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What is Noita downloading every time I quit the game?
Almost every server on every Source game is not respondingCan't play Civilization 5 with friendsInstalling FTP Game on steam without downloading again?First Time Setup runs every time I click PlaySteam repeatedly pauses downloadsDownloading restarts every time after restarting SteamClosed down Steam while downloading a gameSteam discovered game files but still downloadingCan I get steam to reconnect without restarting?
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Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.
What is going on here, and can I fix it?
steam noita
add a comment
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Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.
What is going on here, and can I fix it?
steam noita
add a comment
|
Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.
What is going on here, and can I fix it?
steam noita
Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.
What is going on here, and can I fix it?
steam noita
steam noita
asked Oct 14 at 0:14
Ryan_LRyan_L
2631 silver badge6 bronze badges
2631 silver badge6 bronze badges
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1 Answer
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By default, Steam will sync your save games every time the game exits. You can disable this easily:
- Right-click the game in the library and click "Properties".
- Go to the "Updates" tab.
- Uncheck "Enable Steam Cloud synchronization for Noita.
For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
add a comment
|
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
By default, Steam will sync your save games every time the game exits. You can disable this easily:
- Right-click the game in the library and click "Properties".
- Go to the "Updates" tab.
- Uncheck "Enable Steam Cloud synchronization for Noita.
For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
add a comment
|
By default, Steam will sync your save games every time the game exits. You can disable this easily:
- Right-click the game in the library and click "Properties".
- Go to the "Updates" tab.
- Uncheck "Enable Steam Cloud synchronization for Noita.
For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
add a comment
|
By default, Steam will sync your save games every time the game exits. You can disable this easily:
- Right-click the game in the library and click "Properties".
- Go to the "Updates" tab.
- Uncheck "Enable Steam Cloud synchronization for Noita.
For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.
By default, Steam will sync your save games every time the game exits. You can disable this easily:
- Right-click the game in the library and click "Properties".
- Go to the "Updates" tab.
- Uncheck "Enable Steam Cloud synchronization for Noita.
For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.
answered Oct 14 at 5:35
l0b0l0b0
1,08111 silver badges24 bronze badges
1,08111 silver badges24 bronze badges
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
add a comment
|
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
11
11
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.
– Smock
Oct 14 at 8:43
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.
– DavidTheWin
Oct 14 at 11:47
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
Yup, this is a design flaw. Not something you can fix from the consumer-end.
– Mast
Oct 14 at 16:22
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)
– Mixxiphoid
Oct 15 at 4:19
add a comment
|
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