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Efficient way of generating a random number of N (less than 64) bits with exactly M bits equal to one

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Efficient way of generating a random number of N (less than 64) bits with exactly M bits equal to one


Generating unsigned, bounded random value using signed bounded random valuesIs deniable error-correction possible?What is the most computationally efficient way of generating pseudo-random permutations?Has there been any research on entropy efficient information-theoretically secure PRNGs?Secure entropy extractor for thermal noise collected from camera input?Generating DH key with specific bit-lengthRSA-KEM: minimal number of random bitsRandomizing Prime Field Elements






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


Would there be an efficient way to implement a function with the following signature:



unsigned long long int random_word(size_t n, size_t m)


that would generate a random machine word (64 bits here) such that exactly m bits over the n least significant ones at set to 1. For example: random_word(10, 3) would generate a 64-bit random number such that 3 bits over the 10 LSBs are set to 1. For a given n and m every possible output should have equal probability (uniform distribution of possible permutations).



If assembly bit twiddling hacks to do that are known, great, if not, I am looking for references and research directions.










share|improve this question







New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
    $endgroup$
    – Natanael
    8 hours ago







  • 5




    $begingroup$
    Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
    $endgroup$
    – fgrieu
    8 hours ago











  • $begingroup$
    Why do you need this in cryptography?
    $endgroup$
    – Conrado
    8 hours ago






  • 1




    $begingroup$
    There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
    $endgroup$
    – Natanael
    7 hours ago











  • $begingroup$
    I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
    $endgroup$
    – Maarten Bodewes
    7 hours ago

















1












$begingroup$


Would there be an efficient way to implement a function with the following signature:



unsigned long long int random_word(size_t n, size_t m)


that would generate a random machine word (64 bits here) such that exactly m bits over the n least significant ones at set to 1. For example: random_word(10, 3) would generate a 64-bit random number such that 3 bits over the 10 LSBs are set to 1. For a given n and m every possible output should have equal probability (uniform distribution of possible permutations).



If assembly bit twiddling hacks to do that are known, great, if not, I am looking for references and research directions.










share|improve this question







New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
    $endgroup$
    – Natanael
    8 hours ago







  • 5




    $begingroup$
    Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
    $endgroup$
    – fgrieu
    8 hours ago











  • $begingroup$
    Why do you need this in cryptography?
    $endgroup$
    – Conrado
    8 hours ago






  • 1




    $begingroup$
    There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
    $endgroup$
    – Natanael
    7 hours ago











  • $begingroup$
    I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
    $endgroup$
    – Maarten Bodewes
    7 hours ago













1












1








1





$begingroup$


Would there be an efficient way to implement a function with the following signature:



unsigned long long int random_word(size_t n, size_t m)


that would generate a random machine word (64 bits here) such that exactly m bits over the n least significant ones at set to 1. For example: random_word(10, 3) would generate a 64-bit random number such that 3 bits over the 10 LSBs are set to 1. For a given n and m every possible output should have equal probability (uniform distribution of possible permutations).



If assembly bit twiddling hacks to do that are known, great, if not, I am looking for references and research directions.










share|improve this question







New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Would there be an efficient way to implement a function with the following signature:



unsigned long long int random_word(size_t n, size_t m)


that would generate a random machine word (64 bits here) such that exactly m bits over the n least significant ones at set to 1. For example: random_word(10, 3) would generate a 64-bit random number such that 3 bits over the 10 LSBs are set to 1. For a given n and m every possible output should have equal probability (uniform distribution of possible permutations).



If assembly bit twiddling hacks to do that are known, great, if not, I am looking for references and research directions.







algorithm-design random-number-generator implementation randomness pseudo-random-permutation






share|improve this question







New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question







New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question






New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 8 hours ago









VincentVincent

1062 bronze badges




1062 bronze badges




New contributor



Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Vincent is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • $begingroup$
    If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
    $endgroup$
    – Natanael
    8 hours ago







  • 5




    $begingroup$
    Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
    $endgroup$
    – fgrieu
    8 hours ago











  • $begingroup$
    Why do you need this in cryptography?
    $endgroup$
    – Conrado
    8 hours ago






  • 1




    $begingroup$
    There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
    $endgroup$
    – Natanael
    7 hours ago











