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What is Noita downloading every time I quit the game?


Almost every server on every Source game is not respondingCan't play Civilization 5 with friendsInstalling FTP Game on steam without downloading again?First Time Setup runs every time I click PlaySteam repeatedly pauses downloadsDownloading restarts every time after restarting SteamClosed down Steam while downloading a gameSteam discovered game files but still downloadingCan I get steam to reconnect without restarting?






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15

















Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.



What is going on here, and can I fix it?










share|improve this question
































    15

















    Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.



    What is going on here, and can I fix it?










    share|improve this question




























      15












      15








      15


      1






      Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.



      What is going on here, and can I fix it?










      share|improve this question















      Every time I quit the game, a small file downloads extremely slowly. I get less than 1kb/s on that download for some reason, even though I normally get 100mb/s or better. This is a problem because I can't play anything else while it downloads; so when my friends invite me to play something else, they have to wait for me.



      What is going on here, and can I fix it?







      steam noita






      share|improve this question














      share|improve this question











      share|improve this question




      share|improve this question










      asked Oct 14 at 0:14









      Ryan_LRyan_L

      2631 silver badge6 bronze badges




      2631 silver badge6 bronze badges























          1 Answer
          1






          active

          oldest

          votes


















          26


















          By default, Steam will sync your save games every time the game exits. You can disable this easily:



          1. Right-click the game in the library and click "Properties".

          2. Go to the "Updates" tab.

          3. Uncheck "Enable Steam Cloud synchronization for Noita.

          For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.






          share|improve this answer





















          • 11





            Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

            – Smock
            Oct 14 at 8:43












          • Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

            – DavidTheWin
            Oct 14 at 11:47











          • Yup, this is a design flaw. Not something you can fix from the consumer-end.

            – Mast
            Oct 14 at 16:22











          • I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

            – Mixxiphoid
            Oct 15 at 4:19












          Your Answer








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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          26


















          By default, Steam will sync your save games every time the game exits. You can disable this easily:



          1. Right-click the game in the library and click "Properties".

          2. Go to the "Updates" tab.

          3. Uncheck "Enable Steam Cloud synchronization for Noita.

          For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.






          share|improve this answer





















          • 11





            Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

            – Smock
            Oct 14 at 8:43












          • Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

            – DavidTheWin
            Oct 14 at 11:47











          • Yup, this is a design flaw. Not something you can fix from the consumer-end.

            – Mast
            Oct 14 at 16:22











          • I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

            – Mixxiphoid
            Oct 15 at 4:19















          26


















          By default, Steam will sync your save games every time the game exits. You can disable this easily:



          1. Right-click the game in the library and click "Properties".

          2. Go to the "Updates" tab.

          3. Uncheck "Enable Steam Cloud synchronization for Noita.

          For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.






          share|improve this answer





















          • 11





            Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

            – Smock
            Oct 14 at 8:43












          • Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

            – DavidTheWin
            Oct 14 at 11:47











          • Yup, this is a design flaw. Not something you can fix from the consumer-end.

            – Mast
            Oct 14 at 16:22











          • I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

            – Mixxiphoid
            Oct 15 at 4:19













          26














          26










          26









          By default, Steam will sync your save games every time the game exits. You can disable this easily:



          1. Right-click the game in the library and click "Properties".

          2. Go to the "Updates" tab.

          3. Uncheck "Enable Steam Cloud synchronization for Noita.

          For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.






          share|improve this answer














          By default, Steam will sync your save games every time the game exits. You can disable this easily:



          1. Right-click the game in the library and click "Properties".

          2. Go to the "Updates" tab.

          3. Uncheck "Enable Steam Cloud synchronization for Noita.

          For some reason the cloud synchronization is really slow for this game. That is something you probably can't fix; you might want to take it up with the developers or Valve. It could have something to do with there being an unusually large amount of files within LocalLow/Nolla_Games_Noita/save00 - 451 in my case.







          share|improve this answer













          share|improve this answer




          share|improve this answer










          answered Oct 14 at 5:35









          l0b0l0b0

          1,08111 silver badges24 bronze badges




          1,08111 silver badges24 bronze badges










          • 11





            Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

            – Smock
            Oct 14 at 8:43












          • Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

            – DavidTheWin
            Oct 14 at 11:47











          • Yup, this is a design flaw. Not something you can fix from the consumer-end.

            – Mast
            Oct 14 at 16:22











          • I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

            – Mixxiphoid
            Oct 15 at 4:19












          • 11





            Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

            – Smock
            Oct 14 at 8:43












          • Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

            – DavidTheWin
            Oct 14 at 11:47











          • Yup, this is a design flaw. Not something you can fix from the consumer-end.

            – Mast
            Oct 14 at 16:22











          • I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

            – Mixxiphoid
            Oct 15 at 4:19







          11




          11





          Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

          – Smock
          Oct 14 at 8:43






          Lots of small files usually means a slow sync, even on a decent connection. I don't know if it's still the case, but steam sync also sync's every 'save' file, every time, even if not recently changed. PITA when you have lots (80+) of saves in skyrim or something similarly large.

          – Smock
          Oct 14 at 8:43














          Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

          – DavidTheWin
          Oct 14 at 11:47





          Something that worked in The Witcher 1 and 2 was to copy all the old save files out into a different folder to keep them backed up but to not need to sync them with steam every time the game saved.

          – DavidTheWin
          Oct 14 at 11:47













          Yup, this is a design flaw. Not something you can fix from the consumer-end.

          – Mast
          Oct 14 at 16:22





          Yup, this is a design flaw. Not something you can fix from the consumer-end.

          – Mast
          Oct 14 at 16:22













          I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

          – Mixxiphoid
          Oct 15 at 4:19





          I also noticed that the upload speed for saves seems to be capped by design. Skyrim save game can become pretty big (30mb~ isn't rare), but even though it is only two files, the uploadspeed usually does not reach higher than 10kb/s~. (my upload is around 500mb/s, so that is clearly not the issue)

          – Mixxiphoid
          Oct 15 at 4:19


















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