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When do I make my first save against the Web spell?
Can you escape from Web or Moonbeam using readied movement?How do I help players whose time with previous editions confuses their understanding of D&D 5th Edition?Does the Moonbeam spell work indoors?What are the movement restrictions caused by natural webs?If you are a willing target, do you decline your save or do you just not get oneWhen using dispel magic to remove slow, when do the effects of slow end?If an enemy succeeds in attacking through Sanctuary, is the Sanctuary considered broken?Does an asleep creature (affected by Sleep spell) wakes up if entangled with Entangle spell?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?Is my ruling of the Sanctuary spell correct?When under the effect of a Suggestion spell, at what point does the target perform the suggested action?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Our DM cast web on us, and we were all asked to make saving throws immediately. He said, "Otherwise you’re all like Schroedinger's Cats waiting to see if you’ve been caught or not" (which affects attacks on us).
However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).
It is difficult to argue with our DM that we shouldn’t make saving throws when it is first cast.
When should we make our first saving throw?
dnd-5e spells saving-throw
New contributor
$endgroup$
add a comment |
$begingroup$
Our DM cast web on us, and we were all asked to make saving throws immediately. He said, "Otherwise you’re all like Schroedinger's Cats waiting to see if you’ve been caught or not" (which affects attacks on us).
However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).
It is difficult to argue with our DM that we shouldn’t make saving throws when it is first cast.
When should we make our first saving throw?
dnd-5e spells saving-throw
New contributor
$endgroup$
$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago
add a comment |
$begingroup$
Our DM cast web on us, and we were all asked to make saving throws immediately. He said, "Otherwise you’re all like Schroedinger's Cats waiting to see if you’ve been caught or not" (which affects attacks on us).
However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).
It is difficult to argue with our DM that we shouldn’t make saving throws when it is first cast.
When should we make our first saving throw?
dnd-5e spells saving-throw
New contributor
$endgroup$
Our DM cast web on us, and we were all asked to make saving throws immediately. He said, "Otherwise you’re all like Schroedinger's Cats waiting to see if you’ve been caught or not" (which affects attacks on us).
However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).
It is difficult to argue with our DM that we shouldn’t make saving throws when it is first cast.
When should we make our first saving throw?
dnd-5e spells saving-throw
dnd-5e spells saving-throw
New contributor
New contributor
edited 1 hour ago
V2Blast♦
31.6k5 gold badges116 silver badges194 bronze badges
31.6k5 gold badges116 silver badges194 bronze badges
New contributor
asked 9 hours ago
Matt NicolMatt Nicol
364 bronze badges
364 bronze badges
New contributor
New contributor
$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago
add a comment |
$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago
$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago
$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
At the start of your turn
According to the official spell description for web:
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
(Emphasis Mine)
The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.
Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.
$endgroup$
add a comment |
$begingroup$
On your turn
The spell web states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.
Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.
$endgroup$
add a comment |
$begingroup$
Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.
Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.
Each creature that starts its turn in the webs or that enters them
during its turn must make a Dexterity saving throw. On a failed save,
the creature is restrained as long as it remains in the webs or until
it breaks free.
A creature restrained by the webs can use its action to make a
Strength check against your spell save DC. If it succeeds, it is no
longer restrained.
$endgroup$
add a comment |
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3 Answers
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3 Answers
3
active
oldest
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active
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active
oldest
votes
$begingroup$
At the start of your turn
According to the official spell description for web:
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
(Emphasis Mine)
The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.
Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.
$endgroup$
add a comment |
$begingroup$
At the start of your turn
According to the official spell description for web:
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
(Emphasis Mine)
The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.
Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.
$endgroup$
add a comment |
$begingroup$
At the start of your turn
According to the official spell description for web:
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
(Emphasis Mine)
The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.
Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.
$endgroup$
At the start of your turn
According to the official spell description for web:
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
(Emphasis Mine)
The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.
Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.
edited 1 hour ago
V2Blast♦
31.6k5 gold badges116 silver badges194 bronze badges
31.6k5 gold badges116 silver badges194 bronze badges
answered 9 hours ago
iaminsensibleiaminsensible
9693 silver badges18 bronze badges
9693 silver badges18 bronze badges
add a comment |
add a comment |
$begingroup$
On your turn
The spell web states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.
Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.
$endgroup$
add a comment |
$begingroup$
On your turn
The spell web states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.
Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.
$endgroup$
add a comment |
$begingroup$
On your turn
The spell web states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.
Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.
$endgroup$
On your turn
The spell web states (emphasis mine):
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.
Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.
Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.
edited 9 hours ago
answered 9 hours ago
Chris StarnesChris Starnes
5,4061 gold badge15 silver badges44 bronze badges
5,4061 gold badge15 silver badges44 bronze badges
add a comment |
add a comment |
$begingroup$
Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.
Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.
Each creature that starts its turn in the webs or that enters them
during its turn must make a Dexterity saving throw. On a failed save,
the creature is restrained as long as it remains in the webs or until
it breaks free.
A creature restrained by the webs can use its action to make a
Strength check against your spell save DC. If it succeeds, it is no
longer restrained.
$endgroup$
add a comment |
$begingroup$
Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.
Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.
Each creature that starts its turn in the webs or that enters them
during its turn must make a Dexterity saving throw. On a failed save,
the creature is restrained as long as it remains in the webs or until
it breaks free.
A creature restrained by the webs can use its action to make a
Strength check against your spell save DC. If it succeeds, it is no
longer restrained.
$endgroup$
add a comment |
$begingroup$
Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.
Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.
Each creature that starts its turn in the webs or that enters them
during its turn must make a Dexterity saving throw. On a failed save,
the creature is restrained as long as it remains in the webs or until
it breaks free.
A creature restrained by the webs can use its action to make a
Strength check against your spell save DC. If it succeeds, it is no
longer restrained.
$endgroup$
Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.
Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.
Each creature that starts its turn in the webs or that enters them
during its turn must make a Dexterity saving throw. On a failed save,
the creature is restrained as long as it remains in the webs or until
it breaks free.
A creature restrained by the webs can use its action to make a
Strength check against your spell save DC. If it succeeds, it is no
longer restrained.
answered 9 hours ago
AkixkisuAkixkisu
6,7002 gold badges22 silver badges63 bronze badges
6,7002 gold badges22 silver badges63 bronze badges
add a comment |
add a comment |
Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.
Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.
Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.
Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
8 hours ago