Can I catch arrows if I am not a monk?With the Deflect Missiles monk feature, does the player know the damage of the attack before choosing to deflect?Does a Monk need to see an incoming attack to use the deflect missile ability?As a monk, can I use Deflect Missiles to protect my ally?As a monk, can I use Deflect Missiles to intentionally catch a projectile?Can a monk deflect a magical missile?Can Monk's Slow Fall Be Used to Carry/Catch Someone?Do the Gloves of Missile Snaring work in conjunction with the Monk's Deflect Missiles ability?Can a monk catch and throw an Arcane Archer's active Arcane Shot back at them with Deflect Missiles?If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
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Can I catch arrows if I am not a monk?
With the Deflect Missiles monk feature, does the player know the damage of the attack before choosing to deflect?Does a Monk need to see an incoming attack to use the deflect missile ability?As a monk, can I use Deflect Missiles to protect my ally?As a monk, can I use Deflect Missiles to intentionally catch a projectile?Can a monk deflect a magical missile?Can Monk's Slow Fall Be Used to Carry/Catch Someone?Do the Gloves of Missile Snaring work in conjunction with the Monk's Deflect Missiles ability?Can a monk catch and throw an Arcane Archer's active Arcane Shot back at them with Deflect Missiles?If a monk reduces damage to 0 using Deflect Missiles, does the attack still hit?
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margin-bottom:0;
$begingroup$
Is there a way for someone who is not a monk to catch a projectile, similar to the monk's Deflect Missiles feature?
Let's say there are some bad people with bows. Can I ready my character to catch an arrow coming their way?
dnd-5e ranged-attack
$endgroup$
add a comment
|
$begingroup$
Is there a way for someone who is not a monk to catch a projectile, similar to the monk's Deflect Missiles feature?
Let's say there are some bad people with bows. Can I ready my character to catch an arrow coming their way?
dnd-5e ranged-attack
$endgroup$
add a comment
|
$begingroup$
Is there a way for someone who is not a monk to catch a projectile, similar to the monk's Deflect Missiles feature?
Let's say there are some bad people with bows. Can I ready my character to catch an arrow coming their way?
dnd-5e ranged-attack
$endgroup$
Is there a way for someone who is not a monk to catch a projectile, similar to the monk's Deflect Missiles feature?
Let's say there are some bad people with bows. Can I ready my character to catch an arrow coming their way?
dnd-5e ranged-attack
dnd-5e ranged-attack
edited Oct 14 at 0:09
V2Blast♦
34.7k5 gold badges127 silver badges218 bronze badges
34.7k5 gold badges127 silver badges218 bronze badges
asked Oct 13 at 23:11
Unstable ToadUnstable Toad
4813 silver badges13 bronze badges
4813 silver badges13 bronze badges
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3 Answers
3
active
oldest
votes
$begingroup$
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
$endgroup$
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
|
show 4 more comments
$begingroup$
No, BUT:
Do you need to catch it with your hands?
Tell us a little bit more about your characters intent. Why do you need to catch an arrow in your hand - to string in your own bow and return fire?
If I were DM'ing, I'd ask what you wanted to accomplish - and if your character had a shield proficiency, I'd recommend discussing a series of actions that could result in you using a wooden shield as a reaction to stop the projectiles - and on your following turn, you could pull an arrow out for whatever purpose you had in mind.
While it certainly wouldn't be easy, it would be the best way I can imagine of doing what you want short of supernatural intervention.
$endgroup$
add a comment
|
$begingroup$
It's not necessarily a 5e solution, but in 4e Oriental Adventures (I believe) there was an option to design your own martial arts. E.g. did you want a hard martial art like karate or a soft martial art like tai chi -- these styles defining the particular focus of the techniques -- are you offensively oriented or defensively oriented. Additionally you could pick various things that your variant could do (or use the preselected options).
It was based on 'buying' feats at various levels and building up your list of skills and maneuvers. Basically at rank 1 you learned some basic kicks/punches/blocks and as you got more experienced you could add various more advanced techniques. The techniques were all mundane and didn't require anything like Ki to operate.
While the rules were in that set of supplements, it wasn't so overpowering that it couldn't be merged in with a 'normal game', where not every character is surrounded by martial arts constantly.
Additionally, it was open to anybody (no class restrictions) -- though, Monks, would get the cool, super powered options. Everybody else could learn some mundane version of skills...even though, some could get somewhat good.
This way everybody could have an option whereby they could learn a skill like catching arrows (and it being a codified method based upon real rules [the caveat being that it's 4e], not being totally a house rule.)
