Do temporary hit points from the Heroism spell keep a troll alive?Do temporary hit points count as part of the HP for resisting certain magical effects?Do Temporary Hit Points confer some form of protection?How does Armor of Agathys interact with getting temporary hit points?How do the temporary HP from Greater Tenacity actually work?Do temporary hit points from heroism accumulate?Does a Troll benefit from its Regeneration trait if it is surprised?Is the Spirit Troll unable to be knocked out unless it doesn't regenerate?Are Trolls immune to all instant death effects?What happens to a Disintegrated Troll RAW?How does the troll's Regeneration trait work?What if a revenant (monster) gains fire resistance?Can Chill Touch prevent Regeneration?

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Do temporary hit points from the Heroism spell keep a troll alive?


Do temporary hit points count as part of the HP for resisting certain magical effects?Do Temporary Hit Points confer some form of protection?How does Armor of Agathys interact with getting temporary hit points?How do the temporary HP from Greater Tenacity actually work?Do temporary hit points from heroism accumulate?Does a Troll benefit from its Regeneration trait if it is surprised?Is the Spirit Troll unable to be knocked out unless it doesn't regenerate?Are Trolls immune to all instant death effects?What happens to a Disintegrated Troll RAW?How does the troll's Regeneration trait work?What if a revenant (monster) gains fire resistance?Can Chill Touch prevent Regeneration?






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margin-bottom:0;









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$begingroup$


The Troll's Regeneration feature states:




The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.




Let's assume heroism has been cast on the Troll, a spell which states:




[...] Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns [...]




Let's also assume the troll has taken acid/fire damage, and is at 0 HP. What happens at the start of its turn?










share|improve this question












$endgroup$





















    11














    $begingroup$


    The Troll's Regeneration feature states:




    The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.




    Let's assume heroism has been cast on the Troll, a spell which states:




    [...] Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns [...]




    Let's also assume the troll has taken acid/fire damage, and is at 0 HP. What happens at the start of its turn?










    share|improve this question












    $endgroup$

















      11












      11








      11


      1



      $begingroup$


      The Troll's Regeneration feature states:




      The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.




      Let's assume heroism has been cast on the Troll, a spell which states:




      [...] Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns [...]




      Let's also assume the troll has taken acid/fire damage, and is at 0 HP. What happens at the start of its turn?










      share|improve this question












      $endgroup$




      The Troll's Regeneration feature states:




      The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.




      Let's assume heroism has been cast on the Troll, a spell which states:




      [...] Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns [...]




      Let's also assume the troll has taken acid/fire damage, and is at 0 HP. What happens at the start of its turn?







      dnd-5e spells monsters temporary-hit-points






      share|improve this question
















      share|improve this question













      share|improve this question




      share|improve this question








      edited Oct 13 at 17:47







      Medix2

















      asked Oct 13 at 17:25









      Medix2Medix2

      16.1k2 gold badges65 silver badges156 bronze badges




      16.1k2 gold badges65 silver badges156 bronze badges























          1 Answer
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          31
















          $begingroup$

          Temp HP can't save the troll (or anyone else) from the consequences of having 0 hit points.



          The rules are clear that temporary hit points aren't "real":




          Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.



          [...]



          If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.




          No matter how many temporary hit points the troll has, it still starts its turn with 0 actual hit points and does not regenerate, which means it dies. Just like a PC with 0 hit points and 10 temp HP still rolls death saving throws, and can still die if they fail 3 of them.






          share|improve this answer












          $endgroup$










          • 3




            $begingroup$
            Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
            $endgroup$
            – Medix2
            Oct 13 at 17:41













          Your Answer








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          1 Answer
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          active

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          31
















          $begingroup$

          Temp HP can't save the troll (or anyone else) from the consequences of having 0 hit points.



          The rules are clear that temporary hit points aren't "real":




          Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.



          [...]



          If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.




          No matter how many temporary hit points the troll has, it still starts its turn with 0 actual hit points and does not regenerate, which means it dies. Just like a PC with 0 hit points and 10 temp HP still rolls death saving throws, and can still die if they fail 3 of them.






          share|improve this answer












          $endgroup$










          • 3




            $begingroup$
            Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
            $endgroup$
            – Medix2
            Oct 13 at 17:41
















          31
















          $begingroup$

          Temp HP can't save the troll (or anyone else) from the consequences of having 0 hit points.



          The rules are clear that temporary hit points aren't "real":




          Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.



          [...]



          If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.




          No matter how many temporary hit points the troll has, it still starts its turn with 0 actual hit points and does not regenerate, which means it dies. Just like a PC with 0 hit points and 10 temp HP still rolls death saving throws, and can still die if they fail 3 of them.






          share|improve this answer












          $endgroup$










          • 3




            $begingroup$
            Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
            $endgroup$
            – Medix2
            Oct 13 at 17:41














          31














          31










          31







          $begingroup$

          Temp HP can't save the troll (or anyone else) from the consequences of having 0 hit points.



          The rules are clear that temporary hit points aren't "real":




          Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.



          [...]



          If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.




          No matter how many temporary hit points the troll has, it still starts its turn with 0 actual hit points and does not regenerate, which means it dies. Just like a PC with 0 hit points and 10 temp HP still rolls death saving throws, and can still die if they fail 3 of them.






          share|improve this answer












          $endgroup$



          Temp HP can't save the troll (or anyone else) from the consequences of having 0 hit points.



          The rules are clear that temporary hit points aren't "real":




          Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.



          [...]



          If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.




          No matter how many temporary hit points the troll has, it still starts its turn with 0 actual hit points and does not regenerate, which means it dies. Just like a PC with 0 hit points and 10 temp HP still rolls death saving throws, and can still die if they fail 3 of them.







          share|improve this answer















          share|improve this answer




          share|improve this answer








          edited Oct 13 at 20:49

























          answered Oct 13 at 17:33









          Ryan ThompsonRyan Thompson

          21.7k2 gold badges74 silver badges145 bronze badges




          21.7k2 gold badges74 silver badges145 bronze badges










          • 3




            $begingroup$
            Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
            $endgroup$
            – Medix2
            Oct 13 at 17:41













          • 3




            $begingroup$
            Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
            $endgroup$
            – Medix2
            Oct 13 at 17:41








          3




          3




          $begingroup$
          Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
          $endgroup$
          – Medix2
          Oct 13 at 17:41





          $begingroup$
          Some possibly supporting links: Do temporary hit points count as part of the HP for resisting certain magical effects?, Do Temporary Hit Points confer some form of protection?
          $endgroup$
          – Medix2
          Oct 13 at 17:41



















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