  • $begingroup$
    I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
    $endgroup$
    – Maarten Bodewes
    7 hours ago
















  • $begingroup$
    If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
    $endgroup$
    – Natanael
    8 hours ago







  • 5




    $begingroup$
    Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
    $endgroup$
    – fgrieu
    8 hours ago











  • $begingroup$
    Why do you need this in cryptography?
    $endgroup$
    – Conrado
    8 hours ago






  • 1




    $begingroup$
    There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
    $endgroup$
    – Natanael
    7 hours ago











  • $begingroup$
    I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
    $endgroup$
    – Maarten Bodewes
    7 hours ago















$begingroup$
If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
$endgroup$
– Natanael
8 hours ago





$begingroup$
If the percentage of samples that match the requirement from the full range of numbers isn't too small, then rejection sampling should work (only needs to be done on those n bits, the prefix can be randomized once and then you rejection sample the n bits)
$endgroup$
– Natanael
8 hours ago





5




5




$begingroup$
Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
$endgroup$
– fgrieu
8 hours ago





$begingroup$
Seems more like a programming challenge than crypto-related. Define "efficient":. Code size? Minimal number of uniformlly random bit used? Is that on average, for the first call, or..? Speed: for the first call, for a million calls with the same n,m..? Is the time to generate uniform random bits counted in the performance?
$endgroup$
– fgrieu
8 hours ago













$begingroup$
Why do you need this in cryptography?
$endgroup$
– Conrado
8 hours ago




$begingroup$
Why do you need this in cryptography?
$endgroup$
– Conrado
8 hours ago




1




1




$begingroup$
There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
$endgroup$
– Natanael
7 hours ago





$begingroup$
There's actually a second way that's likely more efficient (at least when m is far from n/2). Generate 64 minus n bits of random bits for the prefix, then simply generate a bitstring of m 1's and n-m 0's, and then you perform a randomized bitwise sort (with some random sort algorithms with a sufficiently small bias, using a unique random seed), and concatenate the two strings.
$endgroup$
– Natanael
7 hours ago













$begingroup$
I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
$endgroup$
– Maarten Bodewes
7 hours ago




$begingroup$
I don't get your sort. But if you just randomize the positions of the ones or zeros in the n LSB bits, and let the rest consist of random bits, then that should not introduce any bias, right?
$endgroup$
– Maarten Bodewes
7 hours ago










2 Answers
2






active

oldest

votes


















2












$begingroup$

I'd guess that you can simply split this into two problems:



  1. create 64 - n random bits, call this R

  2. shuffle n bits where m bits (at any location) are set to 1, call this P

Finally you can simply perform R | P (presuming big endian notation).



Shuffling lists of elements is an operation present in almost any language. If there is any inefficiency it would be in the shuffling algorithm (although Fisher-Yates is optimal, so you'd expect some form of that algorithm, possibly the inefficiency is getting values in a range...).






share|improve this answer











$endgroup$














  • $begingroup$
    I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
    $endgroup$
    – Maarten Bodewes
    3 hours ago


















1












$begingroup$



The problem for choosing $k$ bits from $64$ ultimately comes down to computing a uniformly random integer $r$ with $0 leq r < frac64!k!(64-k)!$ then decoding it to determine which bits. The $k!$ in the denominator is annoying, but we can ignore it, because we can just allow our algorithm to have $k!$ random numbers that map to the same output (setting bit 0 then bit 4 is the same as setting bit 4 then bit 0). Now we just have multiplying a decreasing sequence starting from $64$: with $k=4$ this equals $64 * 63 * 62 * 61$.



So for efficiency, you select a random number in $0 le r_0 < 64$, then another $0 le r_1 < 63$ ... through $0 le r_k-1 < 64-(k-1)$ each time using $r_n$ to select among the remaining unset bits.



I threw the following Python code together showing the idea, though it's not fast or anything:



# b = size of integer type
# n = number of set bits
# random_limited(x) is some function returning [0, x) sufficiently uniformly
def random_n_set_bits(b, n):
assert b > 0
assert n >= 0 and n <= b
result = 0
available = list(range(b))
for i in range(n):
index = random_limited(len(available))
bit = available[index]
available = available[:index] + available[index + 1:]
result |= (1 << bit)
return result





share|improve this answer











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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    I'd guess that you can simply split this into two problems:



    1. create 64 - n random bits, call this R

    2. shuffle n bits where m bits (at any location) are set to 1, call this P

    Finally you can simply perform R | P (presuming big endian notation).



    Shuffling lists of elements is an operation present in almost any language. If there is any inefficiency it would be in the shuffling algorithm (although Fisher-Yates is optimal, so you'd expect some form of that algorithm, possibly the inefficiency is getting values in a range...).






    share|improve this answer











    $endgroup$














    • $begingroup$
      I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
      $endgroup$
      – Maarten Bodewes
      3 hours ago















    2












    $begingroup$

    I'd guess that you can simply split this into two problems:



    1. create 64 - n random bits, call this R

    2. shuffle n bits where m bits (at any location) are set to 1, call this P

    Finally you can simply perform R | P (presuming big endian notation).



    Shuffling lists of elements is an operation present in almost any language. If there is any inefficiency it would be in the shuffling algorithm (although Fisher-Yates is optimal, so you'd expect some form of that algorithm, possibly the inefficiency is getting values in a range...).






    share|improve this answer











    $endgroup$














    • $begingroup$
      I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
      $endgroup$
      – Maarten Bodewes
      3 hours ago













    2












    2








    2





    $begingroup$

    I'd guess that you can simply split this into two problems:



    1. create 64 - n random bits, call this R

    2. shuffle n bits where m bits (at any location) are set to 1, call this P

    Finally you can simply perform R | P (presuming big endian notation).



    Shuffling lists of elements is an operation present in almost any language. If there is any inefficiency it would be in the shuffling algorithm (although Fisher-Yates is optimal, so you'd expect some form of that algorithm, possibly the inefficiency is getting values in a range...).






    share|improve this answer











    $endgroup$



    I'd guess that you can simply split this into two problems:



    1. create 64 - n random bits, call this R

    2. shuffle n bits where m bits (at any location) are set to 1, call this P

    Finally you can simply perform R | P (presuming big endian notation).



    Shuffling lists of elements is an operation present in almost any language. If there is any inefficiency it would be in the shuffling algorithm (although Fisher-Yates is optimal, so you'd expect some form of that algorithm, possibly the inefficiency is getting values in a range...).







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 4 hours ago

























    answered 5 hours ago









    Maarten BodewesMaarten Bodewes

    58.5k6 gold badges85 silver badges213 bronze badges




    58.5k6 gold badges85 silver badges213 bronze badges














    • $begingroup$
      I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
      $endgroup$
      – Maarten Bodewes
      3 hours ago
















    • $begingroup$
      I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
      $endgroup$
      – Maarten Bodewes
      3 hours ago















    $begingroup$
    I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
    $endgroup$
    – Maarten Bodewes
    3 hours ago




    $begingroup$
    I'm thinking that you could also just generate a value x within of 0..n - i where i goes from 0 to m, where you set the x'th bit that is not set. That would be equivalent and easier to implement.
    $endgroup$
    – Maarten Bodewes
    3 hours ago













    1












    $begingroup$



    The problem for choosing $k$ bits from $64$ ultimately comes down to computing a uniformly random integer $r$ with $0 leq r < frac64!k!(64-k)!$ then decoding it to determine which bits. The $k!$ in the denominator is annoying, but we can ignore it, because we can just allow our algorithm to have $k!$ random numbers that map to the same output (setting bit 0 then bit 4 is the same as setting bit 4 then bit 0). Now we just have multiplying a decreasing sequence starting from $64$: with $k=4$ this equals $64 * 63 * 62 * 61$.



    So for efficiency, you select a random number in $0 le r_0 < 64$, then another $0 le r_1 < 63$ ... through $0 le r_k-1 < 64-(k-1)$ each time using $r_n$ to select among the remaining unset bits.



    I threw the following Python code together showing the idea, though it's not fast or anything:



    # b = size of integer type
    # n = number of set bits
    # random_limited(x) is some function returning [0, x) sufficiently uniformly
    def random_n_set_bits(b, n):
    assert b > 0
    assert n >= 0 and n <= b
    result = 0
    available = list(range(b))
    for i in range(n):
    index = random_limited(len(available))
    bit = available[index]
    available = available[:index] + available[index + 1:]
    result |= (1 << bit)
    return result





    share|improve this answer











    $endgroup$



















      1












      $begingroup$



      The problem for choosing $k$ bits from $64$ ultimately comes down to computing a uniformly random integer $r$ with $0 leq r < frac64!k!(64-k)!$ then decoding it to determine which bits. The $k!$ in the denominator is annoying, but we can ignore it, because we can just allow our algorithm to have $k!$ random numbers that map to the same output (setting bit 0 then bit 4 is the same as setting bit 4 then bit 0). Now we just have multiplying a decreasing sequence starting from $64$: with $k=4$ this equals $64 * 63 * 62 * 61$.



      So for efficiency, you select a random number in $0 le r_0 < 64$, then another $0 le r_1 < 63$ ... through $0 le r_k-1 < 64-(k-1)$ each time using $r_n$ to select among the remaining unset bits.



      I threw the following Python code together showing the idea, though it's not fast or anything:



      # b = size of integer type
      # n = number of set bits
      # random_limited(x) is some function returning [0, x) sufficiently uniformly
      def random_n_set_bits(b, n):
      assert b > 0
      assert n >= 0 and n <= b
      result = 0
      available = list(range(b))
      for i in range(n):
      index = random_limited(len(available))
      bit = available[index]
      available = available[:index] + available[index + 1:]
      result |= (1 << bit)
      return result





      share|improve this answer











      $endgroup$

















        1












        1








        1





        $begingroup$



        The problem for choosing $k$ bits from $64$ ultimately comes down to computing a uniformly random integer $r$ with $0 leq r < frac64!k!(64-k)!$ then decoding it to determine which bits. The $k!$ in the denominator is annoying, but we can ignore it, because we can just allow our algorithm to have $k!$ random numbers that map to the same output (setting bit 0 then bit 4 is the same as setting bit 4 then bit 0). Now we just have multiplying a decreasing sequence starting from $64$: with $k=4$ this equals $64 * 63 * 62 * 61$.



        So for efficiency, you select a random number in $0 le r_0 < 64$, then another $0 le r_1 < 63$ ... through $0 le r_k-1 < 64-(k-1)$ each time using $r_n$ to select among the remaining unset bits.



        I threw the following Python code together showing the idea, though it's not fast or anything:



        # b = size of integer type
        # n = number of set bits
        # random_limited(x) is some function returning [0, x) sufficiently uniformly
        def random_n_set_bits(b, n):
        assert b > 0
        assert n >= 0 and n <= b
        result = 0
        available = list(range(b))
        for i in range(n):
        index = random_limited(len(available))
        bit = available[index]
        available = available[:index] + available[index + 1:]
        result |= (1 << bit)
        return result





        share|improve this answer











        $endgroup$





        The problem for choosing $k$ bits from $64$ ultimately comes down to computing a uniformly random integer $r$ with $0 leq r < frac64!k!(64-k)!$ then decoding it to determine which bits. The $k!$ in the denominator is annoying, but we can ignore it, because we can just allow our algorithm to have $k!$ random numbers that map to the same output (setting bit 0 then bit 4 is the same as setting bit 4 then bit 0). Now we just have multiplying a decreasing sequence starting from $64$: with $k=4$ this equals $64 * 63 * 62 * 61$.



        So for efficiency, you select a random number in $0 le r_0 < 64$, then another $0 le r_1 < 63$ ... through $0 le r_k-1 < 64-(k-1)$ each time using $r_n$ to select among the remaining unset bits.



        I threw the following Python code together showing the idea, though it's not fast or anything:



        # b = size of integer type
        # n = number of set bits
        # random_limited(x) is some function returning [0, x) sufficiently uniformly
        def random_n_set_bits(b, n):
        assert b > 0
        assert n >= 0 and n <= b
        result = 0
        available = list(range(b))
        for i in range(n):
        index = random_limited(len(available))
        bit = available[index]
        available = available[:index] + available[index + 1:]
        result |= (1 << bit)
        return result






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 5 hours ago

























        answered 5 hours ago









        MyriaMyria

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