$endgroup$
add a comment
|
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
$endgroup$
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
|
show 4 more comments
$begingroup$
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
$endgroup$
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
|
show 4 more comments
$begingroup$
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
$endgroup$
Yes, with Gloves of Missile Snaring
Just find a pair of Gloves of Missile Snaring and you are set:
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
edited Oct 14 at 0:09
V2Blast♦
34.7k5 gold badges127 silver badges218 bronze badges
34.7k5 gold badges127 silver badges218 bronze badges
answered Oct 13 at 23:30
Allan MillsAllan Mills
8,8941 gold badge21 silver badges60 bronze badges
8,8941 gold badge21 silver badges60 bronze badges
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
|
show 4 more comments
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
4
4
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
$begingroup$
Or just find a DM who would jury-rig a method. "Roll me a dex save higher than the attack roll."
$endgroup$
– Jason_c_o
Oct 13 at 23:43
6
6
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
$begingroup$
@Jason_c_o You'd have to balance something like that out somehow otherwise you are getting a chance to avoid damage which only costs your reaction. I'd make the arrow do critical hit damage if you fail to stop it or something.
$endgroup$
– Allan Mills
Oct 13 at 23:53
4
4
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
Costing you your action and your reaction, since the question asks about readying.
$endgroup$
– Miniman
Oct 14 at 0:06
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
$begingroup$
@Miniman I wasn't sure if Unstable Toad meant ready an action or make their character "ready" as in able to do it. Doing both would be kind of crazy since there is almost always something better you can be doing.
$endgroup$
– Allan Mills
Oct 14 at 3:30
5
5
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
$begingroup$
@Jason_c_o The thing to watch out for, as a DM doing that, is to make sure that you're not treading on the monk's toes. You don't want a system where you can pick one class and then do the things that the other classes can do just by sweet-talking the DM and making a skill check; it reduces the impact and value of class choices.
$endgroup$
– anaximander
Oct 14 at 11:04
|
show 4 more comments
$begingroup$
No, BUT:
Do you need to catch it with your hands?
Tell us a little bit more about your characters intent. Why do you need to catch an arrow in your hand - to string in your own bow and return fire?
If I were DM'ing, I'd ask what you wanted to accomplish - and if your character had a shield proficiency, I'd recommend discussing a series of actions that could result in you using a wooden shield as a reaction to stop the projectiles - and on your following turn, you could pull an arrow out for whatever purpose you had in mind.
While it certainly wouldn't be easy, it would be the best way I can imagine of doing what you want short of supernatural intervention.
$endgroup$
add a comment
|
$begingroup$
No, BUT:
Do you need to catch it with your hands?
Tell us a little bit more about your characters intent. Why do you need to catch an arrow in your hand - to string in your own bow and return fire?
If I were DM'ing, I'd ask what you wanted to accomplish - and if your character had a shield proficiency, I'd recommend discussing a series of actions that could result in you using a wooden shield as a reaction to stop the projectiles - and on your following turn, you could pull an arrow out for whatever purpose you had in mind.
While it certainly wouldn't be easy, it would be the best way I can imagine of doing what you want short of supernatural intervention.
$endgroup$
add a comment
|
$begingroup$
No, BUT:
Do you need to catch it with your hands?
Tell us a little bit more about your characters intent. Why do you need to catch an arrow in your hand - to string in your own bow and return fire?
If I were DM'ing, I'd ask what you wanted to accomplish - and if your character had a shield proficiency, I'd recommend discussing a series of actions that could result in you using a wooden shield as a reaction to stop the projectiles - and on your following turn, you could pull an arrow out for whatever purpose you had in mind.
While it certainly wouldn't be easy, it would be the best way I can imagine of doing what you want short of supernatural intervention.
$endgroup$
No, BUT:
Do you need to catch it with your hands?
Tell us a little bit more about your characters intent. Why do you need to catch an arrow in your hand - to string in your own bow and return fire?
If I were DM'ing, I'd ask what you wanted to accomplish - and if your character had a shield proficiency, I'd recommend discussing a series of actions that could result in you using a wooden shield as a reaction to stop the projectiles - and on your following turn, you could pull an arrow out for whatever purpose you had in mind.
While it certainly wouldn't be easy, it would be the best way I can imagine of doing what you want short of supernatural intervention.
answered Oct 14 at 19:42
JoshjurgJoshjurg
7212 silver badges18 bronze badges
7212 silver badges18 bronze badges
add a comment
|
add a comment
|
$begingroup$
It's not necessarily a 5e solution, but in 4e Oriental Adventures (I believe) there was an option to design your own martial arts. E.g. did you want a hard martial art like karate or a soft martial art like tai chi -- these styles defining the particular focus of the techniques -- are you offensively oriented or defensively oriented. Additionally you could pick various things that your variant could do (or use the preselected options).
