Can an actual attack instead of a feint be used as the distraction for a help action?Can a Pact of the Chain warlock's sprite familiar use the Help action and stay invisible?Can a Familiar aid a Rogue's Sneak Attack?Does an NPC's help action in combat help all PCs?What happens to a help action when the character receiving help is incapacitated?Can a character move after using the Help action in combat?What type of action is the Help action?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do I choose the target or the ally for the Help action?Can an Unseen Servant create a distraction that grants you advantage on attack?Can a familiar use the Help action on an ally within 5 feet without being within 5 feet of the enemy the ally is attacking?

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Can an actual attack instead of a feint be used as the distraction for a help action?


Can a Pact of the Chain warlock's sprite familiar use the Help action and stay invisible?Can a Familiar aid a Rogue's Sneak Attack?Does an NPC's help action in combat help all PCs?What happens to a help action when the character receiving help is incapacitated?Can a character move after using the Help action in combat?What type of action is the Help action?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do I choose the target or the ally for the Help action?Can an Unseen Servant create a distraction that grants you advantage on attack?Can a familiar use the Help action on an ally within 5 feet without being within 5 feet of the enemy the ally is attacking?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








6












$begingroup$


The latter part of the description for Help Action says:




Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.




Can an actual attack instead of a feint be used as the distraction for a help action?



For example:



  1. P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.

  2. P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.

  3. P1 attacks, and succeeds.

  4. P2 makes his attack with advantage.

Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?










share|improve this question









New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$









  • 1




    $begingroup$
    In your scenario is P1 making a damage roll when their attack roll succeeds?
    $endgroup$
    – Tiggerous
    8 hours ago










  • $begingroup$
    @Tiggerous Yes, that is my assumption.
    $endgroup$
    – Curtis Shipley
    8 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    1 hour ago

















6












$begingroup$


The latter part of the description for Help Action says:




Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.




Can an actual attack instead of a feint be used as the distraction for a help action?



For example:



  1. P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.

  2. P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.

  3. P1 attacks, and succeeds.

  4. P2 makes his attack with advantage.

Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?










share|improve this question









New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$









  • 1




    $begingroup$
    In your scenario is P1 making a damage roll when their attack roll succeeds?
    $endgroup$
    – Tiggerous
    8 hours ago










  • $begingroup$
    @Tiggerous Yes, that is my assumption.
    $endgroup$
    – Curtis Shipley
    8 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    1 hour ago













6












6








6


1



$begingroup$


The latter part of the description for Help Action says:




Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.




Can an actual attack instead of a feint be used as the distraction for a help action?



For example:



  1. P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.

  2. P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.

  3. P1 attacks, and succeeds.

  4. P2 makes his attack with advantage.

Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?










share|improve this question









New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




The latter part of the description for Help Action says:




Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.




Can an actual attack instead of a feint be used as the distraction for a help action?



For example:



  1. P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.

  2. P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.

  3. P1 attacks, and succeeds.

  4. P2 makes his attack with advantage.

Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?







dnd-5e combat






share|improve this question









New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 8 hours ago









NautArch

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75.6k16 gold badges290 silver badges502 bronze badges






New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 8 hours ago









Curtis ShipleyCurtis Shipley

1333 bronze badges




1333 bronze badges




New contributor



Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Curtis Shipley is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • 1




    $begingroup$
    In your scenario is P1 making a damage roll when their attack roll succeeds?
    $endgroup$
    – Tiggerous
    8 hours ago










  • $begingroup$
    @Tiggerous Yes, that is my assumption.
    $endgroup$
    – Curtis Shipley
    8 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    1 hour ago












  • 1




    $begingroup$
    In your scenario is P1 making a damage roll when their attack roll succeeds?
    $endgroup$
    – Tiggerous
    8 hours ago










  • $begingroup$
    @Tiggerous Yes, that is my assumption.
    $endgroup$
    – Curtis Shipley
    8 hours ago










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    1 hour ago







1




1




$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
8 hours ago




$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
8 hours ago












$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
8 hours ago




$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
8 hours ago












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
1 hour ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
1 hour ago










1 Answer
1






active

oldest

votes


















22












$begingroup$

No, it's not a loophole. On their turn, PCs either Attack or Help



Your Turn




On your turn, you can move a distance up to your speed and take one
action.
(Basic Rules, p. 72)




Actions in Combat




Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)




Pick one, unless a game feature gives you an extra one.



Your example




P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.




P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.



If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.



  • The Rogue (Mastermind) has a feature that offers one ally advantage.
    The Battle Master Fighter has a similar Maneuver that provides
    advantage on one ally's attack.

The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.



The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.



Pack Tactics - a game feature that does this



I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.




Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.




