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Is it possible to split a vertex?


How can I join the geometry of intersecting faces/planes and then remove parts?How to quickly separate and/or delete extra faces created by extruding?How do I make a boxed extrusion on a cube that has a subdivision surface modifier?Is it possible to slide an edge beyond the two vertices its attached to?Is there a hotkey modifier for G that sets rather than moves the coordinate?Add vertex without subdividing edge then vertex slide?Can I Automate Converting Groups of Triangles to Quads?Making an edge parallel with anotherAny help removing a stubborn tri?Selecting longest edge in triangle






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.



the red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex
The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.



I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:



enter image description here



I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.



The final result I want to achieve:



the final result I want to achieve



It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.










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$endgroup$


















    2












    $begingroup$


    Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.



    the red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex
    The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.



    I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:



    enter image description here



    I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.



    The final result I want to achieve:



    the final result I want to achieve



    It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.










    share|improve this question









    New contributor



    pons de leon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$














      2












      2








      2





      $begingroup$


      Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.



      the red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex
      The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.



      I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:



      enter image description here



      I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.



      The final result I want to achieve:



      the final result I want to achieve



      It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.










      share|improve this question









      New contributor



      pons de leon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      Is there a quick way to turn that triangle into a square by "splitting" the selected vertex? Something like an extrusion that will follow the edge.



      the red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex
      The red arrow is where the new vertex should go, the green one is the position of the edge that is linked to the new vertex.



      I know I can make something similar with the hotkey V to separate the vertex but i still have to fill the gaps:



      enter image description here



      I also know that I can simply use the knife tool to add an edge and then remove the edge between the two triangles to have a quad.



      The final result I want to achieve:



      the final result I want to achieve



      It is simply that I wonder if there is a way to slide a vertex with some of its edges (not all) or if it is not possible.







      modeling






      share|improve this question









      New contributor



      pons de leon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question









      New contributor



      pons de leon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question








      edited 8 hours ago









      Martin Z

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      asked 8 hours ago









      pons de leonpons de leon

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          1 Answer
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          $begingroup$

          Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:



          enter image description here



          It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill



          enter image description here



          Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.






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            $begingroup$

            Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:



            enter image description here



            It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill



            enter image description here



            Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.






            share|improve this answer











            $endgroup$

















              5












              $begingroup$

              Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:



              enter image description here



              It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill



              enter image description here



              Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.






              share|improve this answer











              $endgroup$















                5












                5








                5





                $begingroup$

                Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:



                enter image description here



                It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill



                enter image description here



                Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.






                share|improve this answer











                $endgroup$



                Yes, you can just hit Alt + v to split it while hovering over the edge you would slide it on and then click g to slide it:



                enter image description here



                It's also in Mesh -> Vertices menu(Ctrl+v) as Rip Fill



                enter image description here



                Edit: I just realized this is not completely the desired result you show in the picture, because there is still an edge left where it was originally and you would need to dissolve it with Alt+x, however I think this is the closest thing. I think it would not make sense to have a tool that would remove the edge, because in that case it would in most cases leave untidy geometry, that might be best to avoid, so I can understand why there is no such a tool precisely as you described.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 8 hours ago

























                answered 8 hours ago









                Martin ZMartin Z

                7,2811 gold badge8 silver badges31 bronze badges




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