It was based on 'buying' feats at various levels and building up your list of skills and maneuvers. Basically at rank 1 you learned some basic kicks/punches/blocks and as you got more experienced you could add various more advanced techniques. The techniques were all mundane and didn't require anything like Ki to operate.
While the rules were in that set of supplements, it wasn't so overpowering that it couldn't be merged in with a 'normal game', where not every character is surrounded by martial arts constantly.
Additionally, it was open to anybody (no class restrictions) -- though, Monks, would get the cool, super powered options. Everybody else could learn some mundane version of skills...even though, some could get somewhat good.
This way everybody could have an option whereby they could learn a skill like catching arrows (and it being a codified method based upon real rules [the caveat being that it's 4e], not being totally a house rule.)
$endgroup$
add a comment
|
$begingroup$
It's not necessarily a 5e solution, but in 4e Oriental Adventures (I believe) there was an option to design your own martial arts. E.g. did you want a hard martial art like karate or a soft martial art like tai chi -- these styles defining the particular focus of the techniques -- are you offensively oriented or defensively oriented. Additionally you could pick various things that your variant could do (or use the preselected options).
It was based on 'buying' feats at various levels and building up your list of skills and maneuvers. Basically at rank 1 you learned some basic kicks/punches/blocks and as you got more experienced you could add various more advanced techniques. The techniques were all mundane and didn't require anything like Ki to operate.
While the rules were in that set of supplements, it wasn't so overpowering that it couldn't be merged in with a 'normal game', where not every character is surrounded by martial arts constantly.
Additionally, it was open to anybody (no class restrictions) -- though, Monks, would get the cool, super powered options. Everybody else could learn some mundane version of skills...even though, some could get somewhat good.
This way everybody could have an option whereby they could learn a skill like catching arrows (and it being a codified method based upon real rules [the caveat being that it's 4e], not being totally a house rule.)
$endgroup$
add a comment
|
$begingroup$
It's not necessarily a 5e solution, but in 4e Oriental Adventures (I believe) there was an option to design your own martial arts. E.g. did you want a hard martial art like karate or a soft martial art like tai chi -- these styles defining the particular focus of the techniques -- are you offensively oriented or defensively oriented. Additionally you could pick various things that your variant could do (or use the preselected options).
It was based on 'buying' feats at various levels and building up your list of skills and maneuvers. Basically at rank 1 you learned some basic kicks/punches/blocks and as you got more experienced you could add various more advanced techniques. The techniques were all mundane and didn't require anything like Ki to operate.
While the rules were in that set of supplements, it wasn't so overpowering that it couldn't be merged in with a 'normal game', where not every character is surrounded by martial arts constantly.
Additionally, it was open to anybody (no class restrictions) -- though, Monks, would get the cool, super powered options. Everybody else could learn some mundane version of skills...even though, some could get somewhat good.
This way everybody could have an option whereby they could learn a skill like catching arrows (and it being a codified method based upon real rules [the caveat being that it's 4e], not being totally a house rule.)
$endgroup$
It's not necessarily a 5e solution, but in 4e Oriental Adventures (I believe) there was an option to design your own martial arts. E.g. did you want a hard martial art like karate or a soft martial art like tai chi -- these styles defining the particular focus of the techniques -- are you offensively oriented or defensively oriented. Additionally you could pick various things that your variant could do (or use the preselected options).
It was based on 'buying' feats at various levels and building up your list of skills and maneuvers. Basically at rank 1 you learned some basic kicks/punches/blocks and as you got more experienced you could add various more advanced techniques. The techniques were all mundane and didn't require anything like Ki to operate.
While the rules were in that set of supplements, it wasn't so overpowering that it couldn't be merged in with a 'normal game', where not every character is surrounded by martial arts constantly.
Additionally, it was open to anybody (no class restrictions) -- though, Monks, would get the cool, super powered options. Everybody else could learn some mundane version of skills...even though, some could get somewhat good.
This way everybody could have an option whereby they could learn a skill like catching arrows (and it being a codified method based upon real rules [the caveat being that it's 4e], not being totally a house rule.)
answered Oct 14 at 19:00
David FassDavid Fass
5092 silver badges7 bronze badges
5092 silver badges7 bronze badges
add a comment
|
add a comment
|
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StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown