What's the lifetime of Wicked Wolf's +1/+1 counters?Does Rot Wolf's ability work even if he dies?How does the Hickory Woodlot card work?Can non-creature permanents have +1/+1 counters?Generator Servent with Nemesis of MortalsWhat are all the previous Oracle text revisions for Time Vault?Do the counters that Ring of Thune adds stay with the ring or the creature?Interaction between Time of Ice and RescueWhat's the difference between “target creature” and “target creature you control”?

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What's the lifetime of Wicked Wolf's +1/+1 counters?


Does Rot Wolf's ability work even if he dies?How does the Hickory Woodlot card work?Can non-creature permanents have +1/+1 counters?Generator Servent with Nemesis of MortalsWhat are all the previous Oracle text revisions for Time Vault?Do the counters that Ring of Thune adds stay with the ring or the creature?Interaction between Time of Ice and RescueWhat's the difference between “target creature” and “target creature you control”?






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5

















Do Wicked Wolf's +1/+1 counters stay after the turn is over?
It says:




Sacrifice a food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.




I was reading the rules and it said that you can sacrifice foods to add counters to it even when it is tapped, but will the counters stay?










share|improve this question


































    5

















    Do Wicked Wolf's +1/+1 counters stay after the turn is over?
    It says:




    Sacrifice a food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.




    I was reading the rules and it said that you can sacrifice foods to add counters to it even when it is tapped, but will the counters stay?










    share|improve this question






























      5












      5








      5








      Do Wicked Wolf's +1/+1 counters stay after the turn is over?
      It says:




      Sacrifice a food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.




      I was reading the rules and it said that you can sacrifice foods to add counters to it even when it is tapped, but will the counters stay?










      share|improve this question

















      Do Wicked Wolf's +1/+1 counters stay after the turn is over?
      It says:




      Sacrifice a food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.




      I was reading the rules and it said that you can sacrifice foods to add counters to it even when it is tapped, but will the counters stay?







      magic-the-gathering






      share|improve this question
















      share|improve this question













      share|improve this question




      share|improve this question








      edited Oct 15 at 10:36









      doppelgreener

      17.2k9 gold badges68 silver badges137 bronze badges




      17.2k9 gold badges68 silver badges137 bronze badges










      asked Oct 14 at 19:34









      steviestevie

      262 bronze badges




      262 bronze badges























          3 Answers
          3






          active

          oldest

          votes


















          11


















          The counters will stay; "until end of turn" refers to gaining indestructible.



          Note that you cannot "put a +1/+1 counter on Wicked Wolf until end of turn". Putting a counter on a thing is a specific act that happens in one moment; it does not work in English (or in MTG rules) to give it a duration. If a counter were going to be temporary, it would need a separate instruction to remove that counter at the end of the turn, like this:




          Put a +1/+1 counter on Wicked Wolf. Remove it at the end of the turn".







          share|improve this answer





















          • 1





            I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

            – MechMK1
            Oct 15 at 9:20











          • @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

            – Nelson
            Oct 15 at 10:09











          • @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

            – MechMK1
            Oct 15 at 11:15







          • 2





            You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

            – Acccumulation
            Oct 15 at 14:03











          • @MechMK1 That is still the standard wording for temporary pump effects.

            – eyeballfrog
            Oct 15 at 17:30


















          7


















          There's a period at the end of the sentence




          Put a +1/+1 counter on Wicked Wolf.




          So the only ability it loses at the end of the turn is indestructible; the +1/+1 is permanent (that is, until it's removed by another effect, such as Vampire Hexmage's ability, or damage from a source with wither – a -1/-1 counter always cancels out with a +1/+1 counter).






          share|improve this answer























          • 1





            The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

            – Aetherfox
            Oct 14 at 21:05











          • It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

            – Nelson
            Oct 17 at 7:30











          • Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

            – Nelson
            Oct 17 at 7:32


















          1


















          The counters stay. The indestructible is until end of turn.



          Note that the Ability itself is not a tap ability so it can be used as much as you have food tokens. But the ability itself causes it to tap so you can not defend with it when you use it in your turn, and it is not possible to buff it and attack with it before attackers are declared.



