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Blender - Alpha is Luminance equivalent


Blender Internal glossy BSDF equivalent?Edging alpha texture viewport BlenderCan particle object color and alpha be controlled by Particle Age (Blender Internal Render)?Why can't non color option produce und normal map and color option produce good normal map in cycles preview?Materials information on a file Blender Internal RenderSaving GIMP's Alpha Color values in BlenderHow to display and use Vertex Color from OBJ modelBlender alpha/transparent texture only works when selectedBlender equivalent of GIMP Levels tool






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Coming from Maya and Arnold there is a very simple selection box in the file read node (image texture equivalent) called Alpha is Luminance which allows to use the luminosity in the RGB values of a file to drive the alpha channel. Is there an equivalent function in Blender 2.8 and Cycles?










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    1












    $begingroup$


    Coming from Maya and Arnold there is a very simple selection box in the file read node (image texture equivalent) called Alpha is Luminance which allows to use the luminosity in the RGB values of a file to drive the alpha channel. Is there an equivalent function in Blender 2.8 and Cycles?










    share|improve this question









    $endgroup$
















      1












      1








      1





      $begingroup$


      Coming from Maya and Arnold there is a very simple selection box in the file read node (image texture equivalent) called Alpha is Luminance which allows to use the luminosity in the RGB values of a file to drive the alpha channel. Is there an equivalent function in Blender 2.8 and Cycles?










      share|improve this question









      $endgroup$




      Coming from Maya and Arnold there is a very simple selection box in the file read node (image texture equivalent) called Alpha is Luminance which allows to use the luminosity in the RGB values of a file to drive the alpha channel. Is there an equivalent function in Blender 2.8 and Cycles?







      blender-render






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      share|improve this question










      asked 9 hours ago









      FrigstadFilmFrigstadFilm

      82 bronze badges




      82 bronze badges























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          $begingroup$

          Cycles performs this conversion automatically when a color channel (yellow socket) is a connected to a float/scalar channel (grey socket). As a result, there is no need to have an option on image textures to replace the alpha channel with the merged color channels. You can simply plug the color output directly into the float channel and it will use the luminosity.






          share|improve this answer









          $endgroup$














          • $begingroup$
            Thanks for the reply! Will look further into it, but makes sense for now!
            $endgroup$
            – FrigstadFilm
            7 hours ago










          • $begingroup$
            Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
            $endgroup$
            – troy_s
            3 hours ago













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          active

          oldest

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          2













          $begingroup$

          Cycles performs this conversion automatically when a color channel (yellow socket) is a connected to a float/scalar channel (grey socket). As a result, there is no need to have an option on image textures to replace the alpha channel with the merged color channels. You can simply plug the color output directly into the float channel and it will use the luminosity.






          share|improve this answer









          $endgroup$














          • $begingroup$
            Thanks for the reply! Will look further into it, but makes sense for now!
            $endgroup$
            – FrigstadFilm
            7 hours ago










          • $begingroup$
            Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
            $endgroup$
            – troy_s
            3 hours ago















          2













          $begingroup$

          Cycles performs this conversion automatically when a color channel (yellow socket) is a connected to a float/scalar channel (grey socket). As a result, there is no need to have an option on image textures to replace the alpha channel with the merged color channels. You can simply plug the color output directly into the float channel and it will use the luminosity.






          share|improve this answer









          $endgroup$














          • $begingroup$
            Thanks for the reply! Will look further into it, but makes sense for now!
            $endgroup$
            – FrigstadFilm
            7 hours ago










          • $begingroup$
            Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
            $endgroup$
            – troy_s
            3 hours ago













          2














          2










          2







          $begingroup$

          Cycles performs this conversion automatically when a color channel (yellow socket) is a connected to a float/scalar channel (grey socket). As a result, there is no need to have an option on image textures to replace the alpha channel with the merged color channels. You can simply plug the color output directly into the float channel and it will use the luminosity.






          share|improve this answer









          $endgroup$



          Cycles performs this conversion automatically when a color channel (yellow socket) is a connected to a float/scalar channel (grey socket). As a result, there is no need to have an option on image textures to replace the alpha channel with the merged color channels. You can simply plug the color output directly into the float channel and it will use the luminosity.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          JtheNinjaJtheNinja

          7,6031 gold badge21 silver badges38 bronze badges




          7,6031 gold badge21 silver badges38 bronze badges














          • $begingroup$
            Thanks for the reply! Will look further into it, but makes sense for now!
            $endgroup$
            – FrigstadFilm
            7 hours ago










          • $begingroup$
            Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
            $endgroup$
            – troy_s
            3 hours ago
















          • $begingroup$
            Thanks for the reply! Will look further into it, but makes sense for now!
            $endgroup$
            – FrigstadFilm
            7 hours ago










          • $begingroup$
            Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
            $endgroup$
            – troy_s
            3 hours ago















          $begingroup$
          Thanks for the reply! Will look further into it, but makes sense for now!
          $endgroup$
          – FrigstadFilm
          7 hours ago




          $begingroup$
          Thanks for the reply! Will look further into it, but makes sense for now!
          $endgroup$
          – FrigstadFilm
          7 hours ago












          $begingroup$
          Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
          $endgroup$
          – troy_s
          3 hours ago




          $begingroup$
          Be warned, because of the nature of luminance, some of your values will emit beyond their occlusion!
          $endgroup$
          – troy_s
          3 hours ago

















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