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Is Having my Players Control Two Parties a Good Idea?


Is it plausible to have a Player Character play as a villain against the rest of the party?Turning a Campaign Evil Leads to “Problems”How can I keep my players interested in the main plot during an open world campaign?Small campaign to get us (1 PC and 1 GMPC) up to level 2 before starting Lost Mines of Phandelver - is this a good idea?How can my villain intimidate my players' characters into submission?Is a party consisting of only a bard, a cleric, and a warlock functional long-term?How to make a villain when your PCs are villains?






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3














$begingroup$


I'm new to DMing, and I'm currently working on a 5e homebrew campaign that I'll be running. At some point in the campaign (most likely towards the middle; this campaign will probably average-length), I'd like to have my players create another party. This one will be working for the main villain of the campaign, doing missions such as collecting artifacts and assassinations. My plan is to have the two parties meet at some point and fight, with the players controlling both sides of the encounter (save for a DM-controlled NPC).



Is this a good idea? If not, is there something else that could work? Should I have my party only control the good guys in the encounter?










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  • $begingroup$
    Are you a new DM? What experience do you have with D&D 5E?
    $endgroup$
    – Eternallord66
    8 hours ago










  • $begingroup$
    "this campaign will probably average-length" - I'd love to know what that is
    $endgroup$
    – Dale M
    3 hours ago










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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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3














$begingroup$


I'm new to DMing, and I'm currently working on a 5e homebrew campaign that I'll be running. At some point in the campaign (most likely towards the middle; this campaign will probably average-length), I'd like to have my players create another party. This one will be working for the main villain of the campaign, doing missions such as collecting artifacts and assassinations. My plan is to have the two parties meet at some point and fight, with the players controlling both sides of the encounter (save for a DM-controlled NPC).



Is this a good idea? If not, is there something else that could work? Should I have my party only control the good guys in the encounter?










share|improve this question







New contributor



DotaroVSJio is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$















  • $begingroup$
    Are you a new DM? What experience do you have with D&D 5E?
    $endgroup$
    – Eternallord66
    8 hours ago










  • $begingroup$
    "this campaign will probably average-length" - I'd love to know what that is
    $endgroup$
    – Dale M
    3 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    19 mins ago













3












3








3


1



$begingroup$


I'm new to DMing, and I'm currently working on a 5e homebrew campaign that I'll be running. At some point in the campaign (most likely towards the middle; this campaign will probably average-length), I'd like to have my players create another party. This one will be working for the main villain of the campaign, doing missions such as collecting artifacts and assassinations. My plan is to have the two parties meet at some point and fight, with the players controlling both sides of the encounter (save for a DM-controlled NPC).



Is this a good idea? If not, is there something else that could work? Should I have my party only control the good guys in the encounter?










share|improve this question







New contributor



DotaroVSJio is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I'm new to DMing, and I'm currently working on a 5e homebrew campaign that I'll be running. At some point in the campaign (most likely towards the middle; this campaign will probably average-length), I'd like to have my players create another party. This one will be working for the main villain of the campaign, doing missions such as collecting artifacts and assassinations. My plan is to have the two parties meet at some point and fight, with the players controlling both sides of the encounter (save for a DM-controlled NPC).



Is this a good idea? If not, is there something else that could work? Should I have my party only control the good guys in the encounter?







dnd-5e campaign-development evil-campaign






share|improve this question







New contributor



DotaroVSJio is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question







New contributor



DotaroVSJio is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








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asked 8 hours ago









DotaroVSJioDotaroVSJio

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  • $begingroup$
    Are you a new DM? What experience do you have with D&D 5E?
    $endgroup$
    – Eternallord66
    8 hours ago










  • $begingroup$
    "this campaign will probably average-length" - I'd love to know what that is
    $endgroup$
    – Dale M
    3 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    19 mins ago
















  • $begingroup$
    Are you a new DM? What experience do you have with D&D 5E?
    $endgroup$
    – Eternallord66
    8 hours ago










  • $begingroup$
    "this campaign will probably average-length" - I'd love to know what that is
    $endgroup$
    – Dale M
    3 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    19 mins ago















$begingroup$
Are you a new DM? What experience do you have with D&D 5E?
$endgroup$
– Eternallord66
8 hours ago




$begingroup$
Are you a new DM? What experience do you have with D&D 5E?
$endgroup$
– Eternallord66
8 hours ago












$begingroup$
"this campaign will probably average-length" - I'd love to know what that is
$endgroup$
– Dale M
3 hours ago




$begingroup$
"this campaign will probably average-length" - I'd love to know what that is
$endgroup$
– Dale M
3 hours ago












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
19 mins ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
19 mins ago










2 Answers
2






active

oldest

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9
















$begingroup$

In my experience and from reviewing many sites and DM pages, this is not a good idea. It would be a great player to not metagame in this scenario. The campaign could break if they aren't able to separate player knowledge and character knowledge.



What you could do is run a separate campaign for another separate group of players in an "evil campaign". Then later at the end of the campaign bring both groups together for the final showdown. You would want to limit the amount of players in both groups so it wouldn't bog down the game in the end. You could even have an evil PC come in at different times to frustrate the other group or vice versa.



I would recommend that you let the players in both groups know what is going on so when one group loses at the end they won't be too upset.






share|improve this answer












$endgroup$






















    3
















    $begingroup$

    It's not impossible but it is really hard to pull off.



    Even if your players are very experienced, metagaming can still be a thing.