          So the best thing to do is buff it and give indestructible while defending, or buff it if necessary before taking your own turn. This are always the better choices because this gives a lot more versatility with the food tokens too. (ex life gain, buffing or any other effect)






          share|improve this answer


























          • Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

            – Foxdemon
            Oct 15 at 7:58











          • as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

            – Joubarc
            Oct 15 at 11:13












          Your Answer








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          3 Answers
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          3 Answers
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          active

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          oldest

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          11


















          The counters will stay; "until end of turn" refers to gaining indestructible.



          Note that you cannot "put a +1/+1 counter on Wicked Wolf until end of turn". Putting a counter on a thing is a specific act that happens in one moment; it does not work in English (or in MTG rules) to give it a duration. If a counter were going to be temporary, it would need a separate instruction to remove that counter at the end of the turn, like this:




          Put a +1/+1 counter on Wicked Wolf. Remove it at the end of the turn".







          share|improve this answer





















          • 1





            I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

            – MechMK1
            Oct 15 at 9:20











          • @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

            – Nelson
            Oct 15 at 10:09











          • @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

            – MechMK1
            Oct 15 at 11:15







          • 2





            You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

            – Acccumulation
            Oct 15 at 14:03











          • @MechMK1 That is still the standard wording for temporary pump effects.

            – eyeballfrog
            Oct 15 at 17:30















          11


















          The counters will stay; "until end of turn" refers to gaining indestructible.



          Note that you cannot "put a +1/+1 counter on Wicked Wolf until end of turn". Putting a counter on a thing is a specific act that happens in one moment; it does not work in English (or in MTG rules) to give it a duration. If a counter were going to be temporary, it would need a separate instruction to remove that counter at the end of the turn, like this:




          Put a +1/+1 counter on Wicked Wolf. Remove it at the end of the turn".







          share|improve this answer





















          • 1





            I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

            – MechMK1
            Oct 15 at 9:20











          • @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

            – Nelson
            Oct 15 at 10:09











          • @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

            – MechMK1
            Oct 15 at 11:15







          • 2





            You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

            – Acccumulation
            Oct 15 at 14:03











          • @MechMK1 That is still the standard wording for temporary pump effects.

            – eyeballfrog
            Oct 15 at 17:30













          11














          11










          11









          The counters will stay; "until end of turn" refers to gaining indestructible.



          Note that you cannot "put a +1/+1 counter on Wicked Wolf until end of turn". Putting a counter on a thing is a specific act that happens in one moment; it does not work in English (or in MTG rules) to give it a duration. If a counter were going to be temporary, it would need a separate instruction to remove that counter at the end of the turn, like this:




          Put a +1/+1 counter on Wicked Wolf. Remove it at the end of the turn".







          share|improve this answer














          The counters will stay; "until end of turn" refers to gaining indestructible.



          Note that you cannot "put a +1/+1 counter on Wicked Wolf until end of turn". Putting a counter on a thing is a specific act that happens in one moment; it does not work in English (or in MTG rules) to give it a duration. If a counter were going to be temporary, it would need a separate instruction to remove that counter at the end of the turn, like this:




          Put a +1/+1 counter on Wicked Wolf. Remove it at the end of the turn".








          share|improve this answer













          share|improve this answer




          share|improve this answer










          answered Oct 14 at 19:59









          GendoIkariGendoIkari

          50.9k3 gold badges106 silver badges207 bronze badges




          50.9k3 gold badges106 silver badges207 bronze badges










          • 1





            I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

            – MechMK1
            Oct 15 at 9:20











          • @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

            – Nelson
            Oct 15 at 10:09











          • @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

            – MechMK1
            Oct 15 at 11:15







          • 2





            You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

            – Acccumulation
            Oct 15 at 14:03











          • @MechMK1 That is still the standard wording for temporary pump effects.

            – eyeballfrog
            Oct 15 at 17:30












          • 1





            I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

            – MechMK1
            Oct 15 at 9:20











          • @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

            – Nelson
            Oct 15 at 10:09











          • @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

            – MechMK1
            Oct 15 at 11:15







          • 2





            You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

            – Acccumulation
            Oct 15 at 14:03











          • @MechMK1 That is still the standard wording for temporary pump effects.

            – eyeballfrog
            Oct 15 at 17:30







          1




          1





          I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

          – MechMK1
          Oct 15 at 9:20





          I recall that "<this creature> gains +1/+1 until the end of the turn." was a commonly used wording back when I played. A +1/+1 counter was always something permanent.

