago
add a comment |
$begingroup$
Related: rpg.stackexchange.com/questions/98219/…
$endgroup$
– Erik
5 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago
$begingroup$
Related: rpg.stackexchange.com/questions/98219/…
$endgroup$
– Erik
5 hours ago
$begingroup$
Related: rpg.stackexchange.com/questions/98219/…
$endgroup$
– Erik
5 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago
$begingroup$
If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago
add a comment |
1 Answer
1
active
oldest
votes
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These abilities do not combine.
All Maneuvers require you to "hit a creature with a weapon attack". But Conjure Barrage is not a weapon attack, it is a spell. Requiring you to use a weapon does not automatically make something a weapon attack - you need at least an attack roll to be able to qualify as a weapon attack and apply a Maneuver.
Then, even if you do have an ability that lets you make lots of attacks against lots of targets, you still wouldn't be able to multi-disarm anyone. You can only use a single Maneuver per attack, and it triggers off of "hitting with a weapon attack", so you'd need to pick a single target to suffer the disarm and extra damage.
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thanks! super helpful
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– Brent Lissoway
5 hours ago
add a comment |
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$begingroup$
These abilities do not combine.
All Maneuvers require you to "hit a creature with a weapon attack". But Conjure Barrage is not a weapon attack, it is a spell. Requiring you to use a weapon does not automatically make something a weapon attack - you need at least an attack roll to be able to qualify as a weapon attack and apply a Maneuver.
Then, even if you do have an ability that lets you make lots of attacks against lots of targets, you still wouldn't be able to multi-disarm anyone. You can only use a single Maneuver per attack, and it triggers off of "hitting with a weapon attack", so you'd need to pick a single target to suffer the disarm and extra damage.
$endgroup$
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
add a comment |
$begingroup$
These abilities do not combine.
All Maneuvers require you to "hit a creature with a weapon attack". But Conjure Barrage is not a weapon attack, it is a spell. Requiring you to use a weapon does not automatically make something a weapon attack - you need at least an attack roll to be able to qualify as a weapon attack and apply a Maneuver.
Then, even if you do have an ability that lets you make lots of attacks against lots of targets, you still wouldn't be able to multi-disarm anyone. You can only use a single Maneuver per attack, and it triggers off of "hitting with a weapon attack", so you'd need to pick a single target to suffer the disarm and extra damage.
$endgroup$
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
add a comment |
$begingroup$
These abilities do not combine.
All Maneuvers require you to "hit a creature with a weapon attack". But Conjure Barrage is not a weapon attack, it is a spell. Requiring you to use a weapon does not automatically make something a weapon attack - you need at least an attack roll to be able to qualify as a weapon attack and apply a Maneuver.
Then, even if you do have an ability that lets you make lots of attacks against lots of targets, you still wouldn't be able to multi-disarm anyone. You can only use a single Maneuver per attack, and it triggers off of "hitting with a weapon attack", so you'd need to pick a single target to suffer the disarm and extra damage.
$endgroup$
These abilities do not combine.
All Maneuvers require you to "hit a creature with a weapon attack". But Conjure Barrage is not a weapon attack, it is a spell. Requiring you to use a weapon does not automatically make something a weapon attack - you need at least an attack roll to be able to qualify as a weapon attack and apply a Maneuver.
Then, even if you do have an ability that lets you make lots of attacks against lots of targets, you still wouldn't be able to multi-disarm anyone. You can only use a single Maneuver per attack, and it triggers off of "hitting with a weapon attack", so you'd need to pick a single target to suffer the disarm and extra damage.
edited 1 hour ago
V2Blast
29.2k5105177
29.2k5105177
answered 5 hours ago
ErikErik
49.3k14183247
49.3k14183247
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
add a comment |
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
$begingroup$
thanks! super helpful
$endgroup$
– Brent Lissoway
5 hours ago
add a comment |
Brent Lissoway is a new contributor. Be nice, and check out our Code of Conduct.
Brent Lissoway is a new contributor. Be nice, and check out our Code of Conduct.
Brent Lissoway is a new contributor. Be nice, and check out our Code of Conduct.
Brent Lissoway is a new contributor. Be nice, and check out our Code of Conduct.
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Related: rpg.stackexchange.com/questions/98219/…
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– Erik
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
1 hour ago
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If you happen to edit this question, a ")" after maneuvers in the first paragraph would really help readability (it's too little an edit for me to make myself, sorry)
$endgroup$
– Glen_b
49 secs ago