    If you want to do something similar one or more of your players could start getting weird dreams were they seem to be somebody else and perform evil deeds, only to eventually discover that those were actually visions granted by (random god, random wizard, whatever) and now they have to fight them.



    Regarding the fight itself, yes, by all means I'd personally suggest that your players should always control friendly characters, not enemies.






    share|improve this answer









    New contributor



    Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





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      2 Answers
      2






      active

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

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      9
















      $begingroup$

      In my experience and from reviewing many sites and DM pages, this is not a good idea. It would be a great player to not metagame in this scenario. The campaign could break if they aren't able to separate player knowledge and character knowledge.



      What you could do is run a separate campaign for another separate group of players in an "evil campaign". Then later at the end of the campaign bring both groups together for the final showdown. You would want to limit the amount of players in both groups so it wouldn't bog down the game in the end. You could even have an evil PC come in at different times to frustrate the other group or vice versa.



      I would recommend that you let the players in both groups know what is going on so when one group loses at the end they won't be too upset.






      share|improve this answer












      $endgroup$



















        9
















        $begingroup$

        In my experience and from reviewing many sites and DM pages, this is not a good idea. It would be a great player to not metagame in this scenario. The campaign could break if they aren't able to separate player knowledge and character knowledge.



        What you could do is run a separate campaign for another separate group of players in an "evil campaign". Then later at the end of the campaign bring both groups together for the final showdown. You would want to limit the amount of players in both groups so it wouldn't bog down the game in the end. You could even have an evil PC come in at different times to frustrate the other group or vice versa.



        I would recommend that you let the players in both groups know what is going on so when one group loses at the end they won't be too upset.






        share|improve this answer












        $endgroup$

















          9














          9










          9







          $begingroup$

          In my experience and from reviewing many sites and DM pages, this is not a good idea. It would be a great player to not metagame in this scenario. The campaign could break if they aren't able to separate player knowledge and character knowledge.



          What you could do is run a separate campaign for another separate group of players in an "evil campaign". Then later at the end of the campaign bring both groups together for the final showdown. You would want to limit the amount of players in both groups so it wouldn't bog down the game in the end. You could even have an evil PC come in at different times to frustrate the other group or vice versa.



          I would recommend that you let the players in both groups know what is going on so when one group loses at the end they won't be too upset.






          share|improve this answer












          $endgroup$



          In my experience and from reviewing many sites and DM pages, this is not a good idea. It would be a great player to not metagame in this scenario. The campaign could break if they aren't able to separate player knowledge and character knowledge.



          What you could do is run a separate campaign for another separate group of players in an "evil campaign". Then later at the end of the campaign bring both groups together for the final showdown. You would want to limit the amount of players in both groups so it wouldn't bog down the game in the end. You could even have an evil PC come in at different times to frustrate the other group or vice versa.



          I would recommend that you let the players in both groups know what is going on so when one group loses at the end they won't be too upset.







          share|improve this answer















          share|improve this answer




          share|improve this answer



          share|improve this answer








          edited 8 hours ago









          Slagmoth

          19k4 gold badges60 silver badges100 bronze badges




          19k4 gold badges60 silver badges100 bronze badges










          answered 8 hours ago









          Eternallord66Eternallord66

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          2,0962 gold badges15 silver badges48 bronze badges


























              3
















              $begingroup$

              It's not impossible but it is really hard to pull off.



              Even if your players are very experienced, metagaming can still be a thing.



              If you want to do something similar one or more of your players could start getting weird dreams were they seem to be somebody else and perform evil deeds, only to eventually discover that those were actually visions granted by (random god, random wizard, whatever) and now they have to fight them.



              Regarding the fight itself, yes, by all means I'd personally suggest that your players should always control friendly characters, not enemies.






              share|improve this answer









              New contributor



              Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.





              $endgroup$



















                3
















                $begingroup$

                It's not impossible but it is really hard to pull off.



                Even if your players are very experienced, metagaming can still be a thing.



                If you want to do something similar one or more of your players could start getting weird dreams were they seem to be somebody else and perform evil deeds, only to eventually discover that those were actually visions granted by (random god, random wizard, whatever) and now they have to fight them.



                Regarding the fight itself, yes, by all means I'd personally suggest that your players should always control friendly characters, not enemies.






                share|improve this answer









                New contributor



                Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.





                $endgroup$

















                  3














                  3










                  3







                  $begingroup$

                  It's not impossible but it is really hard to pull off.



                  Even if your players are very experienced, metagaming can still be a thing.



                  If you want to do something similar one or more of your players could start getting weird dreams were they seem to be somebody else and perform evil deeds, only to eventually discover that those were actually visions granted by (random god, random wizard, whatever) and now they have to fight them.



                  Regarding the fight itself, yes, by all means I'd personally suggest that your players should always control friendly characters, not enemies.






                  share|improve this answer









                  New contributor



                  Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.





                  $endgroup$



                  It's not impossible but it is really hard to pull off.



                  Even if your players are very experienced, metagaming can still be a thing.



                  If you want to do something similar one or more of your players could start getting weird dreams were they seem to be somebody else and perform evil deeds, only to eventually discover that those were actually visions granted by (random god, random wizard, whatever) and now they have to fight them.



                  Regarding the fight itself, yes, by all means I'd personally suggest that your players should always control friendly characters, not enemies.







                  share|improve this answer









                  New contributor



                  Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.








                  share|improve this answer




                  share|improve this answer



                  share|improve this answer






                  New contributor



                  Matt DM is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.








                  answered 7 hours ago









                  Matt DMMatt DM

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                  2367 bronze badges




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                  New contributor




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