          – MechMK1
          Oct 15 at 9:20













          @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

          – Nelson
          Oct 15 at 10:09





          @MechMK1 I don't remember any card that does counters "until end of turn" because you can just do the effect "until end of turn" without the counter. Counters are permanent by default.

          – Nelson
          Oct 15 at 10:09













          @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

          – MechMK1
          Oct 15 at 11:15






          @Nelson Exactly. If an effect was meant to be temporary, it was always "[...] gains [...] until the end of the turn." The only "temporary" counters were effects like "When [...] is summoned, add X counters to it. Whenever [...], remove a counter. When no counters remain, [...] is destroyed" - or something like this. But even then the counters were not temporary; the effect specified when counters were to be removed.

          – MechMK1
          Oct 15 at 11:15





          2




          2





          You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

          – Acccumulation
          Oct 15 at 14:03





          You can have "exile permanent until end of turn", so I don't think it's legitimate to appeal to "English", as opposed to MtG rules (presumably, your argument would be that a counter is not an object, so is treated differently), to assert that this is not possible.

          – Acccumulation
          Oct 15 at 14:03













          @MechMK1 That is still the standard wording for temporary pump effects.

          – eyeballfrog
          Oct 15 at 17:30





          @MechMK1 That is still the standard wording for temporary pump effects.

          – eyeballfrog
          Oct 15 at 17:30













          7


















          There's a period at the end of the sentence




          Put a +1/+1 counter on Wicked Wolf.




          So the only ability it loses at the end of the turn is indestructible; the +1/+1 is permanent (that is, until it's removed by another effect, such as Vampire Hexmage's ability, or damage from a source with wither – a -1/-1 counter always cancels out with a +1/+1 counter).






          share|improve this answer























          • 1





            The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

            – Aetherfox
            Oct 14 at 21:05











          • It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

            – Nelson
            Oct 17 at 7:30











          • Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

            – Nelson
            Oct 17 at 7:32















          7


















          There's a period at the end of the sentence




          Put a +1/+1 counter on Wicked Wolf.




          So the only ability it loses at the end of the turn is indestructible; the +1/+1 is permanent (that is, until it's removed by another effect, such as Vampire Hexmage's ability, or damage from a source with wither – a -1/-1 counter always cancels out with a +1/+1 counter).






          share|improve this answer























          • 1





            The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

            – Aetherfox
            Oct 14 at 21:05











          • It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

            – Nelson
            Oct 17 at 7:30











          • Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

            – Nelson
            Oct 17 at 7:32













          7














          7










          7









          There's a period at the end of the sentence




          Put a +1/+1 counter on Wicked Wolf.




          So the only ability it loses at the end of the turn is indestructible; the +1/+1 is permanent (that is, until it's removed by another effect, such as Vampire Hexmage's ability, or damage from a source with wither – a -1/-1 counter always cancels out with a +1/+1 counter).






          share|improve this answer
















          There's a period at the end of the sentence




          Put a +1/+1 counter on Wicked Wolf.




          So the only ability it loses at the end of the turn is indestructible; the +1/+1 is permanent (that is, until it's removed by another effect, such as Vampire Hexmage's ability, or damage from a source with wither – a -1/-1 counter always cancels out with a +1/+1 counter).







          share|improve this answer















          share|improve this answer




          share|improve this answer








          edited Oct 15 at 6:25

























          answered Oct 14 at 19:39









          GlorfindelGlorfindel

          17.3k1 gold badge49 silver badges89 bronze badges




          17.3k1 gold badge49 silver badges89 bronze badges










          • 1





            The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

            – Aetherfox
            Oct 14 at 21:05











          • It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

            – Nelson
            Oct 17 at 7:30











          • Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

            – Nelson
            Oct 17 at 7:32












          • 1





            The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

            – Aetherfox
            Oct 14 at 21:05











          • It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

            – Nelson
            Oct 17 at 7:30











          • Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

            – Nelson
            Oct 17 at 7:32







          1




          1





          The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

          – Aetherfox
          Oct 14 at 21:05





          The comment about wither could be misleading for someone still uncertain about how +1/+1 counters work, since the counters are technically removed not by wither, but by the interaction with +1/+1 and -1/-1 counters. Can you consider expounding your answer to explain why wither damage will result in removing +1/+1 counters? (or use a more straightforward example like Vampire Hexmage to demonstrate how counters could be removed)

          – Aetherfox
          Oct 14 at 21:05













          It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

          – Nelson
          Oct 17 at 7:30





          It is also misleading because the cancellation of +1/+1 and -1/-1 counters is covered by a special rule. No other type of counters cancel out (they are very rare though). So some of the older cards that use +2/+2 and -2/-2 counters will not have them cancelled out.