The DMG Flanking optional rule



Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.






share|improve this answer











$endgroup$














  • $begingroup$
    @KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
    $endgroup$
    – Curtis Shipley
    8 hours ago






  • 2




    $begingroup$
    @CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
    $endgroup$
    – KorvinStarmast
    7 hours ago











  • $begingroup$
    @KorvinStarmast Fair enough. Thank you.
    $endgroup$
    – Curtis Shipley
    7 hours ago













Your Answer








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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









22












$begingroup$

No, it's not a loophole. On their turn, PCs either Attack or Help



Your Turn




On your turn, you can move a distance up to your speed and take one
action.
(Basic Rules, p. 72)




Actions in Combat




Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)




Pick one, unless a game feature gives you an extra one.



Your example




P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.




P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.



If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.



  • The Rogue (Mastermind) has a feature that offers one ally advantage.
    The Battle Master Fighter has a similar Maneuver that provides
    advantage on one ally's attack.

The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.



The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.



Pack Tactics - a game feature that does this



I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.




Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.




The DMG Flanking optional rule



Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.






share|improve this answer











$endgroup$














  • $begingroup$
    @KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
    $endgroup$
    – Curtis Shipley
    8 hours ago






  • 2




    $begingroup$
    @CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
    $endgroup$
    – KorvinStarmast
    7 hours ago











  • $begingroup$
    @KorvinStarmast Fair enough. Thank you.
    $endgroup$
    – Curtis Shipley
    7 hours ago















22












$begingroup$

No, it's not a loophole. On their turn, PCs either Attack or Help



Your Turn




On your turn, you can move a distance up to your speed and take one
action.
(Basic Rules, p. 72)




Actions in Combat




Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)




Pick one, unless a game feature gives you an extra one.



Your example




P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.




P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.



If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.



  • The Rogue (Mastermind) has a feature that offers one ally advantage.
    The Battle Master Fighter has a similar Maneuver that provides
    advantage on one ally's attack.

The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.



The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.



Pack Tactics - a game feature that does this



I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.




Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.




The DMG Flanking optional rule



Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.






share|improve this answer











$endgroup$














  • $begingroup$
    @KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
    $endgroup$
    – Curtis Shipley
    8 hours ago






  • 2




    $begingroup$
    @CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
    $endgroup$
    – KorvinStarmast
    7 hours ago











  • $begingroup$
    @KorvinStarmast Fair enough. Thank you.
    $endgroup$
    – Curtis Shipley
    7 hours ago













22












22








22





$begingroup$

No, it's not a loophole. On their turn, PCs either Attack or Help



Your Turn




On your turn, you can move a distance up to your speed and take one
action.
(Basic Rules, p. 72)




Actions in Combat




Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)




Pick one, unless a game feature gives you an extra one.



Your example




P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.




P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.



If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.



  • The Rogue (Mastermind) has a feature that offers one ally advantage.
    The Battle Master Fighter has a similar Maneuver that provides
    advantage on one ally's attack.

The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.



The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.



Pack Tactics - a game feature that does this



I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.




Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.




The DMG Flanking optional rule



Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.






share|improve this answer











$endgroup$



No, it's not a loophole. On their turn, PCs either Attack or Help



Your Turn




On your turn, you can move a distance up to your speed and take one
action.
(Basic Rules, p. 72)




Actions in Combat




Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)




Pick one, unless a game feature gives you an extra one.



Your example




P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.




P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.



If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.



  • The Rogue (Mastermind) has a feature that offers one ally advantage.
    The Battle Master Fighter has a similar Maneuver that provides
    advantage on one ally's attack.

The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.



The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.



Pack Tactics - a game feature that does this



I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.




Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.




The DMG Flanking optional rule



Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.







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edited 6 hours ago

























answered 8 hours ago









KorvinStarmastKorvinStarmast

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  • $begingroup$
    @KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
    $endgroup$
    – Curtis Shipley
    8 hours ago






  • 2




    $begingroup$
    @CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
    $endgroup$
    – KorvinStarmast
    7 hours ago











  • $begingroup$
    @KorvinStarmast Fair enough. Thank you.
    $endgroup$
    – Curtis Shipley
    7 hours ago
















  • $begingroup$
    @KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
    $endgroup$
    – Curtis Shipley
    8 hours ago






  • 2




    $begingroup$
    @CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
    $endgroup$
    – KorvinStarmast
    7 hours ago











  • $begingroup$
    @KorvinStarmast Fair enough. Thank you.
    $endgroup$
    – Curtis Shipley
    7 hours ago















$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
8 hours ago




$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
8 hours ago




2




2




$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
7 hours ago





$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
7 hours ago













$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
7 hours ago




$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
7 hours ago










Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.









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