          – Nelson
          Oct 17 at 7:30













          Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

          – Nelson
          Oct 17 at 7:32





          Counter rules specific for interaction of +1/+1 and -1/-1 counters, 122.3

          – Nelson
          Oct 17 at 7:32











          1


















          The counters stay. The indestructible is until end of turn.



          Note that the Ability itself is not a tap ability so it can be used as much as you have food tokens. But the ability itself causes it to tap so you can not defend with it when you use it in your turn, and it is not possible to buff it and attack with it before attackers are declared.



          So the best thing to do is buff it and give indestructible while defending, or buff it if necessary before taking your own turn. This are always the better choices because this gives a lot more versatility with the food tokens too. (ex life gain, buffing or any other effect)






          share|improve this answer


























          • Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

            – Foxdemon
            Oct 15 at 7:58











          • as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

            – Joubarc
            Oct 15 at 11:13















          1


















          The counters stay. The indestructible is until end of turn.



          Note that the Ability itself is not a tap ability so it can be used as much as you have food tokens. But the ability itself causes it to tap so you can not defend with it when you use it in your turn, and it is not possible to buff it and attack with it before attackers are declared.



          So the best thing to do is buff it and give indestructible while defending, or buff it if necessary before taking your own turn. This are always the better choices because this gives a lot more versatility with the food tokens too. (ex life gain, buffing or any other effect)






          share|improve this answer


























          • Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

            – Foxdemon
            Oct 15 at 7:58











          • as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

            – Joubarc
            Oct 15 at 11:13













          1














          1










          1









          The counters stay. The indestructible is until end of turn.



          Note that the Ability itself is not a tap ability so it can be used as much as you have food tokens. But the ability itself causes it to tap so you can not defend with it when you use it in your turn, and it is not possible to buff it and attack with it before attackers are declared.



          So the best thing to do is buff it and give indestructible while defending, or buff it if necessary before taking your own turn. This are always the better choices because this gives a lot more versatility with the food tokens too. (ex life gain, buffing or any other effect)






          share|improve this answer














          The counters stay. The indestructible is until end of turn.



          Note that the Ability itself is not a tap ability so it can be used as much as you have food tokens. But the ability itself causes it to tap so you can not defend with it when you use it in your turn, and it is not possible to buff it and attack with it before attackers are declared.



          So the best thing to do is buff it and give indestructible while defending, or buff it if necessary before taking your own turn. This are always the better choices because this gives a lot more versatility with the food tokens too. (ex life gain, buffing or any other effect)







          share|improve this answer













          share|improve this answer




          share|improve this answer










          answered Oct 15 at 7:52









          FoxdemonFoxdemon

          814 bronze badges




          814 bronze badges















          • Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

            – Foxdemon
            Oct 15 at 7:58











          • as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

            – Joubarc
            Oct 15 at 11:13

















          • Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

            – Foxdemon
            Oct 15 at 7:58











          • as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

            – Joubarc
            Oct 15 at 11:13
















          Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

          – Foxdemon
          Oct 15 at 7:58





          Also while thinking about the stack when attacking. If you attack with it, blockers are declared, and then using the ability, it is placed on top of the stack so resolves first. This causes it to tap first, and the attack is not happening if i am correct? So this will be another waste of this ability.

          – Foxdemon
          Oct 15 at 7:58













          as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

          – Joubarc
          Oct 15 at 11:13





          as soon as your creature is declared as attacker (and tapped), it is attacking. Declaring attackers (or blockers) isn't something that goes to the stack. Tapping an attacking creature, whether it's already tapped or not due to attacking, doesn't remove its attacker status. Attacking with the wolf, and using or not its ability depending on what's blocking is a valid strategy. The rulings on Gatherer specify explicetly you can use the ability when it's tapped anyway

          – Joubarc
          Oct 15 at 11:13


















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